diff options
author | frosch <frosch@openttd.org> | 2010-08-01 19:22:34 +0000 |
---|---|---|
committer | frosch <frosch@openttd.org> | 2010-08-01 19:22:34 +0000 |
commit | ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 (patch) | |
tree | dba65e1ae2fc4538779195db320eccfa441cbbd0 | |
parent | 4871baf44db96137cf4b72c4f9d9595b2c29f61d (diff) | |
download | openttd-ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3.tar.xz |
(svn r20283) -Codechange: Unify start of doygen comments.
162 files changed, 1304 insertions, 652 deletions
diff --git a/src/ai/api/ai_changelog.hpp b/src/ai/api/ai_changelog.hpp index b979d0ef1..03ba5dca4 100644 --- a/src/ai/api/ai_changelog.hpp +++ b/src/ai/api/ai_changelog.hpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file ai_changelog.hpp Lists all changes / additions to the API. +/** + * @file ai_changelog.hpp Lists all changes / additions to the API. * * Only new / renamed / deleted api functions will be listed here. A list of * bug fixes can be found in the normal changelog. Note that removed API diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp index ff435131d..197391d84 100644 --- a/src/ai/api/ai_types.hpp +++ b/src/ai/api/ai_types.hpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file ai_types.hpp Defines all the types of the game, like IDs of various objects. +/** + * @file ai_types.hpp Defines all the types of the game, like IDs of various objects. * * IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009, * while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive. diff --git a/src/aircraft.h b/src/aircraft.h index 049dca94f..a0ff21833 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -26,12 +26,14 @@ enum AircraftSubType { }; -/** Handle Aircraft specific tasks when a an Aircraft enters a hangar +/** + * Handle Aircraft specific tasks when a an Aircraft enters a hangar * @param *v Vehicle that enters the hangar */ void HandleAircraftEnterHangar(Aircraft *v); -/** Get the size of the sprite of an aircraft sprite heading west (used for lists) +/** + * Get the size of the sprite of an aircraft sprite heading west (used for lists) * @param engine The engine to get the sprite from * @param width The width of the sprite * @param height The height of the sprite @@ -44,7 +46,8 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height); */ void UpdateAirplanesOnNewStation(const Station *st); -/** Update cached values of an aircraft. +/** + * Update cached values of an aircraft. * Currently caches callback 36 max speed. * @param v Vehicle */ diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index c39be771a..cb7e5ffcc 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file aircraft_cmd.cpp +/** + * @file aircraft_cmd.cpp * This file deals with aircraft and airport movements functionalities */ #include "stdafx.h" @@ -70,7 +71,8 @@ void Aircraft::UpdateDeltaXY(Direction direction) } -/** this maps the terminal to its corresponding state and block flag +/** + * this maps the terminal to its corresponding state and block flag * currently set for 10 terms, 4 helipads */ static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22}; static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25}; @@ -100,7 +102,8 @@ enum HelicopterRotorStates { HRS_ROTOR_MOVING_3, }; -/** Find the nearest hangar to v +/** + * Find the nearest hangar to v * INVALID_STATION is returned, if the company does not have any suitable * airports (like helipads only) * @param v vehicle looking for a hangar @@ -137,7 +140,8 @@ static StationID FindNearestHangar(const Aircraft *v) } #if 0 -/** Check if given vehicle has a goto hangar in his orders +/** + * Check if given vehicle has a goto hangar in his orders * @param v vehicle to inquiry * @return true if vehicle v has an airport in the schedule, that has a hangar */ static bool HaveHangarInOrderList(Aircraft *v) @@ -213,7 +217,8 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en } } -/** Get the size of the sprite of an aircraft sprite heading west (used for lists) +/** + * Get the size of the sprite of an aircraft sprite heading west (used for lists) * @param engine The engine to get the sprite from * @param width The width of the sprite * @param height The height of the sprite @@ -226,7 +231,8 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height) height = spr->height; } -/** Build an aircraft. +/** + * Build an aircraft. * @param tile tile of depot where aircraft is built * @param flags for command * @param p1 aircraft type being built (engine) @@ -383,7 +389,8 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin } -/** Sell an aircraft. +/** + * Sell an aircraft. * @param tile unused * @param flags for command type * @param p1 vehicle ID to be sold @@ -431,7 +438,8 @@ bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination, return true; } -/** Send an aircraft to the hangar. +/** + * Send an aircraft to the hangar. * @param tile unused * @param flags for command type * @param p1 vehicle ID to send to the hangar @@ -456,7 +464,8 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, DoCommandFlag flags, uint32 } -/** Refits an aircraft to the specified cargo type. +/** + * Refits an aircraft to the specified cargo type. * @param tile unused * @param flags for command type * @param p1 vehicle ID of the aircraft to refit @@ -634,7 +643,8 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z) } } -/** Handle Aircraft specific tasks when a an Aircraft enters a hangar +/** + * Handle Aircraft specific tasks when a an Aircraft enters a hangar * @param *v Vehicle that enters the hangar */ void HandleAircraftEnterHangar(Aircraft *v) @@ -1952,7 +1962,8 @@ bool Aircraft::Tick() } -/** Returns aircraft's target station if v->target_airport +/** + * Returns aircraft's target station if v->target_airport * is a valid station with airport. * @param v vehicle to get target airport for * @return pointer to target station, NULL if invalid diff --git a/src/airport.cpp b/src/airport.cpp index b980e53e0..99e513298 100644 --- a/src/airport.cpp +++ b/src/airport.cpp @@ -227,7 +227,8 @@ AirportFTAClass::~AirportFTAClass() free(layout); } -/** Get the number of elements of a source Airport state automata +/** + * Get the number of elements of a source Airport state automata * Since it is actually just a big array of AirportFTA types, we only * know one element from the other by differing 'position' identifiers */ static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA) @@ -245,7 +246,8 @@ static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA) return nofelements; } -/** We calculate the terminal/helipod count based on the data passed to us +/** + * We calculate the terminal/helipod count based on the data passed to us * This data (terminals) contains an index as a first element as to how many * groups there are, and then the number of terminals for each group */ static byte AirportGetTerminalCount(const byte *terminals, byte *groups) diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 8b395e6c1..483fb445a 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -30,7 +30,8 @@ extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index); extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index); extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index); -/** Figure out if two engines got at least one type of cargo in common (refitting if needed) +/** + * Figure out if two engines got at least one type of cargo in common (refitting if needed) * @param engine_a one of the EngineIDs * @param engine_b the other EngineID * @param type the type of the engines @@ -91,7 +92,8 @@ bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company) return EnginesHaveCargoInCommon(from, to); } -/** Transfer cargo from a single (articulated )old vehicle to the new vehicle chain +/** + * Transfer cargo from a single (articulated )old vehicle to the new vehicle chain * @param old_veh Old vehicle that will be sold * @param new_head Head of the completely constructed new vehicle chain * @param part_of_chain The vehicle is part of a train @@ -210,7 +212,8 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool } } -/** Get the EngineID of the replacement for a vehicle +/** + * Get the EngineID of the replacement for a vehicle * @param v The vehicle to find a replacement for * @param c The vehicle's owner (it's faster to forward the pointer than refinding it) * @return the EngineID of the replacement. INVALID_ENGINE if no buildable replacement is found @@ -238,7 +241,8 @@ static EngineID GetNewEngineType(const Vehicle *v, const Company *c) return INVALID_ENGINE; } -/** Builds and refits a replacement vehicle +/** + * Builds and refits a replacement vehicle * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does) * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced. * @param new_vehicle Returns the newly build and refittet vehicle @@ -284,7 +288,8 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic return cost; } -/** Issue a start/stop command +/** + * Issue a start/stop command * @param v a vehicle * @param evaluate_callback shall the start/stop callback be evaluated? * @return success or error @@ -294,7 +299,8 @@ static inline CommandCost StartStopVehicle(const Vehicle *v, bool evaluate_callb return DoCommand(0, v->index, evaluate_callback ? 1 : 0, DC_EXEC | DC_AUTOREPLACE, CMD_START_STOP_VEHICLE); } -/** Issue a train vehicle move command +/** + * Issue a train vehicle move command * @param v The vehicle to move * @param after The vehicle to insert 'v' after, or NULL to start new chain * @param flags the command flags to use @@ -306,7 +312,8 @@ static inline CommandCost MoveVehicle(const Vehicle *v, const Vehicle *after, Do return DoCommand(0, v->index | (after != NULL ? after->index : INVALID_VEHICLE) << 16, whole_chain ? 1 : 0, flags, CMD_MOVE_RAIL_VEHICLE); } -/** Copy head specific things to the new vehicle chain after it was successfully constructed +/** + * Copy head specific things to the new vehicle chain after it was successfully constructed * @param old_head The old front vehicle (no wagons attached anymore) * @param new_head The new head of the completely replaced vehicle chain * @param flags the command flags to use @@ -350,7 +357,8 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, return cost; } -/** Replace a single unit in a free wagon chain +/** + * Replace a single unit in a free wagon chain * @param single_unit vehicle to let autoreplace/renew operator on * @param flags command flags * @param nothing_to_do is set to 'false' when something was done (only valid when not failed) @@ -398,7 +406,8 @@ static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, b return cost; } -/** Replace a whole vehicle chain +/** + * Replace a whole vehicle chain * @param chain vehicle chain to let autoreplace/renew operator on * @param flags command flags * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did @@ -607,7 +616,8 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon return cost; } -/** Autoreplaces a vehicle +/** + * Autoreplaces a vehicle * Trains are replaced as a whole chain, free wagons in depot are replaced on their own * @param tile not used * @param flags type of operation diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 36612de78..b1b6f03f9 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -63,7 +63,8 @@ static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b) return r; } -/** Rebuild the left autoreplace list if an engine is removed or added +/** + * Rebuild the left autoreplace list if an engine is removed or added * @param e Engine to check if it is removed or added * @param id_g The group the engine belongs to * Note: this function only works if it is called either @@ -84,7 +85,8 @@ void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g) } } -/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists +/** + * When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists * @param type The type of engine */ void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type) @@ -105,7 +107,8 @@ class ReplaceVehicleWindow : public Window { int details_height; ///< Minimal needed height of the details panels (found so far). RailType sel_railtype; ///< Type of rail tracks selected. - /** Figure out if an engine should be added to a list. + /** + * Figure out if an engine should be added to a list. * @param e The EngineID. * @param draw_left If \c true, the left list is drawn (the engines specific to the railtype you selected). * @param show_engines If \c true, the locomotives are drawn, else the wagons are drawn (never both). @@ -126,7 +129,8 @@ class ReplaceVehicleWindow : public Window { } - /** Generate an engines list + /** + * Generate an engines list * @param draw_left true if generating the left list, otherwise false */ void GenerateReplaceVehList(bool draw_left) diff --git a/src/bridge.h b/src/bridge.h index d7d34ae9b..b0546669b 100644 --- a/src/bridge.h +++ b/src/bridge.h @@ -15,7 +15,8 @@ #include "gfx_type.h" #include "tile_cmd.h" -/** This enum is related to the definition of bridge pieces, +/** + * This enum is related to the definition of bridge pieces, * which is used to determine the proper sprite table to use * while drawing a given bridge part. */ @@ -36,7 +37,8 @@ static const uint MAX_BRIDGES = 13; typedef uint BridgeType; -/** Struct containing information about a single bridge type +/** + * Struct containing information about a single bridge type */ struct BridgeSpec { Year avail_year; ///< the year where it becomes available diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 0802cc088..ab2e66530 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -711,7 +711,8 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number) return y; } -/** Engine drawing loop +/** + * Engine drawing loop * @param type Type of vehicle (VEH_*) * @param l The left most location of the list * @param r The right most location of the list diff --git a/src/cargo_type.h b/src/cargo_type.h index 8d9a1a825..d2261c037 100644 --- a/src/cargo_type.h +++ b/src/cargo_type.h @@ -87,7 +87,8 @@ public: memset(this->amount, 0, sizeof(this->amount)); } - /** Read/write access to an amount of a specific cargo type. + /** + * Read/write access to an amount of a specific cargo type. * @param cargo Cargo type to access. */ FORCEINLINE uint &operator[](CargoID cargo) @@ -95,7 +96,8 @@ public: return this->amount[cargo]; } - /** Read-only access to an amount of a specific cargo type. + /** + * Read-only access to an amount of a specific cargo type. * @param cargo Cargo type to access. */ FORCEINLINE const uint &operator[](CargoID cargo) const diff --git a/src/cargotype.cpp b/src/cargotype.cpp index ecad2308e..94edd27f5 100644 --- a/src/cargotype.cpp +++ b/src/cargotype.cpp @@ -22,12 +22,14 @@ CargoSpec CargoSpec::array[NUM_CARGO]; -/** Bitmask of cargo types available. +/** + * Bitmask of cargo types available. * Initialized during a call to #SetupCargoForClimate. */ uint32 _cargo_mask; -/** Set up the default cargo types for the given landscape type. +/** + * Set up the default cargo types for the given landscape type. * @param l Landscape */ void SetupCargoForClimate(LandscapeID l) @@ -66,7 +68,8 @@ void SetupCargoForClimate(LandscapeID l) } } -/** Get the cargo ID by cargo label. +/** + * Get the cargo ID by cargo label. * @param cl Cargo type to get. * @return ID number if the cargo exists, else #CT_INVALID */ @@ -82,7 +85,8 @@ CargoID GetCargoIDByLabel(CargoLabel cl) } -/** Find the CargoID of a 'bitnum' value. +/** + * Find the CargoID of a 'bitnum' value. * @param bitnum 'bitnum' to find. * @return First CargoID with the given bitnum, or #CT_INVALID if not found or if the provided \a bitnum is invalid. */ @@ -99,7 +103,8 @@ CargoID GetCargoIDByBitnum(uint8 bitnum) return CT_INVALID; } -/** Get sprite for showing cargo of this type. +/** + * Get sprite for showing cargo of this type. * @return Sprite number to use. */ SpriteID CargoSpec::GetCargoIcon() const diff --git a/src/cargotype.h b/src/cargotype.h index 80fb0de7e..89ce80ed2 100644 --- a/src/cargotype.h +++ b/src/cargotype.h @@ -136,7 +136,8 @@ extern const CargoSpec *_sorted_cargo_specs[NUM_CARGO]; extern uint8 _sorted_cargo_specs_size; extern uint8 _sorted_standard_cargo_specs_size; -/** Does cargo \a c have cargo class \a cc? +/** + * Does cargo \a c have cargo class \a cc? * @param c Cargo type. * @param cc Cargo class. * @return The type fits in the class. diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 76fab7cc2..671c6406e 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -718,7 +718,8 @@ void CompanyNewsInformation::FillData(const Company *c, const Company *other) } -/** Control the companies: add, delete, etc. +/** + * Control the companies: add, delete, etc. * @param tile unused * @param flags operation to perform * @param p1 various functionality @@ -869,7 +870,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 return CommandCost(); } -/** Change the company manager's face. +/** + * Change the company manager's face. * @param tile unused * @param flags operation to perform * @param p1 unused @@ -890,7 +892,8 @@ CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 return CommandCost(); } -/** Change the company's company-colour +/** + * Change the company's company-colour * @param tile unused * @param flags operation to perform * @param p1 bitstuffed: @@ -999,7 +1002,8 @@ static bool IsUniqueCompanyName(const char *name) return true; } -/** Change the name of the company. +/** + * Change the name of the company. * @param tile unused * @param flags operation to perform * @param p1 unused @@ -1042,7 +1046,8 @@ static bool IsUniquePresidentName(const char *name) return true; } -/** Change the name of the president. +/** + * Change the name of the president. * @param tile unused * @param flags operation to perform * @param p1 unused diff --git a/src/company_gui.cpp b/src/company_gui.cpp index b9705584b..745bef62b 100644 --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -141,7 +141,8 @@ enum CompanyFinancesWindowWidgets { CFW_REPAY_LOAN, ///< Decrease loan }; -/** Draw the expenses categories. +/** + * Draw the expenses categories. * @param r Available space for drawing. * @note The environment must provide padding at the left and right of \a r. */ @@ -168,7 +169,8 @@ static void DrawCategories(const Rect &r) DrawString(r.left, r.right, y + EXP_LINESPACE, STR_FINANCES_TOTAL_CAPTION, TC_FROMSTRING, SA_RIGHT); } -/** Draw an amount of money. +/** + * Draw an amount of money. * @param amount Amount of money to draw, * @param left Left coordinate of the space to draw in. * @param right Right coordinate of the space to draw in. @@ -185,7 +187,8 @@ static void DrawPrice(Money amount, int left, int right, int top) DrawString(left, right, top, str, TC_FROMSTRING, SA_RIGHT); } -/** Draw a column with prices. +/** + * Draw a column with prices. * @param r Available space for drawing. * @param year Year being drawn. * @param tbl Pointer to table of amounts for \a year. @@ -278,7 +281,8 @@ static const NWidgetPart _nested_company_finances_widgets[] = { EndContainer(), }; -/** Window class displaying the company finances. +/** + * Window class displaying the company finances. * @todo #money_width should be calculated dynamically. */ struct CompanyFinancesWindow : Window { @@ -387,7 +391,8 @@ struct CompanyFinancesWindow : Window { } } - /** Setup the widgets in the nested tree, such that the finances window is displayed properly. + /** + * Setup the widgets in the nested tree, such that the finances window is displayed properly. * @note After setup, the window must be (re-)initialized. */ void SetupWidgets() @@ -477,7 +482,8 @@ static const WindowDesc _company_finances_desc( _nested_company_finances_widgets, lengthof(_nested_company_finances_widgets) ); -/** Open the finances window of a company. +/** + * Open the finances window of a company. * @param company Company to show finances of. * @pre is company a valid company. */ @@ -1145,7 +1151,8 @@ public: this->UpdateData(); } - /** Select planes to display to the user with the #NWID_SELECTION widgets #SCMFW_WIDGET_SEL_LOADSAVE, #SCMFW_WIDGET_SEL_MALEFEMALE, and #SCMFW_WIDGET_SEL_PARTS. + /** + * Select planes to display to the user with the #NWID_SELECTION widgets #SCMFW_WIDGET_SEL_LOADSAVE, #SCMFW_WIDGET_SEL_MALEFEMALE, and #SCMFW_WIDGET_SEL_PARTS. * @param advanced Display advanced face management window. */ void SelectDisplayPlanes(bool advanced) diff --git a/src/console_internal.h b/src/console_internal.h index ae3daba37..b4d70fa2e 100644 --- a/src/console_internal.h +++ b/src/console_internal.h @@ -24,7 +24,8 @@ enum ConsoleHookResult { CHR_HIDE, ///< Hide the existence of the command. }; -/** --Commands-- +/** + * --Commands-- * Commands are commands, or functions. They get executed once and any * effect they produce are carried out. The arguments to the commands * are given to them, each input word seperated by a double-quote (") is an argument @@ -41,7 +42,8 @@ struct IConsoleCmd { IConsoleHook *hook; ///< any special trigger action that needs executing }; -/** --Aliases-- +/** + * --Aliases-- * Aliases are like shortcuts for complex functions, variable assignments, * etc. You can use a simple alias to rename a longer command (eg 'set' for * 'setting' for example), or concatenate more commands into one diff --git a/src/core/bitmath_func.hpp b/src/core/bitmath_func.hpp index 7a4a5da85..16812c134 100644 --- a/src/core/bitmath_func.hpp +++ b/src/core/bitmath_func.hpp @@ -34,7 +34,8 @@ static FORCEINLINE uint GB(const T x, const uint8 s, const uint8 n) return (x >> s) & ((1U << n) - 1); } -/** Set \a n bits in \a x starting at bit \a s to \a d +/** + * Set \a n bits in \a x starting at bit \a s to \a d * * This function sets \a n bits from \a x which started as bit \a s to the value of * \a d. The parameters \a x, \a s and \a n works the same as the parameters of @@ -59,7 +60,8 @@ static FORCEINLINE T SB(T &x, const uint8 s, const uint8 n, const U d) return x; } -/** Add i to n bits of x starting at bit s. +/** + * Add i to n bits of x starting at bit s. * * This add the value of i on n bits of x starting at bit s. The parameters x, * s, i are similar to #GB besides x must be a variable as the result are diff --git a/src/core/enum_type.hpp b/src/core/enum_type.hpp index ad157f30b..904ba8975 100644 --- a/src/core/enum_type.hpp +++ b/src/core/enum_type.hpp @@ -40,7 +40,8 @@ FORCEINLINE mask_t operator ~(mask_t m) {return (mask_t)(~(int)m);} -/** Informative template class exposing basic enumeration properties used by several +/** + * Informative template class exposing basic enumeration properties used by several * other templates below. Here we have only forward declaration. For each enum type * we will create specialization derived from MakeEnumPropsT<>. * i.e.: @@ -50,7 +51,8 @@ */ template <typename Tenum_t> struct EnumPropsT; -/** Helper template class that makes basic properties of given enumeration type visible +/** + * Helper template class that makes basic properties of given enumeration type visible * from outsize. It is used as base class of several EnumPropsT specializations each * dedicated to one of commonly used enumeration types. * @param Tenum_t enumeration type that you want to describe @@ -72,7 +74,8 @@ struct MakeEnumPropsT { -/** In some cases we use byte or uint16 to store values that are defined as enum. It is +/** + * In some cases we use byte or uint16 to store values that are defined as enum. It is * necessary in order to control the sizeof() such values. Some compilers make enum * the same size as int (4 or 8 bytes instead of 1 or 2). As a consequence the strict * compiler type - checking causes errors like: diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp index e0e31a08c..88fe3524f 100644 --- a/src/core/random_func.hpp +++ b/src/core/random_func.hpp @@ -65,7 +65,8 @@ struct SavedRandomSeeds { Randomizer interactive_random; }; -/** Saves the current seeds +/** + * Saves the current seeds * @param storage Storage for saving */ static inline void SaveRandomSeeds(SavedRandomSeeds *storage) @@ -74,7 +75,8 @@ static inline void SaveRandomSeeds(SavedRandomSeeds *storage) storage->interactive_random = _interactive_random; } -/** Restores previously saved seeds +/** + * Restores previously saved seeds * @param storage Storage where SaveRandomSeeds() stored th seeds */ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage) diff --git a/src/core/smallmap_type.hpp b/src/core/smallmap_type.hpp index 28000145e..8689447c1 100644 --- a/src/core/smallmap_type.hpp +++ b/src/core/smallmap_type.hpp @@ -25,7 +25,8 @@ struct SmallPair { FORCEINLINE SmallPair(const T &first, const U &second) : first(first), second(second) { } }; -/** Implementation of simple mapping class. Both types have to be POD ("Plain Old Data")! +/** + * Implementation of simple mapping class. Both types have to be POD ("Plain Old Data")! * It has inherited accessors from SmallVector(). * @see SmallVector */ @@ -40,7 +41,8 @@ struct SmallMap : SmallVector<SmallPair<T, U>, S> { /** Data are freed in SmallVector destructor */ FORCEINLINE ~SmallMap() { } - /** Finds given key in this map + /** + * Finds given key in this map * @param key key to find * @return &Pair(key, data) if found, this->End() if not */ @@ -52,7 +54,8 @@ struct SmallMap : SmallVector<SmallPair<T, U>, S> { return this->End(); } - /** Removes given pair from this map + /** + * Removes given pair from this map * @param pair pair to remove * @note it has to be pointer to pair in this map. It is overwritten by the last item. */ @@ -62,7 +65,8 @@ struct SmallMap : SmallVector<SmallPair<T, U>, S> { *pair = this->data[--this->items]; } - /** Removes given key from this map + /** + * Removes given key from this map * @param key key to remove * @return true iff the key was found * @note last item is moved to its place, so don't increase your iterator if true is returned! @@ -78,7 +82,8 @@ struct SmallMap : SmallVector<SmallPair<T, U>, S> { return false; } - /** Adds new item to this map. + /** + * Adds new item to this map. * @param key key * @param data data * @return true iff the key wasn't already present @@ -92,7 +97,8 @@ struct SmallMap : SmallVector<SmallPair<T, U>, S> { return true; } - /** Returns data belonging to this key + /** + * Returns data belonging to this key * @param key key * @return data belonging to this key * @note if this key wasn't present, new entry is created diff --git a/src/debug.cpp b/src/debug.cpp index a13cb0efa..0ae0f455a 100644 --- a/src/debug.cpp +++ b/src/debug.cpp @@ -161,7 +161,8 @@ void SetDebugString(const char *s) } } -/** Print out the current debug-level +/** + * Print out the current debug-level * Just return a string with the values of all the debug categorites * @return string with debug-levels */ diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index dc75c2941..39e3fbacf 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -159,7 +159,8 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE)); } -/** Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. +/** + * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. * @note The train vehicle type uses the entire row for each train. */ static Dimension _base_block_sizes[4]; @@ -194,7 +195,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type) _base_block_sizes[type].height = max(GetVehicleHeight(type), max_height); } -/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. +/** + * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. * @note Calling this function once for each game is enough. */ void InitDepotWindowBlockSizes() { @@ -244,7 +246,8 @@ struct DepotWindow : Window { DeleteWindowById(WC_BUILD_VEHICLE, this->window_number); } - /** Draw a vehicle in the depot window in the box with the top left corner at x,y. + /** + * Draw a vehicle in the depot window in the box with the top left corner at x,y. * @param v Vehicle to draw. * @param left Left side of the box to draw in. * @param right Right side of the box to draw in. @@ -457,7 +460,8 @@ struct DepotWindow : Window { return MODE_DRAG_VEHICLE; } - /** Handle click in the depot matrix. + /** + * Handle click in the depot matrix. * @param x Horizontal position in the matrix widget in pixels. * @param y Vertical position in the matrix widget in pixels. */ @@ -1031,7 +1035,8 @@ static void DepotSellAllConfirmationCallback(Window *win, bool confirmed) } } -/** Opens a depot window +/** + * Opens a depot window * @param tile The tile where the depot/hangar is located * @param type The type of vehicles in the depot */ @@ -1051,7 +1056,8 @@ void ShowDepotWindow(TileIndex tile, VehicleType type) new DepotWindow(desc, tile, type); } -/** Removes the highlight of a vehicle in a depot window +/** + * Removes the highlight of a vehicle in a depot window * @param *v Vehicle to remove all highlights from */ void DeleteDepotHighlightOfVehicle(const Vehicle *v) diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index c0c838456..aa8a8f2f2 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file disaster_cmd.cpp +/** + * @file disaster_cmd.cpp * All disaster/easter egg vehicles are handled here. * The general flow of control for the disaster vehicles is as follows: * <ol> @@ -128,7 +129,8 @@ static void DisasterVehicleUpdateImage(DisasterVehicle *v) v->cur_image = img; } -/** Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable +/** + * Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable * and owned by nobody */ static void InitializeDisasterVehicle(DisasterVehicle *v, int x, int y, byte z, Direction direction, byte subtype) { @@ -670,7 +672,8 @@ bool DisasterVehicle::Tick() typedef void DisasterInitProc(); -/** Zeppeliner which crashes on a small airport if one found, +/** + * Zeppeliner which crashes on a small airport if one found, * otherwise crashes on a random tile */ static void Disaster_Zeppeliner_Init() { @@ -698,7 +701,8 @@ static void Disaster_Zeppeliner_Init() } -/** Ufo which flies around aimlessly from the middle of the map a bit +/** + * Ufo which flies around aimlessly from the middle of the map a bit * until it locates a road vehicle which it targets and then destroys */ static void Disaster_Small_Ufo_Init() { @@ -844,7 +848,8 @@ static void Disaster_Big_Submarine_Init() } -/** Coal mine catastrophe, destroys a stretch of 30 tiles of +/** + * Coal mine catastrophe, destroys a stretch of 30 tiles of * land in a certain direction */ static void Disaster_CoalMine_Init() { @@ -927,7 +932,8 @@ void StartupDisasters() ResetDisasterDelay(); } -/** Marks all disasters targeting this industry in such a way +/** + * Marks all disasters targeting this industry in such a way * they won't call Industry::Get(v->dest_tile) on invalid industry anymore. * @param i deleted industry */ @@ -943,7 +949,8 @@ void ReleaseDisastersTargetingIndustry(IndustryID i) } } -/** Notify disasters that we are about to delete a vehicle. So make them head elsewhere. +/** + * Notify disasters that we are about to delete a vehicle. So make them head elsewhere. * @param vehicle deleted vehicle */ void ReleaseDisastersTargetingVehicle(VehicleID vehicle) diff --git a/src/driver.cpp b/src/driver.cpp index 931913bf0..f0c27c195 100644 --- a/src/driver.cpp +++ b/src/driver.cpp @@ -195,7 +195,8 @@ char *DriverFactoryBase::GetDriversInfo(char *p, const char *last) return p; } -/** Frees memory used for this->name +/** + * Frees memory used for this->name */ DriverFactoryBase::~DriverFactoryBase() { diff --git a/src/driver.h b/src/driver.h index 0f17ee3c1..0718ffdad 100644 --- a/src/driver.h +++ b/src/driver.h @@ -79,7 +79,8 @@ public: virtual ~DriverFactoryBase(); - /** Shuts down all active drivers + /** + * Shuts down all active drivers */ static void ShutdownDrivers() { diff --git a/src/economy.cpp b/src/economy.cpp index a48eccb7d..9c24e042c 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -156,7 +156,8 @@ Money CalculateCompanyValue(const Company *c, bool including_loan) return max(value, (Money)1); } -/** if update is set to true, the economy is updated with this score +/** + * if update is set to true, the economy is updated with this score * (also the house is updated, should only be true in the on-tick event) * @param update the economy with calculated score * @param c company been evaluated @@ -1485,7 +1486,8 @@ static void DoAcquireCompany(Company *c) extern int GetAmountOwnedBy(const Company *c, Owner owner); -/** Acquire shares in an opposing company. +/** + * Acquire shares in an opposing company. * @param tile unused * @param flags type of operation * @param p1 company to buy the shares from @@ -1532,7 +1534,8 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, return cost; } -/** Sell shares in an opposing company. +/** + * Sell shares in an opposing company. * @param tile unused * @param flags type of operation * @param p1 company to sell the shares from @@ -1565,7 +1568,8 @@ CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1 return CommandCost(EXPENSES_OTHER, cost); } -/** Buy up another company. +/** + * Buy up another company. * When a competing company is gone bankrupt you get the chance to purchase * that company. * @todo currently this only works for AI companies diff --git a/src/elrail.cpp b/src/elrail.cpp index 79e9aa2be..409964460 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file elrail.cpp +/** + * @file elrail.cpp * This file deals with displaying wires and pylons for electric railways. * <h2>Basics</h2> * @@ -182,7 +183,8 @@ static inline SpriteID GetPylonBase(TileIndex tile, bool upper_halftile = false) return pylons == 0 ? SPR_PYLON_BASE : pylons; } -/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile. +/** + * Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile. * @param tile The tile to analyse * @param *tileh the tileh */ @@ -258,7 +260,8 @@ void DrawCatenaryOnTunnel(const TileInfo *ti) ); } -/** Draws wires and, if required, pylons on a given tile +/** + * Draws wires and, if required, pylons on a given tile * @param ti The Tileinfo to draw the tile for */ static void DrawCatenaryRailway(const TileInfo *ti) diff --git a/src/endian_check.cpp b/src/endian_check.cpp index b2162fb23..5c6d2ecd9 100644 --- a/src/endian_check.cpp +++ b/src/endian_check.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file endian_check.cpp +/** + * @file endian_check.cpp * This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN * it does that by putting a 1 and a 0 in an array, and read it out as one * number. If it is 1, it is LITTLE_ENDIAN, if it is 256, it is BIG_ENDIAN diff --git a/src/engine.cpp b/src/engine.cpp index beb755df5..6d5ace215 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -38,7 +38,8 @@ INSTANTIATE_POOL_METHODS(Engine) EngineOverrideManager _engine_mngr; -/** Year that engine aging stops. Engines will not reduce in reliability +/** + * Year that engine aging stops. Engines will not reduce in reliability * and no more engines will be introduced */ static Year _year_engine_aging_stops; @@ -399,7 +400,8 @@ EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uin return INVALID_ENGINE; } -/** Sets cached values in Company::num_vehicles and Group::num_vehicles +/** + * Sets cached values in Company::num_vehicles and Group::num_vehicles */ void SetCachedEngineCounts() { @@ -653,7 +655,8 @@ void EnginesDailyLoop() } } -/** Accept an engine prototype. XXX - it is possible that the top-company +/** + * Accept an engine prototype. XXX - it is possible that the top-company * changes while you are waiting to accept the offer? Then it becomes invalid * @param tile unused * @param flags operation to perfom @@ -766,7 +769,8 @@ static bool IsUniqueEngineName(const char *name) return true; } -/** Rename an engine. +/** + * Rename an engine. * @param tile unused * @param flags operation to perfom * @param p1 engine ID to rename @@ -802,7 +806,8 @@ CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint } -/** Check if an engine is buildable. +/** + * Check if an engine is buildable. * @param engine index of the engine to check. * @param type the type the engine should be. * @param company index of the company. diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 6d5ba22fc..b2bed8cff 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -24,7 +24,8 @@ #include "table/strings.h" -/** Return the category of an engine. +/** + * Return the category of an engine. * @param engine Engine to examine. * @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine. */ @@ -292,7 +293,8 @@ void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID eng } } -/** Sort all items using quick sort and given 'CompareItems' function +/** + * Sort all items using quick sort and given 'CompareItems' function * @param el list to be sorted * @param compare function for evaluation of the quicksort */ @@ -305,7 +307,8 @@ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare) QSortT(el->Begin(), size, compare); } -/** Sort selected range of items (on indices @ <begin, begin+num_items-1>) +/** + * Sort selected range of items (on indices @ <begin, begin+num_items-1>) * @param el list to be sorted * @param compare function for evaluation of the quicksort * @param begin start of sorting diff --git a/src/engine_type.h b/src/engine_type.h index 70318be30..e1b892fb4 100644 --- a/src/engine_type.h +++ b/src/engine_type.h @@ -103,7 +103,8 @@ struct RoadVehicleInfo { uint8 air_drag; ///< Coefficient of air drag }; -/** Information about a vehicle +/** + * Information about a vehicle * @see table/engines.h */ struct EngineInfo { diff --git a/src/fios.cpp b/src/fios.cpp index 441a48d6e..aa2629894 100644 --- a/src/fios.cpp +++ b/src/fios.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file fios.cpp +/** + * @file fios.cpp * This file contains functions for building file lists for the save/load dialogs. */ @@ -262,7 +263,8 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length) } -/** Fill the list of the files in a directory, according to some arbitrary rule. +/** + * Fill the list of the files in a directory, according to some arbitrary rule. * @param mode The mode we are in. Some modes don't allow 'parent'. * @param callback_proc The function that is called where you need to do the filtering. * @param subdir The directory from where to start (global) searching. diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp index d94398027..79d22e84b 100644 --- a/src/fios_gui.cpp +++ b/src/fios_gui.cpp @@ -696,7 +696,8 @@ static const WindowDesc _save_dialog_desc( _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets) ); -/** These values are used to convert the file/operations mode into a corresponding file type. +/** + * These values are used to convert the file/operations mode into a corresponding file type. * So each entry, as expressed by the related comment, is based on the enum */ static const FileType _file_modetotype[] = { FT_SAVEGAME, ///< used for SLD_LOAD_GAME diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 32a4fd072..aaf3261d0 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -42,7 +42,8 @@ FreeTypeSettings _freetype; static const byte FACE_COLOUR = 1; static const byte SHADOW_COLOUR = 2; -/** Get the font loaded into a Freetype face by using a font-name. +/** + * Get the font loaded into a Freetype face by using a font-name. * If no appropiate font is found, the function returns an error */ #ifdef WIN32 #include <windows.h> diff --git a/src/gamelog.cpp b/src/gamelog.cpp index b1102dff8..6e98be1e4 100644 --- a/src/gamelog.cpp +++ b/src/gamelog.cpp @@ -39,7 +39,8 @@ uint _gamelog_actions = 0; ///< number of actions static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active -/** Stores information about new action, but doesn't allocate it +/** + * Stores information about new action, but doesn't allocate it * Action is allocated only when there is at least one change * @param at type of action */ @@ -49,7 +50,8 @@ void GamelogStartAction(GamelogActionType at) _gamelog_action_type = at; } -/** Stops logging of any changes +/** + * Stops logging of any changes */ void GamelogStopAction() { @@ -63,7 +65,8 @@ void GamelogStopAction() if (print) GamelogPrintDebug(5); } -/** Resets and frees all memory allocated - used before loading or starting a new game +/** + * Resets and frees all memory allocated - used before loading or starting a new game */ void GamelogReset() { @@ -103,7 +106,8 @@ static void AddDebugText(char *buf, const char *s, ...) } -/** Prints GRF filename if found +/** + * Prints GRF filename if found * @param buf The location in the _dbgofs buffer to draw * @param grfid GRF which filename to print */ @@ -116,7 +120,8 @@ static void PrintGrfFilename(char *buf, uint grfid) AddDebugText(buf, ", filename: %s", gc->filename); } -/** Prints GRF ID, checksum and filename if found +/** + * Prints GRF ID, checksum and filename if found * @param buf The location in the _dbgofs buffer to draw * @param grfid GRF ID * @param md5sum array of md5sum to print @@ -292,7 +297,8 @@ static void GamelogPrintDebugProc(const char *s) } -/** Prints gamelog to debug output. Code is executed even when +/** + * Prints gamelog to debug output. Code is executed even when * there will be no output. It is called very seldom, so it * doesn't matter that much. At least it gives more uniform code... * @param level debug level we need to print stuff @@ -304,7 +310,8 @@ void GamelogPrintDebug(int level) } -/** Allocates new LoggedChange and new LoggedAction if needed. +/** + * Allocates new LoggedChange and new LoggedAction if needed. * If there is no action active, NULL is returned. * @param ct type of change * @return new LoggedChange, or NULL if there is no action active @@ -332,7 +339,8 @@ static LoggedChange *GamelogChange(GamelogChangeType ct) } -/** Logs a emergency savegame +/** + * Logs a emergency savegame */ void GamelogEmergency() { @@ -343,7 +351,8 @@ void GamelogEmergency() GamelogStopAction(); } -/** Finds out if current game is a loaded emergency savegame. +/** + * Finds out if current game is a loaded emergency savegame. */ bool GamelogTestEmergency() { @@ -360,7 +369,8 @@ bool GamelogTestEmergency() return (emergency != NULL); } -/** Logs a change in game revision +/** + * Logs a change in game revision */ void GamelogRevision() { @@ -376,7 +386,8 @@ void GamelogRevision() lc->revision.newgrf = _openttd_newgrf_version; } -/** Logs a change in game mode (scenario editor or game) +/** + * Logs a change in game mode (scenario editor or game) */ void GamelogMode() { @@ -389,7 +400,8 @@ void GamelogMode() lc->mode.landscape = _settings_game.game_creation.landscape; } -/** Logs loading from savegame without gamelog +/** + * Logs loading from savegame without gamelog */ void GamelogOldver() { @@ -402,7 +414,8 @@ void GamelogOldver() lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version); } -/** Logs change in game settings. Only non-networksafe settings are logged +/** + * Logs change in game settings. Only non-networksafe settings are logged * @param name setting name * @param oldval old setting value * @param newval new setting value @@ -420,7 +433,8 @@ void GamelogSetting(const char *name, int32 oldval, int32 newval) } -/** Finds out if current revision is different than last revision stored in the savegame. +/** + * Finds out if current revision is different than last revision stored in the savegame. * Appends GLCT_REVISION when the revision string changed */ void GamelogTestRevision() @@ -442,7 +456,8 @@ void GamelogTestRevision() } } -/** Finds last stored game mode or landscape. +/** + * Finds last stored game mode or landscape. * Any change is logged */ void GamelogTestMode() @@ -461,7 +476,8 @@ void GamelogTestMode() } -/** Logs triggered GRF bug. +/** + * Logs triggered GRF bug. * @param grfid ID of problematic GRF * @param bug type of bug, @see enum GRFBugs * @param data additional data @@ -478,7 +494,8 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data) lc->grfbug.bug = bug; } -/** Logs GRF bug - rail vehicle has different length after reversing. +/** + * Logs GRF bug - rail vehicle has different length after reversing. * Ensures this is logged only once for each GRF and engine type * This check takes some time, but it is called pretty seldom, so it * doesn't matter that much (ideally it shouldn't be called at all). @@ -507,7 +524,8 @@ bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id) } -/** Decides if GRF should be logged +/** + * Decides if GRF should be logged * @param g grf to determine * @return true iff GRF is not static and is loaded */ @@ -516,7 +534,8 @@ static inline bool IsLoggableGrfConfig(const GRFConfig *g) return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND; } -/** Logs removal of a GRF +/** + * Logs removal of a GRF * @param grfid ID of removed GRF */ void GamelogGRFRemove(uint32 grfid) @@ -529,7 +548,8 @@ void GamelogGRFRemove(uint32 grfid) lc->grfrem.grfid = grfid; } -/** Logs adding of a GRF +/** + * Logs adding of a GRF * @param newg added GRF */ void GamelogGRFAdd(const GRFConfig *newg) @@ -544,7 +564,8 @@ void GamelogGRFAdd(const GRFConfig *newg) lc->grfadd = newg->ident; } -/** Logs loading compatible GRF +/** + * Logs loading compatible GRF * (the same ID, but different MD5 hash) * @param newg new (updated) GRF */ @@ -558,7 +579,8 @@ void GamelogGRFCompatible(const GRFIdentifier *newg) lc->grfcompat = *newg; } -/** Logs changing GRF order +/** + * Logs changing GRF order * @param grfid GRF that is moved * @param offset how far it is moved, positive = moved down */ @@ -573,7 +595,8 @@ static void GamelogGRFMove(uint32 grfid, int32 offset) lc->grfmove.offset = offset; } -/** Logs change in GRF parameters. +/** + * Logs change in GRF parameters. * Details about parameters changed are not stored * @param grfid ID of GRF to store */ @@ -587,7 +610,8 @@ static void GamelogGRFParameters(uint32 grfid) lc->grfparam.grfid = grfid; } -/** Logs adding of list of GRFs. +/** + * Logs adding of list of GRFs. * Useful when old savegame is loaded or when new game is started * @param newg head of GRF linked list */ @@ -606,7 +630,8 @@ struct GRFList { const GRFConfig *grf[]; }; -/** Generates GRFList +/** + * Generates GRFList * @param grfc head of GRF linked list */ static GRFList *GenerateGRFList(const GRFConfig *grfc) @@ -626,7 +651,8 @@ static GRFList *GenerateGRFList(const GRFConfig *grfc) return list; } -/** Compares two NewGRF lists and logs any change +/** + * Compares two NewGRF lists and logs any change * @param oldc original GRF list * @param newc new GRF list */ diff --git a/src/gfx.cpp b/src/gfx.cpp index bbb93af8f..3ba67d46e 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -68,7 +68,8 @@ struct DrawStringParams { DrawStringParams(TextColour colour) : fontsize(FS_NORMAL), cur_colour(colour), prev_colour(colour) {} - /** Switch to new colour \a c. + /** + * Switch to new colour \a c. * @param c New colour to use. */ FORCEINLINE void SetColour(TextColour c) @@ -84,7 +85,8 @@ struct DrawStringParams { Swap(this->cur_colour, this->prev_colour); } - /** Switch to using a new font \a f. + /** + * Switch to using a new font \a f. * @param f New font to use. */ FORCEINLINE void SetFontSize(FontSize f) @@ -358,7 +360,8 @@ static UChar *HandleBiDiAndArabicShapes(UChar *buffer) #endif /* WITH_ICU */ -/** Truncate a given string to a maximum width if neccessary. +/** + * Truncate a given string to a maximum width if neccessary. * If the string is truncated, add three dots ('...') to show this. * @param *str string that is checked and possibly truncated * @param maxw maximum width in pixels of the string @@ -758,7 +761,8 @@ end_of_inner_loop: } -/** Calculates height of string (in pixels). Accepts multiline string with '\0' as separators. +/** + * Calculates height of string (in pixels). Accepts multiline string with '\0' as separators. * @param src string to check * @param num number of extra lines (output of FormatStringLinebreaks()) * @param start_fontsize Fontsize to start the text with @@ -787,7 +791,8 @@ static int GetMultilineStringHeight(const char *src, int num, FontSize start_fon } -/** Calculates height of string (in pixels). The string is changed to a multiline string if needed. +/** + * Calculates height of string (in pixels). The string is changed to a multiline string if needed. * @param str string to check * @param maxw maximum string width * @return height of pixels of string when it is drawn @@ -803,7 +808,8 @@ int GetStringHeight(StringID str, int maxw) return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL); } -/** Calculate string bounding box for multi-line strings. +/** + * Calculate string bounding box for multi-line strings. * @param str String to check. * @param suggestion Suggested bounding box. * @return Bounding box for the multi-line string, may be bigger than \a suggestion. @@ -956,7 +962,8 @@ int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline); } -/** Return the string dimension in pixels. The height and width are returned +/** + * Return the string dimension in pixels. The height and width are returned * in a single Dimension value. TINYFONT, BIGFONT modifiers are only * supported as the first character of the string. The returned dimensions * are therefore a rough estimation correct for all the current strings @@ -1027,7 +1034,8 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour) GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP); } -/** Draw a string at the given coordinates with the given colour. +/** + * Draw a string at the given coordinates with the given colour. * While drawing the string, parse it in case some formatting is specified, * like new colour, new size or even positionning. * @param string The string to draw. This is already bidi reordered. @@ -1706,7 +1714,8 @@ void MarkWholeScreenDirty() SetDirtyBlocks(0, 0, _screen.width, _screen.height); } -/** Set up a clipping area for only drawing into a certain area. To do this, +/** + * Set up a clipping area for only drawing into a certain area. To do this, * Fill a DrawPixelInfo object with the supplied relative rectangle, backup * the original (calling) _cur_dpi and assign the just returned DrawPixelInfo * _cur_dpi. When you are done, give restore _cur_dpi's original value diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp index 48305a030..3dfdd6c2a 100644 --- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -261,7 +261,8 @@ protected: return current_interval; } - /** Get width for Y labels. + /** + * Get width for Y labels. * @param current_interval Interval that contains all of the graph data. * @param num_hori_lines Number of horizontal lines to be drawn. */ @@ -1519,7 +1520,8 @@ struct PerformanceRatingDetailWindow : Window { CompanyID PerformanceRatingDetailWindow::company = INVALID_COMPANY; -/** Make a vertical list of panels for outputting score details. +/** + * Make a vertical list of panels for outputting score details. * @param biggest_index Storage for collecting the biggest index used in the returned tree. * @return Panel with performance details. * @post \c *biggest_index contains the largest used index in the tree. diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp index 004648b56..0fd4c7d82 100644 --- a/src/highscore_gui.cpp +++ b/src/highscore_gui.cpp @@ -217,7 +217,8 @@ static const WindowDesc _endgame_desc( _nested_highscore_widgets, lengthof(_nested_highscore_widgets) ); -/** Show the highscore table for a given difficulty. When called from +/** + * Show the highscore table for a given difficulty. When called from * endgame ranking is set to the top5 element that was newly added * and is thus highlighted */ void ShowHighscoreTable(int difficulty, int8 ranking) @@ -226,7 +227,8 @@ void ShowHighscoreTable(int difficulty, int8 ranking) new HighScoreWindow(&_highscore_desc, difficulty, ranking); } -/** Show the endgame victory screen in 2050. Update the new highscore +/** + * Show the endgame victory screen in 2050. Update the new highscore * if it was high enough */ void ShowEndGameChart() { diff --git a/src/house.h b/src/house.h index 266e5e7fd..b087ead57 100644 --- a/src/house.h +++ b/src/house.h @@ -18,7 +18,8 @@ #include "date_type.h" #include "house_type.h" -/** Simple value that indicates the house has reached the final stage of +/** + * Simple value that indicates the house has reached the final stage of * construction. */ static const byte TOWN_HOUSE_COMPLETED = 3; @@ -27,7 +28,8 @@ static const HouseID NEW_HOUSE_OFFSET = 110; static const HouseID HOUSE_MAX = 512; static const HouseID INVALID_HOUSE_ID = 0xFFFF; -/** There can only be as many classes as there are new houses, plus one for +/** + * There can only be as many classes as there are new houses, plus one for * NO_CLASS, as the original houses don't have classes. */ static const uint HOUSE_CLASS_MAX = HOUSE_MAX - NEW_HOUSE_OFFSET + 1; diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 7b1cbce8a..0992cf05c 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -62,7 +62,8 @@ uint16 Industry::counts[NUM_INDUSTRYTYPES]; IndustrySpec _industry_specs[NUM_INDUSTRYTYPES]; IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES]; -/** This function initialize the spec arrays of both +/** + * This function initialize the spec arrays of both * industry and industry tiles. * It adjusts the enabling of the industry too, based on climate availability. * This will allow for clearer testings */ @@ -1119,7 +1120,8 @@ void OnTick_Industry() } } -/** Check the conditions of #CHECK_NOTHING (Always succeeds). +/** + * Check the conditions of #CHECK_NOTHING (Always succeeds). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1128,7 +1130,8 @@ static CommandCost CheckNewIndustry_NULL(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate). +/** + * Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1142,7 +1145,8 @@ static CommandCost CheckNewIndustry_Forest(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map). +/** + * Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1156,7 +1160,8 @@ static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile) extern bool _ignore_restrictions; -/** Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map). +/** + * Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1169,7 +1174,8 @@ static CommandCost CheckNewIndustry_OilRig(TileIndex tile) return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED); } -/** Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic). +/** + * Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1183,7 +1189,8 @@ static CommandCost CheckNewIndustry_Farm(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert). +/** + * Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1195,7 +1202,8 @@ static CommandCost CheckNewIndustry_Plantation(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_WATER (Industry should be in the desert). +/** + * Check the conditions of #CHECK_WATER (Industry should be in the desert). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1207,7 +1215,8 @@ static CommandCost CheckNewIndustry_Water(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest). +/** + * Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1219,7 +1228,8 @@ static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land). +/** + * Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1231,7 +1241,8 @@ static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile) return CommandCost(); } -/** Industrytype check function signature. +/** + * Industrytype check function signature. * @param tile %Tile to check. * @return Succeeded or failed command. */ @@ -1250,7 +1261,8 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = { CheckNewIndustry_OilRig, ///< CHECK_OIL_RIG }; -/** Find a town for the industry, while checking for multiple industries in the same town. +/** + * Find a town for the industry, while checking for multiple industries in the same town. * @param tile Position of the industry to build. * @param type Industry type. * @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found. @@ -1293,7 +1305,8 @@ bool IsSlopeRefused(Slope current, Slope refused) return false; } -/** Are the tiles of the industry free? +/** + * Are the tiles of the industry free? * @param tile Position to check. * @param it Industry tiles table. * @param itspec_index The index of the itsepc to build/fund @@ -1374,7 +1387,8 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil return_cmd_error(STR_ERROR_SITE_UNSUITABLE); } -/** Is the industry allowed to be built at this place for the town? +/** + * Is the industry allowed to be built at this place for the town? * @param tile Tile to construct the industry. * @param type Type of the industry. * @param t Town authority that the industry belongs to. @@ -1494,7 +1508,8 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, } -/** Check that the new industry is far enough from conflicting industries. +/** + * Check that the new industry is far enough from conflicting industries. * @param tile Tile to construct the industry. * @param type Type of the new industry. * @return Succeeded or failed command. @@ -1517,7 +1532,8 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t return CommandCost(); } -/** Production level maximum, minimum and default values. +/** + * Production level maximum, minimum and default values. * It is not a value been really used in order to change, but rather an indicator * of how the industry is behaving. */ enum ProductionLevels { @@ -1661,7 +1677,8 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, Station::RecomputeIndustriesNearForAll(); } -/** Helper function for Build/Fund an industry +/** + * Helper function for Build/Fund an industry * @param tile tile where industry is built * @param type of industry to build * @param flags of operations to conduct @@ -1720,7 +1737,8 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do return CommandCost(); } -/** Build/Fund an industry +/** + * Build/Fund an industry * @param tile tile where industry is built * @param flags of operations to conduct * @param p1 various bitstuffed elements @@ -2167,7 +2185,8 @@ static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int static const uint PERCENT_TRANSPORTED_60 = 153; static const uint PERCENT_TRANSPORTED_80 = 204; -/** Change industry production or do closure +/** + * Change industry production or do closure * @param i Industry for which changes are performed * @param monthly true if it's the monthly call, false if it's the random call */ diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 2e384ed84..61ad01213 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -121,7 +121,8 @@ static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryTyp return (r != 0) ? r : (*a - *b); } -/** Initialize the list of sorted industry types. +/** + * Initialize the list of sorted industry types. */ void SortIndustryTypes() { @@ -134,7 +135,8 @@ void SortIndustryTypes() QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter); } -/** Command callback. In case of failure to build an industry, show an error message. +/** + * Command callback. In case of failure to build an industry, show an error message. * @param result Result of the command. * @param tile Tile where the industry is placed. * @param p1 Additional data of the #CMD_BUILD_INDUSTRY command. @@ -665,7 +667,8 @@ public: } } - /** Draw the text in the #IVW_INFO panel. + /** + * Draw the text in the #IVW_INFO panel. * @param left Left edge of the panel. * @param right Right edge of the panel. * @param top Top edge of the panel. diff --git a/src/industrytype.h b/src/industrytype.h index b61fc7c2a..e1d8b3596 100644 --- a/src/industrytype.h +++ b/src/industrytype.h @@ -34,7 +34,8 @@ enum IndustryLifeType { INDUSTRYLIFE_PROCESSING = 1 << 2, ///< Like factories }; -/** Available procedures to check whether an industry may build at a given location. +/** + * Available procedures to check whether an industry may build at a given location. * @see CheckNewIndustryProc, _check_new_industry_procs[] */ enum CheckProc { diff --git a/src/landscape.cpp b/src/landscape.cpp index bf200f0b3..f8aacf3f0 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -45,7 +45,8 @@ extern const TileTypeProcs _tile_type_tunnelbridge_procs, _tile_type_unmovable_procs; -/** Tile callback functions for each type of tile. +/** + * Tile callback functions for each type of tile. * @ingroup TileCallbackGroup * @see TileType */ const TileTypeProcs * const _tile_type_procs[16] = { @@ -485,7 +486,8 @@ void DoClearSquare(TileIndex tile) MarkTileDirtyByTile(tile); } -/** Returns information about trackdirs and signal states. +/** + * Returns information about trackdirs and signal states. * If there is any trackbit at 'side', return all trackdirbits. * For TRANSPORT_ROAD, return no trackbits if there is no roadbit (of given subtype) at given side. * @param tile tile to get info about @@ -588,7 +590,8 @@ void ClearSnowLine() _snow_line = NULL; } -/** Clear a piece of landscape +/** + * Clear a piece of landscape * @param tile tile to clear * @param flags of operation to conduct * @param p1 unused @@ -601,7 +604,8 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags); } -/** Clear a big piece of landscape +/** + * Clear a big piece of landscape * @param tile end tile of area dragging * @param flags of operation to conduct * @param p1 start tile of area dragging diff --git a/src/landscape.h b/src/landscape.h index c2c20a4fe..d7346e7b9 100644 --- a/src/landscape.h +++ b/src/landscape.h @@ -18,7 +18,8 @@ static const uint SNOW_LINE_MONTHS = 12; ///< Number of months in the snow line table. static const uint SNOW_LINE_DAYS = 32; ///< Number of days in each month in the snow line table. -/** Structure describing the height of the snow line each day of the year +/** + * Structure describing the height of the snow line each day of the year * @ingroup SnowLineGroup */ struct SnowLine { byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year diff --git a/src/misc/array.hpp b/src/misc/array.hpp index 78dd0098f..2832d9299 100644 --- a/src/misc/array.hpp +++ b/src/misc/array.hpp @@ -15,7 +15,8 @@ #include "fixedsizearray.hpp" #include "str.hpp" -/** Flexible array with size limit. Implemented as fixed size +/** + * Flexible array with size limit. Implemented as fixed size * array of fixed size arrays */ template <class T, uint B = 1024, uint N = B> class SmallArray { diff --git a/src/misc/blob.hpp b/src/misc/blob.hpp index d77a1b9d8..95e0ae1af 100644 --- a/src/misc/blob.hpp +++ b/src/misc/blob.hpp @@ -16,7 +16,8 @@ #include "../core/mem_func.hpp" #include <new> -/** Base class for simple binary blobs. +/** + * Base class for simple binary blobs. * Item is byte. * The word 'simple' means: * - no configurable allocator type (always made from heap) @@ -102,7 +103,8 @@ protected: return (BlobHeader*)MallocT<byte>(num_bytes); } - /** Return header pointer to the static BlobHeader with + /** + * Return header pointer to the static BlobHeader with * both items and capacity containing zero */ static FORCEINLINE BlobHeader *Zero() { @@ -231,7 +233,8 @@ public: } } - /** Reallocate if there is no free space for num_bytes bytes. + /** + * Reallocate if there is no free space for num_bytes bytes. * @return pointer to the new data to be added */ FORCEINLINE byte *Prepare(size_t num_bytes) { @@ -240,7 +243,8 @@ public: return data + Length(); } - /** Increase Length() by num_bytes. + /** + * Increase Length() by num_bytes. * @return pointer to the new data added */ FORCEINLINE byte *Append(size_t num_bytes) { @@ -286,7 +290,8 @@ public: } }; -/** Blob - simple dynamic T array. T (template argument) is a placeholder for any type. +/** + * Blob - simple dynamic T array. T (template argument) is a placeholder for any type. * T can be any integral type, pointer, or structure. Using Blob instead of just plain C array * simplifies the resource management in several ways: * 1. When adding new item(s) it automatically grows capacity if needed. @@ -380,7 +385,8 @@ public: return (T*)base::Append(num_items * type_size); } - /** Ensures that given number of items can be added to the end of Blob. Returns pointer to the + /** + * Ensures that given number of items can be added to the end of Blob. Returns pointer to the * first free (unused) item */ FORCEINLINE T *MakeFreeSpace(size_t num_items) { diff --git a/src/misc/countedptr.hpp b/src/misc/countedptr.hpp index 643c1b83b..78115c091 100644 --- a/src/misc/countedptr.hpp +++ b/src/misc/countedptr.hpp @@ -12,7 +12,8 @@ #ifndef COUNTEDPTR_HPP #define COUNTEDPTR_HPP -/** CCountedPtr - simple reference counting smart pointer. +/** + * CCountedPtr - simple reference counting smart pointer. * * One of the standard ways how to maintain object's lifetime. * @@ -136,7 +137,8 @@ template <class T> struct AdaptT { }; -/** Simple counted object. Use it as base of your struct/class if you want to use +/** + * Simple counted object. Use it as base of your struct/class if you want to use * basic reference counting. Your struct/class will destroy and free itself when * last reference to it is released (using Relese() method). The initial reference * count (when it is created) is zero (don't forget AddRef() at least one time if diff --git a/src/misc/dbg_helpers.cpp b/src/misc/dbg_helpers.cpp index 78b2ec493..f87070fa0 100644 --- a/src/misc/dbg_helpers.cpp +++ b/src/misc/dbg_helpers.cpp @@ -72,7 +72,8 @@ CStrA TileStr(TileIndex tile) return out.Transfer(); } -/** Keep track of the last assigned type_id. Used for anti-recursion. +/** + * Keep track of the last assigned type_id. Used for anti-recursion. *static*/ size_t& DumpTarget::LastTypeId() { static size_t last_type_id = 0; diff --git a/src/misc/fixedsizearray.hpp b/src/misc/fixedsizearray.hpp index 5c008089c..404db8184 100644 --- a/src/misc/fixedsizearray.hpp +++ b/src/misc/fixedsizearray.hpp @@ -14,7 +14,8 @@ #include "../core/alloc_func.hpp" -/** fixed size array +/** + * fixed size array * Upon construction it preallocates fixed size block of memory * for all items, but doesn't construct them. Item's construction * is delayed. */ @@ -32,7 +33,8 @@ protected: static const uint Tsize = sizeof(T); // size of item static const uint HeaderSize = sizeof(ArrayHeader); // size of header - /** the only member of fixed size array is pointer to the block + /** + * the only member of fixed size array is pointer to the block * of C array of items. Header can be found on the offset -sizeof(ArrayHeader). */ T *data; diff --git a/src/misc/hashtable.hpp b/src/misc/hashtable.hpp index 4c18737d3..8dd1310a7 100644 --- a/src/misc/hashtable.hpp +++ b/src/misc/hashtable.hpp @@ -106,7 +106,8 @@ struct CHashTableSlotT } }; -/** class CHashTableT<Titem, Thash_bits> - simple hash table +/** + * class CHashTableT<Titem, Thash_bits> - simple hash table * of pointers allocated elsewhere. * * Supports: Add/Find/Remove of Titems. @@ -136,7 +137,8 @@ public: static const int Tcapacity = 1 << Thash_bits; // and num of slots 2^bits protected: - /** each slot contains pointer to the first item in the list, + /** + * each slot contains pointer to the first item in the list, * Titem contains pointer to the next item - GetHashNext(), SetHashNext() */ typedef CHashTableSlotT<Titem_> Slot; diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index f4cc0534b..6bf93ccad 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -25,7 +25,8 @@ #include "table/strings.h" -/** Increase the loan of your company. +/** + * Increase the loan of your company. * @param tile unused * @param flags operation to perform * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2. @@ -71,7 +72,8 @@ CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint return CommandCost(EXPENSES_OTHER); } -/** Decrease the loan of your company. +/** + * Decrease the loan of your company. * @param tile unused * @param flags operation to perform * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2. @@ -187,7 +189,8 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, return CommandCost(); } -/** Change the financial flow of your company. +/** + * Change the financial flow of your company. * This is normally only enabled in offline mode, but if there is a debug * build, you can cheat (to test). * @param tile unused @@ -205,7 +208,8 @@ CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 return CommandCost(EXPENSES_OTHER, -(int32)p1); } -/** Transfer funds (money) from one company to another. +/** + * Transfer funds (money) from one company to another. * To prevent abuse in multiplayer games you can only send money to other * companies if you have paid off your loan (either explicitely, or implicitely * given the fact that you have more money than loan). diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index a705cd403..91034ac34 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -899,7 +899,8 @@ struct TooltipsWindow : public Window } }; -/** Shows a tooltip +/** + * Shows a tooltip * @param str String to be displayed * @param paramcount number of params to deal with * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip @@ -1410,7 +1411,8 @@ static const WindowDesc _query_string_desc( _nested_query_string_widgets, lengthof(_nested_query_string_widgets) ); -/** Show a query popup window with a textbox in it. +/** + * Show a query popup window with a textbox in it. * @param str StringID for the text shown in the textbox * @param caption StringID of text shown in caption of querywindow * @param maxsize maximum size in bytes (including terminating '\0') @@ -1564,7 +1566,8 @@ static const WindowDesc _query_desc( _nested_query_widgets, lengthof(_nested_query_widgets) ); -/** Show a modal confirmation window with standard 'yes' and 'no' buttons +/** + * Show a modal confirmation window with standard 'yes' and 'no' buttons * The window is aligned to the centre of its parent. * @param caption string shown as window caption * @param message string that will be shown for the window diff --git a/src/music/allegro_m.cpp b/src/music/allegro_m.cpp index ba73e2f64..2093312bd 100644 --- a/src/music/allegro_m.cpp +++ b/src/music/allegro_m.cpp @@ -19,7 +19,8 @@ static FMusicDriver_Allegro iFMusicDriver_Allegro; static MIDI *_midi = NULL; -/** There are multiple modules that might be using Allegro and +/** + * There are multiple modules that might be using Allegro and * Allegro can only be initiated once. */ extern int _allegro_instance_count; diff --git a/src/network/core/packet.h b/src/network/core/packet.h index 7079b927b..78e36186d 100644 --- a/src/network/core/packet.h +++ b/src/network/core/packet.h @@ -34,7 +34,8 @@ typedef uint8 PacketType; ///< Identifier for the packet struct Packet { /** The next packet. Used for queueing packets before sending. */ Packet *next; - /** The size of the whole packet for received packets. For packets + /** + * The size of the whole packet for received packets. For packets * that will be sent, the value is filled in just before the * actual transmission. */ PacketSize size; diff --git a/src/network/network.cpp b/src/network/network.cpp index a1cb58a9e..af3fbf855 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -471,7 +471,8 @@ static void CheckPauseOnJoin() CheckPauseHelper(NetworkHasJoiningClient(), PM_PAUSED_JOIN); } -/** Converts a string to ip/port/company +/** + * Converts a string to ip/port/company * Format: IP:port#company * * connection_string will be re-terminated to seperate out the hostname, and company and port will diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index 97dc0f953..5bb4529f6 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -27,7 +27,8 @@ NetworkGameList *_network_game_list = NULL; static ThreadMutex *_network_game_list_mutex = ThreadMutex::New(); static NetworkGameList *_network_game_delayed_insertion_list = NULL; -/** Add a new item to the linked gamelist, but do it delayed in the next tick +/** + * Add a new item to the linked gamelist, but do it delayed in the next tick * or so to prevent race conditions. * @param item the item to add. Will be freed once added. */ @@ -66,7 +67,8 @@ static void NetworkGameListHandleDelayedInsert() _network_game_list_mutex->EndCritical(); } -/** Add a new item to the linked gamelist. If the IP and Port match +/** + * Add a new item to the linked gamelist. If the IP and Port match * return the existing item instead of adding it again * @param address the address of the to-be added item * @param port the port the server is running on @@ -106,7 +108,8 @@ NetworkGameList *NetworkGameListAddItem(NetworkAddress address) return item; } -/** Remove an item from the gamelist linked list +/** + * Remove an item from the gamelist linked list * @param remove pointer to the item to be removed */ void NetworkGameListRemoveItem(NetworkGameList *remove) { diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index b26947a2c..69dd3b0df 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -64,7 +64,8 @@ void SortNetworkLanguages() QSortT(_language_dropdown, NETLANG_COUNT - 1, &StringIDSorter); } -/** Update the network new window because a new server is +/** + * Update the network new window because a new server is * found on the network. * @param unselect unselect the currently selected item */ void UpdateNetworkGameWindow(bool unselect) @@ -279,7 +280,8 @@ protected: return strcasecmp((*a)->info.server_name, (*b)->info.server_name); } - /** Sort servers by the amount of clients online on a + /** + * Sort servers by the amount of clients online on a * server. If the two servers have the same amount, the one with the * higher maximum is preferred. */ static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b) @@ -317,7 +319,8 @@ protected: return (r != 0) ? r : NGameDateSorter(a, b); } - /** Sort servers by joinability. If both servers are the + /** + * Sort servers by joinability. If both servers are the * same, prefer the non-passworded server first. */ static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b) { diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 13a0a42b2..acbcda234 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -884,7 +884,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); } -/** The client has done a command and wants us to handle it +/** + * The client has done a command and wants us to handle it * @param *cs the connected client that has sent the command * @param *p the packet in which the command was sent */ @@ -921,7 +922,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED); } - /** Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs + /** + * Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs * to match the company in the packet. If it doesn't, the client has done * something pretty naughty (or a bug), and will be kicked */ @@ -931,7 +933,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH); } - /** @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the + /** + * @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the * company the correct ID, the server injects p2 and executes the command. Any other p1 * is prohibited. Pretty ugly and should be redone together with its function. * @see CmdCompanyCtrl() diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 673b42336..738d7b3e5 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -222,7 +222,8 @@ static std::map<GRFLocation, SpriteID> _grm_sprites; typedef std::map<GRFLocation, byte*> GRFLineToSpriteOverride; static GRFLineToSpriteOverride _grf_line_to_action6_sprite_override; -/** DEBUG() function dedicated to newGRF debugging messages +/** + * DEBUG() function dedicated to newGRF debugging messages * Function is essentially the same as DEBUG(grf, severity, ...) with the * addition of file:line information when parsing grf files. * NOTE: for the above reason(s) grfmsg() should ONLY be used for @@ -281,7 +282,8 @@ static void ClearTemporaryNewGRFData(GRFFile *gf) typedef std::map<StringID *, uint32> StringIDToGRFIDMapping; static StringIDToGRFIDMapping _string_to_grf_mapping; -/** Used when setting an object's property to map to the GRF's strings +/** + * Used when setting an object's property to map to the GRF's strings * while taking in consideration the "drift" between TTDPatch string system and OpenTTD's one * @param grfid Id of the grf file * @param str StringID that we want to have the equivalent in OoenTTD @@ -423,7 +425,8 @@ EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_i return _engine_mngr.GetID(type, internal_id, scope_grfid); } -/** Map the colour modifiers of TTDPatch to those that Open is using. +/** + * Map the colour modifiers of TTDPatch to those that Open is using. * @param grf_sprite pointer to the structure been modified */ static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite) @@ -6792,7 +6795,8 @@ static void InitNewGRFFile(const GRFConfig *config, int sprite_offset) } -/** List of what cargo labels are refittable for the given the vehicle-type. +/** + * List of what cargo labels are refittable for the given the vehicle-type. * Only currently active labels are applied. */ static const CargoLabel _default_refitmasks_rail[] = { 'PASS', 'COAL', 'MAIL', 'LVST', 'GOOD', 'GRAI', 'WHEA', 'MAIZ', 'WOOD', @@ -6925,7 +6929,8 @@ static void FinaliseCargoArray() } } -/** Add all new houses to the house array. House properties can be set at any +/** + * Add all new houses to the house array. House properties can be set at any * time in the GRF file, so we can only add a house spec to the house array * after the file has finished loading. We also need to check the dates, due to * the TTDPatch behaviour described below that we need to emulate. */ @@ -6990,7 +6995,8 @@ static void FinaliseHouseArray() } } -/** Add all new industries to the industry array. Industry properties can be set at any +/** + * Add all new industries to the industry array. Industry properties can be set at any * time in the GRF file, so we can only add a industry spec to the industry array * after the file has finished loading. */ static void FinaliseIndustriesArray() diff --git a/src/newgrf_callbacks.h b/src/newgrf_callbacks.h index 4c4a56953..1fd004ea7 100644 --- a/src/newgrf_callbacks.h +++ b/src/newgrf_callbacks.h @@ -43,7 +43,8 @@ enum CallbackID { /** Choose a sprite layout to draw, instead of the standard 0-7 range. */ CBID_STATION_SPRITE_LAYOUT = 0x14, - /** Refit capacity, the passed vehicle needs to have its ->cargo_type set to + /** + * Refit capacity, the passed vehicle needs to have its ->cargo_type set to * the cargo we are refitting to, returns the new cargo capacity. */ CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback @@ -86,7 +87,8 @@ enum CallbackID { /** Called to determine if the given industry type is available */ CBID_INDUSTRY_AVAILABLE = 0x22, // 15 bit callback - /** This callback is called from vehicle purchase lists. It returns a value to be + /** + * This callback is called from vehicle purchase lists. It returns a value to be * used as a custom string ID in the 0xD000 range. */ CBID_VEHICLE_ADDITIONAL_TEXT = 0x23, @@ -117,7 +119,8 @@ enum CallbackID { /** Called to determine which cargoes an industry should accept. */ CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback - /** Called to determine if a specific colour map should be used for a vehicle + /** + * Called to determine if a specific colour map should be used for a vehicle * instead of the default livery. */ CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback @@ -130,7 +133,8 @@ enum CallbackID { /** Called to determine the type (if any) of foundation to draw for industry tile. */ CBID_INDTILE_DRAW_FOUNDATIONS = 0x30, // 15 bit callback - /** Called when the company (or AI) tries to start or stop a vehicle. Mainly + /** + * Called when the company (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit @@ -146,7 +150,8 @@ enum CallbackID { /** Called monthly on production changes, so it can be adjusted more frequently */ CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback - /** Called to modify various vehicle properties. Callback parameter 1 + /** + * Called to modify various vehicle properties. Callback parameter 1 * specifies the property index, as used in Action 0, to change. */ CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property diff --git a/src/newgrf_canal.h b/src/newgrf_canal.h index 6a9c0c19c..17367cffd 100644 --- a/src/newgrf_canal.h +++ b/src/newgrf_canal.h @@ -16,7 +16,8 @@ #include "tile_type.h" #include "newgrf_generic.h" -/** List of different canal 'features'. +/** + * List of different canal 'features'. * Each feature gets an entry in the canal spritegroup table */ enum CanalFeature { CF_WATERSLOPE, @@ -42,7 +43,8 @@ struct WaterFeature { extern WaterFeature _water_feature[CF_END]; -/** Lookup the base sprite to use for a canal. +/** + * Lookup the base sprite to use for a canal. * @param feature Which canal feature we want. * @param tile Tile index of canal, if appropriate. * @return Base sprite returned by GRF, or 0 if none. diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp index 5a1de575f..4c75891e3 100644 --- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file newgrf_commons.cpp Implementation of the class OverrideManagerBase +/** + * @file newgrf_commons.cpp Implementation of the class OverrideManagerBase * and its descendance, present and futur */ @@ -23,7 +24,8 @@ #include "tunnelbridge_map.h" #include "core/mem_func.hpp" -/** Constructor of generic class +/** + * Constructor of generic class * @param offset end of original data for this entity. i.e: houses = 110 * @param maximum of entities this manager can deal with. i.e: houses = 512 * @param invalid is the ID used to identify an invalid entity id @@ -40,7 +42,8 @@ OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 i grfid_overrides = CallocT<uint32>(max_offset); } -/** Destructor of the generic class. +/** + * Destructor of the generic class. * Frees allocated memory of constructor */ OverrideManagerBase::~OverrideManagerBase() @@ -50,7 +53,8 @@ OverrideManagerBase::~OverrideManagerBase() free(grfid_overrides); } -/** Since the entity IDs defined by the GRF file does not necessarily correlate +/** + * Since the entity IDs defined by the GRF file does not necessarily correlate * to those used by the game, the IDs used for overriding old entities must be * translated when the entity spec is set. * @param local_id ID in grf file @@ -81,7 +85,8 @@ void OverrideManagerBase::ResetOverride() } } -/** Return the ID (if ever available) of a previously inserted entity. +/** + * Return the ID (if ever available) of a previously inserted entity. * @param grf_local_id ID of this enity withing the grfID * @param grfid ID of the grf file * @return the ID of the candidate, of the Invalid flag item ID @@ -100,7 +105,8 @@ uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) return invalid_ID; } -/** Reserves a place in the mapping array for an entity to be installed +/** + * Reserves a place in the mapping array for an entity to be installed * @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid * @param grfid is the id of the grf file itself * @param substitute_id is the original entity from which data is copied for the new one @@ -134,7 +140,8 @@ uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte su return invalid_ID; } -/** Gives the substitute of the entity, as specified by the grf file +/** + * Gives the substitute of the entity, as specified by the grf file * @param entity_id of the entity being queried * @return mapped id */ @@ -143,7 +150,8 @@ uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id) return mapping_ID[entity_id].substitute_id; } -/** Install the specs into the HouseSpecs array +/** + * Install the specs into the HouseSpecs array * It will find itself the proper slot onwhich it will go * @param hs HouseSpec read from the grf file, ready for inclusion */ @@ -170,7 +178,8 @@ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs) } } -/** Return the ID (if ever available) of a previously inserted entity. +/** + * Return the ID (if ever available) of a previously inserted entity. * @param grf_local_id ID of this enity withing the grfID * @param grfid ID of the grf file * @return the ID of the candidate, of the Invalid flag item ID @@ -188,7 +197,8 @@ uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) return invalid_ID; } -/** Method to find an entity ID and to mark it as reserved for the Industry to be included. +/** + * Method to find an entity ID and to mark it as reserved for the Industry to be included. * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid * @param grfid ID of the current grf file * @param substitute_id industry from which data has been copied @@ -223,7 +233,8 @@ uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byt return invalid_ID; } -/** Method to install the new indistry data in its proper slot +/** + * Method to install the new indistry data in its proper slot * The slot assigment is internal of this method, since it requires * checking what is available * @param inds Industryspec that comes from the grf decoding process @@ -277,7 +288,8 @@ void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its) } } -/** Function used by houses (and soon industries) to get information +/** + * Function used by houses (and soon industries) to get information * on type of "terrain" the tile it is queries sits on. * @param tile TileIndex of the tile been queried * @param upper_halftile If true, query upper halftile in case of rail tiles. diff --git a/src/newgrf_commons.h b/src/newgrf_commons.h index a30390603..7b5c6c297 100644 --- a/src/newgrf_commons.h +++ b/src/newgrf_commons.