diff options
author | belugas <belugas@openttd.org> | 2007-11-10 01:17:15 +0000 |
---|---|---|
committer | belugas <belugas@openttd.org> | 2007-11-10 01:17:15 +0000 |
commit | f55fdfb7c42b2e2e39b165fd17f7671e14516303 (patch) | |
tree | 07b6a8f97a15f768d33fc0b7a3405373f3745b3b | |
parent | 3a84801f5563ca73c47c56f9682582abe990abb7 (diff) | |
download | openttd-f55fdfb7c42b2e2e39b165fd17f7671e14516303.tar.xz |
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
-rw-r--r-- | projects/openttd.vcproj | 3 | ||||
-rw-r--r-- | projects/openttd_vs80.vcproj | 4 | ||||
-rw-r--r-- | source.list | 1 | ||||
-rw-r--r-- | src/elrail.cpp | 17 | ||||
-rw-r--r-- | src/industry_cmd.cpp | 5 | ||||
-rw-r--r-- | src/main_gui.cpp | 33 | ||||
-rw-r--r-- | src/newgrf_house.cpp | 7 | ||||
-rw-r--r-- | src/newgrf_industrytiles.cpp | 5 | ||||
-rw-r--r-- | src/news_gui.cpp | 7 | ||||
-rw-r--r-- | src/openttd.cpp | 3 | ||||
-rw-r--r-- | src/openttd.h | 11 | ||||
-rw-r--r-- | src/rail_cmd.cpp | 5 | ||||
-rw-r--r-- | src/road_cmd.cpp | 11 | ||||
-rw-r--r-- | src/settings.cpp | 2 | ||||
-rw-r--r-- | src/station_cmd.cpp | 7 | ||||
-rw-r--r-- | src/texteff.cpp | 5 | ||||
-rw-r--r-- | src/town_cmd.cpp | 5 | ||||
-rw-r--r-- | src/transparency.h | 69 | ||||
-rw-r--r-- | src/transparency_gui.cpp | 19 | ||||
-rw-r--r-- | src/tree_cmd.cpp | 5 | ||||
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 25 | ||||
-rw-r--r-- | src/unmovable_cmd.cpp | 7 | ||||
-rw-r--r-- | src/variables.h | 1 | ||||
-rw-r--r-- | src/viewport.cpp | 7 | ||||
-rw-r--r-- | src/water_cmd.cpp | 3 |
25 files changed, 165 insertions, 102 deletions
diff --git a/projects/openttd.vcproj b/projects/openttd.vcproj index a821044e0..7ee50b846 100644 --- a/projects/openttd.vcproj +++ b/projects/openttd.vcproj @@ -685,6 +685,9 @@ RelativePath=".\..\src\train.h"> </File> <File + RelativePath=".\..\src\transparency.h"> + </File> + <File RelativePath=".\..\src\transparency_gui.h"> </File> <File diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index e8559486b..f4e9bf89c 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -1144,6 +1144,10 @@ > </File> <File + RelativePath=".\..\src\transparency.h" + > + </File> + <File RelativePath=".\..\src\transparency_gui.h" > </File> diff --git a/source.list b/source.list index 68d5433cd..a4cc2da0a 100644 --- a/source.list +++ b/source.list @@ -194,6 +194,7 @@ tile.h timetable.h town.h train.h +transparency.h transparency_gui.h variables.h vehicle.h diff --git a/src/elrail.cpp b/src/elrail.cpp index 8a0e7854c..47f854ddf 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -65,6 +65,7 @@ #include "vehicle.h" #include "train.h" #include "gui.h" +#include "transparency.h" static inline TLG GetTLG(TileIndex t) { @@ -195,7 +196,7 @@ void DrawCatenaryOnTunnel(const TileInfo *ti) sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, BB_data[2] - sss->x_offset, BB_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1, GetTileZ(ti->tile) + sss->z_offset, - HASBIT(_transparent_opt, TO_BUILDINGS), + IsTransparencySet(TO_BUILDINGS), BB_data[0] - sss->x_offset, BB_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset ); } @@ -342,7 +343,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) AddSortableSpriteToDraw(pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetPCPElevation(ti->tile, i), - HASBIT(_transparent_opt, TO_BUILDINGS), -1, -1); + IsTransparencySet(TO_BUILDINGS), -1, -1); break; /* We already have drawn a pylon, bail out */ } } @@ -350,7 +351,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) } /* Don't draw a wire under a low bridge */ - if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !HASBIT(_transparent_opt, TO_BUILDINGS)) { + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_BUILDINGS)) { uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return; @@ -377,7 +378,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) */ AddSortableSpriteToDraw(sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + sss->x_offset, ti->y + sss->y_offset) + sss->z_offset, - HASBIT(_transparent_opt, TO_BUILDINGS)); + IsTransparencySet(TO_BUILDINGS)); } } } @@ -410,7 +411,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) AddSortableSpriteToDraw(sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset, - HASBIT(_transparent_opt, TO_BUILDINGS) + IsTransparencySet(TO_BUILDINGS) ); /* Finished