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authorMichael Lutz <michi@icosahedron.de>2021-02-13 17:34:22 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-13 20:09:14 +0100
commitc6af8f16f63d878371d1a823c12fbf21423505b5 (patch)
treebd0e33995d016b99d39187f2da04ccbee847504f
parent5ad16409847a17534389054a1b7f5fb83703fb4d (diff)
downloadopenttd-c6af8f16f63d878371d1a823c12fbf21423505b5.tar.xz
Codechange: [Win32] Move Win32-specific font code to a seperate file.
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/fontcache.cpp393
-rw-r--r--src/fontcache.h7
-rw-r--r--src/fontcache_internal.h76
-rw-r--r--src/fontdetection.cpp361
-rw-r--r--src/fontdetection.h5
-rw-r--r--src/os/windows/CMakeLists.txt2
-rw-r--r--src/os/windows/font_win32.cpp675
-rw-r--r--src/os/windows/font_win32.h42
9 files changed, 818 insertions, 744 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index bbe66b764..d451ae8da 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -155,6 +155,7 @@ add_files(
fios_gui.cpp
fontcache.cpp
fontcache.h
+ fontcache_internal.h
fontdetection.cpp
fontdetection.h
framerate_gui.cpp
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index 9cdc0b975..6cc25154f 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -9,6 +9,7 @@
#include "stdafx.h"
#include "fontcache.h"
+#include "fontcache_internal.h"
#include "fontdetection.h"
#include "blitter/factory.hpp"
#include "core/math_func.hpp"
@@ -31,6 +32,8 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
static const int _default_font_height[FS_END] = {10, 6, 18, 10};
static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
+FreeTypeSettings _freetype;
+
/**
* Create a new font cache.
* @param fs The size of the font.
@@ -52,6 +55,11 @@ FontCache::~FontCache()
Layouter::ResetFontCache(this->fs);
}
+int FontCache::GetDefaultFontHeight(FontSize fs)
+{
+ return _default_font_height[fs];
+}
+
/**
* Get height of a character for a given font size.
@@ -199,65 +207,6 @@ bool SpriteFontCache::GetDrawGlyphShadow()
#if defined(WITH_FREETYPE) || defined(_WIN32)
-FreeTypeSettings _freetype;
-
-static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
-
-static const byte FACE_COLOUR = 1;
-static const byte SHADOW_COLOUR = 2;
-
-/** Font cache for fonts that are based on a TrueType font. */
-class TrueTypeFontCache : public FontCache {
-protected:
- int req_size; ///< Requested font size.
- int used_size; ///< Used font size.
-
- typedef SmallMap<uint32, std::pair<size_t, const void*> > FontTable; ///< Table with font table cache
- FontTable font_tables; ///< Cached font tables.
-
- /** Container for information about a glyph. */
- struct GlyphEntry {
- Sprite *sprite; ///< The loaded sprite.
- byte width; ///< The width of the glyph.
- bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
- };
-
- /**
- * The glyph cache. This is structured to reduce memory consumption.
- * 1) There is a 'segment' table for each font size.
- * 2) Each segment table is a discrete block of characters.
- * 3) Each block contains 256 (aligned) characters sequential characters.
- *
- * The cache is accessed in the following way:
- * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
- * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
- *
- * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
- * This can be simply changed in the two functions Get & SetGlyphPtr.
- */
- GlyphEntry **glyph_to_sprite;
-
- GlyphEntry *GetGlyphPtr(GlyphID key);
- void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
-
- virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0;
- virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0;
-
-public:
- TrueTypeFontCache(FontSize fs, int pixels);
- virtual ~TrueTypeFontCache();
- virtual int GetFontSize() const { return this->used_size; }
- virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
- virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
- virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
- virtual const Sprite *GetGlyph(GlyphID key);
- virtual const void *GetFontTable(uint32 tag, size_t &length);
- virtual void ClearFontCache();
- virtual uint GetGlyphWidth(GlyphID key);
- virtual bool GetDrawGlyphShadow();
- virtual bool IsBuiltInFont() { return false; }
-};
-
/**
* Create a new TrueTypeFontCache.
* @param fs The font size that is going to be cached.
@@ -329,7 +278,7 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
}
-static void *AllocateFont(size_t size)
+void *AllocateFont(size_t size)
{
return MallocT<byte>(size);
}
@@ -731,330 +680,7 @@ const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length)
#elif defined(_WIN32)
-#include "os/windows/win32.h"
-#ifndef ANTIALIASED_QUALITY
-#define ANTIALIASED_QUALITY 4
-#endif
-
-/** Font cache for fonts that are based on a Win32 font. */
-class Win32FontCache : public TrueTypeFontCache {
-private:
- LOGFONT logfont; ///< Logical font information for selecting the font face.
- HFONT font = nullptr; ///< The font face associated with this font.
- HDC dc = nullptr; ///< Cached GDI device context.
- HGDIOBJ old_font; ///< Old font selected into the GDI context.
- SIZE glyph_size; ///< Maximum size of regular glyphs.
-
- void SetFontSize(FontSize fs, int pixels);
- virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
- virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);
-
-public:
- Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
- ~Win32FontCache();
- virtual void ClearFontCache();
- virtual GlyphID MapCharToGlyph(WChar key);
- virtual const char *GetFontName() { return WIDE_TO_MB(this->logfont.lfFaceName); }
- virtual bool IsBuiltInFont() { return false; }
- virtual const void *GetOSHandle() { return &this->logfont; }
-};
-
-
-/**
- * Create a new Win32FontCache.
- * @param fs The font size that is going to be cached.
- * @param logfont The font that has to be loaded.
- * @param pixels The number of pixels this font should be high.
- */
-Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont)
-{
- this->dc = CreateCompatibleDC(nullptr);
- this->SetFontSize(fs, pixels);
-}
-
-Win32FontCache::~Win32FontCache()
-{
- this->ClearFontCache();
- DeleteDC(this->dc);
- DeleteObject(this->font);
-}
-void Win32FontCache::SetFontSize(FontSize fs, int pixels)
-{
- if (pixels == 0) {
- /* Try to determine a good height based on the minimal height recommended by the font. */
- int scaled_height = ScaleFontTrad(_default_font_height[this->fs]);
- pixels = scaled_height;
-
- HFONT temp = CreateFontIndirect(&this->logfont);
- if (temp != nullptr) {
- HGDIOBJ old = SelectObject(this->dc, temp);
-
- UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr);
- LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size);
- GetOutlineTextMetrics(this->dc, size, otm);
-
- /* Font height is minimum height plus the difference between the default
- * height for this font size and the small size. */
- int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
- pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
-
- SelectObject(dc, old);
- DeleteObject(temp);
- }
- } else {
- pixels = ScaleFontTrad(pixels);
- }
- this->used_size = pixels;
-
- /* Create GDI font handle. */
- this->logfont.lfHeight = -pixels;
- this->logfont.lfWidth = 0;
- this->logfont.lfOutPrecision = ANTIALIASED_QUALITY;
-
- if (this->font != nullptr) {
- SelectObject(dc, this->old_font);
- DeleteObject(this->font);
- }
- this->font = CreateFontIndirect(&this->logfont);
- this->old_font = SelectObject(this->dc, this->font);
-
- /* Query the font metrics we needed. */
- UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr);
- POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize);
- GetOutlineTextMetrics(this->dc, otmSize, otm);
-
- this->units_per_em = otm->otmEMSquare;
- this->ascender = otm->otmTextMetrics.tmAscent;
- this->descender = otm->otmTextMetrics.tmDescent;
- this->height = this->ascender + this->descender;
- this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
- this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
-
- DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels);
-}
-
-/**
- * Reset cached glyphs.
