diff options
author | Peter Nelson <peter1138@openttd.org> | 2018-05-20 11:03:14 +0100 |
---|---|---|
committer | Charles Pigott <charlespigott@googlemail.com> | 2019-01-24 20:47:40 +0000 |
commit | 225790892d923eb208af3844f4c08606afab046a (patch) | |
tree | 798bb99ff01eceeaee362ee280494bb5c6cf7658 | |
parent | 479f13fc4133f2970aff82d2d0fb9b3c0cb919da (diff) | |
download | openttd-225790892d923eb208af3844f4c08606afab046a.tar.xz |
Change: Make ships stop and change direction slowly instead of instantly turning.
-rw-r--r-- | src/saveload/saveload.cpp | 3 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 13 | ||||
-rw-r--r-- | src/ship.h | 5 | ||||
-rw-r--r-- | src/ship_cmd.cpp | 40 |
4 files changed, 49 insertions, 12 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 7f5b10ac5..29adb40c9 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -273,8 +273,9 @@ * 201 #6885 Extend NewGRF persistant storages. * 202 #6867 Increase industry cargo slots to 16 in, 16 out * 203 #7072 Add path cache for ships + * 204 #7065 Add extra rotation stages for ships. */ -extern const uint16 SAVEGAME_VERSION = 203; ///< Current savegame version of OpenTTD. +extern const uint16 SAVEGAME_VERSION = 204; ///< Current savegame version of OpenTTD. SavegameType _savegame_type; ///< type of savegame we are loading FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 1e01f3f67..76fd5af5a 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -368,6 +368,14 @@ void AfterLoadVehicles(bool part_of_load) v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent); } } + + if (IsSavegameVersionBefore(204)) { + /* Ship rotation added */ + Ship *s; + FOR_ALL_SHIPS(s) { + s->rotation = s->direction; + } + } } CheckValidVehicles(); @@ -753,8 +761,9 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) static const SaveLoad _ship_desc[] = { SLE_WRITEBYTE(Vehicle, type, VEH_SHIP), SLE_VEH_INCLUDE(), - SLE_VAR(Ship, state, SLE_UINT8), - SLE_CONDDEQUE(Ship, path, SLE_UINT8, 203, SL_MAX_VERSION), + SLE_VAR(Ship, state, SLE_UINT8), + SLE_CONDDEQUE(Ship, path, SLE_UINT8, 203, SL_MAX_VERSION), + SLE_CONDVAR(Ship, rotation, SLE_UINT8, 204, SL_MAX_VERSION), SLE_CONDNULL(16, 2, 143), // old reserved space diff --git a/src/ship.h b/src/ship.h index 6e73332a5..adbc32228 100644 --- a/src/ship.h +++ b/src/ship.h @@ -26,8 +26,9 @@ typedef std::deque<TrackdirByte> ShipPathCache; * All ships have this type. */ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> { - TrackBitsByte state; ///< The "track" the ship is following. - ShipPathCache path; ///< Cached path. + TrackBitsByte state; ///< The "track" the ship is following. + ShipPathCache path; ///< Cached path. + DirectionByte rotation; ///< Visible direction. /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ Ship() : SpecializedVehicleBase() {} diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index e3886aa34..4603043d6 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -129,6 +129,8 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri { uint8 spritenum = this->spritenum; + if (image_type == EIT_ON_MAP) direction = this->rotation; + if (is_custom_sprite(spritenum)) { GetCustomVehicleSprite(this, direction, image_type, result); if (result->IsValid()) return; @@ -311,7 +313,7 @@ void Ship::UpdateDeltaXY() {32, 6, -16, -3}, // NW }; - const int8 *bb = _delta_xy_table[this->direction]; + const int8 *bb = _delta_xy_table[this->rotation]; this->x_offs = bb[3]; this->y_offs = bb[2]; this->x_extent = bb[1]; @@ -370,10 +372,10 @@ static bool CheckShipLeaveDepot(Ship *v) if (north_tracks) { /* Leave towards north */ - v->direction = DiagDirToDir(north_dir); + v->rotation = v->direction = DiagDirToDir(north_dir); } else if (south_tracks) { /* Leave towards south */ - v->direction = DiagDirToDir(south_dir); + v->rotation = v->direction = DiagDirToDir(south_dir); } else { /* Both ways blocked */ return false; @@ -543,7 +545,6 @@ static void ShipController(Ship *v) { uint32 r; const byte *b; - Direction dir; Track track; TrackBits tracks; @@ -563,6 +564,16 @@ static void ShipController(Ship *v) v->ShowVisualEffect(); + /* Rotating on spot */ + if (v->direction != v->rotation) { + if ((v->tick_counter & 7) == 0) { + DirDiff diff = DirDifference(v->direction, v->rotation); + v->rotation = ChangeDir(v->rotation, diff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT); + v->UpdateViewport(true, true); + } + return; + } + if (!ShipAccelerate(v)) return; GetNewVehiclePosResult gp = GetNewVehiclePos(v); @@ -653,7 +664,22 @@ static void ShipController(Ship *v) if (old_wc != new_wc) v->UpdateCache(); } - v->direction = (Direction)b[2]; + Direction new_direction = (Direction)b[2]; + DirDiff diff = DirDifference(new_direction, v->direction); + switch (diff) { + case DIRDIFF_SAME: + case DIRDIFF_45RIGHT: + case DIRDIFF_45LEFT: + /* Continue at speed */ + v->rotation = v->direction = new_direction; + break; + + default: + /* Stop for rotation */ + v->cur_speed = 0; + v->direction = new_direction; + break; + } } } else { /* On a bridge */ @@ -677,8 +703,8 @@ getout: return; reverse_direction: - dir = ReverseDir(v->direction); - v->direction = dir; + v->direction = ReverseDir(v->direction); + v->cur_speed = 0; v->path.clear(); goto getout; } |