diff options
author | Michael Lutz <michi@icosahedron.de> | 2021-02-13 17:34:22 +0100 |
---|---|---|
committer | Michael Lutz <michi@icosahedron.de> | 2021-02-13 20:09:14 +0100 |
commit | c6af8f16f63d878371d1a823c12fbf21423505b5 (patch) | |
tree | bd0e33995d016b99d39187f2da04ccbee847504f | |
parent | 5ad16409847a17534389054a1b7f5fb83703fb4d (diff) | |
download | openttd-c6af8f16f63d878371d1a823c12fbf21423505b5.tar.xz |
Codechange: [Win32] Move Win32-specific font code to a seperate file.
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/fontcache.cpp | 393 | ||||
-rw-r--r-- | src/fontcache.h | 7 | ||||
-rw-r--r-- | src/fontcache_internal.h | 76 | ||||
-rw-r--r-- | src/fontdetection.cpp | 361 | ||||
-rw-r--r-- | src/fontdetection.h | 5 | ||||
-rw-r--r-- | src/os/windows/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/os/windows/font_win32.cpp | 675 | ||||
-rw-r--r-- | src/os/windows/font_win32.h | 42 |
9 files changed, 818 insertions, 744 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index bbe66b764..d451ae8da 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -155,6 +155,7 @@ add_files( fios_gui.cpp fontcache.cpp fontcache.h + fontcache_internal.h fontdetection.cpp fontdetection.h framerate_gui.cpp diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 9cdc0b975..6cc25154f 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -9,6 +9,7 @@ #include "stdafx.h" #include "fontcache.h" +#include "fontcache_internal.h" #include "fontdetection.h" #include "blitter/factory.hpp" #include "core/math_func.hpp" @@ -31,6 +32,8 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter. static const int _default_font_height[FS_END] = {10, 6, 18, 10}; static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8}; +FreeTypeSettings _freetype; + /** * Create a new font cache. * @param fs The size of the font. @@ -52,6 +55,11 @@ FontCache::~FontCache() Layouter::ResetFontCache(this->fs); } +int FontCache::GetDefaultFontHeight(FontSize fs) +{ + return _default_font_height[fs]; +} + /** * Get height of a character for a given font size. @@ -199,65 +207,6 @@ bool SpriteFontCache::GetDrawGlyphShadow() #if defined(WITH_FREETYPE) || defined(_WIN32) -FreeTypeSettings _freetype; - -static const int MAX_FONT_SIZE = 72; ///< Maximum font size. - -static const byte FACE_COLOUR = 1; -static const byte SHADOW_COLOUR = 2; - -/** Font cache for fonts that are based on a TrueType font. */ -class TrueTypeFontCache : public FontCache { -protected: - int req_size; ///< Requested font size. - int used_size; ///< Used font size. - - typedef SmallMap<uint32, std::pair<size_t, const void*> > FontTable; ///< Table with font table cache - FontTable font_tables; ///< Cached font tables. - - /** Container for information about a glyph. */ - struct GlyphEntry { - Sprite *sprite; ///< The loaded sprite. - byte width; ///< The width of the glyph. - bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed? - }; - - /** - * The glyph cache. This is structured to reduce memory consumption. - * 1) There is a 'segment' table for each font size. - * 2) Each segment table is a discrete block of characters. - * 3) Each block contains 256 (aligned) characters sequential characters. - * - * The cache is accessed in the following way: - * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41] - * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC] - * - * Currently only 256 segments are allocated, "limiting" us to 65536 characters. - * This can be simply changed in the two functions Get & SetGlyphPtr. - */ - GlyphEntry **glyph_to_sprite; - - GlyphEntry *GetGlyphPtr(GlyphID key); - void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false); - - virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0; - virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0; - -public: - TrueTypeFontCache(FontSize fs, int pixels); - virtual ~TrueTypeFontCache(); - virtual int GetFontSize() const { return this->used_size; } - virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); } - virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); } - virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); } - virtual const Sprite *GetGlyph(GlyphID key); - virtual const void *GetFontTable(uint32 tag, size_t &length); - virtual void