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authorDarkvater <darkvater@openttd.org>2006-03-26 22:25:29 +0000
committerDarkvater <darkvater@openttd.org>2006-03-26 22:25:29 +0000
commitfa86dff4c3f02a8dbdc339b421a7096d10bae368 (patch)
tree7263df3d772744b19f77ab14eca21bd39086dfb5
parentd5909f901a8558dbfc562c75a387d66251c6ed20 (diff)
downloadopenttd-fa86dff4c3f02a8dbdc339b421a7096d10bae368.tar.xz
(svn r4129) - CodeChange: Add proper bool type for is_ai as well...it is a bool type.
-rw-r--r--oldloader.c2
-rw-r--r--player.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/oldloader.c b/oldloader.c
index 60efe0a95..f8d9c975e 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -1034,7 +1034,7 @@ static bool LoadOldPlayer(LoadgameState *ls, int num)
} else {
/* Beside some multiplayer maps (1 on 1), which we don't official support,
all other players are an AI.. mark them as such */
- p->is_ai = 1;
+ p->is_ai = true;
}
/* Sometimes it is better to not ask.. in old scenarios, the money
diff --git a/player.h b/player.h
index e6ed1fe2e..3195e1c7f 100644
--- a/player.h
+++ b/player.h
@@ -182,7 +182,7 @@ typedef struct Player {
int32 bankrupt_value;
bool is_active;
- byte is_ai;
+ bool is_ai;
PlayerAI ai;
PlayerAiNew ainew;