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author | glx22 <glx22@users.noreply.github.com> | 2019-11-14 21:13:15 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-11-14 20:13:15 +0000 |
commit | ddffe32f15807e3ff1baf91b4242951e4ab4e7b5 (patch) | |
tree | a876736ff3c8170a2bedd4104f4592d6a7eea623 | |
parent | 0bdbd509be8fcb7bac921aeffb7b77b55d968155 (diff) | |
download | openttd-ddffe32f15807e3ff1baf91b4242951e4ab4e7b5.tar.xz |
Fix #7646: Incomplete cleanup for non-threaded world generation failure (#7805)
-rw-r--r-- | src/genworld.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp index 656a4f944..c76fe309d 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -133,11 +133,17 @@ static void _GenerateWorld() GenerateLandscape(_gw.mode); GenerateClearTile(); - /* only generate towns, tree and industries in newgame mode. */ + /* Only generate towns, tree and industries in newgame mode. */ if (_game_mode != GM_EDITOR) { if (!GenerateTowns(_settings_game.economy.town_layout)) { _cur_company.Restore(); HandleGeneratingWorldAbortion(); + BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP); + if (_network_dedicated) { + /* Exit the game to prevent a return to main menu. */ + DEBUG(net, 0, "Generating map failed, aborting"); + _exit_game = true; + } return; } GenerateIndustries(); |