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author | rubidium <rubidium@openttd.org> | 2007-09-20 19:21:01 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-09-20 19:21:01 +0000 |
commit | 2ce95b9fd06b6f4d3ce14bab8a85ef91bff718db (patch) | |
tree | 8a0d4266d9e3a7dd1f6b964fb0e80f7b012b5c97 | |
parent | 5fe04f2db718b38e05750b98439ede5429d48771 (diff) | |
download | openttd-2ce95b9fd06b6f4d3ce14bab8a85ef91bff718db.tar.xz |
(svn r11133) -Fix (r11102) [FS#1245]: in some cases vehicles would be drawn over houses when they should be drawn behind the houses. Patch by frosch.
-rw-r--r-- | src/sprite.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/sprite.h b/src/sprite.h index 4d073ecc3..e2654c2af 100644 --- a/src/sprite.h +++ b/src/sprite.h @@ -34,10 +34,10 @@ struct DrawTileSprites { struct DrawBuildingsTileStruct { PalSpriteID ground; PalSpriteID building; - byte subtile_x:4; - byte subtile_y:4; - byte width:4; - byte height:4; + byte subtile_x; + byte subtile_y; + byte width; + byte height; byte dz; byte draw_proc; /* this allows to specify a special drawing procedure.*/ }; |