- */
-void Win32FontCache::ClearFontCache()
-{
- /* GUI scaling might have changed, determine font size anew if it was automatically selected. */
- if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size);
-
- this->TrueTypeFontCache::ClearFontCache();
-}
-
-/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa)
-{
- GLYPHMETRICS gm;
- MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
-
- /* Make a guess for the needed memory size. */
- DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows.
- byte *bmp = AllocaM(byte, size);
- size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
-
- if (size == GDI_ERROR) {
- /* No dice with the guess. First query size of needed glyph memory, then allocate the
- * memory and query again. This dance is necessary as some glyphs will only render with
- * the exact matching size; e.g. the space glyph has no pixels and must be requested
- * with size == 0, anything else fails. Unfortunately, a failed call doesn't return any
- * info about the size and thus the triple GetGlyphOutline()-call. */
- size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
- if (size == GDI_ERROR) usererror("Unable to render font glyph");
- bmp = AllocaM(byte, size);
- GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
- }
-
- /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
- uint width = std::max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL));
- uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL));
-
- /* Limit glyph size to prevent overflows later on. */
- if (width > 256 || height > 256) usererror("Font glyph is too large");
-
- /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
- SpriteLoader::Sprite sprite;
- sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
- sprite.type = ST_FONT;
- sprite.width = width;
- sprite.height = height;
- sprite.x_offs = gm.gmptGlyphOrigin.x;
- sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y;
-
- if (size > 0) {
- /* All pixel data returned by GDI is in the form of DWORD-aligned rows.
- * For a non anti-aliased glyph, the returned bitmap has one bit per pixel.
- * For anti-aliased rendering, GDI uses the strange value range of 0 to 64,
- * inclusively. To map this to 0 to 255, we shift left by two and then
- * subtract one. */
- uint pitch = Align(aa ? gm.gmBlackBoxX : std::max(gm.gmBlackBoxX / 8u, 1u), 4);
-
- /* Draw shadow for medium size. */
- if (this->fs == FS_NORMAL && !aa) {
- for (uint y = 0; y < gm.gmBlackBoxY; y++) {
- for (uint x = 0; x < gm.gmBlackBoxX; x++) {
- if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
- sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
- sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
- }
- }
- }
- }
-
- for (uint y = 0; y < gm.gmBlackBoxY; y++) {
- for (uint x = 0; x < gm.gmBlackBoxX; x++) {
- if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
- sprite.data[x + y * sprite.width].m = FACE_COLOUR;
- sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
- }
- }
- }
- }
-
- GlyphEntry new_glyph;
- new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
- new_glyph.width = gm.gmCellIncX;
-
- this->SetGlyphPtr(key, &new_glyph);
-
- return new_glyph.sprite;
-}
-
-/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key)
-{
- assert(IsPrintable(key));
-
- if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
- return this->parent->MapCharToGlyph(key);
- }
-
- /* Convert characters outside of the BMP into surrogate pairs. */
- WCHAR chars[2];
- if (key >= 0x010000U) {
- chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800);
- chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00);
- } else {
- chars[0] = (WCHAR)(key & 0xFFFF);
- }
-
- WORD glyphs[2] = {0, 0};
- GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
-
- return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
-}
-
-/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length)
-{
- DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0);
-
- void *result = nullptr;
- if (len != GDI_ERROR && len > 0) {
- result = MallocT<BYTE>(len);
- GetFontData(this->dc, tag, 0, result, len);
- }
-
- length = len;
- return result;
-}
-
-/**
- * Loads the GDI font.
- * If a GDI font description is present, e.g. from the automatic font
- * fallback search, use it. Otherwise, try to resolve it by font name.
- * @param fs The font size to load.
- */
-static void LoadWin32Font(FontSize fs)
-{
- static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
-
- FreeTypeSubSetting *settings = nullptr;
- switch (fs) {
- default: NOT_REACHED();
- case FS_SMALL: settings = &_freetype.small; break;
- case FS_NORMAL: settings = &_freetype.medium; break;
- case FS_LARGE: settings = &_freetype.large; break;
- case FS_MONO: settings = &_freetype.mono; break;
- }
-
- if (StrEmpty(settings->font)) return;
-
- LOGFONT logfont;
- MemSetT(&logfont, 0);
- logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
- logfont.lfCharSet = DEFAULT_CHARSET;
- logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
- logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
-
- if (settings->os_handle != nullptr) {
- logfont = *(const LOGFONT *)settings->os_handle;
- } else if (strchr(settings->font, '.') != nullptr) {
- /* Might be a font file name, try load it. */
-
- TCHAR fontPath[MAX_PATH] = {};
-
- /* See if this is an absolute path. */
- if (FileExists(settings->font)) {
- convert_to_fs(settings->font, fontPath, lengthof(fontPath), false);
- } else {
- /* Scan the search-paths to see if it can be found. */
- std::string full_font = FioFindFullPath(BASE_DIR, settings->font);
- if (!full_font.empty()) {
- convert_to_fs(full_font.c_str(), fontPath, lengthof(fontPath), false);
- }
- }
-
- if (fontPath[0] != 0) {
- if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
- /* Try a nice little undocumented function first for getting the internal font name.
- * Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
- typedef BOOL(WINAPI * PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
-#ifdef UNICODE
- static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW");
-#else
- static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoA");
-#endif
-
- if (GetFontResourceInfo != nullptr) {
- /* Try to query an array of LOGFONTs that describe the file. */
- DWORD len = 0;
- if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
- LOGFONT *buf = (LOGFONT *)AllocaM(byte, len);
- if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
- logfont = *buf; // Just use first entry.
