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author | smatz <smatz@openttd.org> | 2009-01-20 15:23:58 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-20 15:23:58 +0000 |
commit | 091d82470b9eacc638f99cb4e1107443df7b1bd2 (patch) | |
tree | 331221bc4edee15ac816a996d03e57626897bbda | |
parent | 7a13ade4059408bfbec0ef57c23cc44250aaa628 (diff) | |
download | openttd-091d82470b9eacc638f99cb4e1107443df7b1bd2.tar.xz |
(svn r15169) -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way
-rw-r--r-- | src/saveload/oldloader.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp index 70d159202..0490409bd 100644 --- a/src/saveload/oldloader.cpp +++ b/src/saveload/oldloader.cpp @@ -1532,16 +1532,6 @@ static bool LoadOldMain(LoadgameState *ls) /* Remap some pointers */ _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr); - /* Make sure the available engines are really available, otherwise - * we will get a "new vehicle"-spree. */ - Engine *e; - FOR_ALL_ENGINES(e) { - if (_date >= (e->intro_date + DAYS_IN_YEAR)) { - e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; - e->company_avail = (CompanyMask)-1; - } - } - /* Fix the game to be compatible with OpenTTD */ FixOldTowns(); FixOldVehicles(); |