with wires, draw pylons */ @@ -421,7 +422,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) if (HASBIT(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos); uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos]; uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos]; - AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, HASBIT(_transparent_opt, TO_BUILDINGS), -1, -1); + AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_BUILDINGS), -1, -1); } /* need a pylon on the southern end of the bridge */ @@ -431,7 +432,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) if (HASBIT(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos); uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos]; uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos]; - AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, HASBIT(_transparent_opt, TO_BUILDINGS), -1, -1); + AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_BUILDINGS), -1, -1); } } @@ -457,7 +458,7 @@ void DrawCatenary(const TileInfo *ti) sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, GetTileMaxZ(ti->tile) + sss->z_offset, - HASBIT(_transparent_opt, TO_BUILDINGS) + IsTransparencySet(TO_BUILDINGS) ); return; } diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 4e846cec5..621495b94 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -38,6 +38,7 @@ #include "newgrf_callbacks.h" #include "misc/autoptr.hpp" #include "autoslope.h" +#include "transparency.h" void ShowIndustryViewWindow(int industry); void BuildOilRig(TileIndex tile); @@ -310,9 +311,9 @@ static void DrawTile_Industry(TileInfo *ti) dits->height, dits->dz, ti->z, - HASBIT(_transparent_opt, TO_INDUSTRIES)); + IsTransparencySet(TO_INDUSTRIES)); - if (HASBIT(_transparent_opt, TO_INDUSTRIES)) return; + if (IsTransparencySet(TO_INDUSTRIES)) return; } { diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 9d25e6354..d84c6c2d1 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -47,6 +47,7 @@ #include "network/network_server.h" #include "network/network_gui.h" #include "industry.h" +#include "transparency.h" static int _rename_id = 1; static int _rename_what = -1; @@ -156,22 +157,6 @@ static void ToolbarFastForwardClick(Window *w) } -/** Toggle all transparency options, except for signs */ -static void ToggleTransparency() -{ - static byte trans_opt = ~0; - - if (GB(_transparent_opt, 1, 7) == 0) { - SB(_transparent_opt, 1, 7, GB(trans_opt, 1, 7)); - } else { - trans_opt = _transparent_opt; - SB(_transparent_opt, 1, 7, 0); - } - - MarkWholeScreenDirty(); -} - - static void MenuClickSettings(int index) { switch (index) { @@ -187,8 +172,11 @@ static void MenuClickSettings(int index) case 9: TOGGLEBIT(_display_opt, DO_WAYPOINTS); break; case 10: TOGGLEBIT(_display_opt, DO_FULL_ANIMATION); break; case 11: TOGGLEBIT(_display_opt, DO_FULL_DETAIL); break; - case 12: ToggleTransparency(); break; - case 13: TOGGLEBIT(_transparent_opt, TO_SIGNS); break; + case 12: + ToggleTransparency(TO_TREES); + ToggleTransparency(TO_HOUSES); + break; + case 13: ToggleTransparency(TO_SIGNS); break; } MarkWholeScreenDirty(); } @@ -988,8 +976,8 @@ static void ToolbarOptionsClick(Window *w) if (HASBIT(_display_opt, DO_WAYPOINTS)) SETBIT(x, 9); if (HASBIT(_display_opt, DO_FULL_ANIMATION)) SETBIT(x, 10); if (HASBIT(_display_opt, DO_FULL_DETAIL)) SETBIT(x, 11); - if (GB(_transparent_opt, 1, 7) != 0) SETBIT(x, 12); - if (HASBIT(_transparent_opt, TO_SIGNS)) SETBIT(x, 13); + if (IsTransparencySet(TO_HOUSES) && IsTransparencySet(TO_TREES)) SETBIT(x, 12); + if (IsTransparencySet(TO_SIGNS)) SETBIT(x, 13); WP(w,menu_d).checked_items = x; } @@ -2259,8 +2247,9 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) case '5' | WKC_CTRL: case '6' | WKC_CTRL: case '7' | WKC_CTRL: + case '8' | WKC_CTRL: /* Transparency toggle hot keys */ - TOGGLEBIT(_transparent_opt, e->we.keypress.keycode - ('1' | WKC_CTRL)); + ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL))); MarkWholeScreenDirty(); break; @@ -2269,7 +2258,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) break; case 'X': - ToggleTransparency(); + ResetRestoreAllTransparency(); break; #ifdef ENABLE_NETWORK diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 568225667..a284abb67 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -25,6 +25,7 @@ #include "newgrf_town.h" #include "newgrf_sound.h" #include "newgrf_commons.h" +#include "transparency.h" static BuildingCounts _building_counts; static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX]; @@ -320,7 +321,7 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho if (IS_CUSTOM_SPRITE(image)) image += stage; - if ((HASBIT(image, SPRITE_MODIFIER_OPAQUE) || !HASBIT(_transparent_opt, TO_HOUSES)) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { + if ((HASBIT(image, SPRITE_MODIFIER_OPAQUE) || !IsTransparencySet(TO_HOUSES)) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { if (pal == 0) { const HouseSpec *hs = GetHouseSpecs(house_id); if (HASBIT(hs->callback_mask, CBM_HOUSE_COLOUR)) { @@ -343,10 +344,10 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, - HASBIT(_transparent_opt, TO_HOUSES) + IsTransparencySet(TO_HOUSES) ); } else { - AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, HASBIT(_transparent_opt, TO_HOUSES)); + AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_HOUSES)); } } } diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 6a28d350e..70420915b 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -22,6 +22,7 @@ #include "table/sprites.h" #include "table/strings.h" #include "sprite.h" +#include "transparency.h" /** * Based on newhouses equivalent, but adapted for newindustries @@ -195,10 +196,10 @@ void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte r ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, - !HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES) + !HASBIT(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES) ); } else { - AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, HASBIT(_transparent_opt, TO_INDUSTRIES)); + AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_INDUSTRIES)); } } } diff --git a/src/news_gui.cpp b/src/news_gui.cpp index a8d8b0e36..724ec1e78 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -17,6 +17,7 @@ #include "variables.h" #include "date.h" #include "string.h" +#include "transparency.h" /** @file news_gui.cpp * @@ -137,10 +138,10 @@ static void NewsWindowProc(Window *w, WindowEvent *e) ni->string_id, w->width - 4); } else { /* Back up transparency options to draw news view */ - byte to_backup = _transparent_opt; - _transparent_opt = 0; + TransparencyOptionBits to_backup = _transparency_opt; + _transparency_opt = 0; DrawWindowViewport(w); - _transparent_opt = to_backup; + _transparency_opt = to_backup; /* Shade the viewport into gray, or color*/ vp = w->viewport; diff --git a/src/openttd.cpp b/src/openttd.cpp index d2285a318..0ab4dc4c0 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -321,9 +321,6 @@ static void LoadIntroGame() { _game_mode = GM_MENU; - /* Clear transparency options */ - _transparent_opt = 0; - _opt_ptr = &_opt_newgame; ResetGRFConfig(false); diff --git a/src/openttd.h b/src/openttd.h index 2fdf8e0a9..79cfb5783 100644 --- a/src/openttd.h +++ b/src/openttd.h @@ -187,17 +187,6 @@ enum { DO_WAYPOINTS = 6, }; -enum { - TO_SIGNS, - TO_TREES, - TO_HOUSES, - TO_INDUSTRIES, - TO_BUILDINGS, - TO_BRIDGES, - TO_STRUCTURES, - TO_LOADING, -}; - /* Landscape types */ enum { LT_TEMPERATE = 0, diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index f0e16edf5..957c37b07 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -40,6 +40,7 @@ #include "train.h" #include "misc/autoptr.hpp" #include "autoslope.h" +#include "transparency.h" const byte _track_sloped_sprites[14] = { 14, 15, 22, 13, @@ -1755,7 +1756,7 @@ default_waypoint: image += relocation; } - if (!HASBIT(_transparent_opt, TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { + if (!IsTransparencySet(TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { pal = _drawtile_track_palette; } else { pal = dtss->pal; @@ -1767,7 +1768,7 @@ default_waypoint: ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, - HASBIT(_transparent_opt, TO_BUILDINGS) + IsTransparencySet(TO_BUILDINGS) ); } else { AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y); diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 886593b33..68ec7d957 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -33,6 +33,7 @@ #include "tunnel_map.h" #include "misc/autoptr.hpp" #include "autoslope.h" +#include "transparency.h" #define M(x) (1 << (x)) /* Level crossings may only be built on these slopes */ @@ -946,7 +947,7 @@ static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside) void DrawTramCatenary(TileInfo *ti, RoadBits tram) { /* Don't draw the catenary under a low bridge */ - if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !HASBIT(_transparent_opt, TO_BUILDINGS)) { + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_BUILDINGS)) { uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return; @@ -963,8 +964,8 @@ void DrawTramCatenary(TileInfo *ti, RoadBits tram) front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[tram]; } - AddSortableSpriteToDraw(back, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); - AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddSortableSpriteToDraw(back, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_BUILDINGS)); + AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_BUILDINGS)); } /** @@ -1120,7 +1121,7 @@ static void DrawTile_Road(TileInfo *ti) SpriteID image = dtss->image; SpriteID pal; - if (!HASBIT(_transparent_opt, TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { + if (!IsTransparencySet(TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { pal = palette; } else { pal = PAL_NONE; @@ -1131,7 +1132,7 @@ static void DrawTile_Road(TileInfo *ti) ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z, - HASBIT(_transparent_opt, TO_BUILDINGS) + IsTransparencySet(TO_BUILDINGS) ); } break; diff --git a/src/settings.cpp b/src/settings.cpp index 4e35b1954..d268ff1df 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -49,6 +49,7 @@ #include "fontcache.h" #endif #include "spritecache.h" +#include "transparency.h" /** The patch values that are used for new games and/or modified in config file */ Patches _patches_newgame; @@ -1275,6 +1276,7 @@ static const SettingDescGlobVarList _misc_settings[] = { #endif SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL), SDTG_VAR("player_face", SLE_UINT32, S, 0, _player_face, 0,0,0xFFFFFFFF,0, STR_NULL, NULL), + SDTG_VAR("transparency_options", SLE_UINT8, S, 0, _transparency_opt, 0, 0,0xFF,0, STR_NULL, NULL), SDTG_END() }; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 9bc18c759..dcf3f1f53 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -43,6 +43,7 @@ #include "cargotype.h" #include "strings.h" #include "autoslope.h" +#include "transparency.h" DEFINE_OLD_POOL_GENERIC(Station, Station) DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop) @@ -2138,7 +2139,7 @@ static void DrawTile_Station(TileInfo *ti) } SpriteID pal; - if (!HASBIT(_transparent_opt, TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { + if (!IsTransparencySet(TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { pal = palette; } else { pal = dtss->pal; @@ -2150,10 +2151,10 @@ static void DrawTile_Station(TileInfo *ti) ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, - HASBIT(_transparent_opt, TO_BUILDINGS) + IsTransparencySet(TO_BUILDINGS) ); } else { - AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, IsTransparencySet(TO_BUILDINGS)); } } } diff --git a/src/texteff.cpp b/src/texteff.cpp index f42a650e4..eae4e0aed 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -20,6 +20,7 @@ #include "date.h" #include "texteff.hpp" #include "video/video_driver.hpp" +#include "transparency.h" enum { MAX_TEXTMESSAGE_LENGTH = 200, @@ -390,7 +391,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) dpi->top <= te->bottom && dpi->left + dpi->width > te->x && dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_patches.loading_indicators && !HASBIT(_transparent_opt, TO_LOADING))) { + if (te->mode == TE_RISING || (_patches.loading_indicators && !IsTransparencySet(TO_LOADING))) { AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2); } } @@ -405,7 +406,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) dpi->top <= te->bottom * 2 - te->y && dpi->left + dpi->width > te->x && dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_patches.loading_indicators && !HASBIT(_transparent_opt, TO_LOADING))) { + if (te->mode == TE_RISING || (_patches.loading_indicators && !IsTransparencySet(TO_LOADING))) { AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2); } } diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 8a9e00dd5..e6891accd 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -43,6 +43,7 @@ #include "misc/autoptr.hpp" #include "autoslope.h" #include "waypoint.h" +#include "transparency.h" /* Initialize the town-pool */ DEFINE_OLD_POOL_GENERIC(Town, Town) @@ -183,10 +184,10 @@ static void DrawTile_Town(TileInfo *ti) dcts->height, dcts->dz, ti->z, - HASBIT(_transparent_opt, TO_HOUSES) + IsTransparencySet(TO_HOUSES) ); - if (HASBIT(_transparent_opt, TO_HOUSES)) return; + if (IsTransparencySet(TO_HOUSES)) return; } { diff --git a/src/transparency.h b/src/transparency.h new file mode 100644 index 000000000..3dae9cecc --- /dev/null +++ b/src/transparency.h @@ -0,0 +1,69 @@ +/* $Id$ */ + +/** @file transparency.h */ + +#ifndef TRANSPARENCY_H +#define TRANSPARENCY_H + +/** + * Transparency option bits: which position in _transparency_opt stands for which transparency. + * If you change the order, change the order of the ShowTransparencyToolbar() stuff in transparency_gui.cpp too. + * If you add or remove an option don't forget to change the transparency 'hot keys' in main_gui.cpp. + * If you add an option and have more then 8, change the typedef TransparencyOptionBits and + * the save stuff (e.g. SLE_UINT8 to SLE_UINT16) in settings.cpp . + */ +enum TransparencyOption { + TO_SIGNS = 0, ///< signs + TO_TREES, ///< trees + TO_HOUSES, ///< town buildings + TO_INDUSTRIES, ///< industries + TO_BUILDINGS, ///< player buildings - depots, stations, HQ, ... + TO_BRIDGES, ///< bridges + TO_STRUCTURES, ///< unmovable structures + TO_LOADING, ///< loading indicators + TO_END, +}; + +typedef byte TransparencyOptionBits; ///< transparency option bits +extern TransparencyOptionBits _transparency_opt; + +/** + * Check if the transparency option bit is set + * and if we aren't in the game menu (there's never transparency) + * + * @param to the structure which transparency option is ask for + */ +static inline bool IsTransparencySet(TransparencyOption to) +{ + return (HASBIT(_transparency_opt, to) && _game_mode != GM_MENU); +} + +/** + * Toggle the transparency option bit + * + * @param to the structure which transparency option is toggle + */ +static inline void ToggleTransparency(TransparencyOption to) +{ + TOGGLEBIT(_transparency_opt, to); +} + +/** Toggle all transparency options (except signs) or restore the stored transparencies */ +static inline void ResetRestoreAllTransparency() +{ + /* backup of the original transparencies or if all transparencies false toggle them to true */ + static TransparencyOptionBits trans_opt = ~0; + + if (_transparency_opt == 0) { + /* no structure is transparent, so restore the old transparency if present otherwise set all true */ + _transparency_opt = trans_opt; + } else { + /* any structure is transparent, so store current transparency settings and reset it */ + trans_opt = _transparency_opt; + _transparency_opt = 0; + } + + MarkWholeScreenDirty(); +} + +#endif /* TRANSPARENCY_H */ diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp index bebb18fa1..d66f494b9 100644 --- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -11,6 +11,9 @@ #include "gfx.h" #include "sound.h" #include "variables.h" +#include "transparency.h" + +TransparencyOptionBits _transparency_opt; enum TransparencyToolbarWidgets{ /* Widgets not toggled when pressing the X key */ @@ -27,16 +30,6 @@ enum TransparencyToolbarWidgets{ TTW_WIDGET_END, ///< End of toggle buttons }; -/** Toggle the bits of the transparencies variable - * when clicking on a widget, and play a sound - * @param widget been clicked. - */ -static void Transparent_Click(byte widget) -{ - TOGGLEBIT(_transparent_opt, widget); - SndPlayFx(SND_15_BEEP); -} - static void TransparencyToolbWndProc(Window *w, WindowEvent *e) { switch (e->event) { @@ -44,14 +37,16 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e) /* must be sure that the widgets show the transparency variable changes * also when we use shortcuts */ for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { - SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS)); + SetWindowWidgetLoweredState(w, i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS))); } DrawWindowWidgets(w); break; case