- }
- }
- }
-
- /* No dice yet. Use the file name as the font face name, hoping it matches. */
- if (logfont.lfFaceName[0] == 0) {
- TCHAR fname[_MAX_FNAME];
- _tsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
-
- _tcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
- logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr || strcasestr(settings->font, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
- }
- } else {
- ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", settings->font, SIZE_TO_NAME[fs]);
- }
- }
- }
-
- if (logfont.lfFaceName[0] == 0) {
- logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
- convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false);
- }
-
- HFONT font = CreateFontIndirect(&logfont);
- if (font == nullptr) {
- ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError());
- return;
- }
- DeleteObject(font);
-
- new Win32FontCache(fs, logfont, settings->size);
-}
#endif /* WITH_FREETYPE */
@@ -1075,6 +701,7 @@ void InitFreeType(bool monospace)
#ifdef WITH_FREETYPE
LoadFreeTypeFont(fs);
#elif defined(_WIN32)
+ extern void LoadWin32Font(FontSize fs);
LoadWin32Font(fs);
#endif
}
diff --git a/src/fontcache.h b/src/fontcache.h
index fac08a353..4b26af871 100644
--- a/src/fontcache.h
+++ b/src/fontcache.h
@@ -28,6 +28,9 @@ protected:
int ascender; ///< The ascender value of the font.
int descender; ///< The descender value of the font.
int units_per_em; ///< The units per EM value of the font.
+
+ static int GetDefaultFontHeight(FontSize fs);
+
public:
FontCache(FontSize fs);
virtual ~FontCache();
@@ -209,8 +212,6 @@ static inline bool GetDrawGlyphShadow(FontSize size)
return FontCache::Get(size)->GetDrawGlyphShadow();
}
-#if defined(WITH_FREETYPE) || defined(_WIN32)
-
/** Settings for a single freetype font. */
struct FreeTypeSubSetting {
char font[MAX_PATH]; ///< The name of the font, or path to the font.
@@ -230,8 +231,6 @@ struct FreeTypeSettings {
extern FreeTypeSettings _freetype;
-#endif /* defined(WITH_FREETYPE) || defined(_WIN32) */
-
void InitFreeType(bool monospace);
void UninitFreeType();
diff --git a/src/fontcache_internal.h b/src/fontcache_internal.h
new file mode 100644
index 000000000..09e676234
--- /dev/null
+++ b/src/fontcache_internal.h
@@ -0,0 +1,76 @@
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file fontcache_internal.h Support types and functions for platform-specific font support. */
+
+#ifndef FONTCACHE_INTERNAL_H
+#define FONTCACHE_INTERNAL_H
+
+#include "core/smallmap_type.hpp"
+#include "fontcache.h"
+
+
+static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
+
+static const byte FACE_COLOUR = 1;
+static const byte SHADOW_COLOUR = 2;
+
+/** Font cache for fonts that are based on a TrueType font. */
+class TrueTypeFontCache : public FontCache {
+protected:
+ int req_size; ///< Requested font size.
+ int used_size; ///< Used font size.
+
+ typedef SmallMap<uint32, std::pair<size_t, const void *> > FontTable; ///< Table with font table cache
+ FontTable font_tables; ///< Cached font tables.
+
+ /** Container for information about a glyph. */
+ struct GlyphEntry {
+ Sprite *sprite; ///< The loaded sprite.
+ byte width; ///< The width of the glyph.
+ bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
+ };
+
+ /**
+ * The glyph cache. This is structured to reduce memory consumption.
+ * 1) There is a 'segment' table for each font size.
+ * 2) Each segment table is a discrete block of characters.
+ * 3) Each block contains 256 (aligned) characters sequential characters.
+ *
+ * The cache is accessed in the following way:
+ * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
+ * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
+ *
+ * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
+ * This can be simply changed in the two functions Get & SetGlyphPtr.
+ */
+ GlyphEntry **glyph_to_sprite;
+
+ GlyphEntry *GetGlyphPtr(GlyphID key);
+ void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
+
+ virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0;
+ virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0;
+
+public:
+ TrueTypeFontCache(FontSize fs, int pixels);
+ virtual ~TrueTypeFontCache();
+ int GetFontSize() const override { return this->used_size; }
+ SpriteID GetUnicodeGlyph(WChar key) override { return this->parent->GetUnicodeGlyph(key); }
+ void SetUnicodeGlyph(WChar key, SpriteID sprite) override { this->parent->SetUnicodeGlyph(key, sprite); }
+ void InitializeUnicodeGlyphMap() override { this->parent->InitializeUnicodeGlyphMap(); }
+ const Sprite *GetGlyph(GlyphID key) override;
+ const void *GetFontTable(uint32 tag, size_t &length) override;
+ void ClearFontCache() override;
+ uint GetGlyphWidth(GlyphID key) override;
+ bool GetDrawGlyphShadow() override;
+ bool IsBuiltInFont() override { return false; }
+};
+
+void *AllocateFont(size_t size);
+
+#endif /* FONTCACHE_INTERNAL_H */
diff --git a/src/fontdetection.cpp b/src/fontdetection.cpp
index dfb27a35d..ca9f620b9 100644
--- a/src/fontdetection.cpp
+++ b/src/fontdetection.cpp
@@ -24,357 +24,7 @@ extern FT_Library _library;
* If no appropriate font is found, the function returns an error
*/
-/* ========================================================================================
- * Windows support
- * ======================================================================================== */
-
-#ifdef _WIN32
-#include "core/alloc_func.hpp"
-#include "core/math_func.hpp"
-#include <windows.h>
-#include <shlobj.h> /* SHGetFolderPath */
-#include "os/windows/win32.h"
-
-#include "safeguards.h"
-
-#ifdef WITH_FREETYPE
-/**
- * Get the short DOS 8.3 format for paths.
- * FreeType doesn't support Unicode filenames and Windows' fopen (as used
- * by FreeType) doesn't support UTF-8 filenames. So we have to convert the
- * filename into something that isn't UTF-8 but represents the Unicode file
- * name. This is the short DOS 8.3 format. This does not contain any
- * characters that fopen doesn't support.
- * @param long_path the path in system encoding.
- * @return the short path in ANSI (ASCII).
- */
-const char *GetShortPath(const TCHAR *long_path)
-{
- static char short_path[MAX_PATH];
-#ifdef UNICODE
- WCHAR short_path_w[MAX_PATH];
- GetShortPathName(long_path, short_path_w, lengthof(short_path_w));
- WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, lengthof(short_path), nullptr, nullptr);
-#else
- /* Technically not needed, but do it for consistency. */
- GetShortPathName(long_path, short_path, lengthof(short_path));
-#endif
- return short_path;
-}
-
-/* Get the font file to be loaded into Freetype by looping the registry
- * location where windows lists all installed fonts. Not very nice, will
- * surely break if the registry path changes, but it works. Much better
- * solution would be to use CreateFont, and extract the font data from it
- * by GetFontData. The problem with this is that the font file needs to be
- * kept in memory then until the font is no longer needed. This could mean
- * an additional memory usage of 30MB (just for fonts!) when using an eastern
- * font for all font sizes */
-#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
-#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
-FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
-{
- FT_Error err = FT_Err_Cannot_Open_Resource;
- HKEY hKey;
- LONG ret;
- TCHAR vbuffer[MAX_PATH], dbuffer[256];
- TCHAR *pathbuf;
- const char *font_path;
- uint index;
- size_t path_len;
-
- /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
- * "Windows NT" key, on Windows 9x in the Windows key. To save us having
- * to retrieve the windows version, we'll just query both */
- ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
- if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
-
- if (ret != ERROR_SUCCESS) {
- DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
- return err;
- }
-
- /* Convert font name to file system encoding. */
- TCHAR *font_namep = _tcsdup(OTTD2FS(font_name));
-
- for (index = 0;; index++) {
- TCHAR *s;
- DWORD vbuflen = lengthof(vbuffer);
- DWORD dbuflen = lengthof(dbuffer);
-
- ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, nullptr, nullptr, (byte*)dbuffer, &dbuflen);
- if (ret != ERROR_SUCCESS) goto registry_no_font_found;
-
- /* The font names in the registry are of the following 3 forms:
- * - ADMUI3.fon
- * - Book Antiqua Bold (TrueType)
- * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
- * We will strip the font-type '()' if any and work with the font name
- * itself, which must match exactly; if...