ClearFontCache(); - virtual uint GetGlyphWidth(GlyphID key); - virtual bool GetDrawGlyphShadow(); - virtual bool IsBuiltInFont() { return false; } -}; - /** * Create a new TrueTypeFontCache. * @param fs The font size that is going to be cached. @@ -329,7 +278,7 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate; } -static void *AllocateFont(size_t size) +void *AllocateFont(size_t size) { return MallocT<byte>(size); } @@ -731,330 +680,7 @@ const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length) #elif defined(_WIN32) -#include "os/windows/win32.h" -#ifndef ANTIALIASED_QUALITY -#define ANTIALIASED_QUALITY 4 -#endif - -/** Font cache for fonts that are based on a Win32 font. */ -class Win32FontCache : public TrueTypeFontCache { -private: - LOGFONT logfont; ///< Logical font information for selecting the font face. - HFONT font = nullptr; ///< The font face associated with this font. - HDC dc = nullptr; ///< Cached GDI device context. - HGDIOBJ old_font; ///< Old font selected into the GDI context. - SIZE glyph_size; ///< Maximum size of regular glyphs. - - void SetFontSize(FontSize fs, int pixels); - virtual const void *InternalGetFontTable(uint32 tag, size_t &length); - virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa); - -public: - Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels); - ~Win32FontCache(); - virtual void ClearFontCache(); - virtual GlyphID MapCharToGlyph(WChar key); - virtual const char *GetFontName() { return WIDE_TO_MB(this->logfont.lfFaceName); } - virtual bool IsBuiltInFont() { return false; } - virtual const void *GetOSHandle() { return &this->logfont; } -}; - - -/** - * Create a new Win32FontCache. - * @param fs The font size that is going to be cached. - * @param logfont The font that has to be loaded. - * @param pixels The number of pixels this font should be high. - */ -Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont) -{ - this->dc = CreateCompatibleDC(nullptr); - this->SetFontSize(fs, pixels); -} - -Win32FontCache::~Win32FontCache() -{ - this->ClearFontCache(); - DeleteDC(this->dc); - DeleteObject(this->font); -} -void Win32FontCache::SetFontSize(FontSize fs, int pixels) -{ - if (pixels == 0) { - /* Try to determine a good height based on the minimal height recommended by the font. */ - int scaled_height = ScaleFontTrad(_default_font_height[this->fs]); - pixels = scaled_height; - - HFONT temp = CreateFontIndirect(&this->logfont); - if (temp != nullptr) { - HGDIOBJ old = SelectObject(this->dc, temp); - - UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr); - LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size); - GetOutlineTextMetrics(this->dc, size, otm); - - /* Font height is minimum height plus the difference between the default - * height for this font size and the small size. */ - int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]); - pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE); - - SelectObject(dc, old); - DeleteObject(temp); - } - } else { - pixels = ScaleFontTrad(pixels); - } - this->used_size = pixels; - - /* Create GDI font handle. */ - this->logfont.lfHeight = -pixels; - this->logfont.lfWidth = 0; - this->logfont.lfOutPrecision = ANTIALIASED_QUALITY; - - if (this->font != nullptr) { - SelectObject(dc, this->old_font); - DeleteObject(this->font); - } - this->font = CreateFontIndirect(&this->logfont); - this->old_font = SelectObject(this->dc, this->font); - - /* Query the font metrics we needed. */ - UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr); - POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize); - GetOutlineTextMetrics(this->dc, otmSize, otm); - - this->units_per_em = otm->otmEMSquare; - this->ascender = otm->otmTextMetrics.tmAscent; - this->descender = otm->otmTextMetrics.tmDescent; - this->height = this->ascender + this->descender; - this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth; - this->glyph_size.cy = otm->otmTextMetrics.tmHeight; - - DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels); -} - -/** - * Reset cached glyphs. - */ -void Win32FontCache::ClearFontCache() -{ - /* GUI scaling might have changed, determine font size anew if it was automatically selected. */ - if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size); - - this->TrueTypeFontCache::ClearFontCache(); -} - -/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa) -{ - GLYPHMETRICS gm; - MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} }; - - /* Make a guess for the needed memory size. */ - DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows. - byte *bmp = AllocaM(byte, size); - size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); - - if (size == GDI_ERROR) { - /* No dice with the guess. First query size of needed glyph memory, then allocate the - * memory and query again. This dance is necessary as some glyphs will only render with - * the exact matching size; e.g. the space glyph has no pixels and must be requested - * with size == 0, anything else fails. Unfortunately, a failed call doesn't return any - * info about the size and thus the triple GetGlyphOutline()-call. */ - size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat); - if (size == GDI_ERROR) usererror("Unable to render font glyph"); - bmp = AllocaM(byte, size); - GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); - } - - /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */ - uint width = std::max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL)); - uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL)); - - /* Limit glyph size to prevent overflows later on. */ - if (width > 256 || height > 256) usererror("Font glyph is too large"); - - /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */ - SpriteLoader::Sprite sprite; - sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); - sprite.type = ST_FONT; - sprite.width = width; - sprite.height = height; - sprite.x_offs = gm.gmptGlyphOrigin.x; - sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y; - - if (size > 0) { - /* All pixel data returned by GDI is in the form of DWORD-aligned rows. - * For a non anti-aliased glyph, the returned bitmap has one bit per pixel. - * For anti-aliased rendering, GDI uses the strange value range of 0 to 64, - * inclusively. To map this to 0 to 255, we shift left by two and then - * subtract one. */ - uint pitch = Align(aa ? gm.gmBlackBoxX : std::max(gm.gmBlackBoxX / 8u, 1u), 4); - - /* Draw shadow for medium size. */ - if (this->fs == FS_NORMAL && !aa) { - for (uint y = 0; y < gm.gmBlackBoxY; y++) { - for (uint x = 0; x < gm.gmBlackBoxX; x++) { - if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { - sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; - sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; - } - } - } - } - - for (uint y = 0; y < gm.gmBlackBoxY; y++) { - for (uint x = 0; x < gm.gmBlackBoxX; x++) { - if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { - sprite.data[x + y * sprite.width].m = FACE_COLOUR; - sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; - } - } - } - } - - GlyphEntry new_glyph; - new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); - new_glyph.width = gm.gmCellIncX; - - this->SetGlyphPtr(key, &new_glyph); - - return new_glyph.sprite; -} - -/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key) -{ - assert(IsPrintable(key)); - - if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) { - return this->parent->MapCharToGlyph(key); - } - - /* Convert characters outside of the BMP into surrogate pairs. */ - WCHAR chars[2]; - if (key >= 0x010000U) { - chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800); - chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00); - } else { - chars[0] = (WCHAR)(key & 0xFFFF); - } - - WORD glyphs[2] = {0, 0}; - GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS); - - return glyphs[0] != 0xFFFF ? glyphs[0] : 0; -} - -/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length) -{ - DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0); - - void *result = nullptr; - if (len != GDI_ERROR && len > 0) { - result = MallocT<BYTE>(len); - GetFontData(this->dc, tag, 0, result, len); - } - - length = len; - return result; -} - -/** - * Loads the GDI font. - * If a GDI font description is present, e.g. from the automatic font - * fallback search, use it. Otherwise, try to resolve it by font name. - * @param fs The font size to load. - */ -static void LoadWin32Font(FontSize fs) -{ - static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; - - FreeTypeSubSetting *settings = nullptr; - switch (fs) { - default: NOT_REACHED(); - case FS_SMALL: settings = &_freetype.small; break; - case FS_NORMAL: settings = &_freetype.medium; break; - case FS_LARGE: settings = &_freetype.large; break; - case FS_MONO: settings = &_freetype.mono; break; - } - - if (StrEmpty(settings->font)) return; - - LOGFONT logfont; - MemSetT(&logfont, 0); - logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH; - logfont.lfCharSet = DEFAULT_CHARSET; - logfont.lfOutPrecision = OUT_OUTLINE_PRECIS; - logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS; - - if (settings->os_handle != nullptr) { - logfont = *(const LOGFONT *)settings->os_handle; - } else if (strchr(settings->font, '.') != nullptr) { - /* Might be a font file name, try load it. */ - - TCHAR fontPath[MAX_PATH] = {}; - - /* See if this is an absolute path. */ - if (FileExists(settings->font)) { - convert_to_fs(settings->font, fontPath, lengthof(fontPath), false); - } else { - /* Scan the search-paths to see if it can be found. */ - std::string full_font = FioFindFullPath(BASE_DIR, settings->font); - if (!full_font.empty()) { - convert_to_fs(full_font.c_str(), fontPath, lengthof(fontPath), false); - } - } - - if (fontPath[0] != 0) { - if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) { - /* Try a nice little undocumented function first for getting the internal font name. - * Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */ - typedef BOOL(WINAPI * PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD); -#ifdef UNICODE - static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW"); -#else - static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoA"); -#endif - - if (GetFontResourceInfo != nullptr) { - /* Try to query an array of LOGFONTs that describe the file. */ - DWORD len = 0; - if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) { - LOGFONT *buf = (LOGFONT *)AllocaM(byte, len); - if (GetFontResourceInfo(fontPath, &len, buf, 2)) { - logfont = *buf; // Just use first entry. - } - } - } - - /* No dice yet. Use the file name as the font face name, hoping it matches. */ - if (logfont.lfFaceName[0] == 0) { - TCHAR fname[_MAX_FNAME]; - _tsplitpath(fontPath, nullptr, nullptr, fname, nullptr); - - _tcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE); - logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr || strcasestr(settings->font, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts. - } - } else { - ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", settings->font, SIZE_TO_NAME[fs]); - } - } - } - - if (logfont.lfFaceName[0] == 0) { - logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts. - convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false); - } - - HFONT font = CreateFontIndirect(&logfont); - if (font == nullptr) { - ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError()); - return; - } - DeleteObject(font); - - new Win32FontCache(fs, logfont, settings->size); -} #endif /* WITH_FREETYPE */ @@ -1075,6 +701,7 @@ void InitFreeType(bool monospace) #ifdef WITH_FREETYPE LoadFreeTypeFont(fs); #elif defined(_WIN32) + extern void LoadWin32Font(FontSize fs); LoadWin32Font(fs); #endif } diff --git a/src/fontcache.h b/src/fontcache.h index fac08a353..4b26af871 100644 --- a/src/fontcache.h +++ b/src/fontcache.h @@ -28,6 +28,9 @@ protected: int ascender; ///< The ascender value of the font. int descender; ///< The descender value of the font. int units_per_em; ///< The units per EM value of the font. + + static int GetDefaultFontHeight(FontSize fs); + public: FontCache(FontSize fs); virtual ~FontCache(); @@ -209,8 +212,6 @@ static inline bool GetDrawGlyphShadow(FontSize size) return FontCache::Get(size)->GetDrawGlyphShadow(); } -#if defined(WITH_FREETYPE) || defined(_WIN32) - /** Settings for a single freetype font. */ struct FreeTypeSubSetting { char font[MAX_PATH]; ///< The name of the font, or path to the font. @@ -230,8 +231,6 @@ struct FreeTypeSettings { extern FreeTypeSettings _freetype; -#endif /* defined(WITH_FREETYPE) || defined(_WIN32) */ - void InitFreeType(bool monospace); void UninitFreeType(); diff --git a/src/fontcache_internal.h b/src/fontcache_internal.h new file mode 100644 index 000000000..09e676234 --- /dev/null +++ b/src/fontcache_internal.h @@ -0,0 +1,76 