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author | SamuXarick <43006711+SamuXarick@users.noreply.github.com> | 2019-03-07 18:16:52 +0000 |
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committer | PeterN <peter@fuzzle.org> | 2019-03-07 18:16:52 +0000 |
commit | cdb6dbad851cabb99049b6a4b593f36c0cc838c1 (patch) | |
tree | 1fb5b460fcd42878dd889c13b0478995ce345452 | |
parent | a7e335c0b36655506b88e7e01a4c717cde7d85c6 (diff) | |
download | openttd-cdb6dbad851cabb99049b6a4b593f36c0cc838c1.tar.xz |
Cleanup: Remove repeated network error message on connection timeout. (#7327)
-rw-r--r-- | src/network/network_client.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 0cb7728e6..62db6a555 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1175,7 +1175,6 @@ void ClientNetworkGameSocketHandler::CheckConnection() * the server will forcefully disconnect you. */ if (lag > 20) { this->NetworkGameSocketHandler::CloseConnection(); - ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL); return; } |