- * TTC files, font files which contain more than one font are separated
- * by '&'. Our best bet will be to do substr match for the fontname
- * and then let FreeType figure out which index to load */
- s = _tcschr(vbuffer, _T('('));
- if (s != nullptr) s[-1] = '\0';
-
- if (_tcschr(vbuffer, _T('&')) == nullptr) {
- if (_tcsicmp(vbuffer, font_namep) == 0) break;
- } else {
- if (_tcsstr(vbuffer, font_namep) != nullptr) break;
- }
- }
-
- if (!SUCCEEDED(OTTDSHGetFolderPath(nullptr, CSIDL_FONTS, nullptr, SHGFP_TYPE_CURRENT, vbuffer))) {
- DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
- goto folder_error;
- }
-
- /* Some fonts are contained in .ttc files, TrueType Collection fonts. These
- * contain multiple fonts inside this single file. GetFontData however
- * returns the whole file, so we need to check each font inside to get the
- * proper font. */
- path_len = _tcslen(vbuffer) + _tcslen(dbuffer) + 2; // '\' and terminating nul.
- pathbuf = AllocaM(TCHAR, path_len);
- _sntprintf(pathbuf, path_len, _T("%s\\%s"), vbuffer, dbuffer);
-
- /* Convert the path into something that FreeType understands. */
- font_path = GetShortPath(pathbuf);
-
- index = 0;
- do {
- err = FT_New_Face(_library, font_path, index, face);
- if (err != FT_Err_Ok) break;
-
- if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
- /* Try english name if font name failed */
- if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
- err = FT_Err_Cannot_Open_Resource;
-
- } while ((FT_Long)++index != (*face)->num_faces);
-
-
-folder_error:
-registry_no_font_found:
- free(font_namep);
- RegCloseKey(hKey);
- return err;
-}
-
-/**
- * Fonts can have localised names and when the system locale is the same as
- * one of those localised names Windows will always return that localised name
- * instead of allowing to get the non-localised (English US) name of the font.
- * This will later on give problems as freetype uses the non-localised name of
- * the font and we need to compare based on that name.
- * Windows furthermore DOES NOT have an API to get the non-localised name nor
- * can we override the system locale. This means that we have to actually read
- * the font itself to gather the font name we want.
- * Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx
- * @param logfont the font information to get the english name of.
- * @return the English name (if it could be found).
- */
-static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont)
-{
- static char font_name[MAX_PATH];
- const char *ret_font_name = nullptr;
- uint pos = 0;
- HDC dc;
- HGDIOBJ oldfont;
- byte *buf;
- DWORD dw;
- uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset;
-
- HFONT font = CreateFontIndirect(&logfont->elfLogFont);
- if (font == nullptr) goto err1;
-
- dc = GetDC(nullptr);
- oldfont = SelectObject(dc, font);
- dw = GetFontData(dc, 'eman', 0, nullptr, 0);
- if (dw == GDI_ERROR) goto err2;
-
- buf = MallocT<byte>(dw);
- dw = GetFontData(dc, 'eman', 0, buf, dw);
- if (dw == GDI_ERROR) goto err3;
-
- format = buf[pos++] << 8;
- format += buf[pos++];
- assert(format == 0);
- count = buf[pos++] << 8;
- count += buf[pos++];
- stringOffset = buf[pos++] << 8;
- stringOffset += buf[pos++];
- for (uint i = 0; i < count; i++) {
- platformId = buf[pos++] << 8;
- platformId += buf[pos++];
- encodingId = buf[pos++] << 8;
- encodingId += buf[pos++];
- languageId = buf[pos++] << 8;
- languageId += buf[pos++];
- nameId = buf[pos++] << 8;
- nameId += buf[pos++];
- if (nameId != 1) {
- pos += 4; // skip length and offset
- continue;
- }
- length = buf[pos++] << 8;
- length += buf[pos++];
- offset = buf[pos++] << 8;
- offset += buf[pos++];
-
- /* Don't buffer overflow */
- length = std::min(length, MAX_PATH - 1);
- for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j];
- font_name[length] = '\0';
-
- if ((platformId == 1 && languageId == 0) || // Macintosh English
- (platformId == 3 && languageId == 0x0409)) { // Microsoft English (US)
- ret_font_name = font_name;
- break;
- }
- }
-
-err3:
- free(buf);
-err2:
- SelectObject(dc, oldfont);
- ReleaseDC(nullptr, dc);
- DeleteObject(font);
-err1:
- return ret_font_name == nullptr ? WIDE_TO_MB((const TCHAR*)logfont->elfFullName) : ret_font_name;
-}
-#endif /* WITH_FREETYPE */
-
-class FontList {
-protected:
- TCHAR **fonts;
- uint items;
- uint capacity;
-
-public:
- FontList() : fonts(nullptr), items(0), capacity(0) { };
-
- ~FontList() {
- if (this->fonts == nullptr) return;
-
- for (uint i = 0; i < this->items; i++) {
- free(this->fonts[i]);
- }
-
- free(this->fonts);
- }
-
- bool Add(const TCHAR *font) {
- for (uint i = 0; i < this->items; i++) {
- if (_tcscmp(this->fonts[i], font) == 0) return false;
- }
-
- if (this->items == this->capacity) {
- this->capacity += 10;
- this->fonts = ReallocT(this->fonts, this->capacity);
- }
-
- this->fonts[this->items++] = _tcsdup(font);
-
- return true;
- }
-};
-
-struct EFCParam {
- FreeTypeSettings *settings;
- LOCALESIGNATURE locale;
- MissingGlyphSearcher *callback;
- FontList fonts;
-};
-
-static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam)
-{
- EFCParam *info = (EFCParam *)lParam;
-
- /* Skip duplicates */
- if (!info->fonts.Add((const TCHAR*)logfont->elfFullName)) return 1;
- /* Only use TrueType fonts */
- if (!(type & TRUETYPE_FONTTYPE)) return 1;
- /* Don't use SYMBOL fonts */
- if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1;
- /* Use monospaced fonts when asked for it. */
- if (info->callback->Monospace() && (logfont->elfLogFont.lfPitchAndFamily & (FF_MODERN | FIXED_PITCH)) != (FF_MODERN | FIXED_PITCH)) return 1;
-
- /* The font has to have at least one of the supported locales to be usable. */
- if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) {
- /* On win9x metric->ntmFontSig seems to contain garbage. */
- FONTSIGNATURE fs;
- memset(&fs, 0, sizeof(fs));
- HFONT font = CreateFontIndirect(&logfont->elfLogFont);
- if (font != nullptr) {
- HDC dc = GetDC(nullptr);
- HGDIOBJ oldfont = SelectObject(dc, font);
- GetTextCharsetInfo(dc, &fs, 0);
- SelectObject(dc, oldfont);
- ReleaseDC(nullptr, dc);
- DeleteObject(font);
- }
- if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1;
- }
-
- char font_name[MAX_PATH];
- convert_from_fs((const TCHAR *)logfont->elfFullName, font_name, lengthof(font_name));
-
-#ifdef WITH_FREETYPE
- /* Add english name after font name */
- const char *english_name = GetEnglishFontName(logfont);
- strecpy(font_name + strlen(font_name) + 1, english_name, lastof(font_name));
-
- /* Check whether we can actually load the font. */
- bool ft_init = _library != nullptr;
- bool found = false;
- FT_Face face;
- /* Init FreeType if needed. */
- if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) {
- FT_Done_Face(face);
- found = true;
- }
- if (!ft_init) {
- /* Uninit FreeType if we did the init. */
- FT_Done_FreeType(_library);
- _library = nullptr;
- }
-
- if (!found) return 1;
-#else