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file newgrf_commons.h This file simplyfies and embeds a common mechanism of +/** + * @file newgrf_commons.h This file simplyfies and embeds a common mechanism of * loading/saving and mapping of grf entities. */ diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp index a925f86b0..ef50327a9 100644 --- a/src/newgrf_config.cpp +++ b/src/newgrf_config.cpp @@ -240,7 +240,8 @@ void UpdateNewGRFConfigPalette() for (GRFConfig *c = _grfconfig_static; c != NULL; c = c->next) c->SetSuitablePalette(); } -/** Calculate the MD5 sum for a GRF, and store it in the config. +/** + * Calculate the MD5 sum for a GRF, and store it in the config. * @param config GRF to compute. * @return MD5 sum was successfully computed */ @@ -268,7 +269,8 @@ static bool CalcGRFMD5Sum(GRFConfig *config) } -/** Find the GRFID of a given grf, and calculate its md5sum. +/** + * Find the GRFID of a given grf, and calculate its md5sum. * @param config grf to fill. * @param is_static grf is static. * @return Operation was successfully completed. @@ -300,7 +302,8 @@ bool FillGRFDetails(GRFConfig *config, bool is_static) } -/** Clear a GRF Config list, freeing all nodes. +/** + * Clear a GRF Config list, freeing all nodes. * @param config Start of the list. * @post \a config is set to \c NULL. */ @@ -315,7 +318,8 @@ void ClearGRFConfigList(GRFConfig **config) } -/** Copy a GRF Config list +/** + * Copy a GRF Config list * @param dst pointer to destination list * @param src pointer to source list values * @param init_only the copied GRF will be processed up to GLS_INIT @@ -381,7 +385,8 @@ void AppendStaticGRFConfigs(GRFConfig **dst) RemoveDuplicatesFromGRFConfigList(*dst); } -/** Appends an element to a list of GRFs +/** + * Appends an element to a list of GRFs * @param dst the head of the list to add to * @param el the new tail to be */ void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el) @@ -402,7 +407,8 @@ void ResetGRFConfig(bool defaults) } -/** Check if all GRFs in the GRF config from a savegame can be loaded. +/** + * Check if all GRFs in the GRF config from a savegame can be loaded. * @param grfconfig GrfConfig to check * @return will return any of the following 3 values:<br> * <ul> @@ -573,7 +579,8 @@ void ScanNewGRFFiles() } -/** Find a NewGRF in the scanned list. +/** + * Find a NewGRF in the scanned list. * @param grfid GRFID to look for, * @param md5sum Expected MD5 sum (set to \c NULL if not relevant). * @return The matching grf, if it exists in #_all_grfs, else \c NULL. @@ -641,7 +648,8 @@ char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create) #endif /* ENABLE_NETWORK */ -/** Retrieve a NewGRF from the current config by its grfid. +/** + * Retrieve a NewGRF from the current config by its grfid. * @param grfid grf to look for. * @param mask GRFID mask to allow for partial matching. * @return The grf config, if it exists, else \c NULL. diff --git a/src/newgrf_config.h b/src/newgrf_config.h index 34e21808e..c4f268e02 100644 --- a/src/newgrf_config.h +++ b/src/newgrf_config.h @@ -73,7 +73,8 @@ struct GRFIdentifier { uint32 grfid; ///< GRF ID (defined by Action 0x08) uint8 md5sum[16]; ///< MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF) - /** Does the identification match the provided values? + /** + * Does the identification match the provided values? * @param grfid Expected grfid. * @param md5sum Expected md5sum, may be \c NULL (in which case, do not check it). * @return the object has the provided grfid and md5sum. diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index d2a2edca0..cae1d4ad2 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -881,7 +881,8 @@ static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, } -/** Retrieve the SpriteGroup for the specified vehicle. +/** + * Retrieve the SpriteGroup for the specified vehicle. * If the vehicle is not specified, the purchase list group for the engine is * chosen. For trains, an additional engine override lookup is performed. * @param engine Engine type of the vehicle. diff --git a/src/newgrf_generic.cpp b/src/newgrf_generic.cpp index 36136a981..7c4c6097e 100644 --- a/src/newgrf_generic.cpp +++ b/src/newgrf_generic.cpp @@ -134,7 +134,8 @@ static inline void NewGenericResolver(ResolverObject *res, const GRFFile *grffil } -/** Follow a generic feature callback list and return the first successful +/** + * Follow a generic feature callback list and return the first successful * answer * @param feature GRF Feature of callback * @param object pre-populated resolver object diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp index c81d85179..be6c53f4d 100644 --- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -554,7 +554,8 @@ struct NewGRFWindow : public QueryStringBaseWindow { this->DrawEditBox(SNGRFS_FILTER); } - /** Pick the palette for the sprite of the grf to display. + /** + * Pick the palette for the sprite of the grf to display. * @param c grf to display. * @return Palette for the sprite. */ @@ -923,7 +924,8 @@ struct NewGRFWindow : public QueryStringBaseWindow { this->InvalidateData(); } - /** Calback to update internal data. + /** + * Calback to update internal data. * - 0: (optionally) build availables, update button status. * - 1: build availables, Add newly found grfs, update button status. * - 2: (optionally) build availables, Reset preset, + 3 @@ -1160,7 +1162,8 @@ NewGRFWindow::GUIGRFConfigList::FilterFunction * const NewGRFWindow::filter_func &TagNameFilter, }; -/** Custom nested widget container for the NewGRF gui. +/** + * Custom nested widget container for the NewGRF gui. * Depending on the space in the gui, it uses either * - two column mode, put the #acs and the #avs underneath each other and the #info next to it, or * - three column mode, put the #avs, #acs, and #info each in its own column. @@ -1491,7 +1494,8 @@ static const WindowDesc _newgrf_desc( _nested_newgrf_widgets, lengthof(_nested_newgrf_widgets) ); -/** Callback function for the newgrf 'apply changes' confirmation window +/** + * Callback function for the newgrf 'apply changes' confirmation window * @param w Window which is calling this callback * @param confirmed boolean value, true when yes was clicked, false otherwise */ @@ -1521,7 +1525,8 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed) -/** Setup the NewGRF gui +/** + * Setup the NewGRF gui * @param editable allow the user to make changes to the grfconfig in the window * @param show_params show information about what parameters are set for the grf files * @param exec_changes if changes are made to the list (editable is true), apply these diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 4d19ab61c..b6ec223a5 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -146,7 +146,8 @@ typedef struct { TileIndex north_tile; ///< Northern tile of the house. } SearchNearbyHouseData; -/** Callback function to search a house by its HouseID +/** + * Callback function to search a house by its HouseID * @param tile TileIndex to be examined * @param user_data SearchNearbyHouseData * @return true or false, if found or not @@ -169,7 +170,8 @@ static bool SearchNearbyHouseID(TileIndex tile, void *user_data) return false; } -/** Callback function to search a house by its classID +/** + * Callback function to search a house by its classID * @param tile TileIndex to be examined * @param user_data SearchNearbyHouseData * @return true or false, if found or not @@ -192,7 +194,8 @@ static bool SearchNearbyHouseClass(TileIndex tile, void *user_data) return false; } -/** Callback function to search a house by its grfID +/** + * Callback function to search a house by its grfID * @param tile TileIndex to be examined * @param user_data SearchNearbyHouseData * @return true or false, if found or not @@ -214,7 +217,8 @@ static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data) return false; } -/** This function will activate a search around a central tile, looking for some houses +/** + * This function will activate a search around a central tile, looking for some houses * that fit the requested characteristics * @param parameter that is given by the callback. * bits 0..6 radius of the search diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index 155bb0bc3..fb40889e1 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -100,7 +100,8 @@ static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Indust return best_dist; } -/** Implementation of both var 67 and 68 +/** + * Implementation of both var 67 and 68 * since the mechanism is almost the same, it is easier to regroup them on the same * function. * @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology @@ -154,7 +155,8 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout return count << 16 | GB(closest_dist, 0, 16); } -/** This function implements the industries variables that newGRF defines. +/** + * This function implements the industries variables that newGRF defines. * @param object the object that we want to query * @param variable that is queried * @param parameter unused @@ -447,7 +449,8 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, return IndustryGetVariable(object, variable, parameter, available); } -/** Check that the industry callback allows creation of the industry. +/** + * Check that the industry callback allows creation of the industry. * @param tile %Tile to build the industry. * @param type Type of industry to build. * @param layout Layout number. diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 2e5b404f8..00fb10295 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -45,7 +45,8 @@ uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, Industry return GetNearbyTileInformation(tile) | (is_same_industry ? 1 : 0) << 8; } -/** This is the position of the tile relative to the northernmost tile of the industry. +/** + * This is the position of the tile relative to the northernmost tile of the industry. * Format: 00yxYYXX * Variable Content * x the x offset from the northernmost tile @@ -250,7 +251,8 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus extern bool IsSlopeRefused(Slope current, Slope refused); -/** Check the slope of a tile of a new industry. +/** + * Check the slope of a tile of a new industry. * @param ind_base_tile Base tile of the industry. * @param ind_tile Tile to check. * @param its Tile specification. diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp index 199f66541..24c14ef10 100644 --- a/src/newgrf_station.cpp +++ b/src/newgrf_station.cpp @@ -821,7 +821,8 @@ int AllocateSpecToStation(const StationSpec *statspec, BaseStation *st, bool exe } -/** Deallocate a StationSpec from a Station. Called when removing a single station tile. +/** + * Deallocate a StationSpec from a Station. Called when removing a single station tile. * @param st Station to work with. * @param specindex Index of the custom station within the Station's spec list. * @return Indicates whether the StationSpec was deallocated. @@ -862,7 +863,8 @@ void DeallocateSpecFromStation(BaseStation *st, byte specindex) StationUpdateAnimTriggers(st); } -/** Draw representation of a station tile for GUI purposes. +/** + * Draw representation of a station tile for GUI purposes. * @param x Position x of image. * @param y Position y of image. * @param axis Axis. diff --git a/src/newgrf_station.h b/src/newgrf_station.h index 9d803b7df..c65a6be81 100644 --- a/src/newgrf_station.h +++ b/src/newgrf_station.h @@ -64,7 +64,8 @@ struct StationSpec { */ byte disallowed_lengths; - /** Number of tile layouts. + /** + * Number of tile layouts. * A minimum of 8 is required is required for stations. * 0-1 = plain platform * 2-3 = platform with building @@ -75,7 +76,8 @@ struct StationSpec { DrawTileSprites *renderdata; ///< Array of tile layouts. bool copied_renderdata; - /** Cargo threshold for choosing between little and lots of cargo + /** + * Cargo threshold for choosing between little and lots of cargo * @note little/lots are equivalent to the moving/loading states for vehicles */ uint16 cargo_threshold; diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp index 7cb8fd334..e7505a106 100644 --- a/src/newgrf_text.cpp +++ b/src/newgrf_text.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file newgrf_text.cpp +/** + * @file newgrf_text.cpp * Implementation of Action 04 "universal holder" structure and functions. * This file implements a linked-lists of strings, * holding everything that the newgrf action 04 will send over to OpenTTD. diff --git a/src/newgrf_town.cpp b/src/newgrf_town.cpp index d6fe83b90..6e8d2306e 100644 --- a/src/newgrf_town.cpp +++ b/src/newgrf_town.cpp @@ -13,7 +13,8 @@ #include "debug.h" #include "town.h" -/** This function implements the town variables that newGRF defines. +/** + * This function implements the town variables that newGRF defines. * @param variable that is queried * @param parameter unused * @param available will return false if ever the variable asked for does not exist diff --git a/src/newgrf_townname.cpp b/src/newgrf_townname.cpp index 9c05c1bb8..29ca06817 100644 --- a/src/newgrf_townname.cpp +++ b/src/newgrf_townname.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file newgrf_townname.cpp +/** + * @file newgrf_townname.cpp * Implementation of Action 0F "universal holder" structure and functions. * This file implements a linked-lists of townname generators, * holding everything that the newgrf action 0F will send over to OpenTTD. diff --git a/src/newgrf_townname.h b/src/newgrf_townname.h index fe6b70bf3..e6b8ec2be 100644 --- a/src/newgrf_townname.h +++ b/src/newgrf_townname.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file newgrf_townname.h +/** + * @file newgrf_townname.h * Header of Action 0F "universal holder" structure and functions */ diff --git a/src/news_gui.cpp b/src/news_gui.cpp index c268604f1..ce073f0dd 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -41,7 +41,8 @@ static uint _total_news = 0; ///< current number of news items static NewsItem *_oldest_news = NULL; ///< head of news items queue static NewsItem *_latest_news = NULL; ///< tail of news items queue -/** Forced news item. +/** + * Forced news item. * Users can force an item by accessing the history or "last message". * If the message being shown was forced by the user, a pointer is stored * in _forced_news. Otherwise, \a _forced_news variable is NULL. */ @@ -766,7 +767,8 @@ void DeleteVehicleNews(VehicleID vid, StringID news) } } -/** Remove news regarding given station so there are no 'unknown station now accepts Mail' +/** + * Remove news regarding given station so there are no 'unknown station now accepts Mail' * or 'First train arrived at unknown station' news items. * @param sid station to remove news about */ @@ -783,7 +785,8 @@ void DeleteStationNews(StationID sid) } } -/** Remove news regarding given industry +/** + * Remove news regarding given industry * @param iid industry to remove news about */ void DeleteIndustryNews(IndustryID iid) diff --git a/src/openttd.cpp b/src/openttd.cpp index 2e6b604b5..ee0ebf89d 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -316,7 +316,8 @@ static void InitializeDynamicVariables() } -/** Unitializes drivers, frees allocated memory, cleans pools, ... +/** + * Unitializes drivers, frees allocated memory, cleans pools, ... * Generally, prepares the game for shutting down */ static void ShutdownGame() @@ -1273,7 +1274,8 @@ void StateGameLoop() assert(IsLocalCompany()); } -/** Create an autosave. The default name is "autosave#.sav". However with +/** + * Create an autosave. The default name is "autosave#.sav". However with * the setting 'keep_all_autosave' the name defaults to company-name + date */ static void DoAutosave() { diff --git a/src/order_base.h b/src/order_base.h index 3e74f4c79..464400f9f 100644 --- a/src/order_base.h +++ b/src/order_base.h @@ -254,7 +254,8 @@ public: void ConvertFromOldSavegame(); }; -/** Shared order list linking together the linked list of orders and the list +/** + * Shared order list linking together the linked list of orders and the list * of vehicles sharing this order list. */ struct OrderList : OrderListPool::PoolItem<&_orderlist_pool> { @@ -275,7 +276,8 @@ public: : first(NULL), num_orders(num_orders), num_vehicles(0), first_shared(NULL), timetable_duration(0) { } - /** Create an order list with the given order chain for the given vehicle. + /** + * Create an order list with the given order chain for the given vehicle. * @param chain pointer to the first order of the order chain * @param v any vehicle using this orderlist */ diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 2f4c3bbab..d91f5d375 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -450,7 +450,8 @@ static uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle return DistanceManhattan(prev_tile, cur_tile); } -/** Add an order to the orderlist of a vehicle. +/** + * Add an order to the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements @@ -718,7 +719,8 @@ CommandCost CmdInsertOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 return CommandCost(); } -/** Declone an order-list +/** + * Declone an order-list * @param *dst delete the orders of this vehicle * @param flags execution flags */ @@ -732,7 +734,8 @@ static CommandCost DecloneOrder(Vehicle *dst, DoCommandFlag flags) return CommandCost(); } -/** Delete an order from the orderlist of a vehicle. +/** + * Delete an order from the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle @@ -800,7 +803,8 @@ CommandCost CmdDeleteOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 return CommandCost(); } -/** Goto order of order-list. +/** + * Goto order of order-list. * @param tile unused * @param flags operation to perform * @param p1 The ID of the vehicle which order is skipped @@ -914,7 +918,8 @@ CommandCost CmdMoveOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 return CommandCost(); } -/** Modify an order in the orderlist of a vehicle. +/** + * Modify an order in the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements @@ -1150,7 +1155,8 @@ CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 return CommandCost(); } -/** Clone/share/copy an order-list of another vehicle. +/** + * Clone/share/copy an order-list of another vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements @@ -1278,7 +1284,8 @@ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 return CommandCost(); } -/** Add/remove refit orders from an order +/** + * Add/remove refit orders from an order * @param tile Not used * @param flags operation to perform * @param p1 VehicleIndex of the vehicle having the order @@ -1431,7 +1438,8 @@ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak) DoCommandP(0, bak->group, v->index, CMD_ADD_VEHICLE_GROUP); } -/** Restore the current order-index of a vehicle and sets service-interval. +/** + * Restore the current order-index of a vehicle and sets service-interval. * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 0a6965b8a..650e32a68 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -391,7 +391,8 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) return order; } -/** %Order window code for all vehicles. +/** + * %Order window code for all vehicles. * * At the bottom of the window two button rows are located for changing the orders of the vehicle. * diff --git a/src/os/unix/unix.cpp b/src/os/unix/unix.cpp index 44b27bbad..97a68f592 100644 --- a/src/os/unix/unix.cpp +++ b/src/os/unix/unix.cpp @@ -126,7 +126,8 @@ const char *GetCurrentLocale(const char *param); #define INTERNALCODE "UTF-8" -/** Try and try to decipher the current locale from environmental +/** + * Try and try to decipher the current locale from environmental * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable * locale can be found, don't do any conversion "" */ static const char *GetLocalCode() @@ -174,7 +175,8 @@ static const char *convert_tofrom_fs(iconv_t convd, const char *name) return buf; } -/** Convert from OpenTTD's encoding to that of the local environment +/** + * Convert from OpenTTD's encoding to that of the local environment * @param name pointer to a valid string that will be converted * @return pointer to a new stringbuffer that contains the converted string */ const char *OTTD2FS(const char *name) @@ -193,7 +195,8 @@ const char *OTTD2FS(const char *name) return convert_tofrom_fs(convd, name); } -/** Convert to OpenTTD's encoding from that of the local environment +/** + * Convert to OpenTTD's encoding from that of the local environment * @param name pointer to a valid string that will be converted * @return pointer to a new stringbuffer that contains the converted string */ const char *FS2OTTD(const char *name) diff --git a/src/os/windows/win32.cpp b/src/os/windows/win32.cpp index 7083e3727..2cc85cbb7 100644 --- a/src/os/windows/win32.cpp +++ b/src/os/windows/win32.cpp @@ -41,7 +41,8 @@ bool MyShowCursor(bool show) return !show; } -/** Helper function needed by dynamically loading libraries +/** + * Helper function needed by dynamically loading libraries * XXX: Hurray for MS only having an ANSI GetProcAddress function * on normal windows and no Wide version except for in Windows Mobile/CE */ bool LoadLibraryList(Function proc[], const char *dll) @@ -631,7 +632,8 @@ const TCHAR *OTTD2FS(const char *name) } -/** Convert to OpenTTD's encoding from that of the environment in +/** + * Convert to OpenTTD's encoding from that of the environment in * UNICODE. OpenTTD encoding is UTF8, local is wide * @param name pointer to a valid string that will be converted * @param utf8_buf pointer to a valid buffer that will receive the converted string @@ -649,7 +651,8 @@ char *convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen) } -/** Convert from OpenTTD's encoding to that of the environment in +/** + * Convert from OpenTTD's encoding to that of the environment in * UNICODE. OpenTTD encoding is UTF8, local is wide * @param name pointer to a valid string that will be converted * @param utf16_buf pointer to a valid wide-char buffer that will receive the @@ -667,7 +670,8 @@ wchar_t *convert_to_fs(const char *name, wchar_t *utf16_buf, size_t buflen) return utf16_buf; } -/** Our very own SHGetFolderPath function for support of windows operating +/** + * Our very own SHGetFolderPath function for support of windows operating * systems that don't have this function (eg Win9x, etc.). We try using the * native function, and if that doesn't exist we will try a more crude approach * of environment variables and hope for the best */ diff --git a/src/pathfinder/follow_track.hpp b/src/pathfinder/follow_track.hpp index 70660d653..424bdec17 100644 --- a/src/pathfinder/follow_track.hpp +++ b/src/pathfinder/follow_track.hpp @@ -21,7 +21,8 @@ #include "../depot_map.h" #include "pf_performance_timer.hpp" -/** Track follower helper template class (can serve pathfinders and vehicle +/** + * Track follower helper template class (can serve pathfinders and vehicle * controllers). See 6 different typedefs below for 3 different transport * types w/ or w/o 90-deg turns allowed */ template <TransportType Ttr_type_, typename VehicleType, bool T90deg_turns_allowed_ = true, bool Tmask_reserved_tracks = false> @@ -110,7 +111,8 @@ struct CFollowTrackT return INVALID_DIAGDIR; } - /** main follower routine. Fills all members and return true on success. + /** + * main follower routine. Fills all members and return true on success. * Otherwise returns false if track can't be followed. */ inline bool Follow(TileIndex old_tile, Trackdir old_td) { diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h index 5be2dd3e4..864cdd486 100644 --- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file aystar.h +/** + * @file aystar.h * This file has the header for AyStar * AyStar is a fast pathfinding routine and is used for things like * AI_pathfinding and Train_pathfinding. diff --git a/src/pathfinder/npf/queue.cpp b/src/pathfinder/npf/queue.cpp index d4850a0fc..791cbfe38 100644 --- a/src/pathfinder/npf/queue.cpp +++ b/src/pathfinder/npf/queue.cpp @@ -435,7 +435,8 @@ void clear_Hash(Hash *h, bool free_values) h->size = 0; } -/** Finds the node that that saves this key pair. If it is not +/** + * Finds the node that that saves this key pair. If it is not * found, returns NULL. If it is found, *prev is set to the * node before the one found, or if the node found was the first in the bucket * to NULL. If it is not found, *prev is set to the last HashNode in the diff --git a/src/pathfinder/npf/queue.h b/src/pathfinder/npf/queue.h index 1d94ac740..3f042b7ad 100644 --- a/src/pathfinder/npf/queue.h +++ b/src/pathfinder/npf/queue.h @@ -98,7 +98,8 @@ void init_InsSort(Queue *q); /* The amount of elements that will be malloc'd at a time */ #define BINARY_HEAP_BLOCKSIZE_BITS 10 -/** Initializes a binary heap and allocates internal memory for maximum of +/** + * Initializes a binary heap and allocates internal memory for maximum of * max_size elements */ void init_BinaryHeap(Queue *q, uint max_size); @@ -133,20 +134,24 @@ struct Hash { /* Call these function to manipulate a hash */ -/** Deletes the value with the specified key pair from the hash and returns +/** + * Deletes the value with the specified key pair from the hash and returns * that value. Returns NULL when the value was not present. The value returned * is _not_ free()'d! */ void *Hash_Delete(Hash *h, uint key1, uint key2); -/** Sets the value associated with the given key pair to the given value. +/** + * Sets the value associated with the given key pair to the given value. * Returns the old value if the value was replaced, NULL when it was not yet present. */ void *Hash_Set(Hash *h, uint key1, uint key2, void *value); -/** Gets the value associated with the given key pair, or NULL when it is not +/** + * Gets the value associated with the given key pair, or NULL when it is not * present. */ void *Hash_Get(const Hash *h, uint key1, uint key2); /* Call these function to create/destroy a hash */ -/** Builds a new hash in an existing struct. Make sure that hash() always +/** + * Builds a new hash in an existing struct. Make sure that hash() always * returns a hash less than num_buckets! Call delete_hash after use */ void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets); /** diff --git a/src/pathfinder/opf/opf_ship.cpp b/src/pathfinder/opf/opf_ship.cpp index 47c2ebc92..15c8a9ba7 100644 --- a/src/pathfinder/opf/opf_ship.cpp +++ b/src/pathfinder/opf/opf_ship.cpp @@ -178,7 +178,8 @@ bad:; return best_bird_dist; } -/** returns the track to choose on the next tile, or -1 when it's better to +/** + * returns the track to choose on the next tile, or -1 when it's better to * reverse. The tile given is the tile we are about to enter, enterdir is the * direction in which we are entering the tile */ Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) diff --git a/src/pathfinder/yapf/nodelist.hpp b/src/pathfinder/yapf/nodelist.hpp index 87b262897..bc24e2893 100644 --- a/src/pathfinder/yapf/nodelist.hpp +++ b/src/pathfinder/yapf/nodelist.hpp @@ -16,7 +16,8 @@ #include "../../misc/hashtable.hpp" #include "../../misc/binaryheap.hpp" -/** Hash table based node list multi-container class. +/** + * Hash table based node list multi-container class. * Implements open list, closed list and priority queue for A-star * path finder. */ template <class Titem_, int Thash_bits_open_, int Thash_bits_closed_> diff --git a/src/pathfinder/yapf/yapf_base.hpp b/src/pathfinder/yapf/yapf_base.hpp index cbebb31ec..f98a5163a 100644 --- a/src/pathfinder/yapf/yapf_base.hpp +++ b/src/pathfinder/yapf/yapf_base.hpp @@ -17,7 +17,8 @@ extern int _total_pf_time_us; -/** CYapfBaseT - A-star type path finder base class. +/** + * CYapfBaseT - A-star type path finder base class. * Derive your own pathfinder from it. You must provide the following template argument: * Types - used as collection of local types used in pathfinder * @@ -108,7 +109,8 @@ public: return *m_settings; } - /** Main pathfinder routine: + /** + * Main pathfinder routine: * - set startup node(s) * - main loop that stops if: * - the destination was found @@ -174,7 +176,8 @@ public: return bDestFound; } - /** If path was found return the best node that has reached the destination. Otherwise + /** + * If path was found return the best node that has reached the destination. Otherwise * return the best visited node (which was nearest to the destination). */ FORCEINLINE Node *GetBestNode() @@ -182,7 +185,8 @@ public: return (m_pBestDestNode != NULL) ? m_pBestDestNode : m_pBestIntermediateNode; } - /** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used + /** + * Calls NodeList::CreateNewNode() - allocates new node that can be filled and used * as argument for AddStartupNode() or AddNewNode() */ FORCEINLINE Node& CreateNewNode() @@ -217,7 +221,8 @@ public: } } - /** AddNewNode() - called by Tderived::PfFollowNode() for each child node. + /** + * AddNewNode() - called by Tderived::PfFollowNode() for each child node. * Nodes are evaluated here and added into open list */ void AddNewNode(Node &n, const TrackFollower &tf) { diff --git a/src/pathfinder/yapf/yapf_common.hpp b/src/pathfinder/yapf/yapf_common.hpp index 51c2fc12a..cb53e2fa1 100644 --- a/src/pathfinder/yapf/yapf_common.hpp +++ b/src/pathfinder/yapf/yapf_common.hpp @@ -146,7 +146,8 @@ public: return bDest; } - /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + /** + * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ inline bool PfCalcEstimate(Node& n) { @@ -174,7 +175,8 @@ public: } }; -/** YAPF template that uses Ttypes template argument to determine all YAPF +/** + * YAPF template that uses Ttypes template argument to determine all YAPF * components (base classes) from which the actual YAPF is composed. * For example classes consult: CYapfRail_TypesT template and its instantiations: * CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */ diff --git a/src/pathfinder/yapf/yapf_costcache.hpp b/src/pathfinder/yapf/yapf_costcache.hpp index 23bdc2d7b..988a13959 100644 --- a/src/pathfinder/yapf/yapf_costcache.hpp +++ b/src/pathfinder/yapf/yapf_costcache.hpp @@ -14,7 +14,8 @@ #include "../../date_func.h" -/** CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements +/** + * CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements * PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData * defined (they don't count with any segment cost caching). */ @@ -25,14 +26,16 @@ public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::NodeList::Titem Node; ///< this will be our node type - /** Called by YAPF to attach cached or local segment cost data to the given node. + /** + * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ FORCEINLINE bool PfNodeCacheFetch(Node& n) { return false; } - /** Called by YAPF to flush the cached segment cost data back into cache storage. + /** + * Called by YAPF to flush the cached segment cost data back into cache storage. * Current cache implementation doesn't use that. */ FORCEINLINE void PfNodeCacheFlush(Node& n) { @@ -40,7 +43,8 @@ public: }; -/** CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment +/** + * CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment * cost caching functionality for yapf. Used when node needs caching, but you don't want to * cache the segment costs. */ @@ -65,7 +69,8 @@ protected: } public: - /** Called by YAPF to attach cached or local segment cost data to the given node. + /** + * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ FORCEINLINE bool PfNodeCacheFetch(Node& n) { @@ -74,7 +79,8 @@ public: return false; } - /** Called by YAPF to flush the cached segment cost data back into cache storage. + /** + * Called by YAPF to flush the cached segment cost data back into cache storage. * Current cache implementation doesn't use that. */ FORCEINLINE void PfNodeCacheFlush(Node& n) { @@ -82,7 +88,8 @@ public: }; -/** Base class for segment cost cache providers. Contains global counter +/** + * Base class for segment cost cache providers. Contains global counter * of track layout changes and static notification function called whenever * the track layout changes. It is implemented as base class because it needs * to be shared between all rail YAPF types (one shared counter, one notification @@ -98,7 +105,8 @@ struct CSegmentCostCacheBase }; -/** CSegmentCostCacheT - template class providing hash-map and storage (heap) +/** + * CSegmentCostCacheT - template class providing hash-map and storage (heap) * of Tsegment structures. Each rail node contains pointer to the segment * that contains cached (or non-cached) segment cost information. Nodes can * differ by key type, but they use the same segment type. Segment key should @@ -142,7 +150,8 @@ struct CSegmentCostCacheT } }; -/** CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost +/** + * CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost * caching functionality to yapf. Using this class as base of your will provide the global * segment cost caching services for your Nodes. */ @@ -192,7 +201,8 @@ protected: } public: - /** Called by YAPF to attach cached or local segment cost data to the given node. + /** + * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ FORCEINLINE bool PfNodeCacheFetch(Node& n) { @@ -206,7 +216,8 @@ public: return found; } - /** Called by YAPF to flush the cached segment cost data back into cache storage. + /** + * Called by YAPF to flush the cached segment cost data back into cache storage. * Current cache implementation doesn't use that. */ FORCEINLINE void PfNodeCacheFlush(Node& n) { diff --git a/src/pathfinder/yapf/yapf_costrail.hpp b/src/pathfinder/yapf/yapf_costrail.hpp index e38ae52c8..088634daf 100644 --- a/src/pathfinder/yapf/yapf_costrail.hpp +++ b/src/pathfinder/yapf/yapf_costrail.hpp @@ -276,7 +276,8 @@ public: m_max_cost = max_cost; } - /** Called by YAPF to calculate the cost from the origin to the given node. + /** + * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ FORCEINLINE bool PfCalcCost(Node &n, const TrackFollower *tf) diff --git a/src/pathfinder/yapf/yapf_destrail.hpp b/src/pathfinder/yapf/yapf_destrail.hpp index c7594df6c..0b046b207 100644 --- a/src/pathfinder/yapf/yapf_destrail.hpp +++ b/src/pathfinder/yapf/yapf_destrail.hpp @@ -63,7 +63,8 @@ public: return bDest; } - /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + /** + * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ FORCEINLINE bool PfCalcEstimate(Node& n) { @@ -102,7 +103,8 @@ public: IsWaitingPositionFree(Yapf().GetVehicle(), tile, td, !TrackFollower::Allow90degTurns()); } - /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + /** + * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate. */ FORCEINLINE bool PfCalcEstimate(Node& n) { @@ -181,7 +183,8 @@ public: return bDest; } - /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + /** + * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ FORCEINLINE bool PfCalcEstimate(Node& n) { diff --git a/src/pathfinder/yapf/yapf_rail.cpp b/src/pathfinder/yapf/yapf_rail.cpp index 1fd6cfa0c..303cfd9e5 100644 --- a/src/pathfinder/yapf/yapf_rail.cpp +++ b/src/pathfinder/yapf/yapf_rail.cpp @@ -201,7 +201,8 @@ protected: } public: - /** Called by YAPF to move from the given node to the next tile. For each + /** + * Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) @@ -295,7 +296,8 @@ protected: } public: - /** Called by YAPF to move from the given node to the next tile. For each + /** + * Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) @@ -376,7 +378,8 @@ protected: } public: - /** Called by YAPF to move from the given node to the next tile. For each + /** + * Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) diff --git a/src/pathfinder/yapf/yapf_road.cpp b/src/pathfinder/yapf/yapf_road.cpp index 47a89ab81..51162d3d2 100644 --- a/src/pathfinder/yapf/yapf_road.cpp +++ b/src/pathfinder/yapf/yapf_road.cpp @@ -95,7 +95,8 @@ protected: } public: - /** Called by YAPF to calculate the cost from the origin to the given node. + /** + * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) @@ -186,7 +187,8 @@ public: return IsRoadDepotTile(tile); } - /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + /** + * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ FORCEINLINE bool PfCalcEstimate(Node& n) { @@ -254,7 +256,8 @@ public: return tile == m_destTile && ((m_destTrackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE); } - /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + /** + * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ inline bool PfCalcEstimate(Node& n) { @@ -302,7 +305,8 @@ protected: public: - /** Called by YAPF to move from the given node to the next tile. For each + /** + * Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) diff --git a/src/pathfinder/yapf/yapf_ship.cpp b/src/pathfinder/yapf/yapf_ship.cpp index f30004106..f9e5c175d 100644 --- a/src/pathfinder/yapf/yapf_ship.cpp +++ b/src/pathfinder/yapf/yapf_ship.cpp @@ -32,7 +32,8 @@ protected: } public: - /** Called by YAPF to move from the given node to the next tile. For each + /** + * Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) @@ -115,7 +116,8 @@ protected: } public: - /** Called by YAPF to calculate the cost from the origin to the given node. + /** + * Called by YAPF to calculate the cost from the origin to the given node. * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) @@ -136,7 +138,8 @@ public: } }; -/** Config struct of YAPF for ships. +/** + * Config struct of YAPF for ships. * Defines all 6 base YAPF modules as classes providing services for CYapfBaseT. */ template <class Tpf_, class Ttrack_follower, class Tnode_list> diff --git a/src/rail.h b/src/rail.h index 7a05eda73..caf426b62 100644 --- a/src/rail.h +++ b/src/rail.h @@ -80,7 +80,8 @@ enum RailTrackBridgeOffset { RTBO_SLOPE, ///< Sloped rail pieces, in order NE, SE, SW, NW }; -/** Offsets from base sprite for fence sprites. These are in the order of +/** + * Offsets from base sprite for fence sprites. These are in the order of * the sprites in the original data files. */ enum RailFenceOffset { @@ -94,10 +95,12 @@ enum RailFenceOffset { RFO_SLOPE_NW, }; -/** This struct contains all the info that is needed to draw and construct tracks. +/** + * This struct contains all the info that is needed to draw and construct tracks. */ struct RailtypeInfo { - /** Struct containing the main sprites. @note not all sprites are listed, but only + /** + * Struct containing the main sprites. @note not all sprites are listed, but only * the ones used directly in the code */ struct { SpriteID track_y; ///< single piece of rail in Y direction, with ground @@ -114,7 +117,8 @@ struct RailtypeInfo { SpriteID tunnel; ///< tunnel sprites base } base_sprites; - /** struct containing the sprites for the rail GUI. @note only sprites referred to + /** + * struct containing the sprites for the rail GUI. @note only sprites referred to * directly in the code are listed */ struct { SpriteID build_ns_rail; ///< button for building single rail in N-S direction diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 9cce011bb..bdc29ef4b 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -160,7 +160,8 @@ static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track) return EnsureNoTrainOnTrackBits(tile, rail_bits); } -/** Check that the new track bits may be built. +/** + * Check that the new track bits may be built. * @param tile %Tile to build on. * @param to_build New track bits. * @param flags Flags of the operation. @@ -350,7 +351,8 @@ static inline bool ValParamTrackOrientation(Track track) return IsValidTrack(track); } -/** Build a single piece of rail +/** + * Build a single piece of rail * @param tile tile to build on * @param flags operation to perform * @param p1 railtype of being built piece (normal, mono, maglev) @@ -489,7 +491,8 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u return cost; } -/** Remove a single piece of track +/** + * Remove a single piece of track * @param tile tile to remove track from * @param flags operation to perform * @param p1 unused @@ -728,7 +731,8 @@ static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileInd return CommandCost(); } -/** Build or remove a stretch of railroad tracks. +/** + * Build or remove a stretch of railroad tracks. * @param tile start tile of drag * @param flags operation to perform * @param p1 end tile of drag @@ -788,7 +792,8 @@ static CommandCost CmdRailTrackHelper(TileIndex tile, DoCommandFlag flags, uint3 return last_error; } -/** Build rail on a stretch of track. +/** + * Build rail on a stretch of track. * Stub for the unified rail builder/remover * @param tile start tile of drag * @param flags operation to perform @@ -806,7 +811,8 @@ CommandCost CmdBuildRailroadTrack(TileIndex tile, DoCommandFlag flags, uint32 p1 return CmdRailTrackHelper(tile, flags, p1, ClrBit(p2, 7), text); } -/** Build rail on a stretch of track. +/** + * Build rail on a stretch of track. * Stub for the unified rail builder/remover * @param tile start tile of drag * @param flags operation to perform @@ -824,7 +830,8 @@ CommandCost CmdRemoveRailroadTrack(TileIndex tile, DoCommandFlag flags, uint32 p return CmdRailTrackHelper(tile, flags, p1, SetBit(p2, 7), text); } -/** Build a train depot +/** + * Build a train depot * @param tile position of the train depot * @param flags operation to perform * @param p1 rail type @@ -884,7 +891,8 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u return cost; } -/** Build signals, alternate between double/single, signal/semaphore, +/** + * Build signals, alternate between double/single, signal/semaphore, * pre/exit/combo-signals, and what-else not. If the rail piece does not * have any signals, bit 4 (cycle signal-type) is ignored * @param tile tile where to build the signals @@ -1116,7 +1124,8 @@ static bool CheckSignalAutoFill(TileIndex &tile, Trackdir &trackdir, int &signal } } -/** Build many signals by dragging; AutoSignals +/** + * Build many signals by dragging; AutoSignals * @param tile start tile of drag * @param flags operation to perform * @param p1 end tile of drag @@ -1249,7 +1258,8 @@ static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uin return had_success ? total_cost : last_error; } -/** Build signals on a stretch of track. +/** + * Build signals on a stretch of track. * Stub for the unified signal builder/remover * @param tile start tile of drag * @param flags operation to perform @@ -1271,7 +1281,8 @@ CommandCost CmdBuildSignalTrack(TileIndex tile, DoCommandFlag flags, uint32 p1, return CmdSignalTrackHelper(tile, flags, p1, p2, text); } -/** Remove signals +/** + * Remove signals * @param tile coordinates where signal is being deleted from * @param flags operation to perform * @param p1 various bitstuffed elements, only track information is used @@ -1338,7 +1349,8 @@ CommandCost CmdRemoveSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]); } -/** Remove signals on a stretch of track. +/** + * Remove signals on a stretch of track. * Stub for the unified signal builder/remover * @param tile start tile of drag * @param flags operation to perform @@ -1376,7 +1388,8 @@ static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data) return NULL; } -/** Convert one rail type to the other. You can convert normal rail to +/** + * Convert one rail type to the other. You can convert normal rail to * monorail/maglev easily or vice-versa. * @param tile end tile of rail conversion drag * @param flags operation to perform @@ -2140,7 +2153,8 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track) } } -/** Enums holding the offsets from base signal sprite, +/** + * Enums holding the offsets from base signal sprite, * according to the side it is representing. * The addtion of 2 per enum is necessary in order to "jump" over the * green state sprite, all signal sprites being in pair, @@ -2682,7 +2696,8 @@ static const int8 _deltacoord_leaveoffset[8] = { }; -/** Compute number of ticks when next wagon will leave a depot. +/** + * Compute number of ticks when next wagon will leave a depot. * Negative means next wagon should have left depot n ticks before. * @param v vehicle outside (leaving) the depot * @return number of ticks when the next wagon will leave @@ -2703,7 +2718,8 @@ int TicksToLeaveDepot(const Train *v) return 0; // make compilers happy } -/** Tile callback routine when vehicle enters tile +/** + * Tile callback routine when vehicle enters tile * @see vehicle_enter_tile_proc */ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y) { diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index c0348d95f..a5c7bc01b 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -312,7 +312,8 @@ enum RailToolbarWidgets { }; -/** Toggles state of the Remove button of Build rail toolbar +/** + * Toggles state of the Remove button of Build rail toolbar * @param w window the button belongs to */ static void ToggleRailButton_Remove(Window *w) @@ -324,7 +325,8 @@ static void ToggleRailButton_Remove(Window *w) SetSelectionRed(_remove_button_clicked); } -/** Updates the Remove button because of Ctrl state change +/** + * Updates the Remove button because of Ctrl state change * @param w window the button belongs to * @return true iff the remove buton was changed */ @@ -635,7 +637,8 @@ struct BuildRailToolbarWindow : Window { if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); } - /** Configures the rail toolbar for railtype given + /** + * Configures the rail toolbar for railtype given * @param railtype the railtype to display */ void SetupRailToolbar(RailType railtype) @@ -654,7 +657,8 @@ struct BuildRailToolbarWindow : Window { this->GetWidget<NWidgetCore>(RTW_BUILD_TUNNEL)->widget_data = rti->gui_sprites.build_tunnel; } - /** Switch to another rail type. + /** + * Switch to another rail type. * @param railtype New rail type. */ void ModifyRailType(RailType railtype) @@ -1939,7 +1943,8 @@ bool ResetSignalVariant(int32 p = 0) return true; } -/** Resets the rail GUI - sets default railtype to build +/** + * Resets the rail GUI - sets default railtype to build * and resets the signal GUI */ void InitializeRailGUI() diff --git a/src/rail_map.h b/src/rail_map.h index 419d97069..d05f54146 100644 --- a/src/rail_map.h +++ b/src/rail_map.h @@ -345,7 +345,8 @@ static inline void SetSignalVariant(TileIndex t, Track track, SignalVariant v) if (track == INVALID_TRACK) SB(_m[t].m2, 7, 1, v); } -/** These are states in which a signal can be. Currently these are only two, so +/** + * These are states in which a signal can be. Currently these are only two, so * simple boolean logic will do. But do try to compare to this enum instead of * normal boolean evaluation, since that will make future additions easier. */ diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 6863e549b..112239a0d 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -168,7 +168,8 @@ CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, R } -/** Delete a piece of road. +/** + * Delete a piece of road. * @param tile tile where to remove road from * @param flags operation to perform * @param pieces roadbits to remove @@ -438,7 +439,8 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi return CMD_ERROR; } -/** Build a piece of road. +/** + * Build a piece of road. * @param tile tile where to build road * @param flags operation to perform * @param p1 bit 0..3 road pieces to build (RoadBits) @@ -723,7 +725,8 @@ do_clear:; return cost; } -/** Build a long piece of road. +/** + * Build a long piece of road. * @param start_tile start tile of drag (the building cost will appear over this tile) * @param flags operation to perform * @param p1 end tile of drag @@ -817,7 +820,8 @@ CommandCost CmdBuildLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32 p return had_success ? cost : last_error; } -/** Remove a long piece of road. +/** + * Remove a long piece of road. * @param start_tile start tile of drag * @param flags operation to perform * @param p1 end tile of drag @@ -891,7 +895,8 @@ CommandCost CmdRemoveLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32 return had_success ? cost : last_error; } -/** Build a road depot. +/** + * Build a road depot. * @param tile tile where to build the depot * @param flags operation to perform * @param p1 bit 0..1 entrance direction (DiagDirection) diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 635a661dd..7ff00def7 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -212,7 +212,8 @@ static void PlaceRoad_Depot(TileIndex tile) DoCommandP(tile, _cur_roadtype << 2 | _road_depot_orientation, 0, CMD_BUILD_ROAD_DEPOT | CMD_MSG(_road_type_infos[_cur_roadtype].err_depot), CcRoadDepot); } -/** Command callback for building road stops. +/** + * Command callback for building road stops. * @param result Result of the build road stop command. * @param tile Start tile. * @param p1 bit 0..7: Width of the road stop. @@ -312,7 +313,8 @@ enum RoadToolbarWidgets { typedef void OnButtonClick(Window *w); -/** Toogles state of the Remove button of Build road toolbar +/** + * Toogles state of the Remove button of Build road toolbar * @param w window the button belongs to */ static void ToggleRoadButton_Remove(Window *w) @@ -323,7 +325,8 @@ static void ToggleRoadButton_Remove(Window *w) SetSelectionRed(_remove_button_clicked); } -/** Updates the Remove button because of Ctrl state change +/** + * Updates the Remove button because of Ctrl state change * @param w window the button belongs to * @return true iff the remove buton was changed */ diff --git a/src/road_map.h b/src/road_map.h index ad5a1de4a..ed1ad4148 100644 --- a/src/road_map.h +++ b/src/road_map.h @@ -149,7 +149,8 @@ static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o) return (GetRoadOwner(t, rt) == o); } -/** Checks if given tile has town owned road +/** + * Checks if given tile has town owned road * @param t tile to check * @return true iff tile has road and the road is owned by a town * @pre IsTileType(t, MP_ROAD) diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 35d17b7bb..f6135d585 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -191,7 +191,8 @@ void RoadVehUpdateCache(RoadVehicle *v) } } -/** Build a road vehicle. +/** + * Build a road vehicle. * @param tile tile of depot where road vehicle is built * @param flags operation to perform * @param p1 bus/truck type being built (engine) @@ -322,7 +323,8 @@ bool RoadVehicle::IsStoppedInDepot() const return true; } -/** Sell a road vehicle. +/** + * Sell a road vehicle. * @param tile unused * @param flags operation to perform * @param p1 vehicle ID to be sold @@ -376,7 +378,8 @@ bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destinati return true; } -/** Send a road vehicle to the depot. +/** + * Send a road vehicle to the depot. * @param tile unused * @param flags operation to perform * @param p1 vehicle ID to send to the depot @@ -400,7 +403,8 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1 return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK)); } -/** Turn a roadvehicle around. +/** + * Turn a roadvehicle around. * @param tile unused * @param flags operation to perform * @param p1 vehicle ID to turn @@ -1751,7 +1755,8 @@ Trackdir RoadVehicle::GetVehicleTrackdir() const } -/** Refit a road vehicle to the specified cargo type +/** + * Refit a road vehicle to the specified cargo type * @param tile unused * @param flags operation to perform * @param p1 Vehicle ID of the vehicle to refit diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 6c0f9a7d8..2ce446511 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2153,7 +2153,8 @@ bool AfterLoadGame() return true; } -/** Reload all NewGRF files during a running game. This is a cut-down +/** + * Reload all NewGRF files during a running game. This is a cut-down * version of AfterLoadGame(). * XXX - We need to reset the vehicle position hash because with a non-empty * hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles() diff --git a/src/saveload/airport_sl.cpp b/src/saveload/airport_sl.cpp index 933114388..893bcc070 100644 --- a/src/saveload/airport_sl.cpp +++ b/src/saveload/airport_sl.cpp @@ -14,7 +14,8 @@ #include "saveload.h" -/** Save and load the mapping between the airport id in the AirportSpec array +/** + * Save and load the mapping between the airport id in the AirportSpec array * and the grf file it came from. */ static const SaveLoad _airport_id_mapping_desc[] = { SLE_VAR(EntityIDMapping, grfid, SLE_UINT32), diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp index 4c285d743..71bb09bd0 100644 --- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -66,7 +66,8 @@ void Order::ConvertFromOldSavegame() } } -/** Unpacks a order from savegames with version 4 and lower +/** + * Unpacks a order from savegames with version 4 and lower * @param packed packed order * @return unpacked order */ @@ -75,7 +76,8 @@ static Order UnpackVersion4Order(uint16 packed) return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4)); } -/** Unpacks a order from savegames made with TTD(Patch) +/** + * Unpacks a order from savegames made with TTD(Patch) * @param packed packed order * @return unpacked order */ diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 61474be04..1efa2eee1 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file saveload.cpp +/** + * @file saveload.cpp * All actions handling saving and loading goes on in this file. The general actions * are as follows for saving a game (loading is analogous): * <ol> @@ -432,7 +433,8 @@ static inline size_t SlGetOffs() return _sl.offs_base - (_sl.bufe - _sl.bufp); } -/** Flush the output buffer by writing to disk with the given reader. +/** + * Flush the output buffer by writing to disk with the given reader. * If the buffer pointer has not yet been set up, set it up now. Usually * only called when the buffer is full, or there is no more data to be processed */ @@ -451,7 +453,8 @@ static void SlWriteFill() _sl.bufe = _sl.buf + _sl.bufsize; } -/** Read in a single byte from file. If the temporary buffer is full, +/** + * Read in a single byte from file. If the temporary buffer is full, * flush it to its final destination * @return return the read byte from file */ @@ -464,7 +467,8 @@ static inline byte SlReadByteInternal() /** Wrapper for SlReadByteInternal */ byte SlReadByte() {return SlReadByteInternal();} -/** Write away a single byte from memory. If the temporary buffer is full, +/** + * Write away a single byte from memory. If the temporary buffer is full, * flush it to its destination (file) * @param b the byte that is currently written */ @@ -514,7 +518,8 @@ static inline void SlWriteUint64(uint64 x) SlWriteUint32((uint32)x); } -/** Read in bytes from the file/data structure but don't do +/** + * Read in bytes from the file/data structure but don't do * anything with them, discarding them in effect * @param length The amount of bytes that is being treated this way */ @@ -1244,7 +1249,8 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld) return true; } -/** Are we going to load this variable when loading a savegame or not? +/** + * Are we going to load this variable when loading a savegame or not? * @note If the variable is skipped it is skipped in the savegame * bytestream itself as well, so there is no need to skip it somewhere else */ static inline bool SlSkipVariableOnLoad(const SaveLoad *sld) @@ -2066,7 +2072,8 @@ static void SaveFileError() SaveFileDone(); } -/** We have written the whole game into memory, _memory_savegame, now find +/** + * We have written the whole game into memory, _memory_savegame, now find * and appropiate compressor and start writing to file. */ static SaveOrLoadResult SaveFileToDisk(bool threaded) diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 32a9429e3..56e447294 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -94,7 +94,8 @@ enum ChunkType { CH_AUTO_LENGTH = 16, }; -/** VarTypes is the general bitmasked magic type that tells us +/** + * VarTypes is the general bitmasked magic type that tells us * certain characteristics about the variable it refers to. For example * SLE_FILE_* gives the size(type) as it would be in the savegame and * SLE_VAR_* the size(type) as it is in memory during runtime. These are @@ -251,7 +252,8 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL} -/** Checks if the savegame is below major.minor. +/** + * Checks if the savegame is below major.minor. */ static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor) { @@ -260,7 +262,8 @@ static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor) return (_sl_version < major) || (_sl_version == major && _sl_minor_version < minor); } -/** Checks if the savegame is below version. +/** + * Checks if the savegame is below version. */ static inline bool CheckSavegameVersion(uint16 version) { @@ -268,7 +271,8 @@ static inline bool CheckSavegameVersion(uint16 version) return _sl_version < version; } -/** Checks if some version from/to combination falls within the range of the +/** + * Checks if some version from/to combination falls within the range of the * active savegame version */ static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to) { @@ -310,7 +314,8 @@ static inline bool IsNumericType(VarType conv) return GetVarMemType(conv) <= SLE_VAR_U64; } -/** Get the address of the variable. Which one to pick depends on the object +/** + * Get the address of the variable. Which one to pick depends on the object * pointer. If it is NULL we are dealing with global variables so the address * is taken. If non-null only the offset is stored in the union and we need * to add this to the address of the object */ diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 1f9eeb2ba..84e44c192 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -515,7 +515,8 @@ static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch); } -/** generate a large piece of the world +/** + * generate a large piece of the world * @param userdata Viewport area to draw * @param buf Videobuffer with same bitdepth as current blitter * @param y First line to render diff --git a/src/settings.cpp b/src/settings.cpp index 19f394339..3cd4d1b3b 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file settings.cpp +/** + * @file settings.cpp * All actions handling saving and loading of the settings/configuration goes on in this file. * The file consists of three parts: * <ol> @@ -94,7 +95,8 @@ static const char * const _list_group_names[] = { NULL }; -/** Find the index value of a ONEofMANY type in a string seperated by | +/** + * Find the index value of a ONEofMANY type in a string seperated by | * @param many full domain of values the ONEofMANY setting can have * @param one the current value of the setting for which a value needs found * @param onelen force calculation of the *one parameter @@ -121,7 +123,8 @@ static int LookupOneOfMany(const char *many, const char *one, size_t onelen = 0) } } -/** Find the set-integer value MANYofMANY type in a string +/** + * Find the set-integer value MANYofMANY type in a string * @param many full domain of values the MANYofMANY setting can have * @param str the current string value of the setting, each individual * of seperated by a whitespace,tab or | character @@ -150,7 +153,8 @@ static uint32 LookupManyOfMany(const char *many, const char *str) return res; } -/** Parse an integerlist string and set each found value +/** + * Parse an integerlist string and set each found value * @param p the string to be parsed. Each element in the list is seperated by a * comma or a space character * @param items pointer to the integerlist-array that will be filled with values @@ -193,7 +197,8 @@ int ParseIntList(const char *p, int *items, int maxitems) return n; } -/** Load parsed string-values into an integer-array (intlist) +/** + * Load parsed string-values into an integer-array (intlist) * @param str the string that contains the values (and will be parsed) * @param array pointer to the integer-arrays that will be filled * @param nelems the number of elements the array holds. Maximum is 64 elements @@ -232,7 +237,8 @@ static bool LoadIntList(const char *str, void *array, int nelems, VarType type) return true; } -/** Convert an integer-array (intlist) to a string representation. Each value +/** + * Convert an integer-array (intlist) to a string representation. Each value * is seperated by a comma or a space character * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer @@ -259,7 +265,8 @@ static void MakeIntList(char *buf, const char *last, const void *array, int nele } } -/** Convert a ONEofMANY structure to a string representation. +/** + * Convert a ONEofMANY structure to a string representation. * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer * @param many the full-domain string of possible values @@ -284,7 +291,8 @@ static void MakeOneOfMany(char *buf, const char *last, const char *many, int id) *buf = '\0'; } -/** Convert a MANYofMANY structure to a string representation. +/** + * Convert a MANYofMANY structure to a string representation. * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer * @param many the full-domain string of possible values @@ -317,7 +325,8 @@ static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 *buf = '\0'; } -/** Convert a string representation (external) of a setting to the internal rep. +/** + * Convert a string representation (external) of a setting to the internal rep. * @param desc SettingDesc struct that holds all information about the variable * @param orig_str input string that will be parsed based on the type of desc * @return return the parsed value of the setting */ @@ -360,7 +369,8 @@ static const void *StringToVal(const SettingDescBase *desc, const char *orig_str return NULL; } -/** Set the value of a setting and if needed clamp the value to +/** + * Set the value of a setting and if needed clamp the value to * the preset minimum and maximum. * @param ptr the variable itself * @param sd pointer to the 'information'-database of the variable @@ -412,7 +422,8 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) WriteValue(ptr, sd->save.conv, (int64)val); } -/** Load values from a group of an IniFile structure into the internal representation +/** + * Load values from a group of an IniFile structure into the internal representation * @param ini pointer to IniFile structure that holds administrative information * @param sd pointer to SettingDesc structure whose internally pointed variables will * be given values @@ -495,7 +506,8 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp } } -/** Save the values of settings to the inifile. +/** + * Save the values of settings to the inifile. * @param ini pointer to IniFile structure * @param sd read-only SettingDesc structure which contains