diff options
author | matthijs <matthijs@openttd.org> | 2005-05-02 22:13:20 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2005-05-02 22:13:20 +0000 |
commit | 2ab5eee78b495ec73049c8446a0ed37ab4ff0920 (patch) | |
tree | d0b9834259f5e0b0d954f2722cf9ab0ce5de1d99 | |
parent | d26052c7df0e3ae640f45d72068e3112c2c21477 (diff) | |
download | openttd-2ab5eee78b495ec73049c8446a0ed37ab4ff0920.tar.xz |
(svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
-rw-r--r-- | npf.c | 15 | ||||
-rw-r--r-- | npf.h | 22 | ||||
-rw-r--r-- | order_cmd.c | 2 | ||||
-rw-r--r-- | settings.c | 22 | ||||
-rw-r--r-- | ship_cmd.c | 85 | ||||
-rw-r--r-- | ship_gui.c | 2 | ||||
-rw-r--r-- | station.h | 13 | ||||
-rw-r--r-- | station_cmd.c | 8 | ||||
-rw-r--r-- | variables.h | 2 |
9 files changed, 120 insertions, 51 deletions
@@ -36,6 +36,11 @@ const uint16 _trackdir_reaches_trackdirs[14] = { 0x0520, 0x2A00, 0x2A00, 0x0520, 0x2A00, 0x1009 }; +const uint16 _next_trackdir[14] = { + 0, 1, 3, 2, 5, 4, 0, 0, + 8, 9, 11, 10, 13, 12 +}; + /* Maps a trackdir to all trackdirs that make 90 deg turns with it. */ const uint16 _trackdir_crosses_trackdirs[14] = { 0x0202, 0x0101, 0x3030, 0x3030, 0x0C0C, 0x0C0C, 0, 0, @@ -273,7 +278,13 @@ int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */ - /* TODO Penalties? */ + if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(current->direction)) + cost += _patches.npf_buoy_penalty; /* A small penalty for going over buoys */ + + if (current->direction != _next_trackdir[parent->path.node.direction]) + cost += _patches.npf_water_curve_penalty; + + /* TODO More penalties? */ return cost; } @@ -385,7 +396,7 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { cost += NPFSlopeCost(current); /* Check for turns */ - if (current->direction != parent->path.node.direction) + if (current->direction != _next_trackdir[parent->path.node.direction]) cost += _patches.npf_rail_curve_penalty; //TODO, with realistic acceleration, also the amount of straight track between // curves should be taken into account, as this affects the speed limit. @@ -118,6 +118,11 @@ const byte _signal_against_trackdir[14]; const uint16 _trackdir_reaches_trackdirs[14]; /** + * Maps a trackdir to the trackdir that you will end up on if you go straight + * ahead. This will be the same trackdir for diagonal trackdirs, but a + * different (alternating) one for straight trackdirs */ +const uint16 _next_trackdir[14]; +/** * Maps a trackdir to all trackdirs that make 90 deg turns with it. */ const uint16 _trackdir_crosses_trackdirs[14]; @@ -161,6 +166,23 @@ const byte _reverse_dir[4]; */ const byte _reverse_trackdir[14]; +/* Returns the Track that a given Trackdir represents */ +static inline byte TrackdirToTrack(byte trackdir) { return trackdir & 0x7; } + +/* Returns a Trackdir for the given Track. Since every Track corresponds to + * two Trackdirs, we choose the one which points between N and SE. + * Note that the actual implementation is quite futile, but this might change + * in the future. + */ +static inline byte TrackToTrackdir(byte track) { return track; } + +/* Checks if a given Track is diagonal */ +static inline bool IsDiagonalTrack(byte track) { return track == 0x0 || track == 0x1; } + +/* Checks if a given Trackdir is diagonal. */ +static inline bool IsDiagonalTrackdir(byte trackdir) { return IsDiagonalTrack(TrackdirToTrack(trackdir)); } + + #define REVERSE_TRACKDIR(trackdir) (trackdir ^ 0x8) #endif // NPF_H diff --git a/order_cmd.c b/order_cmd.c index 63e017fea..5bdabc899 100644 --- a/order_cmd.c +++ b/order_cmd.c @@ -166,7 +166,7 @@ int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 veh_sel, uint32 packed_o st = GetStation(new_order.station); if (!IsValidStation(st) || - (st->airport_type != AT_OILRIG && !(st->had_vehicle_of_type & HVOT_BUOY) && !CheckOwnership(st->owner))) { + (st->airport_type != AT_OILRIG && !