- const char *english_name = font_name;
-#endif /* WITH_FREETYPE */
-
- info->callback->SetFontNames(info->settings, font_name, &logfont->elfLogFont);
- if (info->callback->FindMissingGlyphs()) return 1;
- DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name);
- return 0; // stop enumerating
-}
-
-bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
-{
- DEBUG(freetype, 1, "Trying fallback fonts");
- EFCParam langInfo;
- if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) {
- /* Invalid langid or some other mysterious error, can't determine fallback font. */
- DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid);
- return false;
- }
- langInfo.settings = settings;
- langInfo.callback = callback;
-
- LOGFONT font;
- /* Enumerate all fonts. */
- font.lfCharSet = DEFAULT_CHARSET;
- font.lfFaceName[0] = '\0';
- font.lfPitchAndFamily = 0;
-
- HDC dc = GetDC(nullptr);
- int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0);
- ReleaseDC(nullptr, dc);
- return ret == 0;
-}
-
-#elif defined(__APPLE__) /* end ifdef Win32 */
+#if defined(__APPLE__)
/* ========================================================================================
* OSX support
* ======================================================================================== */
@@ -643,10 +293,15 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i
FcFini();
return ret;
}
+#endif /* end ifdef WITH_FONTCONFIG */
-#else /* without WITH_FONTCONFIG */
+#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG)
+
+#ifdef WITH_FREETYPE
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
+#endif /* WITH_FREETYPE */
+
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) { return false; }
-#endif /* WITH_FONTCONFIG */
+#endif /* !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) */
#endif /* WITH_FREETYPE */
diff --git a/src/fontdetection.h b/src/fontdetection.h
index 70b2fe236..9cf39d2b0 100644
--- a/src/fontdetection.h
+++ b/src/fontdetection.h
@@ -27,7 +27,6 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face);
#endif /* WITH_FREETYPE */
-#if defined(WITH_FREETYPE) || defined(_WIN32)
/**
* We would like to have a fallback font as the current one
* doesn't contain all characters we need.
@@ -38,8 +37,6 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face);
* @param callback The function to call to check for missing glyphs.
* @return true if a font has been set, false otherwise.
*/
-bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback);
-
-#endif /* defined(WITH_FREETYPE) || defined(WIN32)*/
+bool SetFallbackFont(struct FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback);
#endif
diff --git a/src/os/windows/CMakeLists.txt b/src/os/windows/CMakeLists.txt
index 19d1bd46e..8ac2de7ac 100644
--- a/src/os/windows/CMakeLists.txt
+++ b/src/os/windows/CMakeLists.txt
@@ -1,5 +1,7 @@
add_files(
crashlog_win.cpp
+ font_win32.cpp
+ font_win32.h
string_uniscribe.cpp
string_uniscribe.h
win32.cpp
diff --git a/src/os/windows/font_win32.cpp b/src/os/windows/font_win32.cpp
new file mode 100644
index 000000000..4bcbb145d
--- /dev/null
+++ b/src/os/windows/font_win32.cpp
@@ -0,0 +1,675 @@
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file font_win32.cpp Functions related to font handling on Win32. */
+
+#include "../../stdafx.h"
+#include "../../debug.h"
+#include "font_win32.h"
+#include "../../blitter/factory.hpp"
+#include "../../core/alloc_func.hpp"
+#include "../../core/math_func.hpp"
+#include "../../fileio_func.h"
+#include "../../fontdetection.h"
+#include "../../fontcache.h"
+#include "../../string_func.h"
+#include "../../strings_func.h"
+#include "../../zoom_func.h"
+
+#include "../../table/control_codes.h"
+
+#include <windows.h>
+#include <shlobj.h> /* SHGetFolderPath */
+#include "os/windows/win32.h"
+#undef small // Say what, Windows?
+
+#include "safeguards.h"
+
+#ifdef WITH_FREETYPE
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+extern FT_Library _library;
+
+/**
+ * Get the short DOS 8.3 format for paths.
+ * FreeType doesn't support Unicode filenames and Windows' fopen (as used
+ * by FreeType) doesn't support UTF-8 filenames. So we have to convert the
+ * filename into something that isn't UTF-8 but represents the Unicode file
+ * name. This is the short DOS 8.3 format. This does not contain any
+ * characters that fopen doesn't support.
+ * @param long_path the path in system encoding.
+ * @return the short path in ANSI (ASCII).
+ */
+static const char *GetShortPath(const TCHAR *long_path)
+{
+ static char short_path[MAX_PATH];
+#ifdef UNICODE
+ WCHAR short_path_w[MAX_PATH];
+ GetShortPathName(long_path, short_path_w, lengthof(short_path_w));
+ WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, lengthof(short_path), nullptr, nullptr);
+#else
+ /* Technically not needed, but do it for consistency. */
+ GetShortPathName(long_path, short_path, lengthof(short_path));
+#endif
+ return short_path;
+}
+
+/* Get the font file to be loaded into Freetype by looping the registry
+ * location where windows lists all installed fonts. Not very nice, will
+ * surely break if the registry path changes, but it works. Much better
+ * solution would be to use CreateFont, and extract the font data from it
+ * by GetFontData. The problem with this is that the font file needs to be
+ * kept in memory then until the font is no longer needed. This could mean
+ * an additional memory usage of 30MB (just for fonts!) when using an eastern
+ * font for all font sizes */
+#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
+#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
+FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
+{
+ FT_Error err = FT_Err_Cannot_Open_Resource;
+ HKEY hKey;
+ LONG ret;
+ TCHAR vbuffer[MAX_PATH], dbuffer[256];
+ TCHAR *pathbuf;
+ const char *font_path;
+ uint index;
+ size_t path_len;
+
+ /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
+ * "Windows NT" key, on Windows 9x in the Windows key. To save us having
+ * to retrieve the windows version, we'll just query both */
+ ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
+ if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
+
+ if (ret != ERROR_SUCCESS) {
+ DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
+ return err;
+ }
+
+ /* Convert font name to file system encoding. */
+ TCHAR *font_namep = _tcsdup(OTTD2FS(font_name));
+
+ for (index = 0;; index++) {
+ TCHAR *s;
+ DWORD vbuflen = lengthof(vbuffer);
+ DWORD dbuflen = lengthof(dbuffer);
+
+ ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, nullptr, nullptr, (byte *)dbuffer, &dbuflen);
+ if (ret != ERROR_SUCCESS) goto registry_no_font_found;
+
+ /* The font names in the registry are of the following 3 forms:
+ * - ADMUI3.fon
+ * - Book Antiqua Bold (TrueType)
+ * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
+ * We will strip the font-type '()' if any and work with the font name
+ * itself, which must match exactly; if...