the unmodified, * loaded values of the configuration file and various information about it @@ -618,7 +630,8 @@ static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grp } } -/** Loads all items from a 'grpname' section into a list +/** + * Loads all items from a 'grpname' section into a list * The list parameter can be a NULL pointer, in this case nothing will be * saved and a callback function should be defined that will take over the * list-handling and store the data itself somewhere. @@ -639,7 +652,8 @@ static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *li } } -/** Saves all items from a list into the 'grpname' section +/** + * Saves all items from a list into the 'grpname' section * The list parameter can be a NULL pointer, in this case a callback function * should be defined that will provide the source data to be saved. * @param ini IniFile handle to the ini file where the destination data is saved @@ -982,7 +996,8 @@ static bool CheckRoadSide(int p1) return _game_mode == GM_MENU || !RoadVehiclesAreBuilt(); } -/** Conversion callback for _gameopt_settings_game.landscape +/** + * Conversion callback for _gameopt_settings_game.landscape * It converts (or try) between old values and the new ones, * without losing initial setting of the user * @param value that was read from config file @@ -1157,7 +1172,8 @@ static void HandleOldDiffCustom(bool savegame) } } -/** tries to convert newly introduced news settings based on old ones +/** + * tries to convert newly introduced news settings based on old ones * @param name pointer to the string defining name of the old news config * @param value pointer to the string defining value of the old news config * @returns true if conversion could have been made */ @@ -1539,7 +1555,8 @@ static const SettingDesc *GetSettingDescription(uint index) return &_settings[index]; } -/** Network-safe changing of settings (server-only). +/** + * Network-safe changing of settings (server-only). * @param tile unused * @param flags operation to perform * @param p1 the index of the setting in the SettingDesc array which identifies it @@ -1593,7 +1610,8 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin return CommandCost(); } -/** Change one of the per-company settings. +/** + * Change one of the per-company settings. * @param tile unused * @param flags operation to perform * @param p1 the index of the setting in the _company_settings array which identifies it @@ -1629,7 +1647,8 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 return CommandCost(); } -/** Top function to save the new value of an element of the Settings struct +/** + * Top function to save the new value of an element of the Settings struct * @param index offset in the SettingDesc array of the Settings struct which * identifies the setting member we want to change * @param value new value of the setting @@ -1668,7 +1687,8 @@ bool SetSettingValue(uint index, int32 value, bool force_newgame) return false; } -/** Top function to save the new value of an element of the Settings struct +/** + * Top function to save the new value of an element of the Settings struct * @param index offset in the SettingDesc array of the CompanySettings struct * which identifies the setting member we want to change * @param value new value of the setting @@ -1896,7 +1916,8 @@ void IConsoleListSettings(const char *prefilter) IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value"); } -/** Save and load handler for settings +/** + * Save and load handler for settings * @param osd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ @@ -1911,7 +1932,8 @@ static void LoadSettings(const SettingDesc *osd, void *object) } } -/** Loadhandler for a list of global variables +/** + * Loadhandler for a list of global variables * @param sdg pointer for the global variable list SettingDescGlobVarList * @note this is actually a stub for LoadSettings with the * object pointer set to NULL */ @@ -1920,7 +1942,8 @@ static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) LoadSettings((const SettingDesc*)sdg, NULL); } -/** Save and load handler for settings +/** + * Save and load handler for settings * @param sd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ @@ -1941,7 +1964,8 @@ static void SaveSettings(const SettingDesc *sd, void *object) } } -/** Savehandler for a list of global variables +/** + * Savehandler for a list of global variables * @note this is actually a stub for SaveSettings with the * object pointer set to NULL */ static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg) diff --git a/src/settings_internal.h b/src/settings_internal.h index 8d57a10a8..472e42076 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -16,7 +16,8 @@ #include "settings_type.h" #include "strings_type.h" -/** Convention/Type of settings. This is then further specified if necessary +/** + * Convention/Type of settings. This is then further specified if necessary * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h * @see VarTypes * @see SettingDescBase */ diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 195f9158e..1e6f36a70 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -73,7 +73,8 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine DrawSprite(sprite, pal, preferred_x, y); } -/** Get the size of the sprite of a ship sprite heading west (used for lists) +/** + * Get the size of the sprite of a ship sprite heading west (used for lists) * @param engine The engine to get the sprite from * @param width The width of the sprite * @param height The height of the sprite @@ -373,7 +374,8 @@ static void ShipArrivesAt(const Vehicle *v, Station *st) } -/** returns the track to choose on the next tile, or -1 when it's better to +/** + * returns the track to choose on the next tile, or -1 when it's better to * reverse. The tile given is the tile we are about to enter, enterdir is the * direction in which we are entering the tile */ static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) @@ -599,7 +601,8 @@ bool Ship::Tick() return true; } -/** Build a ship. +/** + * Build a ship. * @param tile tile of depot where ship is built * @param flags type of operation * @param p1 ship type being built (engine) @@ -696,7 +699,8 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 return value; } -/** Sell a ship. +/** + * Sell a ship. * @param tile unused * @param flags type of operation * @param p1 vehicle ID to be sold @@ -739,7 +743,8 @@ bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, boo return true; } -/** Send a ship to the depot. +/** + * Send a ship to the depot. * @param tile unused * @param flags type of operation * @param p1 vehicle ID to send to the depot @@ -764,7 +769,8 @@ CommandCost CmdSendShipToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u } -/** Refits a ship to the specified cargo type. +/** + * Refits a ship to the specified cargo type. * @param tile unused * @param flags type of operation * @param p1 vehicle ID of the ship to refit diff --git a/src/signs_cmd.cpp b/src/signs_cmd.cpp index 90ccb89f8..23af91460 100644 --- a/src/signs_cmd.cpp +++ b/src/signs_cmd.cpp @@ -62,7 +62,8 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 return CommandCost(); } -/** Rename a sign. If the new name of the sign is empty, we assume +/** + * Rename a sign. If the new name of the sign is empty, we assume * the user wanted to delete it. So delete it. Ownership of signs * has no meaning/effect whatsoever except for eyecandy * @param tile unused diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index c3b7c0a3e..520e07248 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -63,7 +63,8 @@ static int _smallmap_industry_count; ///< Number of used industries /** Macro for end of list marker in arrays of LegendAndColour */ #define MKEND() {0, STR_NULL, {INVALID_INDUSTRYTYPE}, true, true, false} -/** Macro for break marker in arrays of LegendAndColour. +/** + * Macro for break marker in arrays of LegendAndColour. * It will have valid data, though */ #define MS(a, b) {a, b, {INVALID_INDUSTRYTYPE}, true, false, true} @@ -149,7 +150,8 @@ static const LegendAndColour _legend_land_owners[] = { #undef MS #undef MKEND -/** Allow room for all industries, plus a terminator entry +/** + * Allow room for all industries, plus a terminator entry * This is required in order to have the indutry slots all filled up */ static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1]; /* For connecting industry type to position in industries list(small map legend) */ @@ -631,7 +633,8 @@ class SmallMapWindow : public Window { return scroll; } - /** Initialize or change the zoom level. + /** + * Initialize or change the zoom level. * @param change Way to change the zoom level. * @param zoom_pt Position to keep fixed while zooming. * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out. @@ -983,7 +986,8 @@ public: this->SmallMapCenterOnCurrentPos(); } - /** Compute maximal required height of the legends. + /** + * Compute maximal required height of the legends. * @return Maximally needed height for displaying the smallmap legends in pixels. */ inline uint GetMaxLegendHeight() const @@ -992,7 +996,8 @@ public: return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL; } - /** Compute minimal required width of the legends. + /** + * Compute minimal required width of the legends. * @return Minimally needed width for displaying the smallmap legends in pixels. */ inline uint GetMinLegendWidth() const @@ -1000,7 +1005,8 @@ public: return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width; } - /** Return number of columns that can be displayed in \a width pixels. + /** + * Return number of columns that can be displayed in \a width pixels. * @return Number of columns to display. */ inline uint GetNumberColumnsLegend(uint width) const @@ -1008,7 +1014,8 @@ public: return width / this->column_width; } - /** Compute height given a width. + /** + * Compute height given a width. * @return Needed height for displaying the smallmap legends in pixels. */ uint GetLegendHeight(uint width) const diff --git a/src/sound/allegro_s.cpp b/src/sound/allegro_s.cpp index e443403b8..159bb2989 100644 --- a/src/sound/allegro_s.cpp +++ b/src/sound/allegro_s.cpp @@ -44,7 +44,8 @@ void SoundDriver_Allegro::MainLoop() free_audio_stream_buffer(_stream); } -/** There are multiple modules that might be using Allegro and +/** + * There are multiple modules that might be using Allegro and * Allegro can only be initiated once. */ extern int _allegro_instance_count; diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 35967998e..50e9cb498 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -405,7 +405,8 @@ void IncreaseSpriteLRU() } } -/** Called when holes in the sprite cache should be removed. +/** + * Called when holes in the sprite cache should be removed. * That is accomplished by moving the cached data. */ static void CompactSpriteCache() { @@ -522,7 +523,8 @@ static void *AllocSprite(size_t mem_req) } } -/** Handles the case when a sprite of different type is requested than is present in the SpriteCache. +/** + * Handles the case when a sprite of different type is requested than is present in the SpriteCache. * For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead. * @param sprite ID of loaded sprite * @param requested requested sprite type diff --git a/src/station.cpp b/src/station.cpp index 26305cd40..f6430359d 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -140,7 +140,8 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const return rs; } -/** Called when new facility is built on the station. If it is the first facility +/** + * Called when new facility is built on the station. If it is the first facility * it initializes also 'xy' and 'random_bits' members */ void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy) { @@ -217,7 +218,8 @@ void Station::MarkTilesDirty(bool cargo_change) const return length; } -/** Determines the catchment radius of the station +/** + * Determines the catchment radius of the station * @return The radius */ uint Station::GetCatchmentRadius() const diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 55bedff47..fb2ab235a 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -432,7 +432,8 @@ void UpdateAllStationVirtCoords() } } -/** Get a mask of the cargo types that the station accepts. +/** + * Get a mask of the cargo types that the station accepts. * @param st Station to query * @return the expected mask */ @@ -446,7 +447,8 @@ static uint GetAcceptanceMask(const Station *st) return mask; } -/** Items contains the two cargo names that are to be accepted or rejected. +/** + * Items contains the two cargo names that are to be accepted or rejected. * msg is the string id of the message to display. */ static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg) @@ -549,7 +551,8 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint3 return acceptance; } -/** Update the acceptance for a station. +/** + * Update the acceptance for a station. * @param st Station to update * @param show_msg controls whether to display a message that acceptance was changed. */ @@ -642,7 +645,8 @@ static void UpdateStationSignCoord(BaseStation *st) st->UpdateVirtCoord(); } -/** This is called right after a station was deleted. +/** + * This is called right after a station was deleted. * It checks if the whole station is free of substations, and if so, the station will be * deleted after a little while. * @param st Station @@ -659,7 +663,8 @@ static void DeleteStationIfEmpty(BaseStation *st) CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags); -/** Checks if the given tile is buildable, flat and has a certain height. +/** + * Checks if the given tile is buildable, flat and has a certain height. * @param tile TileIndex to check. * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection). * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile. @@ -711,7 +716,8 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z return cost; } -/** Tries to clear the given area. +/** + * Tries to clear the given area. * @param tile_area Area to check. * @param flags Operation to perform. * @return The cost in case of success, or an error code if it failed. @@ -734,7 +740,8 @@ CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags) return cost; } -/** Checks if a rail station can be built at the given area. +/** + * Checks if a rail station can be built at the given area. * @param tile_area Area to check. * @param flags Operation to perform. * @param invalid_dirs Prohibited directions (set of #DiagDirection). @@ -807,7 +814,8 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl return cost; } -/** Checks if a road stop can be built at the given tile. +/** + * Checks if a road stop can be built at the given tile. * @param tile_area Area to check. * @param flags Operation to perform. * @param invalid_dirs Prohibited directions (set of DiagDirections). @@ -1461,7 +1469,8 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected return total_cost; } -/** Remove a single tile from a rail station. +/** + * Remove a single tile from a rail station. * This allows for custom-built station with holes and weird layouts * @param start tile of station piece to remove * @param flags operation to perform @@ -1495,7 +1504,8 @@ CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint3 return ret; } -/** Remove a single tile from a waypoint. +/** + * Remove a single tile from a waypoint. * This allows for custom-built waypoint with holes and weird layouts * @param start tile of waypoint piece to remove * @param flags operation to perform @@ -1659,7 +1669,8 @@ static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID statio return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST>(existing_stop, station_to_join, adjacent, ta, st); } -/** Build a bus or truck stop. +/** + * Build a bus or truck stop. * @param tile Northernmost tile of the stop. * @param flags Operation to perform. * @param p1 bit 0..7: Width of the road stop. @@ -1910,7 +1921,8 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) return CommandCost(EXPENSES_CONSTRUCTION, _price[is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS]); } -/** Remove bus or truck stops. +/** + * Remove bus or truck stops. * @param tile Northernmost tile of the removal area. * @param flags Operation to perform. * @param p1 bit 0..7: Width of the removal area. @@ -1990,7 +2002,8 @@ static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, TileIndex tow return dx + dy; } -/** Get a possible noise reduction factor based on distance from town center. +/** + * Get a possible noise reduction factor based on distance from town center. * The further you get, the less noise you generate. * So all those folks at city council can now happily slee... work in their offices * @param as airport information @@ -2064,7 +2077,8 @@ void UpdateAirportsNoise() } } -/** Place an Airport. +/** + * Place an Airport. * @param tile tile where airport will be built * @param flags operation to perform * @param p1 @@ -2336,7 +2350,8 @@ static const TileIndexDiffC _dock_tileoffs_chkaround[] = { static const byte _dock_w_chk[4] = { 2, 1, 2, 1 }; static const byte _dock_h_chk[4] = { 1, 2, 1, 2 }; -/** Build a dock/haven. +/** + * Build a dock/haven. * @param tile tile where dock will be built * @param flags operation to perform * @param p1 (bit 0) - allow docks directly adjacent to other docks. @@ -3181,7 +3196,8 @@ static bool IsUniqueStationName(const char *name) return true; } -/** Rename a station +/** + * Rename a station * @param tile unused * @param flags operation to perform * @param p1 station ID that is to be renamed diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 30034cc16..a1ef6a764 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -721,7 +721,8 @@ const StringID CompanyStationsWindow::sorter_names[] = { INVALID_STRING_ID }; -/** Make a horizontal row of cargo buttons, starting at widget #SLW_CARGOSTART. +/** + * Make a horizontal row of cargo buttons, starting at widget #SLW_CARGOSTART. * @param biggest_index Pointer to store biggest used widget number of the buttons. * @return Horizontal row. */ @@ -976,7 +977,8 @@ struct StationViewWindow : public Window { } } - /** Order waiting cargo by type and destination. + /** + * Order waiting cargo by type and destination. * @param cargolist [out] Ordered cargo. * @param transfers [out] Bitmask for cargoes being transfered. * @pre \c *cargolist must be empty. @@ -1030,7 +1032,8 @@ struct StationViewWindow : public Window { } } - /** Draw waiting cargo. + /** + * Draw waiting cargo. * @param r Rectangle of the widget. * @param cargolist Cargo, ordered by type and destination. * @param transfers Bitmask for cargoes that are transfered. @@ -1087,7 +1090,8 @@ struct StationViewWindow : public Window { } } - /** Draw accepted cargo in the #SVW_ACCEPTLIST widget. + /** + * Draw accepted cargo in the #SVW_ACCEPTLIST widget. * @param r Rectangle of the widget. * @return Number of lines needed for drawing the accepted cargo. */ @@ -1104,7 +1108,8 @@ struct StationViewWindow : public Window { return CeilDiv(bottom - r.top - WD_FRAMERECT_TOP, FONT_HEIGHT_NORMAL); } - /** Draw cargo ratings in the #SVW_ACCEPTLIST widget. + /** + * Draw cargo ratings in the #SVW_ACCEPTLIST widget. * @param r Rectangle of the widget. * @return Number of lines needed for drawing the cargo ratings. */ diff --git a/src/strgen/strgen.cpp b/src/strgen/strgen.cpp index 817faab16..9ce72c570 100644 --- a/src/strgen/strgen.cpp +++ b/src/strgen/strgen.cpp @@ -1191,7 +1191,8 @@ static inline void ottd_mkdir(const char *directory) #endif } -/** Create a path consisting of an already existing path, a possible +/** + * Create a path consisting of an already existing path, a possible * path seperator and the filename. The seperator is only appended if the path * does not already end with a seperator */ static inline char *mkpath(char *buf, size_t buflen, const char *path, const char *file) diff --git a/src/string.cpp b/src/string.cpp index 414abf944..160aa15f9 100644 --- a/src/string.cpp +++ b/src/string.cpp @@ -185,7 +185,8 @@ void str_strip_colours(char *str) *dst = '\0'; } -/** Convert a given ASCII string to lowercase. +/** + * Convert a given ASCII string to lowercase. * NOTE: only support ASCII characters, no UTF8 fancy. As currently * the function is only used to lowercase data-filenames if they are * not found, this is sufficient. If more, or general functionality is @@ -290,7 +291,8 @@ int CDECL seprintf(char *str, const char *last, const char *format, ...) } -/** Convert the md5sum to a hexadecimal string representation +/** + * Convert the md5sum to a hexadecimal string representation * @param buf buffer to put the md5sum into * @param last last character of buffer (usually lastof(buf)) * @param md5sum the md5sum itself diff --git a/src/string_func.h b/src/string_func.h index f921397a0..082543dae 100644 --- a/src/string_func.h +++ b/src/string_func.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file string_func.h Functions related to low-level strings. +/** + * @file string_func.h Functions related to low-level strings. * * @note Be aware of "dangerous" string functions; string functions that * have behaviour that could easily cause buffer overruns and such: @@ -167,7 +168,8 @@ static inline WChar Utf8Consume(const char **s) } -/** Return the length of a UTF-8 encoded character. +/** + * Return the length of a UTF-8 encoded character. * @param c Unicode character. * @return Length of UTF-8 encoding for character. */ diff --git a/src/strings.cpp b/src/strings.cpp index 1ed0a5ea6..a04948b1a 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -94,7 +94,8 @@ const char *GetStringPtr(StringID string) } } -/** The highest 8 bits of string contain the "case index". +/** + * The highest 8 bits of string contain the "case index". * These 8 bits will only be set when FormatString wants to print * the string in a different case. No one else except FormatString * should set those bits, therefore string CANNOT be StringID, but uint32. @@ -170,7 +171,8 @@ char *InlineString(char *buf, StringID string) } -/** This function is used to "bind" a C string to a OpenTTD dparam slot. +/** + * This function is used to "bind" a C string to a OpenTTD dparam slot. * @param n slot of the string * @param str string to bind */ @@ -1379,7 +1381,8 @@ bool ReadLanguagePack(int lang_index) /* Win32 implementation in win32.cpp. * OS X implementation in os/macosx/macos.mm. */ #if !(defined(WIN32) || defined(__APPLE__)) -/** Determine the current charset based on the environment +/** + * Determine the current charset based on the environment * First check some default values, after this one we passed ourselves * and if none exist return the value for $LANG * @param param environment variable to check conditionally if default ones are not diff --git a/src/table/airporttiles.h b/src/table/airporttiles.h index 00139478a..06a880df0 100644 --- a/src/table/airporttiles.h +++ b/src/table/airporttiles.h @@ -17,7 +17,8 @@ /** Writes an airport tile without animation in the AirportTile struct */ #define AT_NOANIM {0xFFFF, 2, STR_NULL, 0, 0, 0, true, {INVALID_AIRPORTTILE, 0, NULL, NULL, INVALID_AIRPORTTILE}} -/** All default airport tiles. +/** + * All default airport tiles. * @see AirportTiles for a list of names. */ static const AirportTileSpec _origin_airporttile_specs[] = { /* 0..9 */ diff --git a/src/table/animcursors.h b/src/table/animcursors.h index f0b538beb..4757c5c53 100644 --- a/src/table/animcursors.h +++ b/src/table/animcursors.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file animcursors.h +/** + * @file animcursors.h * This file defines all the the animated cursors. * Animated cursors consist of the number of sprites that are * displayed in a round-robin manner. Each sprite also has a time @@ -15,18 +16,21 @@ * is to be displayed. */ -/** Creates two array entries that define one +/** + * Creates two array entries that define one * status of the cursor. * @param Sprite The Sprite to be displayed * @param display_time The Number of ticks to display the sprite */ #define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time }, -/** This indicates the termination of the cursor list +/** + * This indicates the termination of the cursor list */ #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0) -/** Animated cursor elements for demolishion +/** + * Animated cursor elements for demolishion */ static const AnimCursor _demolish_animcursor[] = { ANIM_CURSOR_LINE(0x2C0, 8) @@ -36,7 +40,8 @@ static const AnimCursor _demolish_animcursor[] = { ANIM_CURSOR_END() }; -/** Animated cursor elements for lower land +/** + * Animated cursor elements for lower land */ static const AnimCursor _lower_land_animcursor[] = { ANIM_CURSOR_LINE(0x2BB, 10) @@ -45,7 +50,8 @@ static const AnimCursor _lower_land_animcursor[] = { ANIM_CURSOR_END() }; -/** Animated cursor elements for raise land +/** + * Animated cursor elements for raise land */ static const AnimCursor _raise_land_animcursor[] = { ANIM_CURSOR_LINE(0x2B8, 10) @@ -54,7 +60,8 @@ static const AnimCursor _raise_land_animcursor[] = { ANIM_CURSOR_END() }; -/** Animated cursor elements for the goto icon +/** + * Animated cursor elements for the goto icon */ static const AnimCursor _order_goto_animcursor[] = { ANIM_CURSOR_LINE(0x2CC, 10) @@ -63,7 +70,8 @@ static const AnimCursor _order_goto_animcursor[] = { ANIM_CURSOR_END() }; -/** Animated cursor elements for the build signal icon +/** + * Animated cursor elements for the build signal icon */ static const AnimCursor _build_signals_animcursor[] = { ANIM_CURSOR_LINE(0x50C, 20) @@ -71,7 +79,8 @@ static const AnimCursor _build_signals_animcursor[] = { ANIM_CURSOR_END() }; -/** This is an array of pointers to all the animated cursor +/** + * This is an array of pointers to all the animated cursor * definitions we have above. This is the only thing that is * accessed directly from other files */ diff --git a/src/table/bridge_land.h b/src/table/bridge_land.h index f5a2b7638..d1c6fefc5 100644 --- a/src/table/bridge_land.h +++ b/src/table/bridge_land.