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authorbelugas <belugas@openttd.org>2008-05-05 02:11:12 +0000
committerbelugas <belugas@openttd.org>2008-05-05 02:11:12 +0000
commitcdd22af5a1661ed6e98d4cc51fe4483afa48555e (patch)
tree1bd2e3909dbed960c3de8d2a4f39989183f8ed32
parent26f11fd1815374f7ca758482309815352d2a47cc (diff)
downloadopenttd-cdd22af5a1661ed6e98d4cc51fe4483afa48555e.tar.xz
(svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values.
-rw-r--r--src/settings_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index e94f8b87b..777d15d19 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -423,7 +423,7 @@ static const GameSettingData _game_setting_info[] = {
/*
* A: competitors
* B: start time in months / 3
- * C: town count (2 = high, 0 = very low)
+ * C: town count (3 = high, 0 = very low)
* D: industry count (4 = high, 0 = none)
* E: inital loan / 1000 (in GBP)
* F: interest rate
@@ -442,9 +442,9 @@ static const GameSettingData _game_setting_info[] = {
*/
static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
- {2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
- {4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
- {7, 0, 0, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
+ {2, 2, 2, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
+ {4, 1, 2, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
+ {7, 0, 3, 3, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)