+ * TTC files, font files which contain more than one font are separated
+ * by '&'. Our best bet will be to do substr match for the fontname
+ * and then let FreeType figure out which index to load */
+ s = _tcschr(vbuffer, _T('('));
+ if (s != nullptr) s[-1] = '\0';
+
+ if (_tcschr(vbuffer, _T('&')) == nullptr) {
+ if (_tcsicmp(vbuffer, font_namep) == 0) break;
+ } else {
+ if (_tcsstr(vbuffer, font_namep) != nullptr) break;
+ }
+ }
+
+ if (!SUCCEEDED(OTTDSHGetFolderPath(nullptr, CSIDL_FONTS, nullptr, SHGFP_TYPE_CURRENT, vbuffer))) {
+ DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
+ goto folder_error;
+ }
+
+ /* Some fonts are contained in .ttc files, TrueType Collection fonts. These
+ * contain multiple fonts inside this single file. GetFontData however
+ * returns the whole file, so we need to check each font inside to get the
+ * proper font. */
+ path_len = _tcslen(vbuffer) + _tcslen(dbuffer) + 2; // '\' and terminating nul.
+ pathbuf = AllocaM(TCHAR, path_len);
+ _sntprintf(pathbuf, path_len, _T("%s\\%s"), vbuffer, dbuffer);
+
+ /* Convert the path into something that FreeType understands. */
+ font_path = GetShortPath(pathbuf);
+
+ index = 0;
+ do {
+ err = FT_New_Face(_library, font_path, index, face);
+ if (err != FT_Err_Ok) break;
+
+ if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
+ /* Try english name if font name failed */
+ if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
+ err = FT_Err_Cannot_Open_Resource;
+
+ } while ((FT_Long)++index != (*face)->num_faces);
+
+
+folder_error:
+registry_no_font_found:
+ free(font_namep);
+ RegCloseKey(hKey);
+ return err;
+}
+
+/**
+ * Fonts can have localised names and when the system locale is the same as
+ * one of those localised names Windows will always return that localised name
+ * instead of allowing to get the non-localised (English US) name of the font.
+ * This will later on give problems as freetype uses the non-localised name of
+ * the font and we need to compare based on that name.
+ * Windows furthermore DOES NOT have an API to get the non-localised name nor
+ * can we override the system locale. This means that we have to actually read
+ * the font itself to gather the font name we want.
+ * Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx
+ * @param logfont the font information to get the english name of.
+ * @return the English name (if it could be found).
+ */
+static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont)
+{
+ static char font_name[MAX_PATH];
+ const char *ret_font_name = nullptr;
+ uint pos = 0;
+ HDC dc;
+ HGDIOBJ oldfont;
+ byte *buf;
+ DWORD dw;
+ uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset;
+
+ HFONT font = CreateFontIndirect(&logfont->elfLogFont);
+ if (font == nullptr) goto err1;
+
+ dc = GetDC(nullptr);
+ oldfont = SelectObject(dc, font);
+ dw = GetFontData(dc, 'eman', 0, nullptr, 0);
+ if (dw == GDI_ERROR) goto err2;
+
+ buf = MallocT<byte>(dw);
+ dw = GetFontData(dc, 'eman', 0, buf, dw);
+ if (dw == GDI_ERROR) goto err3;
+
+ format = buf[pos++] << 8;
+ format += buf[pos++];
+ assert(format == 0);
+ count = buf[pos++] << 8;
+ count += buf[pos++];
+ stringOffset = buf[pos++] << 8;
+ stringOffset += buf[pos++];
+ for (uint i = 0; i < count; i++) {
+ platformId = buf[pos++] << 8;
+ platformId += buf[pos++];
+ encodingId = buf[pos++] << 8;
+ encodingId += buf[pos++];
+ languageId = buf[pos++] << 8;
+ languageId += buf[pos++];
+ nameId = buf[pos++] << 8;
+ nameId += buf[pos++];
+ if (nameId != 1) {
+ pos += 4; // skip length and offset
+ continue;
+ }
+ length = buf[pos++] << 8;
+ length += buf[pos++];
+ offset = buf[pos++] << 8;
+ offset += buf[pos++];
+
+ /* Don't buffer overflow */
+ length = std::min<uint16>(length, MAX_PATH - 1);
+ for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j];
+ font_name[length] = '\0';
+
+ if ((platformId == 1 && languageId == 0) || // Macintosh English
+ (platformId == 3 && languageId == 0x0409)) { // Microsoft English (US)
+ ret_font_name = font_name;
+ break;
+ }
+ }
+
+err3:
+ free(buf);
+err2:
+ SelectObject(dc, oldfont);
+ ReleaseDC(nullptr, dc);
+ DeleteObject(font);
+err1:
+ return ret_font_name == nullptr ? WIDE_TO_MB((const TCHAR *)logfont->elfFullName) : ret_font_name;
+}
+#endif /* WITH_FREETYPE */
+
+class FontList {
+protected:
+ TCHAR **fonts;
+ uint items;
+ uint capacity;
+
+public:
+ FontList() : fonts(nullptr), items(0), capacity(0) { };
+
+ ~FontList() {
+ if (this->fonts == nullptr) return;
+
+ for (uint i = 0; i < this->items; i++) {
+ free(this->fonts[i]);
+ }
+
+ free(this->fonts);
+ }
+
+ bool Add(const TCHAR *font) {
+ for (uint i = 0; i < this->items; i++) {
+ if (_tcscmp(this->fonts[i], font) == 0) return false;
+ }
+
+ if (this->items == this->capacity) {
+ this->capacity += 10;
+ this->fonts = ReallocT(this->fonts, this->capacity);
+ }
+
+ this->fonts[this->items++] = _tcsdup(font);
+
+ return true;
+ }
+};
+
+struct EFCParam {
+ FreeTypeSettings *settings;
+ LOCALESIGNATURE locale;
+ MissingGlyphSearcher *callback;
+ FontList fonts;
+};
+
+static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam)
+{
+ EFCParam *info = (EFCParam *)lParam;
+
+ /* Skip duplicates */
+ if (!info->fonts.Add((const TCHAR *)logfont->elfFullName)) return 1;
+ /* Only use TrueType fonts */
+ if (!(type & TRUETYPE_FONTTYPE)) return 1;
+ /* Don't use SYMBOL fonts */
+ if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1;
+ /* Use monospaced fonts when asked for it. */
+ if (info->callback->Monospace() && (logfont->elfLogFont.lfPitchAndFamily & (FF_MODERN | FIXED_PITCH)) != (FF_MODERN | FIXED_PITCH)) return 1;
+
+ /* The font has to have at least one of the supported locales to be usable. */
+ if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) {
+ /* On win9x metric->ntmFontSig seems to contain garbage. */
+ FONTSIGNATURE fs;
+ memset(&fs, 0, sizeof(fs));
+ HFONT font = CreateFontIndirect(&logfont->elfLogFont);
+ if (font != nullptr) {
+ HDC dc = GetDC(nullptr);
+ HGDIOBJ oldfont = SelectObject(dc, font);
+ GetTextCharsetInfo(dc, &fs, 0);
+ SelectObject(dc, oldfont);
+ ReleaseDC(nullptr, dc);
+ DeleteObject(font);
+ }
+ if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1;
+ }
+
+ char font_name[MAX_PATH];
