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author | rubidium <rubidium@openttd.org> | 2009-04-24 10:52:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-04-24 10:52:51 +0000 |
commit | 169a003e9a66dc23ea42b22c11b0f1f0b23fcd1f (patch) | |
tree | 8c1e329196864a413f9714e35bd38cc891e581e9 | |
parent | 5db32d1dc599fad0f688d6e1f73cdae5ba660922 (diff) | |
download | openttd-169a003e9a66dc23ea42b22c11b0f1f0b23fcd1f.tar.xz |
(svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved
-rw-r--r-- | src/network/network.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index d2d276495..cb49c1ea0 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -748,6 +748,11 @@ static void NetworkInitGameInfo() NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER); ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company; + /* Give the server a valid IP; banning it is pointless anyways */ + sockaddr_in sock; + memset(&sock, 0, sizeof(sock)); + sock.sin_family = AF_INET; + ci->client_address = NetworkAddress((sockaddr*)&sock, sizeof(sock)); strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name)); strecpy(ci->unique_id, _settings_client.network.network_id, lastof(ci->unique_id)); |