diff options
author | truebrain <truebrain@openttd.org> | 2012-01-02 13:44:37 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2012-01-02 13:44:37 +0000 |
commit | 091bc25a90bb68118f7dbd0e4d750de266cbf855 (patch) | |
tree | 77aaea1eca3aa6705991e37d915c3e0aa5e4ce44 | |
parent | 0d929e877faf9572a80803db382ab973702e02c0 (diff) | |
download | openttd-091bc25a90bb68118f7dbd0e4d750de266cbf855.tar.xz |
(svn r23714) -Codechange: don't mix Viewport with non-viewport code
-rw-r--r-- | src/aircraft_cmd.cpp | 1 | ||||
-rw-r--r-- | src/ground_vehicle.hpp | 6 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 6 | ||||
-rw-r--r-- | src/ship_cmd.cpp | 3 | ||||
-rw-r--r-- | src/train_cmd.cpp | 12 | ||||
-rw-r--r-- | src/vehicle_base.h | 12 |
6 files changed, 26 insertions, 14 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 15d151d0c..55ffefecf 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -480,6 +480,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z) v->y_pos = y; v->z_pos = z; + VehicleUpdatePosition(v); v->UpdateViewport(true, false); if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v, EIT_ON_MAP); diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp index 7f8f2eb25..4ff0c09bf 100644 --- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -226,10 +226,10 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> { /** * Checks if the vehicle is in a slope and sets the required flags in that case. * @param new_tile True if the vehicle reached a new tile. - * @param turned Indicates if the vehicle has turned. + * @param update_delta Indicates to also update the delta. * @return Old height of the vehicle. */ - inline byte UpdateInclination(bool new_tile, bool turned) + inline byte UpdateInclination(bool new_tile, bool update_delta) { byte old_z = this->z_pos; @@ -239,7 +239,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> { this->UpdateZPosition(); } - this->UpdateViewport(true, turned); + this->UpdateViewport(true, update_delta); return old_z; } diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 75eea8b45..e298dca49 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -987,6 +987,7 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first) v->x_pos = x; v->y_pos = y; + VehicleUpdatePosition(v); v->UpdateInclination(true, true); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); @@ -1121,6 +1122,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p /* Vehicle has just entered a bridge or tunnel */ v->x_pos = gp.x; v->y_pos = gp.y; + VehicleUpdatePosition(v); v->UpdateInclination(true, true); return true; } @@ -1277,6 +1279,7 @@ again: } v->x_pos = x; v->y_pos = y; + VehicleUpdatePosition(v); RoadZPosAffectSpeed(v, v->UpdateInclination(true, true)); return true; } @@ -1342,6 +1345,7 @@ again: v->x_pos = x; v->y_pos = y; + VehicleUpdatePosition(v); RoadZPosAffectSpeed(v, v->UpdateInclination(true, true)); return true; } @@ -1430,6 +1434,7 @@ again: v->frame++; v->x_pos = x; v->y_pos = y; + VehicleUpdatePosition(v); RoadZPosAffectSpeed(v, v->UpdateInclination(true, false)); return true; } @@ -1478,6 +1483,7 @@ again: if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++; v->x_pos = x; v->y_pos = y; + VehicleUpdatePosition(v); RoadZPosAffectSpeed(v, v->UpdateInclination(false, true)); return true; } diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 2a65dfcf4..8b72b41f0 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -326,7 +326,7 @@ static bool CheckShipLeaveDepot(Ship *v) v->vehstatus &= ~VS_HIDDEN; v->cur_speed = 0; - v->UpdateViewport(false, true); + v->UpdateViewport(true, true); SetWindowDirty(WC_VEHICLE_DEPOT, v->tile); PlayShipSound(v); @@ -601,6 +601,7 @@ static void ShipController(Ship *v) v->z_pos = GetSlopePixelZ(gp.x, gp.y); getout: + VehicleUpdatePosition(v); v->UpdateViewport(true, true); return; diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 5ab9bb330..0dc5f59cd 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1542,12 +1542,14 @@ static void UpdateStatusAfterSwap(Train *v) /* We have just left the wormhole, possibly set the * "goingdown" bit. UpdateInclination() can be used * because we are at the border of the tile. */ + VehicleUpdatePosition(v); v->UpdateInclination(true, true); return; } } } + VehicleUpdatePosition(v); v->UpdateViewport(true, true); } @@ -2155,10 +2157,8 @@ static bool CheckTrainStayInDepot(Train *v) v->vehstatus &= ~VS_HIDDEN; v->cur_speed = 0; - v->UpdateDeltaXY(v->direction); - v->cur_image = v->GetImage(v->direction, EIT_ON_MAP); + v->UpdateViewport(true, true); VehicleUpdatePosition(v); - VehicleUpdateViewport(v, false); UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner); v->UpdateAcceleration(); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); @@ -3321,6 +3321,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) v->x_pos = gp.x; v->y_pos = gp.y; + VehicleUpdatePosition(v); /* update the Z position of the vehicle */ int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false); @@ -3488,7 +3489,10 @@ static void ChangeTrainDirRandomly(Train *v) /* Refrain from updating the z position of the vehicle when on * a bridge, because UpdateInclination() will put the vehicle under * the bridge in that case */ - if (v->track != TRACK_BIT_WORMHOLE) v->UpdateInclination(false, false); + if (v->track != TRACK_BIT_WORMHOLE) { + VehicleUpdatePosition(v); + v->UpdateInclination(false, false); + } } } while ((v = v->Next()) != NULL); } diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 31b8332d4..852442e2e 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -986,19 +986,19 @@ struct SpecializedVehicle : public Vehicle { /** * Update vehicle sprite- and position caches - * @param moved Was the vehicle moved? - * @param turned Did the vehicle direction change? + * @param force_update Force updating the vehicle on the viewport. + * @param update_delta Also update the delta? */ - inline void UpdateViewport(bool moved, bool turned) + inline void UpdateViewport(bool force_update, bool update_delta) { - extern void VehicleUpdatePositionAndViewport(Vehicle *v); + extern void VehicleUpdateViewport(Vehicle *v, bool dirty); /* Explicitly choose method to call to prevent vtable dereference - * it gives ~3% runtime improvements in games with many vehicles */ - if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction); + if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction); SpriteID old_image = this->cur_image; this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP); - if (moved || this->cur_image != old_image) VehicleUpdatePositionAndViewport(this); + if (force_update || this->cur_image != old_image) VehicleUpdateViewport(this, true); } }; |