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author | tron <tron@openttd.org> | 2006-03-16 06:30:47 +0000 |
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committer | tron <tron@openttd.org> | 2006-03-16 06:30:47 +0000 |
commit | fedebdd09b84113a9b646d9b550601f61a016b48 (patch) | |
tree | c73c2cad8cc254b505a1022476905321d535a614 | |
parent | 8a77808f650976f532bb43bef155edc5fd1943fe (diff) | |
download | openttd-fedebdd09b84113a9b646d9b550601f61a016b48.tar.xz |
(svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
-rw-r--r-- | tunnelbridge_cmd.c | 31 |
1 files changed, 13 insertions, 18 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 63cb93dcf..5c12c3114 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -624,15 +624,14 @@ static TileIndex FindEdgesOfBridge(TileIndex tile, TileIndex *endtile) static int32 DoClearBridge(TileIndex tile, uint32 flags) { + DiagDirection direction; + TileIndexDiff delta; TileIndex endtile; Vehicle *v; Town *t; - Axis direction; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - direction = GB(_m[tile].m5, 0, 1); - if (IsBridgeMiddle(tile)) { if (IsTransportUnderBridge(tile)) { /* delete transport route under the bridge */ @@ -677,23 +676,24 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR; + direction = GetBridgeRampDirection(tile); + delta = TileOffsByDir(direction); + /* Make sure there's no vehicle on the bridge Omit tile and endtile, since these are already checked, thus solving the problem of bridges over water, or higher bridges, where z is not increased, eg level bridge */ - tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); - endtile -= (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); /* Bridges on slopes might have their Z-value offset..correct this */ - v = FindVehicleBetween(tile, endtile, TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile)); + v = FindVehicleBetween( + tile + delta, + endtile - delta, + TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile) + ); if (v != NULL) { VehicleInTheWayErrMsg(v); return CMD_ERROR; } - /* Put the tiles back to start/end position */ - tile -= (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); - endtile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); - t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty // check if you're allowed to remove the bridge owned by a town. // removal allowal depends on difficulty settings @@ -702,7 +702,6 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) } if (flags & DC_EXEC) { - TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); TileIndex c; //checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until @@ -739,15 +738,11 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) } } - SetSignalsOnBothDir(tile, direction == AXIS_X ? TRACK_X : TRACK_Y); - SetSignalsOnBothDir(endtile, direction == AXIS_X ? TRACK_X : TRACK_Y); + UpdateSignalsOnSegment(tile, ReverseDiagDir(direction)); + UpdateSignalsOnSegment(endtile, direction); } - if (direction == AXIS_X) { - return (TileX(endtile) - TileX(tile) + 1) * _price.clear_bridge; - } else { - return (TileY(endtile) - TileY(tile) + 1) * _price.clear_bridge; - } + return (DistanceManhattan(tile, endtile) + 1) * _price.clear_bridge; } static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags) |