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author | Patric Stout <truebrain@openttd.org> | 2021-06-17 10:38:04 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-06-26 20:28:05 +0200 |
commit | 0013673fafc74034df77ce0588ea6d568f120b45 (patch) | |
tree | 91029f6731966e2fb4136b7c5d2bb78f2cd5c110 | |
parent | 74186998a2ab7f45053aa771d179dd8aa24f0d86 (diff) | |
download | openttd-0013673fafc74034df77ce0588ea6d568f120b45.tar.xz |
Change: prevent palette updates during copying to the video driver
ThreadSanitizer rightfully notices that the game-thread could
update the palette while the draw-thread is copying it for local
use. The odds of this are very small, but nevertheless, it does
carry a very good point.
It wouldn't hurt the application in any way, but it might cause
visual glitches on the screen.
-rw-r--r-- | src/gfx.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp index 46870dc42..9ccb036d2 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -51,6 +51,8 @@ static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of ofte DrawPixelInfo *_cur_dpi; byte _colour_gradient[COLOUR_END][8]; +static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette. + static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE); static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL); @@ -1197,6 +1199,7 @@ void DoPaletteAnimations(); void GfxInitPalettes() { + std::lock_guard<std::recursive_mutex> lock(_palette_mutex); memcpy(&_cur_palette, &_palette, sizeof(_cur_palette)); DoPaletteAnimations(); } @@ -1212,6 +1215,8 @@ void GfxInitPalettes() */ bool CopyPalette(Palette &local_palette, bool force_copy) { + std::lock_guard<std::recursive_mutex> lock(_palette_mutex); + if (!force_copy && _cur_palette.count_dirty == 0) return false; local_palette = _cur_palette; @@ -1230,6 +1235,8 @@ bool CopyPalette(Palette &local_palette, bool force_copy) void DoPaletteAnimations() { + std::lock_guard<std::recursive_mutex> lock(_palette_mutex); + /* Animation counter for the palette animation. */ static int palette_animation_counter = 0; palette_animation_counter += 8; |