+ convert_from_fs((const TCHAR *)logfont->elfFullName, font_name, lengthof(font_name));
+
+#ifdef WITH_FREETYPE
+ /* Add english name after font name */
+ const char *english_name = GetEnglishFontName(logfont);
+ strecpy(font_name + strlen(font_name) + 1, english_name, lastof(font_name));
+
+ /* Check whether we can actually load the font. */
+ bool ft_init = _library != nullptr;
+ bool found = false;
+ FT_Face face;
+ /* Init FreeType if needed. */
+ if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) {
+ FT_Done_Face(face);
+ found = true;
+ }
+ if (!ft_init) {
+ /* Uninit FreeType if we did the init. */
+ FT_Done_FreeType(_library);
+ _library = nullptr;
+ }
+
+ if (!found) return 1;
+#else
+ const char *english_name = font_name;
+#endif /* WITH_FREETYPE */
+
+ info->callback->SetFontNames(info->settings, font_name, &logfont->elfLogFont);
+ if (info->callback->FindMissingGlyphs()) return 1;
+ DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name);
+ return 0; // stop enumerating
+}
+
+bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
+{
+ DEBUG(freetype, 1, "Trying fallback fonts");
+ EFCParam langInfo;
+ if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) {
+ /* Invalid langid or some other mysterious error, can't determine fallback font. */
+ DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid);
+ return false;
+ }
+ langInfo.settings = settings;
+ langInfo.callback = callback;
+
+ LOGFONT font;
+ /* Enumerate all fonts. */
+ font.lfCharSet = DEFAULT_CHARSET;
+ font.lfFaceName[0] = '\0';
+ font.lfPitchAndFamily = 0;
+
+ HDC dc = GetDC(nullptr);
+ int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0);
+ ReleaseDC(nullptr, dc);
+ return ret == 0;
+}
+
+
+#ifndef ANTIALIASED_QUALITY
+#define ANTIALIASED_QUALITY 4
+#endif
+
+/**
+ * Create a new Win32FontCache.
+ * @param fs The font size that is going to be cached.
+ * @param logfont The font that has to be loaded.
+ * @param pixels The number of pixels this font should be high.
+ */
+Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont)
+{
+ this->dc = CreateCompatibleDC(nullptr);
+ this->SetFontSize(fs, pixels);
+}
+
+Win32FontCache::~Win32FontCache()
+{
+ this->ClearFontCache();
+ DeleteDC(this->dc);
+ DeleteObject(this->font);
+}
+
+void Win32FontCache::SetFontSize(FontSize fs, int pixels)
+{
+ if (pixels == 0) {
+ /* Try to determine a good height based on the minimal height recommended by the font. */
+ int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
+ pixels = scaled_height;
+
+ HFONT temp = CreateFontIndirect(&this->logfont);
+ if (temp != nullptr) {
+ HGDIOBJ old = SelectObject(this->dc, temp);
+
+ UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr);
+ LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size);
+ GetOutlineTextMetrics(this->dc, size, otm);
+
+ /* Font height is minimum height plus the difference between the default
+ * height for this font size and the small size. */
+ int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
+ pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
+
+ SelectObject(dc, old);
+ DeleteObject(temp);
+ }
+ } else {
+ pixels = ScaleFontTrad(pixels);
+ }
+ this->used_size = pixels;
+
+ /* Create GDI font handle. */
+ this->logfont.lfHeight = -pixels;
+ this->logfont.lfWidth = 0;
+ this->logfont.lfOutPrecision = ANTIALIASED_QUALITY;
+
+ if (this->font != nullptr) {
+ SelectObject(dc, this->old_font);
+ DeleteObject(this->font);
+ }
+ this->font = CreateFontIndirect(&this->logfont);
+ this->old_font = SelectObject(this->dc, this->font);
+
+ /* Query the font metrics we needed. */
+ UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr);
+ POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize);
+ GetOutlineTextMetrics(this->dc, otmSize, otm);
+
+ this->units_per_em = otm->otmEMSquare;
+ this->ascender = otm->otmTextMetrics.tmAscent;
+ this->descender = otm->otmTextMetrics.tmDescent;
+ this->height = this->ascender + this->descender;
+ this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
+ this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
+
+ DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels);
+}
+
+/**
+ * Reset cached glyphs.
+ */
+void Win32FontCache::ClearFontCache()
+{
+ /* GUI scaling might have changed, determine font size anew if it was automatically selected. */
+ if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size);
+
+ this->TrueTypeFontCache::ClearFontCache();
+}
+
+/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa)
+{
+ GLYPHMETRICS gm;
+ MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
+
+ /* Make a guess for the needed memory size. */
+ DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows.
+ byte *bmp = AllocaM(byte, size);
+ size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
+
+ if (size == GDI_ERROR) {
+ /* No dice with the guess. First query size of needed glyph memory, then allocate the
+ * memory and query again. This dance is necessary as some glyphs will only render with
+ * the exact matching size; e.g. the space glyph has no pixels and must be requested
+ * with size == 0, anything else fails. Unfortunately, a failed call doesn't return any
+ * info about the size and thus the triple GetGlyphOutline()-call. */
+ size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
+ if (size == GDI_ERROR) usererror("Unable to render font glyph");
+ bmp = AllocaM(byte, size);
+ GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
+ }
+
+ /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
+ uint width = std::max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL));
+ uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL));
+
+ /* Limit glyph size to prevent overflows later on. */
+ if (width > 256 || height > 256) usererror("Font glyph is too large");
+
+ /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
+ SpriteLoader::Sprite sprite;
+ sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
+ sprite.type = ST_FONT;
+ sprite.width = width;
+ sprite.height = height;
+ sprite.x_offs = gm.gmptGlyphOrigin.x;
+ sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y;
+
+ if (size > 0) {
+ /* All pixel data returned by GDI is in the form of DWORD-aligned rows.