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file bridge_land.h This file contains all the sprites for bridges +/** + * @file bridge_land.h This file contains all the sprites for bridges * It consists of a number of arrays. * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons. * n defines the number of the bridge type, m the number of the section. the highest m for @@ -726,7 +727,8 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = { _bridge_sprite_table_12 }; -/** Describes the data that defines each bridge in the game +/** + * Describes the data that defines each bridge in the game * @param y year of availablity * @param mnl minimum length (not counting bridge heads) * @param mxl maximum length (not counting bridge heads) diff --git a/src/table/build_industry.h b/src/table/build_industry.h index 99165df37..b5aa117fe 100644 --- a/src/table/build_industry.h +++ b/src/table/build_industry.h @@ -1568,7 +1568,8 @@ static const IndustrySpec _origin_industry_specs[NEW_INDUSTRYOFFSET] = { }; #undef MI -/** Writes the properties of an industry tile into the IndustryTileSpec struct. +/** + * Writes the properties of an industry tile into the IndustryTileSpec struct. * @param ca1 acceptance of first cargo * @param c1 first type of cargo accepted for this tile * @param ca2 acceptance of second cargo diff --git a/src/table/elrail_data.h b/src/table/elrail_data.h index 4c008a773..2863db781 100644 --- a/src/table/elrail_data.h +++ b/src/table/elrail_data.h @@ -7,13 +7,15 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file elrail_data.h Stores all the data for overhead wire and pylon drawing. +/** + * @file elrail_data.h Stores all the data for overhead wire and pylon drawing. * @see elrail.c */ #ifndef ELRAIL_DATA_H #define ELRAIL_DATA_H -/** Tile Location group. +/** + * Tile Location group. * This defines whether the X and or Y coordinate of a tile is even */ enum TLG { XEVEN_YEVEN = 0, @@ -23,7 +25,8 @@ enum TLG { TLG_END }; -/** When determining the pylon configuration on the edge, two tiles are taken +/** + * When determining the pylon configuration on the edge, two tiles are taken * into account: the tile being drawn itself (the home tile, the one in * ti->tile), and the neighbouring tile */ enum TileSource { @@ -43,7 +46,8 @@ static const byte AllowedPPPonPCP[DIAGDIR_END] = { 1 << DIR_N | 1 << DIR_NE | 1 << DIR_E | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W, }; -/** Which of the PPPs are inside the tile. For the two PPPs on the tile border +/** + * Which of the PPPs are inside the tile. For the two PPPs on the tile border * the following system is used: if you rotate the PCP so that it is in the * north, the eastern PPP belongs to the tile. */ static const byte OwnedPPPonPCP[DIAGDIR_END] = { @@ -64,7 +68,8 @@ static const DiagDirection PCPpositions[TRACK_END][2] = { }; #define PCP_NOT_ON_TRACK 0xFF -/** Preferred points of each trackbit. Those are the ones perpendicular to the +/** + * Preferred points of each trackbit. Those are the ones perpendicular to the * track, plus the point in extension of the track (to mark end-of-track). PCPs * which are not on either end of the track are fully preferred. * @see PCPpositions */ @@ -106,7 +111,8 @@ static const byte PreferredPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = { #define NUM_IGNORE_GROUPS 3 #define IGNORE_NONE 0xFF -/** In case we have a staight line, we place pylon only every two tiles, +/** + * In case we have a staight line, we place pylon only every two tiles, * so there are certain tiles which we ignore. A straight line is found if * we have exactly two PPPs. */ static const byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = { @@ -395,7 +401,8 @@ static const SortableSpriteStruct CatenarySpriteData_Tunnel[] = { }; -/** Refers to a certain element of the catenary. +/** + * Refers to a certain element of the catenary. * Identifiers for Wires: * <ol><li>Direction of the wire</li> * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li> diff --git a/src/table/engines.h b/src/table/engines.h index 8e7d9da85..ffd29d777 100644 --- a/src/table/engines.h +++ b/src/table/engines.h @@ -7,14 +7,16 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file table/engines.h +/** + * @file table/engines.h * This file contains all the data for vehicles */ #ifndef ENGINES_H #define ENGINES_H -/** Writes the properties of a train or road vehicle into the EngineInfo struct. +/** + * Writes the properties of a train or road vehicle into the EngineInfo struct. * @see EngineInfo * @param a base introduction date (days since 1920-01-01) * @param b decay speed @@ -27,7 +29,8 @@ */ #define MK(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 0, 0, 0, STR_EMPTY } -/** Writes the properties of a train carriage into the EngineInfo struct. +/** + * Writes the properties of a train carriage into the EngineInfo struct. * @param a base introduction date (days since 1920-01-01) * @param b decay speed * @param c life length (years) @@ -39,7 +42,8 @@ */ #define MW(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 0, 0, 0, STR_EMPTY } -/** Writes the properties of a ship into the EngineInfo struct. +/** + * Writes the properties of a ship into the EngineInfo struct. * @param a base introduction date (days since 1920-01-01) * @param b decay speed * @param c life length (years) @@ -51,7 +55,8 @@ */ #define MS(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 10, f, e, 0, 8, 0, 0, 0, STR_EMPTY } -/** Writes the properties of an aeroplane into the EngineInfo struct. +/** + * Writes the properties of an aeroplane into the EngineInfo struct. * @param a base introduction date (days since 1920-01-01) * @param b decay speed * @param c life length (years) @@ -342,7 +347,8 @@ static const EngineInfo _orig_engine_info[] = { #undef MS #undef MA -/** Writes the properties of a rail vehicle into the RailVehicleInfo struct. +/** + * Writes the properties of a rail vehicle into the RailVehicleInfo struct. * @see RailVehicleInfo * @param a image_index * @param b type @@ -523,7 +529,8 @@ static const RailVehicleInfo _orig_rail_vehicle_info[] = { #undef M #undef RVI -/** Writes the properties of a ship into the ShipVehicleInfo struct. +/** + * Writes the properties of a ship into the ShipVehicleInfo struct. * @see ShipVehicleInfo * @param a image_index * @param b cost_factor @@ -553,7 +560,8 @@ static const ShipVehicleInfo _orig_ship_vehicle_info[] = { }; #undef SVI -/** Writes the properties of an aircraft into the AircraftVehicleInfo struct. +/** + * Writes the properties of an aircraft into the AircraftVehicleInfo struct. * @see AircraftVehicleInfo * @param a image_index * @param b cost_factor @@ -622,7 +630,8 @@ static const AircraftVehicleInfo _orig_aircraft_vehicle_info[] = { #undef H #undef AVI -/** Writes the properties of a road vehicle into the RoadVehicleInfo struct. +/** + * Writes the properties of a road vehicle into the RoadVehicleInfo struct. * @see RoadVehicleInfo * @param a image_index * @param b cost_factor diff --git a/src/table/industry_land.h b/src/table/industry_land.h index 561c116cc..fae7a7b8e 100644 --- a/src/table/industry_land.h +++ b/src/table/industry_land.h @@ -862,7 +862,8 @@ static const DrawIndustryCoordinates _drawtile_proc1[5] = { { 8, 41}, }; -/** this is ONLY used for Toy Factory. +/** + * this is ONLY used for Toy Factory. * 255 means no drawing * @param img1 offset from base sprite SPR_IT_SUGAR_MINE_SIEVE * @param img2 offset from base sprite SPR_IT_SUGAR_MINE_CLOUDS diff --git a/src/table/railtypes.h b/src/table/railtypes.h index d70e22954..eda7e6ff0 100644 --- a/src/table/railtypes.h +++ b/src/table/railtypes.h @@ -7,14 +7,16 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file railtypes.h +/** + * @file railtypes.h * All the railtype-specific information is stored here. */ #ifndef RAILTYPES_H #define RAILTYPES_H -/** Global Railtype definition +/** + * Global Railtype definition */ static const RailtypeInfo _original_railtypes[] = { /** Railway */ diff --git a/src/table/settings.h b/src/table/settings.h index 255c7055e..8533f8f25 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -53,7 +53,8 @@ static bool UpdateClientConfigValues(int32 p1); * OTTD specific INI stuff ****************************/ -/** Settings-macro usage: +/** + * Settings-macro usage: * The list might look daunting at first, but is in general easy to understand. * We have two types of list: * 1. SDTG_something diff --git a/src/table/sprites.h b/src/table/sprites.h index 2334a9c68..e5639099d 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file sprites.h +/** + * @file sprites.h * This file contails all sprite-related enums and defines. These consist mainly of * the sprite numbers and a bunch of masks and macros to handle sprites and to get * rid of all the magic numbers in the code. @@ -1451,7 +1452,8 @@ enum Modifiers { PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT, }; -/** Masks needed for sprite operations. +/** + * Masks needed for sprite operations. * @note Do not modify this enum. Alter SpriteSetup instead * @see SpriteSetup */ enum SpriteMasks { diff --git a/src/table/town_land.h b/src/table/town_land.h index bb0915691..2055cfb26 100644 --- a/src/table/town_land.h +++ b/src/table/town_land.h @@ -9,7 +9,8 @@ /** @file town_land.h Sprites to use and how to display them for town tiles. */ -/** Writes the data into the Town Tile Drawing Struct +/** + * Writes the data into the Town Tile Drawing Struct * @param s1 The first sprite of the building, mostly the ground sprite * @param p1 The first sprite's palette of the building, mostly the ground sprite * @param s2 The second sprite of the building. @@ -1790,7 +1791,8 @@ static const DrawBuildingsTileStruct _town_draw_tile_data[] = { /** Make sure we have the right number of elements: 4 variants * 4 build stages for each house */ assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4); -/** Describes the data that defines each house in the game +/** + * Describes the data that defines each house in the game * @param mnd introduction year of the house * @param mxd last year it can be built * @param p population diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp index 9ff56545c..7dfe13fcc 100644 --- a/src/terraform_cmd.cpp +++ b/src/terraform_cmd.cpp @@ -227,7 +227,8 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int return total_cost; } -/** Terraform land +/** + * Terraform land * @param tile tile to terraform * @param flags for this command type * @param p1 corners to terraform (SLOPE_xxx) @@ -354,7 +355,8 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin } -/** Levels a selected (rectangle) area of land +/** + * Levels a selected (rectangle) area of land * @param tile end tile of area-drag * @param flags for this command type * @param p1 start tile of area drag diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 920e9df4c..8f81e08d6 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -587,7 +587,8 @@ static OnButtonClick * const _editor_terraform_button_proc[] = { }; -/** Callback function for the scenario editor 'reset landscape' confirmation window +/** + * Callback function for the scenario editor 'reset landscape' confirmation window * @param w Window unused * @param confirmed boolean value, true when yes was clicked, false otherwise */ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) diff --git a/src/tgp.cpp b/src/tgp.cpp index a73b18971..7e31f0637 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -204,7 +204,8 @@ static HeightMap _height_map = {NULL, 0, 0, 0, 0}; /** Maximum index into array of noise amplitudes */ static const int TGP_FREQUENCY_MAX = 6; -/** Noise amplitudes (multiplied by 1024) +/** + * Noise amplitudes (multiplied by 1024) * - indexed by "smoothness setting" and log2(frequency) */ static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][TGP_FREQUENCY_MAX + 1] = { /* lowest frequncy.... ...highest (every corner) */ @@ -229,7 +230,8 @@ static const int8 _max_height[4] = { 15 ///< Mountainous }; -/** Check if a X/Y set are within the map. +/** + * Check if a X/Y set are within the map. * @param x coordinate x * @param y coordinate y * @return true if within the map @@ -835,7 +837,8 @@ static void HeightMapSmoothSlopes(height_t dh_max) } } -/** Height map terraform post processing: +/** + * Height map terraform post processing: * - water level adjusting * - coast Smoothing * - slope Smoothing diff --git a/src/town.h b/src/town.h index ff1ba0214..9cd4f2795 100644 --- a/src/town.h +++ b/src/town.h @@ -153,7 +153,8 @@ void UpdateAllTownVirtCoords(); void ShowTownViewWindow(TownID town); void ExpandTown(Town *t); -/** Action types that a company must ask permission for to a town authority. +/** + * Action types that a company must ask permission for to a town authority. * @see CheckforTownRating */ enum TownRatingCheckType { @@ -162,12 +163,14 @@ enum TownRatingCheckType { TOWN_RATING_CHECK_TYPE_COUNT, ///< Number of town checking action types. }; -/** This is the number of ticks between towns being processed for building new +/** + * This is the number of ticks between towns being processed for building new * houses or roads. This value originally came from the size of the town array * in TTD. */ static const byte TOWN_GROWTH_FREQUENCY = 70; -/** This enum is used in conjonction with town->flags. +/** + * This enum is used in conjonction with town->flags. * IT simply states what bit is used for. * It is pretty unrealistic (IMHO) to only have one church/stadium * per town, NO MATTER the population of it. diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index dd88b571a..8ceb95153 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -420,7 +420,8 @@ static void MakeSingleHouseBigger(TileIndex tile) MarkTileDirtyByTile(tile); } -/** Make the house advance in its construction stages until completion +/** + * Make the house advance in its construction stages until completion * @param tile TileIndex of house */ static void MakeTownHouseBigger(TileIndex tile) @@ -1191,7 +1192,8 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t GrowTownWithRoad(t1, tile, rcmd); } -/** Returns "growth" if a house was built, or no if the build failed. +/** + * Returns "growth" if a house was built, or no if the build failed. * @param t town to inquiry * @param tile to inquiry * @return something other than zero(0)if town expansion was possible @@ -1275,7 +1277,8 @@ static RoadBits GenRandomRoadBits() return (RoadBits)((ROAD_NW << a) + (ROAD_NW << b)); } -/** Grow the town +/** + * Grow the town * @param t town to grow * @return true iff a house was built */ @@ -1761,7 +1764,8 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, normal, high -/** This function will generate a certain amount of towns, with a certain layout +/** + * This function will generate a certain amount of towns, with a certain layout * It can be called from the scenario editor (i.e.: generate Random Towns) * as well as from world creation. * @param layout which towns will be set to, when created @@ -1807,7 +1811,8 @@ bool GenerateTowns(TownLayout layout) } -/** Returns the bit corresponding to the town zone of the specified tile +/** + * Returns the bit corresponding to the town zone of the specified tile * @param t Town on which town zone is to be found * @param tile TileIndex where town zone needs to be found * @return the bit position of the given zone, as defined in HouseZones @@ -2278,7 +2283,8 @@ void ClearTownHouse(Town *t, TileIndex tile) if (eflags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1), t, ++house); } -/** Rename a town (server-only). +/** + * Rename a town (server-only). * @param tile unused * @param flags type of operation * @param p1 town ID to rename @@ -2334,7 +2340,8 @@ void ExpandTown(Town *t) UpdateTownMaxPass(t); } -/** Factor in the cost of each town action. +/** + * Factor in the cost of each town action. * @see TownActions */ const byte _town_action_costs[TACT_COUNT] = { @@ -2506,7 +2513,8 @@ static TownActionProc * const _town_action_proc[] = { TownActionBribe }; -/** Get a list of available actions to do at a town. +/** + * Get a list of available actions to do at a town. * @param nump if not NULL add put the number of available actions in it * @param cid the company that is querying the town * @param t the town that is queried @@ -2548,7 +2556,8 @@ uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t) return buttons; } -/** Do a town action. +/** + * Do a town action. * This performs an action such as advertising, building a statue, funding buildings, * but also bribing the town-council * @param tile unused @@ -2617,7 +2626,8 @@ static void UpdateTownGrowRate(Town *t) ClrBit(t->flags, TOWN_IS_FUNDED); if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return; - /** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the + /** + * Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the * number of times towns are processed before a new building is built. */ static const uint16 _grow_count_values[2][6] = { { 120, 120, 120, 100, 80, 60 }, // Fund new buildings has been activated @@ -2702,7 +2712,8 @@ CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS); } -/** Return the town closest to the given tile within \a threshold. +/** + * Return the town closest to the given tile within \a threshold. * @param tile Starting point of the search. * @param threshold Biggest allowed distance to the town. * @return Closest town to \a tile within \a threshold, or \c NULL if there is no such town. diff --git a/src/townname_type.h b/src/townname_type.h index a9b59cd7d..e67ef9bef 100644 --- a/src/townname_type.h +++ b/src/townname_type.h @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file townname_type.h +/** + * @file townname_type.h * Definition of structures used for generating town names. */ diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index a0972dc1c..b8fdd412e 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -78,7 +78,8 @@ static inline DiagDirection TrainExitDir(Direction direction, TrackBits track) } -/** Return the cargo weight multiplier to use for a rail vehicle +/** + * Return the cargo weight multiplier to use for a rail vehicle * @param cargo Cargo type to get multiplier for * @return Cargo weight multiplier */ @@ -88,7 +89,8 @@ byte FreightWagonMult(CargoID cargo) return _settings_game.vehicle.freight_trains; } -/** Logs a bug in GRF and shows a warning message if this +/** + * Logs a bug in GRF and shows a warning message if this * is for the first time this happened. * @param u first vehicle of chain */ @@ -679,7 +681,8 @@ static void AddRearEngineToMultiheadedTrain(Train *v) u->other_multiheaded_part = v; } -/** Build a railroad vehicle. +/** + * Build a railroad vehicle. * @param tile tile of the depot where rail-vehicle is built * @param flags type of operation * @param p1 engine type id @@ -1153,7 +1156,8 @@ static void NormaliseTrainHead(Train *head) head->unitnumber = GetFreeUnitNumber(VEH_TRAIN); } -/** Move a rail vehicle around inside the depot. +/** + * Move a rail vehicle around inside the depot. * @param tile unused * @param flags type of operation * Note: DC_AUTOREPLACE is set when autoreplace tries to undo its modifications or moves vehicles to temporary locations inside the depot. @@ -1333,7 +1337,8 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u return CommandCost(); } -/** Sell a (single) train wagon/engine. +/** + * Sell a (single) train wagon/engine. * @param tile unused * @param flags type of operation * @param p1 the wagon/engine index @@ -1815,7 +1820,8 @@ static void ReverseTrainDirection(Train *v) } } -/** Reverse train. +/** + * Reverse train. * @param tile unused * @param flags type of operation * @param p1 train to reverse @@ -1885,7 +1891,8 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32 return CommandCost(); } -/** Force a train through a red signal +/** + * Force a train through a red signal * @param tile unused * @param flags type of operation * @param p1 train to ignore the red signal @@ -1915,7 +1922,8 @@ CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1, return CommandCost(); } -/** Refits a train to the specified cargo type. +/** + * Refits a train to the specified cargo type. * @param tile unused * @param flags type of operation * @param p1 vehicle ID of the train to refit @@ -1960,7 +1968,8 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, return cost; } -/** returns the tile of a depot to goto to. The given vehicle must not be +/** + * returns the tile of a depot to goto to. The given vehicle must not be * crashed! */ static FindDepotData FindClosestTrainDepot(Train *v, int max_distance) { @@ -1991,7 +2000,8 @@ bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bo return true; } -/** Send a train to a depot +/** + * Send a train to a depot * @param tile unused * @param flags type of operation * @param p1 train to send to the depot @@ -3436,7 +3446,8 @@ reverse_train_direction: ReverseTrainDirection(v); } -/** Collect trackbits of all crashed train vehicles on a tile +/** + * Collect trackbits of all crashed train vehicles on a tile * @param v Vehicle passed from Find/HasVehicleOnPos() * @param data trackdirbits for the result * @return NULL to iterate over all vehicles on the tile. diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 3b537478b..b5b56453d 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -334,7 +334,8 @@ void GenerateTrees() } } -/** Plant a tree. +/** + * Plant a tree. * @param tile start tile of area-drag of tree plantation * @param flags type of operation * @param p1 tree type, TREE_INVALID means random. diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 0996e0009..29e178bc9 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file tunnelbridge_cmd.cpp +/** + * @file tunnelbridge_cmd.cpp * This file deals with tunnels and bridges (non-gui stuff) * @todo seperate this file into two */ @@ -66,7 +67,8 @@ void ResetBridges() memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge)); } -/** Calculate the price factor for building a long bridge. +/** + * Calculate the price factor for building a long bridge. * Basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8, * @param length Length of the bridge. * @return Price factor for the bridge. @@ -163,7 +165,8 @@ static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); } -/** Is a bridge of the specified type and length available? +/** + * Is a bridge of the specified type and length available? * @param bridge_type Wanted type of bridge. * @param bridge_len Wanted length of the bridge. * @return A succeeded (the requested bridge is available) or failed (it cannot be built) command. @@ -188,7 +191,8 @@ CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoC return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG); } -/** Build a Bridge +/** + * Build a Bridge * @param end_tile end tile * @param flags type of operation * @param p1 packed start tile coords (~ dx) @@ -486,7 +490,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u } -/** Build Tunnel. +/** + * Build Tunnel. * @param start_tile start tile of tunnel * @param flags type of operation * @param p1 bit 0-3 railtype or roadtypes @@ -622,7 +627,8 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1, } -/** Are we allowed to remove the tunnel or bridge at \a tile? +/** + * Are we allowed to remove the tunnel or bridge at \a tile? * @param tile End point of the tunnel or bridge. * @return A succeeded command if the tunnel or bridge may be removed, a failed command otherwise. */ @@ -660,7 +666,8 @@ static inline CommandCost CheckAllowRemoveTunnelBridge(TileIndex tile) } } -/** Remove a tunnel from the game, update town rating, etc. +/** + * Remove a tunnel from the game, update town rating, etc. * @param tile Tile containing one of the endpoints of the tunnel. * @param flags Command flags. * @return Succeeded or failed command. @@ -726,7 +733,8 @@ static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags) } -/** Remove a bridge from the game, update town rating, etc. +/** + * Remove a bridge from the game, update town rating, etc. * @param tile Tile containing one of the endpoints of the bridge. * @param flags Command flags. * @return Succeeded or failed command. @@ -802,7 +810,8 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags) return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * base_cost); } -/** Remove a tunnel or a bridge from the game. +/** + * Remove a tunnel or a bridge from the game. * @param tile Tile containing one of the endpoints. * @param flags Command flags. * @return Succeeded or failed command. @@ -1119,7 +1128,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti) } -/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge. +/** + * Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge. * bridges pieces sequence (middle parts). * Note that it is not covering the bridge heads, which are always referenced by the same sprite table. * bridge len 1: BRIDGE_PIECE_NORTH diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index ff89b909e..3df78ef7e 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -49,7 +49,8 @@ static inline const UnmovableSpec *GetUnmovableSpec(UnmovableType type) return &_original_unmovable[type]; } -/** Destroy a HQ. +/** + * Destroy a HQ. * During normal gameplay you can only implicitely destroy a HQ when you are * rebuilding it. Otherwise, only water can destroy it. * @param cid Company requesting the destruction of his HQ @@ -100,7 +101,8 @@ void UpdateCompanyHQ(Company *c, uint score) extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags); -/** Build or relocate the HQ. This depends if the HQ is already built or not +/** + * Build or relocate the HQ. This depends if the HQ is already built or not * @param tile tile where the HQ will be built or relocated to * @param flags type of operation * @param p1 unused @@ -134,7 +136,8 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, ui return cost; } -/** Purchase a land area. Actually you only purchase one tile, so +/** + * Purchase a land area. Actually you only purchase one tile, so * the name is a bit confusing ;p * @param tile the tile the company is purchasing * @param flags for this command type @@ -163,7 +166,8 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, return cost; } -/** Sell a land area. Actually you only sell one tile, so +/** + * Sell a land area. Actually you only sell one tile, so * the name is a bit confusing ;p * @param tile the tile the company is selling * @param flags for this command type diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 9254b8837..27365a6d4 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -68,7 +68,8 @@ byte _age_cargo_skip_counter; ///< Skip aging of cargo? VehiclePool _vehicle_pool("Vehicle"); INSTANTIATE_POOL_METHODS(Vehicle) -/** Function to tell if a vehicle needs to be autorenewed +/** + * Function to tell if a vehicle needs to be autorenewed * @param *c The vehicle owner * @return true if the vehicle is old enough for replacement */ @@ -395,7 +396,8 @@ bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc) return VehicleFromPos(tile, data, proc, true) != NULL; } -/** Callback that returns 'real' vehicles lower or at height \c *(byte*)data . +/** + * Callback that returns 'real' vehicles lower or at height \c *(byte*)data . * @param v Vehicle to examine. * @param data Pointer to height data. * @return \a v if conditions are met, else \c NULL. @@ -590,7 +592,8 @@ uint CountVehiclesInChain(const Vehicle *v) return count; } -/** Check if a vehicle is counted in num_engines in each company struct +/** + * Check if a vehicle is counted in num_engines in each company struct * @return true if the vehicle is counted in num_engines */ bool Vehicle::IsEngineCountable() const @@ -689,7 +692,8 @@ Vehicle::~Vehicle() DeleteNewGRFInspectWindow(GetGrfSpecFeature(this->type), this->index); } -/** Adds a vehicle to the list of vehicles, that visited a depot this tick +/** + * Adds a vehicle to the list of vehicles, that visited a depot this tick * @param *v vehicle to add */ void VehicleEnteredDepotThisTick(Vehicle *v) diff --git a/src/vehicle_base.h b/src/vehicle_base.h index f12eb16be..0ecb41e45 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -739,7 +739,8 @@ struct FreeUnitIDGenerator { UnitID maxid; ///< maximum ID at the moment of constructor call UnitID curid; ///< last ID returned; 0 if none - /** Initializes the structure. Vehicle unit numbers are supposed not to change after + /** + * Initializes the structure. Vehicle unit numbers are supposed not to change after * struct initialization, except after each call to this->NextID() the returned value * is assigned to a vehicle. * @param type type of vehicle diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index 2cc91b762..eb55996c9 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -61,7 +61,8 @@ const uint32 _send_to_depot_proc_table[] = { CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR), }; -/** Start/Stop a vehicle +/** + * Start/Stop a vehicle * @param tile unused * @param flags type of operation * @param p1 vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this! @@ -122,7 +123,8 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, return CommandCost(); } -/** Starts or stops a lot of vehicles +/** + * Starts or stops a lot of vehicles * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots) * @param flags type of operation * @param p1 Station/Order/Depot ID (only used for vehicle list windows) @@ -173,7 +175,8 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 return CommandCost(); } -/** Sells all vehicles in a depot +/** + * Sells all vehicles in a depot * @param tile Tile of the depot where the depot is * @param flags type of operation * @param p1 Vehicle type @@ -243,7 +246,8 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 return cost; } -/** Learn the price of refitting a certain engine +/** + * Learn the price of refitting a certain engine * @param engine_type Which engine to refit * @return Price for refitting */ @@ -335,7 +339,8 @@ CommandCost RefitVehicle(Vehicle *v, bool only_this, CargoID new_cid, byte new_s return cost; } -/** Test if a name is unique among vehicle names. +/** + * Test if a name is unique among vehicle names. * @param name Name to test. * @return True ifffffff the name is unique. */ @@ -350,7 +355,8 @@ static bool IsUniqueVehicleName(const char *name) return true; } -/** Clone the custom name of a vehicle, adding or incrementing a number. +/** + * Clone the custom name of a vehicle, adding or incrementing a number. * @param src Source vehicle, with a custom name. * @param dst Destination vehicle. */ @@ -399,7 +405,8 @@ static void CloneVehicleName(const Vehicle *src, Vehicle *dst) /* All done. If we didn't find a name, it'll just use its default. */ } -/** Clone a vehicle. If it is a train, it will clone all the cars too +/** + * Clone a vehicle. If it is a train, it will clone all the cars too * @param tile tile of the depot where the cloned vehicle is build * @param flags type of operation * @param p1 the original vehicle's index @@ -621,7 +628,8 @@ CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool s return had_success ? CommandCost() : CMD_ERROR; } -/** Give a custom name to your vehicle +/** + * Give a custom name to your vehicle * @param tile unused * @param flags type of operation * @param p1 vehicle ID to name @@ -655,7 +663,8 @@ CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uin } -/** Change the service interval of a vehicle +/** + * Change the service interval of a vehicle * @param tile unused * @param flags type of operation * @param p1 vehicle ID that is being service-interval-changed diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index f6e51ccd3..613f37f4a 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -370,7 +370,8 @@ static void BuildRefitList(const Vehicle *v, RefitList *refit_list) } while ((v->type == VEH_TRAIN || v->type == VEH_ROAD) && (u = u->Next()) != NULL); } -/** Draw the list of available refit options for a consist and highlight the selected refit option (if any). +/** + * Draw the list of available refit options for a consist and highlight the selected refit option (if any). * @param *list First vehicle in consist to get the refit-options of * @param sel Selected refit cargo-type in the window * @param pos Position of the selected item in caller widow @@ -580,7 +581,8 @@ static const WindowDesc _vehicle_refit_desc( _nested_vehicle_refit_widgets, lengthof(_nested_vehicle_refit_widgets) ); -/** Show the refit window for a vehicle +/** + * Show the refit window for a vehicle * @param *v The vehicle to show the refit window for * @param order of the vehicle ( ? ) * @param parent the parent window of the refit window @@ -1855,7 +1857,8 @@ static const WindowDesc _vehicle_view_desc( _nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets) ); -/** Vehicle view window descriptor for trains. Only minimum_height and +/** + * Vehicle view window descriptor for trains. Only minimum_height and * default_height are different for train view. */ static const WindowDesc _train_view_desc( @@ -1972,7 +1975,8 @@ private: SEL_RT_BASEPLANE = SEL_RT_REFIT, ///< First plane of the #VVW_WIDGET_SELECT_REFIT_TURN stacked widget. }; - /** Display a plane in the window. + /** + * Display a plane in the window. * @param plane Plane to show. */ void SelectPlane(PlaneSelections plane) diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 51c97de31..67c2f4fa1 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -88,7 +88,8 @@ static inline uint GetVehicleHeight(VehicleType type) return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; } -/** Get WindowClass for vehicle list of given vehicle type +/** + * Get WindowClass for vehicle list of given vehicle type * @param vt vehicle type to check * @return corresponding window class * @note works only for company buildable vehicle types diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp index 26fe059ae..47df514aa 100644 --- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -406,7 +406,8 @@ static void PollEvent() } } -/** There are multiple modules that might be using Allegro and +/** + * There are multiple modules that might be using Allegro and * Allegro can only be initiated once. */ int _allegro_instance_count = 0; diff --git a/src/viewport.cpp b/src/viewport.cpp index 56cc51a90..41102ba3b 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file viewport.cpp Handling of all viewports. +/** + * @file viewport.cpp Handling of all viewports. * * \verbatim * The in-game coordinate system looks like this * @@ -108,7 +109,8 @@ enum FoundationPart { FOUNDATION_PART_END }; -/** Mode of "sprite combining" +/** + * Mode of "sprite combining" * @see StartSpriteCombine */ enum SpriteCombineMode { @@ -448,7 +450,8 @@ Point GetTileZoomCenterWindow(bool in, Window * w) return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top); } -/** Update the status of the zoom-buttons according to the zoom-level +/** + * Update the status of the zoom-buttons according to the zoom-level * of the viewport. This will update their status and invalidate accordingly * @param w Window pointer to the window that has the zoom buttons * @param vp pointer to the viewport whose zoom-level the buttons represent @@ -611,7 +614,8 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, byte AddChildSpriteScreen(image, pal, pt.x - pstd->left, pt.y - pstd->top, false, sub); } -/** Draw a (transparent) sprite at given coordinates with a given bounding box. +/** + * Draw a (transparent) sprite at given coordinates with a given bounding box. * The bounding box extends from (x + bb_offset_x, y + bb_offset_y, z + bb_offset_z) to (x + w - 1, y + h - 1, z + dz - 1), both corners included. * Bounding boxes with bb_offset_x == w or bb_offset_y == h or bb_offset_z == dz are allowed and produce thin slices. * @@ -1420,7 +1424,8 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom _vd.child_screen_sprites_to_draw.Clear(); } -/** Make sure we don't draw a too big area at a time. +/** + * Make sure we don't draw a too big area at a time. * If we do, the sprite memory will overflow. */ static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom) { @@ -1859,7 +1864,8 @@ void PlaceObject() } -/** Scrolls the viewport in a window to a given location. +/** + * Scrolls the viewport in a window to a given location. * @param x Desired x location of the map to scroll to (world coordinate). * @param y Desired y location of the map to scroll to (world coordinate). * @param z Desired z location of the map to scroll to (world coordinate). Use \c -1 to scroll to the height of the map at the \a x, \a y location. @@ -1905,7 +1911,8 @@ void SetRedErrorSquare(TileIndex tile) } } -/** Highlight \a w by \a h tiles at the cursor. +/** + * Highlight \a w by \a h tiles at the cursor. * @param w Width of the highlighted tiles rectangle. * @param h Height of the highlighted tiles rectangle. */ @@ -2029,7 +2036,8 @@ void UpdateTileSelection() } } -/** Displays the measurement tooltips when selecting multiple tiles +/** + * Displays the measurement tooltips when selecting multiple tiles * @param str String to be displayed * @param paramcount number of params to deal with * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip @@ -2102,7 +2110,8 @@ static void VpStartPreSizing() _special_mouse_mode = WSM_PRESIZE; } -/** returns information about the 2x1 piece to be build. +/** + * returns information about the 2x1 piece to be build. * The lower bits (0-3) are the track type. */ static HighLightStyle Check2x1AutoRail(int mode) { @@ -2135,7 +2144,8 @@ static HighLightStyle Check2x1AutoRail(int mode) } } -/** Check if the direction of start and end tile should be swapped based on +/** + * Check if the direction of start and end tile should be swapped based on * the dragging-style. Default directions are: * in the case of a line (HT_RAIL, HT_LINE): DIR_NE, DIR_NW, DIR_N, DIR_E * in the case of a rect (HT_RECT, HT_POINT): DIR_S, DIR_E @@ -2165,7 +2175,8 @@ static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex return false; } -/** Calculates height difference between one tile and another. +/** + * Calculates height difference between one tile and another. * Multiplies the result to suit the standard given by #TILE_HEIGHT_STEP. * * To correctly get the height difference we need the direction we are dragging diff --git a/src/viewport_type.h b/src/viewport_type.h index f815712d4..e8ca36303 100644 --- a/src/viewport_type.h +++ b/src/viewport_type.h @@ -82,7 +82,8 @@ enum ViewportPlaceMethod { }; DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod) -/** Drag and drop selection process, or, what to do with an area of land when +/** + * Drag and drop selection process, or, what to do with an area of land when * you've selected it. */ enum ViewportDragDropSelectionProcess { DDSP_DEMOLISH_AREA, ///< Clear area diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index a5cc258b3..82260738a 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -86,7 +86,8 @@ static void MarkCanalsAndRiversAroundDirty(TileIndex tile) } -/** Build a ship depot. +/** + * Build a ship depot. * @param tile tile where ship depot is built * @param flags type of operation * @param p1 bit 0 depot orientation (Axis) @@ -183,7 +184,8 @@ static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]); } -/** Builds a lock. +/** + * Builds a lock. * @param tile Central tile of the lock. * @param dir Uphill direction. * @param flags Operation to perform. @@ -244,7 +246,8 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag return cost; } -/** Remove a lock. +/** + * Remove a lock. * @param tile Central tile of the lock. * @param flags Operation to perform. * @return The cost in case of success, or an error code if it failed. @@ -277,7 +280,8 @@ static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_LOCK]); } -/** Builds a lock. +/** + * Builds a lock. * @param tile tile where to place the lock * @param flags type of operation * @param p1 unused @@ -296,7 +300,8 @@ CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 return DoBuildLock(tile, dir, flags); } -/** Build a piece of canal. +/** + * Build a piece of canal. * @param tile end tile of stretch-dragging * @param flags type of operation * @param p1 start tile of stretch-dragging diff --git a/src/water_map.h b/src/water_map.h index 13b52bf96..d59e5eb74 100644 --- a/src/water_map.h +++ b/src/water_map.h @@ -48,7 +48,8 @@ enum LockPart { LOCK_END = 0x1C }; -/** Get the water tile type at a tile. +/** + * Get the water tile type at a tile. * @param t Water tile to query. * @return Water tile type at the tile. */ @@ -64,7 +65,8 @@ static inline WaterTileType GetWaterTileType(TileIndex t) return WATER_TILE_DEPOT; } -/** Get the water class at a tile. +/** + * Get the water class at a tile. * @param t Water tile to query. * @return Water class at the tile. */ @@ -74,7 +76,8 @@ static inline WaterClass GetWaterClass(TileIndex t) return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2)); } -/** Set the water class at a tile. +/** + * Set the water class at a tile. * @param t Water tile to change. * @param wc New water class. */ @@ -88,7 +91,8 @@ static inline void SetWaterClass(TileIndex t, WaterClass wc) } } -/** Is it a plain water tile? +/** + * Is it a plain water tile? * @param t Water tile to query. * @return \c true if any type of clear water like ocean, river, or canal. */ @@ -97,7 +101,8 @@ static inline bool IsWater(TileIndex t) return GetWaterTileType(t) == WATER_TILE_CLEAR; } -/** Is it a sea water tile? +/** + * Is it a sea water tile? * @param t Water tile to query. * @return \c true if it is a sea water tile. */ @@ -106,7 +111,8 @@ static inline bool IsSea(TileIndex t) return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA; } -/** Is it a canal tile? +/** + * Is it a canal tile? * @param t Water tile to query. * @return \c true if it is a canal tile. */ @@ -115,7 +121,8 @@ static inline bool IsCanal(TileIndex t) return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL; } -/** Is it a river water tile? +/** + * Is it a river water tile? * @param t Water tile to query. * @return \c true if it is a river water tile. */ @@ -124,7 +131,8 @@ static inline bool IsRiver(TileIndex t) return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER; } -/** Is it a water tile with plain water? +/** + * Is it a water tile with plain water? * @param t Tile to query. * @return \c true if it is a plain water tile. */ @@ -133,7 +141,8 @@ static inline bool IsWaterTile(TileIndex t) return IsTileType(t, MP_WATER) && IsWater(t); } -/** Is it a coast tile? +/** + * Is it a coast tile? * @param t Water tile to query. * @return \c true if it is a sea water tile. */ @@ -142,7 +151,8 @@ static inline bool IsCoast(TileIndex t) return GetWaterTileType(t) == WATER_TILE_COAST; } -/** Get the other tile of the ship depot. +/** + * Get the other tile of the ship depot. * @param t Tile to query, containing one section of a ship depot. * @return Tile containing the other section of the depot. */ @@ -151,7 +161,8 @@ static inline TileIndex GetOtherShipDepotTile(TileIndex t) return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); } -/** Is it a water tile with a ship depot on it? +/** + * Is it a water tile with a ship depot on it? * @param t Water tile to query. * @return \c true if it is a ship depot tile. */ @@ -160,7 +171,8 @@ static inline bool IsShipDepot(TileIndex t) return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END); } -/** Is it a ship depot tile? +/** + * Is it a ship depot tile? * @param t Tile to query. * @return \c true if it is a ship depot tile. */ @@ -169,7 +181,8 @@ static inline bool IsShipDepotTile(TileIndex t) return IsTileType(t, MP_WATER) && IsShipDepot(t); } -/** Get the axis of the ship depot. +/** + * Get the axis of the ship depot. * @param t Water tile to query. * @return Axis of the depot. */ @@ -178,7 +191,8 @@ static inline Axis GetShipDepotAxis(TileIndex t) return (Axis)GB(_m[t].m5, 1, 1); } -/** Get the direction of the ship depot. +/** + * Get the direction of the ship depot. * @param t Water tile to query. * @return Direction of the depot. */ @@ -187,7 +201,8 @@ static inline DiagDirection GetShipDepotDirection(TileIndex t) return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1)); } -/** Is it a water lock tile? +/** + * Is it a water lock tile? * @param t Water tile to query. * @return \c true if it is a water lock tile. */ @@ -196,7 +211,8 @@ static inline bool IsLock(TileIndex t) return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END); } -/** Get the direction of the water lock. +/** + * Get the direction of the water lock. * @param t Water tile to query. * @return Direction of the lock. */ @@ -205,7 +221,8 @@ static inline DiagDirection GetLockDirection(TileIndex t) return (DiagDirection)GB(_m[t].m5, 0, 2); } -/** Get a section of a depot or a lock. +/** + * Get a section of a depot or a lock. * @param t Water tile to query. * @return The section. */ @@ -215,7 +232,8 @@ static inline byte GetSection(TileIndex t) return GB(_m[t].m5, 0, 4); } -/** Get the random bits of the water tile. +/** + * Get the random bits of the water tile. * @param t Water tile to query. * @return Random bits of the tile. */ @@ -312,7 +330,8 @@ static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart ba _me[t].m7 = 0; } -/** Make a lock section. +/** + * Make a lock section. * @param t Tile to place the water lock section. * @param o Owner of the lock. * @param section Section to place. diff --git a/src/waypoint_cmd.cpp b/src/waypoint_cmd.cpp index cf333f4ed..2d832c924 100644 --- a/src/waypoint_cmd.cpp +++ b/src/waypoint_cmd.cpp @@ -139,7 +139,8 @@ extern void GetStationLayout(byte *layout, int numtracks, int plat_len, const St extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp); extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis); -/** Convert existing rail to waypoint. Eg build a waypoint station over +/** + * Convert existing rail to waypoint. Eg build a waypoint station over * piece of rail * @param start_tile northern most tile where waypoint will be built * @param flags type of operation @@ -270,7 +271,8 @@ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint return CommandCost(EXPENSES_CONSTRUCTION, count * _price[PR_BUILD_WAYPOINT_RAIL]); } -/** Build a buoy. +/** + * Build a buoy. * @param tile tile where to place the bouy * @param flags operation to perform * @param p1 unused diff --git a/src/widget.cpp b/src/widget.cpp index 304ffb6d3..484f632ce 100644 --- a/src/widget.cpp +++ b/src/widget.cpp @@ -141,7 +141,8 @@ static void ScrollbarClickPositioning(Window *w, WidgetType wtp, int x, int y, i w->SetDirty(); } -/** Special handling for the scrollbar widget type. +/** + * Special handling for the scrollbar widget type. * Handles the special scrolling buttons and other scrolling. * @param w Window on which a scroll was performed. * @param nw Pointer to the scrollbar widget. @@ -176,7 +177,8 @@ void ScrollbarClickHandler(Window *w, const NWidgetCore *nw, int x, int y) ScrollbarClickPositioning(w, nw->type, x, y, mi, ma); } -/** Returns the index for the widget located at the given position +/** + * Returns the index for the widget located at the given position * relative to the window. It includes all widget-corner pixels as well. * @param *w Window to look inside * @param x The Window client X coordinate @@ -1033,7 +1035,8 @@ NWidgetCore *NWidgetStacked::GetWidgetFromPos(int x, int y) return NULL; } -/** Select which plane to show (for #NWID_SELECTION only). +/** + * Select which plane to show (for #NWID_SELECTION only). * @param plane Plane number to display. */ void NWidgetStacked::SetDisplayedPlane(int plane) @@ -2355,7 +2358,8 @@ NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count, int *biggest return container; } -/** Make a nested widget tree for a window from a parts array. Besides loading, it inserts a shading selection widget +/** + * Make a nested widget tree for a window from a parts array. Besides loading, it inserts a shading selection widget * between the title bar and the window body if the first widget in the parts array looks like a title bar (it is a horizontal * container with a caption widget) and has a shade box widget. * @param parts Array with parts of the widgets. diff --git a/src/widget_type.h b/src/widget_type.h index fcb8aa4d0..3711b569d 100644 --- a/src/widget_type.h +++ b/src/widget_type.h @@ -219,7 +219,8 @@ FORCEINLINE void NWidgetBase::StoreSizePosition(SizingType sizing, uint x, uint } -/** Base class for a resizable nested widget. +/** + * Base class for a resizable nested widget. * @ingroup NestedWidgets */ class NWidgetResizeBase : public NWidgetBase { public: @@ -257,7 +258,8 @@ enum NWidgetDisplay { }; DECLARE_ENUM_AS_BIT_SET(NWidgetDisplay) -/** Base class for a 'real' widget. +/** + * Base class for a 'real' widget. * @ingroup NestedWidgets */ class NWidgetCore : public NWidgetResizeBase { public: @@ -314,7 +316,8 @@ inline bool NWidgetCore::IsDisabled() const } -/** Baseclass for container widgets. +/** + * Baseclass for container widgets. * @ingroup NestedWidgets */ class NWidgetContainer : public NWidgetBase { public: @@ -343,7 +346,8 @@ enum StackedZeroSizePlanes { SZSP_BEGIN = SZSP_VERTICAL, ///< First zero-size plane. }; -/** Stacked widgets, widgets all occupying the same space in the window. +/** + * Stacked widgets, widgets all occupying the same space in the window. * #NWID_SELECTION allows for selecting one of several panels (planes) to tbe displayed. All planes must have the same size. * Since all planes are also initialized, switching between different planes can be done while the window is displayed. * @@ -397,7 +401,8 @@ protected: uint8 pip_post; ///< Amount of space after last widget. }; -/** Horizontal container. +/** + * Horizontal container. * @ingroup NestedWidgets */ class NWidgetHorizontal : public NWidgetPIPContainer { public: @@ -407,7 +412,8 @@ public: void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl); }; -/** Horizontal container that doesn't change the direction of the widgets for RTL languages. +/** + * Horizontal container that doesn't change the direction of the widgets for RTL languages. * @ingroup NestedWidgets */ class NWidgetHorizontalLTR : public NWidgetHorizontal { public: @@ -416,7 +422,8 @@ public: void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl); }; -/** Vertical container. +/** + * Vertical container. * @ingroup NestedWidgets */ class NWidgetVertical : public NWidgetPIPContainer { public: @@ -427,7 +434,8 @@ public: }; -/** Spacer widget. +/** + * Spacer widget. * @ingroup NestedWidgets */ class NWidgetSpacer : public NWidgetResizeBase { public: @@ -441,7 +449,8 @@ public: /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y); }; -/** Nested widget with a child. +/** + * Nested widget with a child. * @ingroup NestedWidgets */ class NWidgetBackground : public NWidgetCore { public: @@ -485,7 +494,8 @@ public: void UpdateViewportCoordinates(Window *w); }; -/** Leaf widget. +/** + * Leaf widget. * @ingroup NestedWidgets */ class NWidgetLeaf : public NWidgetCore { public: @@ -569,33 +579,38 @@ static FORCEINLINE uint ComputeMaxSize(uint base, uint max_space, uint step) * @see NestedWidgets */ -/** Widget part for storing data and tooltip information. +/** + * Widget part for storing data and tooltip information. * @ingroup NestedWidgetParts */ struct NWidgetPartDataTip { uint16 data; ///< Data value of the widget. StringID tooltip; ///< Tooltip of the widget. }; -/** Widget part for storing basic widget information. +/** + * Widget part for storing basic widget information. * @ingroup NestedWidgetParts */ struct NWidgetPartWidget { Colours colour; ///< Widget colour. int16 index; ///< Widget index in the widget array. }; -/** Widget part for storing padding. +/** + * Widget part for storing padding. * @ingroup NestedWidgetParts */ struct NWidgetPartPaddings { uint8 top, right, bottom, left; ///< Paddings for all directions. }; -/** Widget part for storing pre/inter/post spaces. +/** + * Widget part for storing pre/inter/post spaces. * @ingroup NestedWidgetParts */ struct NWidgetPartPIP { uint8 pre, inter, post; ///< Amount of space before/between/after child widgets. }; -/** Widget part for storing minimal text line data. +/** + * Widget part for storing minimal text line data. * @ingroup NestedWidgetParts */ struct NWidgetPartTextLines { uint8 lines; ///< Number of text lines. @@ -603,14 +618,16 @@ struct NWidgetPartTextLines { FontSize size; ///< Font size of text lines. }; -/** Pointer to function returning a nested widget. +/** + * Pointer to function returning a nested widget. * @param biggest_index Pointer to storage for collecting the biggest index used in the nested widget. * @return Nested widget (tree). * @post \c *biggest_index must contain the value of the biggest index in the returned tree. */ typedef NWidgetBase *NWidgetFunctionType(int *biggest_index); -/** Partial widget specification to allow NWidgets to be written nested. +/** + * Partial widget specification to allow NWidgets to be written nested. * @ingroup NestedWidgetParts */ struct NWidgetPart { WidgetType type; ///< Type of the part. @see NWidgetPartType. @@ -710,7 +727,8 @@ static inline NWidgetPart EndContainer() return part; } -/** Widget part function for setting the data and tooltip. +/** + * Widget part function for setting the data and tooltip. * @param data Data of the widget. * @param tip Tooltip of the widget. * @ingroup NestedWidgetParts diff --git a/src/widgets/dropdown.cpp b/src/widgets/dropdown.cpp index 7bac59bb3..c3c99ad7a 100644 --- a/src/widgets/dropdown.cpp +++ b/src/widgets/dropdown.cpp @@ -100,7 +100,8 @@ struct DropdownWindow : Window { int scrolling; ///< If non-zero, auto-scroll the item list (one time). Point position; ///< Position of the topleft corner of the window. - /** Create a dropdown menu. + /** + * Create a dropdown menu. * @param parent Parent window. * @param list Dropdown item list. * @param selected Index of the selected item in the list. @@ -179,7 +180,8 @@ struct DropdownWindow : Window { return this->position; } - /** Find the dropdown item under the cursor. + /** + * Find the dropdown item under the cursor. * @param value [out] Selected item, if function returns \c true. * @return Cursor points to a dropdown item. */ @@ -408,7 +410,8 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button, u new DropdownWindow(w, list, selected, button, instant_close, dw_pos, dw_size, wi_colour, scroll); } -/** Show a dropdown menu window near a widget of the parent window. +/** + * Show a dropdown menu window near a widget of the parent window. * The result code of the items is their index in the #strings list. * @param w Parent window that wants the dropdown menu. * @param strings Menu list, end with #INVALID_STRING_ID diff --git a/src/window.cpp b/src/window.cpp index d6e93ca5f..f9532188b 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -573,7 +573,8 @@ void Window::SetDirty() const SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height); } -/** Re-initialize a window, and optionally change its size. +/** + * Re-initialize a window, and optionally change its size. * @param rx Horizontal resize of the window. * @param ry Vertical resize of the window. * @note For just resizing the window, use #ResizeWindow instead. @@ -609,7 +610,8 @@ void Window::ReInit(int rx, int ry) /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */ } -/** Set the shaded state of the window to \a make_shaded. +/** + * Set the shaded state of the window to \a make_shaded. * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size. * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed. */ @@ -633,7 +635,8 @@ void Window::SetShaded(bool make_shaded) } } -/** Find the Window whose parent pointer points to this window +/** + * Find the Window whose parent pointer points to this window * @param w parent Window to find child of * @param wc Window class of the window to remove; WC_INVALID if class does not matter * @return a Window pointer that is the child of w, or NULL otherwise @@ -757,7 +760,8 @@ restart_search: } } -/** Delete all windows of a company. We identify windows of a company +/** + * Delete all windows of a company. We identify windows of a company * by looking at the caption colour. If it is equal to the company ID * then we say the window belongs to the company and should be deleted * @param id company identifier */ @@ -780,7 +784,8 @@ restart_search: DeleteWindowById(WC_BUY_COMPANY, id); } -/** Change the owner of all the windows one company can take over from another +/** + * Change the owner of all the windows one company can take over from another * company in the case of a company merger. Do not change ownership of windows * that need to be deleted once takeover is complete * @param old_owner original owner of the window @@ -812,7 +817,8 @@ void ChangeWindowOwner(Owner old_owner, Owner new_owner) static void BringWindowToFront(Window *w); -/** Find a window and make it the top-window on the screen. +/** + * Find a window and make it the top-window on the screen. * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation". * @param cls WindowClass of the window to activate * @param number WindowNumber of the window to activate @@ -846,7 +852,8 @@ static inline bool IsVitalWindow(const Window *w) } } -/** On clicking on a window, make it the frontmost window of all. However +/** + * On clicking on a window, make it the frontmost window of all. However * there are certain windows that always need to be on-top; these include * - Toolbar, Statusbar (always on) * - New window, Chatbar (only if open) @@ -1310,7 +1317,8 @@ Window::Window() : hscroll(false), vscroll(true), vscroll2(true) { } -/** Do a search for a window at specific coordinates. For this we start +/** + * Do a search for a window at specific coordinates. For this we start * at the topmost window, obviously and work our way down to the bottom * @param x position x to query * @param y position y to query @@ -1416,7 +1424,8 @@ static void HandlePlacePresize() w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y)); } -/** Handle drop in mouse dragging mode (#WSM_DRAGDROP). +/** + * Handle drop in mouse dragging mode (#WSM_DRAGDROP). * @return State of handling the event. */ static EventState HandleDragDrop() @@ -1439,7 +1448,8 @@ static EventState HandleDragDrop() return ES_HANDLED; } -/** Handle dragging in mouse dragging mode (#WSM_DRAGDROP). +/** + * Handle dragging in mouse dragging mode (#WSM_DRAGDROP). * @return State of handling the event. */ static EventState HandleMouseDrag() @@ -1512,7 +1522,8 @@ void ResizeWindow(Window *w, int delta_x, int delta_y) w->SetDirty(); } -/** Return the top of the main view available for general use. +/** + * Return the top of the main view available for general use. * @return Uppermost vertical coordinate available. * @note Above the upper y coordinate is often the main toolbar. */ @@ -1522,7 +1533,8 @@ int GetMainViewTop() return (w == NULL) ? 0 : w->top + w->height; } -/** Return the bottom of the main view available for general use. +/** + * Return the bottom of the main view available for general use. * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result. * @note At and below the bottom y coordinate is often the status bar. */ @@ -1584,7 +1596,8 @@ static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, i static bool _dragging_window; ///< A window is being dragged or resized. -/** Handle dragging/resizing of a window. +/** + * Handle dragging/resizing of a window. * @return State of handling the event. */ static EventState HandleWindowDragging() @@ -1809,7 +1822,8 @@ static void StartWindowSizing(Window *w, bool to_left) DeleteWindowById(WC_DROPDOWN_MENU, 0); } -/** handle scrollbar scrolling with the mouse. +/** + * handle scrollbar scrolling with the mouse. * @return State of handling the event. */ static EventState HandleScrollbarScrolling() @@ -1860,7 +1874,8 @@ static EventState HandleScrollbarScrolling() return ES_HANDLED; } -/** Handle viewport scrolling with the mouse. +/** + * Handle viewport scrolling with the mouse. * @return State of handling the event. */ static EventState HandleViewportScroll() @@ -1909,7 +1924,8 @@ static EventState HandleViewportScroll() return ES_HANDLED; } -/** Check if a window can be made top-most window, and if so do +/** + * Check if a window can be made top-most window, and if so do * it. If a window does not obscure any other windows, it will not * be brought to the foreground. Also if the only obscuring windows * are so-called system-windows, the window will not be moved. @@ -1967,7 +1983,8 @@ static bool MaybeBringWindowToFront(Window *w) return true; } -/** Handle keyboard input. +/** + * Handle keyboard input. * @param raw_key Lower 8 bits contain the ASCII character, the higher 16 bits the keycode */ void HandleKeypress(uint32 raw_key) @@ -2542,7 +2559,8 @@ restart_search: } } -/** It is possible that a stickied window gets to a position where the +/** + * It is possible that a stickied window gets to a position where the * 'close' button is outside the gaming area. You cannot close it then; except * with this function. It closes all windows calling the standard function, * then, does a little hacked loop of closing all stickied windows. Note @@ -2738,7 +2756,8 @@ void RelocateAllWindows(int neww, int newh) } } -/** Destructor of the base class PickerWindowBase +/** + * Destructor of the base class PickerWindowBase * Main utility is to stop the base Window destructor from triggering * a free while the child will already be free, in this case by the ResetObjectToPlace(). */ diff --git a/src/window_gui.h b/src/window_gui.h index 49d69ec8b..38a8759d7 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -813,7 +813,8 @@ public: virtual void ShowNewGRFInspectWindow() const { NOT_REACHED(); } }; -/** Get the nested widget with number \a widnum from the nested widget tree. +/** + * Get the nested widget with number \a widnum from the nested widget tree. * @tparam NWID Type of the nested widget. * @param widnum Widget number of the widget to retrieve. * @return The requested widget if it is instantiated, \c NULL otherwise. @@ -835,7 +836,8 @@ inline const NWidgetBase *Window::GetWidget<NWidgetBase>(uint widnum) const return this->nested_array[widnum]; } -/** Get the nested widget with number \a widnum from the nested widget tree. +/** + * Get the nested widget with number \a widnum from the nested widget tree. * @tparam NWID Type of the nested widget. * @param widnum Widget number of the widget to retrieve. * @return The requested widget if it is instantiated, \c NULL otherwise. |