(IsBuoy(st)) && !CheckOwnership(st->owner))) { return CMD_ERROR; } diff --git a/settings.c b/settings.c index 878b9ad81..2b6d52787 100644 --- a/settings.c +++ b/settings.c @@ -944,8 +944,8 @@ const SettingDesc patch_settings[] = { * penalty will further prevent this. * We give presignal exits (and combo's) a different (larger) penalty, because we really * don't want trains waiting in front of a presignal exit. */ - {"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL}, - {"npf_rail_firstred_exit_penalty", SDT_UINT32, (void*)(100 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_exit_penalty, NULL}, + {"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL}, + {"npf_rail_firstred_exit_penalty", SDT_UINT32, (void*)(100 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_exit_penalty, NULL}, /* This penalty is for when the last signal before the target is red. * This is useful for train stations, where there are multiple * platforms to choose from, which lie in different signal blocks. @@ -960,11 +960,19 @@ const SettingDesc patch_settings[] = { * a penalty of 1 tile for every station tile passed, the route will * be around it. */ - {"npf_rail_station_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_station_penalty, NULL}, - {"npf_rail_slope_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_slope_penalty, NULL}, - {"npf_rail_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_rail_curve_penalty, NULL}, - - {NULL, 0, NULL, NULL, NULL} + {"npf_rail_station_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_station_penalty, NULL}, + {"npf_rail_slope_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_slope_penalty, NULL}, + /* This penalty is applied when a train makes a turn. Its value of 1 makes + * sure that it has a minimal impact on the pathfinding, only when two + * paths have equal length it will make a difference */ + {"npf_rail_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_rail_curve_penalty, NULL}, + {"npf_buoy_penalty", SDT_UINT32, (void*)(2 * NPF_TILE_LENGTH), &_patches.npf_buoy_penalty, NULL}, + /* This penalty is applied when a ship makes a turn. It is bigger than the + * rail curve penalty, since ships (realisticly) have more trouble with + * making turns */ + {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, + + {NULL, 0, NULL, NULL, NULL} }; static const SettingDesc currency_settings[] = { diff --git a/ship_cmd.c b/ship_cmd.c index b988d50f1..5e5c5c022 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -714,46 +714,58 @@ static void ShipController(Vehicle *v) r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); if (r & 0x8) goto reverse_direction; - if (v->dest_tile != 0 && v->dest_tile == gp.new_tile) { - if (v->current_order.type == OT_GOTO_DEPOT) { - if ((gp.x&0xF)==8 && (gp.y&0xF)==8) { - ShipEnterDepot(v); - return; - } - } else if (v->current_order.type == OT_GOTO_STATION) { - Station *st; - - v->last_station_visited = v->current_order.station; - - /* Process station in the orderlist. Don't do that for buoys (HVOT_BUOY) */ - st = GetStation(v->current_order.station); - if (!(st->had_vehicle_of_type & HVOT_BUOY) - && (st->facilities & FACIL_DOCK)) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */ - v->current_order.type = OT_LOADING; - v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD; - v->current_order.flags |= OF_NON_STOP; - ShipArrivesAt(v, st); - - SET_EXPENSES_TYPE(EXPENSES_SHIP_INC); - if (LoadUnloadVehicle(v)) { - InvalidateWindow(WC_SHIPS_LIST, v->owner); - MarkShipDirty(v); - } - InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); - } else { /* leave buoys right aways */ - v->current_order.type = OT_LEAVESTATION; - v->current_order.flags = 0; - v->cur_order_index++; - InvalidateVehicleOrder(v); - } - goto else_end; - } - } - + /* A leave station order only needs one tick to get processed, so we can + * always skip ahead. */ if (v->current_order.type == OT_LEAVESTATION) { v->current_order.type = OT_NOTHING; v->current_order.flags = 0; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + } else if (v->dest_tile != 0) { + /* We have a target, let's see if we reached it... */ + if (v->current_order.type == OT_GOTO_STATION && + IsBuoyTile(v->dest_tile) && + DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) { + /* We got within 3 tiles of our target buoy, so let's skip to our + * next order */ + v->cur_order_index++; + v->current_order.type = OT_DUMMY; + InvalidateVehicleOrder(v); + } else { + /* Non-buoy orders really need to reach the tile */ + if (v->dest_tile == gp.new_tile) { + if (v->current_order.type == OT_GOTO_DEPOT) { + if ((gp.x&0xF)==8 && (gp.y&0xF)==8) { + ShipEnterDepot(v); + return; + } + } else if (v->current_order.type == OT_GOTO_STATION) { + Station *st; + + v->last_station_visited = v->current_order.station; + + /* Process station in the orderlist. */ + st = GetStation(v->current_order.station); + if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */ + v->current_order.type = OT_LOADING; + v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD; + v->current_order.flags |= OF_NON_STOP; + ShipArrivesAt(v, st); + + SET_EXPENSES_TYPE(EXPENSES_SHIP_INC); + if (LoadUnloadVehicle(v)) { + InvalidateWindow(WC_SHIPS_LIST, v->owner); + MarkShipDirty(v); + } + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + } else { /* leave stations without docks right aways */ + v->current_order.type = OT_LEAVESTATION; + v->current_order.flags = 0; + v->cur_order_index++; + InvalidateVehicleOrder(v); + } + } + } + } } } } else { @@ -789,7 +801,6 @@ static void ShipController(Vehicle *v) v->direction = b[2]; } -else_end:; /* update image of ship, as well as delta XY */ dir = ShipGetNewDirection(v, gp.x, gp.y); diff --git a/ship_gui.c b/ship_gui.c index 044b36c1f..1d3f275e8 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -890,7 +890,7 @@ static void DrawSmallOrderList(Vehicle *v, int x, int y) { sel--; if (order->type == OT_GOTO_STATION) { - if (!(GetStation(order->station)->had_vehicle_of_type & HVOT_BUOY)) { + if (!IsBuoy(GetStation(order->station))){ SetDParam(0, order->station); DrawString(x, y, STR_A036, 0); @@ -103,6 +103,8 @@ enum { HVOT_TRUCK = 1 << 3, HVOT_AIRCRAFT = 1 << 4, HVOT_SHIP = 1 << 5, + /* This bit is used to mark stations. No, it does not belong here, but what + * can we do? ;-) */ HVOT_BUOY = 1 << 6 }; @@ -290,7 +292,7 @@ static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref) (_map5[tile] & 0x01) == (_map5[ref] & 0x01); // same direction? } -static inline bool IsRoadStationTile(uint tile) { +static inline bool IsRoadStationTile(TileIndex tile) { return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0x43, 0x4B); } @@ -302,6 +304,15 @@ static inline bool IsValidStation(const Station *st) return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */ } +static inline bool IsBuoy(const Station* st) +{ + return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */ +} + +static inline bool IsBuoyTile(TileIndex tile) { + return IsTileType(tile, MP_STATION) && _map5[tile] == 0x52; +} + /* Get's the direction the station exit points towards. Ie, returns 0 for a * station with the exit NE. */ static inline byte GetRoadStationDir(uint tile) { diff --git a/station_cmd.c b/station_cmd.c index 8cecba027..9042ce6ed 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -642,7 +642,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg) rect.min_y = MapSizeY(); rect.max_x = rect.max_y = 0; // Don't update acceptance for a buoy - if (st->had_vehicle_of_type & HVOT_BUOY) + if (IsBuoy(st)) return; /* old accepted goods types */ @@ -1855,6 +1855,8 @@ int32 CmdBuildBuoy(int x, int y, uint32 flags, uint32 p1, uint32 p2) StationInitialize(st, ti.tile); st->dock_tile = ti.tile; st->facilities |= FACIL_DOCK; + /* Buoys are marked in the Station struct by this flag. Yes, it is this + * braindead.. */ st->had_vehicle_of_type |= HVOT_BUOY; st->owner = OWNER_NONE; @@ -1913,6 +1915,8 @@ static int32 RemoveBuoy(Station *st, uint32 flags) if (flags & DC_EXEC) { st->dock_tile = 0; + /* Buoys are marked in the Station struct by this flag. Yes, it is this + * braindead.. */ st->facilities &= ~FACIL_DOCK; st->had_vehicle_of_type &= ~HVOT_BUOY; @@ -2706,7 +2710,7 @@ uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount) for(i=0; i!=8; i++) { if (around[i] == INVALID_STATION) { st = GetStation(st_index); - if ((st->had_vehicle_of_type & HVOT_BUOY) == 0 && + if (!IsBuoy(st) && ( !st->town->exclusive_counter || (st->town->exclusivity == st->owner) ) && // check exclusive transport rights st->goods[type].rating != 0 && (!_patches.selectgoods || st->goods[type].last_speed) && // if last_speed is 0, no vehicle has been there. diff --git a/variables.h b/variables.h index 5a705214f..afd37d4f9 100644 --- a/variables.h +++ b/variables.h @@ -211,6 +211,8 @@ typedef struct Patches { uint32 npf_rail_station_penalty; /* The penalty for station tiles */ uint32 npf_rail_slope_penalty; /* The penalty for sloping upwards */ uint32 npf_rail_curve_penalty; /* The penalty for curves */ + uint32 npf_buoy_penalty; /* The penalty for going over (through) a buoy */ + uint32 npf_water_curve_penalty; /* The penalty for curves */ bool population_in_label; // Show the population of a town in his label? } Patches; |