+ * For a non anti-aliased glyph, the returned bitmap has one bit per pixel.
+ * For anti-aliased rendering, GDI uses the strange value range of 0 to 64,
+ * inclusively. To map this to 0 to 255, we shift left by two and then
+ * subtract one. */
+ uint pitch = Align(aa ? gm.gmBlackBoxX : std::max(gm.gmBlackBoxX / 8u, 1u), 4);
+
+ /* Draw shadow for medium size. */
+ if (this->fs == FS_NORMAL && !aa) {
+ for (uint y = 0; y < gm.gmBlackBoxY; y++) {
+ for (uint x = 0; x < gm.gmBlackBoxX; x++) {
+ if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
+ sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
+ sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
+ }
+ }
+ }
+ }
+
+ for (uint y = 0; y < gm.gmBlackBoxY; y++) {
+ for (uint x = 0; x < gm.gmBlackBoxX; x++) {
+ if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
+ sprite.data[x + y * sprite.width].m = FACE_COLOUR;
+ sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
+ }
+ }
+ }
+ }
+
+ GlyphEntry new_glyph;
+ new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
+ new_glyph.width = gm.gmCellIncX;
+
+ this->SetGlyphPtr(key, &new_glyph);
+
+ return new_glyph.sprite;
+}
+
+/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key)
+{
+ assert(IsPrintable(key));
+
+ if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
+ return this->parent->MapCharToGlyph(key);
+ }
+
+ /* Convert characters outside of the BMP into surrogate pairs. */
+ WCHAR chars[2];
+ if (key >= 0x010000U) {
+ chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800);
+ chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00);
+ } else {
+ chars[0] = (WCHAR)(key & 0xFFFF);
+ }
+
+ WORD glyphs[2] = { 0, 0 };
+ GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
+
+ return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
+}
+
+/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length)
+{
+ DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0);
+
+ void *result = nullptr;
+ if (len != GDI_ERROR && len > 0) {
+ result = MallocT<BYTE>(len);
+ GetFontData(this->dc, tag, 0, result, len);
+ }
+
+ length = len;
+ return result;
+}
+
+
+/**
+ * Loads the GDI font.
+ * If a GDI font description is present, e.g. from the automatic font
+ * fallback search, use it. Otherwise, try to resolve it by font name.
+ * @param fs The font size to load.
+ */
+void LoadWin32Font(FontSize fs)
+{
+ static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
+
+ FreeTypeSubSetting *settings = nullptr;
+ switch (fs) {
+ case FS_SMALL: settings = &_freetype.small; break;
+ case FS_NORMAL: settings = &_freetype.medium; break;
+ case FS_LARGE: settings = &_freetype.large; break;
+ case FS_MONO: settings = &_freetype.mono; break;
+ default: NOT_REACHED();
+ }
+
+ if (StrEmpty(settings->font)) return;
+
+ LOGFONT logfont;
+ MemSetT(&logfont, 0);
+ logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
+ logfont.lfCharSet = DEFAULT_CHARSET;
+ logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
+ logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
+
+ if (settings->os_handle != nullptr) {
+ logfont = *(const LOGFONT *)settings->os_handle;
+ } else if (strchr(settings->font, '.') != nullptr) {
+ /* Might be a font file name, try load it. */
+
+ TCHAR fontPath[MAX_PATH] = {};
+
+ /* See if this is an absolute path. */
+ if (FileExists(settings->font)) {
+ convert_to_fs(settings->font, fontPath, lengthof(fontPath), false);
+ } else {
+ /* Scan the search-paths to see if it can be found. */
+ std::string full_font = FioFindFullPath(BASE_DIR, settings->font);
+ if (!full_font.empty()) {
+ convert_to_fs(full_font.c_str(), fontPath, lengthof(fontPath), false);
+ }
+ }
+
+ if (fontPath[0] != 0) {
+ if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
+ /* Try a nice little undocumented function first for getting the internal font name.
+ * Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
+ typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
+#ifdef UNICODE
+ static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW");
+#else
+ static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoA");
+#endif
+
+ if (GetFontResourceInfo != nullptr) {
+ /* Try to query an array of LOGFONTs that describe the file. */
+ DWORD len = 0;
+ if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
+ LOGFONT *buf = (LOGFONT *)AllocaM(byte, len);
+ if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
+ logfont = *buf; // Just use first entry.
+ }
+ }
+ }
+
+ /* No dice yet. Use the file name as the font face name, hoping it matches. */
+ if (logfont.lfFaceName[0] == 0) {
+ TCHAR fname[_MAX_FNAME];
+ _tsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
+
+ _tcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
+ logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr || strcasestr(settings->font, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
+ }
+ } else {
+ ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", settings->font, SIZE_TO_NAME[fs]);
+ }
+ }
+ }
+
+ if (logfont.lfFaceName[0] == 0) {
+ logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
+ convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false);
+ }
+
+ HFONT font = CreateFontIndirect(&logfont);
+ if (font == nullptr) {
+ ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError());
+ return;
+ }
+ DeleteObject(font);
+
+ new Win32FontCache(fs, logfont, settings->size);
+}
diff --git a/src/os/windows/font_win32.h b/src/os/windows/font_win32.h
new file mode 100644
index 000000000..9a552125f
--- /dev/null
+++ b/src/os/windows/font_win32.h
@@ -0,0 +1,42 @@
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file font_win32.h Functions related to font handling on Win32. */
+
+#ifndef FONT_WIN32_H
+#define FONT_WIN32_H
+
+#include "../../fontcache_internal.h"
+#include "win32.h"
+
+/** Font cache for fonts that are based on a Win32 font. */
+class Win32FontCache : public TrueTypeFontCache {
+private:
+ LOGFONT logfont; ///< Logical font information for selecting the font face.
+ HFONT font = nullptr; ///< The font face associated with this font.
+ HDC dc = nullptr; ///< Cached GDI device context.
+ HGDIOBJ old_font; ///< Old font selected into the GDI context.
+ SIZE glyph_size; ///< Maximum size of regular glyphs.
+
+ void SetFontSize(FontSize fs, int pixels);
+
+protected:
+ const void *InternalGetFontTable(uint32 tag, size_t &length) override;
+ const Sprite *InternalGetGlyph(GlyphID key, bool aa) override;
+
+public:
+ Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
+ ~Win32FontCache();
+ void ClearFontCache() override;
+ GlyphID MapCharToGlyph(WChar key) override;
+ const char *GetFontName() override { return WIDE_TO_MB(this->logfont.lfFaceName); }
+ const void *GetOSHandle() override { return &this->logfont; }
+};
+
+void LoadWin32Font(FontSize fs);
+
+#endif /* FONT_WIN32_H */