WE_CLICK: if (e->we.click.widget >= TTW_WIDGET_SIGNS) { - Transparent_Click(e->we.click.widget - TTW_WIDGET_SIGNS); + /* toggle the bit of the transparencies variable when clicking on a widget, and play a sound */ + ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); + SndPlayFx(SND_15_BEEP); MarkWholeScreenDirty(); } break; diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index a901143a3..3e53fbee7 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -20,6 +20,7 @@ #include "sound.h" #include "variables.h" #include "genworld.h" +#include "transparency.h" /** * List of tree placer algorithm. @@ -427,7 +428,7 @@ static void DrawTile_Trees(TileInfo *ti) StartSpriteCombine(); - if (!HASBIT(_transparent_opt, TO_TREES) || !_patches.invisible_trees) { + if (!IsTransparencySet(TO_TREES) || !_patches.invisible_trees) { TreeListEnt te[4]; uint i; @@ -460,7 +461,7 @@ static void DrawTile_Trees(TileInfo *ti) if (tep == NULL) break; - AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, HASBIT(_transparent_opt, TO_TREES), -tep->x, -tep->y); + AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, IsTransparencySet(TO_TREES), -tep->x, -tep->y); tep->image = 0; } } diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 1145913e2..d5ff51d95 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -33,6 +33,7 @@ #include "date.h" #include "newgrf_sound.h" #include "autoslope.h" +#include "transparency.h" #include "table/bridge_land.h" @@ -858,12 +859,12 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis for (int cur_z = z_bridge; cur_z >= front_height || cur_z >= back_height; cur_z -= TILE_HEIGHT) { /* Draw front facing pillar */ if (cur_z >= front_height) { - AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5); + AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5); } /* Draw back facing pillar, but not the highest part directly under the bridge-floor */ if (drawfarpillar && cur_z >= back_height && cur_z < z_bridge - TILE_HEIGHT) { - AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5); + AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5); } } } @@ -897,16 +898,16 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay) /* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called * The bounding boxes here are the same as for bridge front/roof */ - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES)); + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, IsTransparencySet(TO_BRIDGES)); - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BUILDINGS)); + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, IsTransparencySet(TO_BUILDINGS)); /* Start a new SpriteCombine for the front part */ EndSpriteCombine(); StartSpriteCombine(); /* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */ - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BUILDINGS), front_bb_offset_x[offset], front_bb_offset_y[offset]); + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, IsTransparencySet(TO_BUILDINGS), front_bb_offset_x[offset], front_bb_offset_y[offset]); } /** @@ -969,7 +970,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti) catenary = true; StartSpriteCombine(); - AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS), BB_data[8], BB_data[9], BB_Z_SEPARATOR); + AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_BUILDINGS), BB_data[8], BB_data[9], BB_Z_SEPARATOR); } } else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) { DrawCatenary(ti); @@ -1028,7 +1029,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti) * it doesn't disappear behind it */ AddSortableSpriteToDraw( - psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z, HASBIT(_transparent_opt, TO_BRIDGES) + psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z, IsTransparencySet(TO_BRIDGES) ); if (GetBridgeTransportType(ti->tile) == TRANSPORT_ROAD) { @@ -1156,9 +1157,9 @@ void DrawBridgeMiddle(const TileInfo* ti) /* Draw floor and far part of bridge*/ if (axis == AXIS_X) { - AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, BRIDGE_Z_START); + AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START); } else { - AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, BRIDGE_Z_START); + AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START); } psid++; @@ -1180,10 +1181,10 @@ void DrawBridgeMiddle(const TileInfo* ti) /* draw roof, the component of the bridge which is logically between the vehicle and the camera */ if (axis == AXIS_X) { y += 12; - if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 3, BRIDGE_Z_START); + if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START); } else { x += 12; - if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 3, 0, BRIDGE_Z_START); + if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START); } /* Draw TramFront as SpriteCombine */ @@ -1195,7 +1196,7 @@ void DrawBridgeMiddle(const TileInfo* ti) if (psid->sprite != 0) { SpriteID image = psid->sprite; SpriteID pal = psid->pal; - if (HASBIT(_transparent_opt, TO_BRIDGES)) { + if (IsTransparencySet(TO_BRIDGES)) { SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); pal = PALETTE_TO_TRANSPARENT; } diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index b5b9fe4c6..f711e8aab 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -25,6 +25,7 @@ #include "genworld.h" #include "bridge.h" #include "autoslope.h" +#include "transparency.h" /** Destroy a HQ. * During normal gameplay you can only implicitely destroy a HQ when you are @@ -129,7 +130,7 @@ static void DrawTile_Unmovable(TileInfo *ti) AddSortableSpriteToDraw( dtus->image, PAL_NONE, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, dtus->width, dtus->height, dtus->z_size, ti->z, - HASBIT(_transparent_opt, TO_STRUCTURES) + IsTransparencySet(TO_STRUCTURES) ); break; } @@ -140,7 +141,7 @@ static void DrawTile_Unmovable(TileInfo *ti) DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE); - AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES)); + AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES)); break; case UNMOVABLE_OWNED_LAND: @@ -172,7 +173,7 @@ static void DrawTile_Unmovable(TileInfo *ti) ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, - HASBIT(_transparent_opt, TO_STRUCTURES) + IsTransparencySet(TO_STRUCTURES) ); } break; diff --git a/src/variables.h b/src/variables.h index 02e18885f..da7b46f8d 100644 --- a/src/variables.h +++ b/src/variables.h @@ -290,7 +290,6 @@ VARDEF bool _do_autosave; VARDEF int _autosave_ctr; VARDEF byte _display_opt; -VARDEF byte _transparent_opt; VARDEF int _caret_timer; VARDEF uint32 _news_display_opt; VARDEF bool _news_ticker_sound; diff --git a/src/viewport.cpp b/src/viewport.cpp index e03a3b948..fa816b6fb 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -26,6 +26,7 @@ #include "roadveh.h" #include "vehicle_gui.h" #include "blitter/factory.hpp" +#include "transparency.h" #define VIEWPORT_DRAW_MEM (65536 * 2) @@ -1483,10 +1484,10 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss /* Draw the rectangle if 'tranparent station signs' is off, * or if we are drawing a general text sign (STR_2806) */ - if (!HASBIT(_transparent_opt, TO_SIGNS) || ss->string == STR_2806) { + if (!IsTransparencySet(TO_SIGNS) || ss->string == STR_2806) { DrawFrameRect( x, y, x + w, bottom, ss->color, - HASBIT(_transparent_opt, TO_SIGNS) ? FR_TRANSPARENT : FR_NONE + IsTransparencySet(TO_SIGNS) ? FR_TRANSPARENT : FR_NONE ); } } @@ -1495,7 +1496,7 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss SetDParam(1, ss->params[1]); /* if we didn't draw a rectangle, or if transparant building is on, * draw the text in the color the rectangle would have */ - if (HASBIT(_transparent_opt, TO_SIGNS) && ss->string != STR_2806 && ss->width != 0) { + if (IsTransparencySet(TO_SIGNS) && ss->string != STR_2806 && ss->width != 0) { /* Real colors need the IS_PALETTE_COLOR flag * otherwise colors from _string_colormap are assumed. */ colour = _colour_gradient[ss->color][6] | IS_PALETTE_COLOR; diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 87eaa675f..14b570dd7 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -30,6 +30,7 @@ #include "newgrf.h" #include "newgrf_canal.h" #include "misc/autoptr.hpp" +#include "transparency.h" /** Array for the shore sprites */ static const SpriteID _water_shore_sprites[] = { @@ -449,7 +450,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z, - HASBIT(_transparent_opt, TO_BUILDINGS)); + IsTransparencySet(TO_BUILDINGS)); } } |