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file fontcache_internal.h Support types and functions for platform-specific font support. */ + +#ifndef FONTCACHE_INTERNAL_H +#define FONTCACHE_INTERNAL_H + +#include "core/smallmap_type.hpp" +#include "fontcache.h" + + +static const int MAX_FONT_SIZE = 72; ///< Maximum font size. + +static const byte FACE_COLOUR = 1; +static const byte SHADOW_COLOUR = 2; + +/** Font cache for fonts that are based on a TrueType font. */ +class TrueTypeFontCache : public FontCache { +protected: + int req_size; ///< Requested font size. + int used_size; ///< Used font size. + + typedef SmallMap<uint32, std::pair<size_t, const void *> > FontTable; ///< Table with font table cache + FontTable font_tables; ///< Cached font tables. + + /** Container for information about a glyph. */ + struct GlyphEntry { + Sprite *sprite; ///< The loaded sprite. + byte width; ///< The width of the glyph. + bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed? + }; + + /** + * The glyph cache. This is structured to reduce memory consumption. + * 1) There is a 'segment' table for each font size. + * 2) Each segment table is a discrete block of characters. + * 3) Each block contains 256 (aligned) characters sequential characters. + * + * The cache is accessed in the following way: + * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41] + * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC] + * + * Currently only 256 segments are allocated, "limiting" us to 65536 characters. + * This can be simply changed in the two functions Get & SetGlyphPtr. + */ + GlyphEntry **glyph_to_sprite; + + GlyphEntry *GetGlyphPtr(GlyphID key); + void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false); + + virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0; + virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0; + +public: + TrueTypeFontCache(FontSize fs, int pixels); + virtual ~TrueTypeFontCache(); + int GetFontSize() const override { return this->used_size; } + SpriteID GetUnicodeGlyph(WChar key) override { return this->parent->GetUnicodeGlyph(key); } + void SetUnicodeGlyph(WChar key, SpriteID sprite) override { this->parent->SetUnicodeGlyph(key, sprite); } + void InitializeUnicodeGlyphMap() override { this->parent->InitializeUnicodeGlyphMap(); } + const Sprite *GetGlyph(GlyphID key) override; + const void *GetFontTable(uint32 tag, size_t &length) override; + void ClearFontCache() override; + uint GetGlyphWidth(GlyphID key) override; + bool GetDrawGlyphShadow() override; + bool IsBuiltInFont() override { return false; } +}; + +void *AllocateFont(size_t size); + +#endif /* FONTCACHE_INTERNAL_H */ diff --git a/src/fontdetection.cpp b/src/fontdetection.cpp index dfb27a35d..ca9f620b9 100644 --- a/src/fontdetection.cpp +++ b/src/fontdetection.cpp @@ -24,357 +24,7 @@ extern FT_Library _library; * If no appropriate font is found, the function returns an error */ -/* ======================================================================================== - * Windows support - * ======================================================================================== */ - -#ifdef _WIN32 -#include "core/alloc_func.hpp" -#include "core/math_func.hpp" -#include <windows.h> -#include <shlobj.h> /* SHGetFolderPath */ -#include "os/windows/win32.h" - -#include "safeguards.h" - -#ifdef WITH_FREETYPE -/** - * Get the short DOS 8.3 format for paths. - * FreeType doesn't support Unicode filenames and Windows' fopen (as used - * by FreeType) doesn't support UTF-8 filenames. So we have to convert the - * filename into something that isn't UTF-8 but represents the Unicode file - * name. This is the short DOS 8.3 format. This does not contain any - * characters that fopen doesn't support. - * @param long_path the path in system encoding. - * @return the short path in ANSI (ASCII). - */ -const char *GetShortPath(const TCHAR *long_path) -{ - static char short_path[MAX_PATH]; -#ifdef UNICODE - WCHAR short_path_w[MAX_PATH]; - GetShortPathName(long_path, short_path_w, lengthof(short_path_w)); - WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, lengthof(short_path), nullptr, nullptr); -#else - /* Technically not needed, but do it for consistency. */ - GetShortPathName(long_path, short_path, lengthof(short_path)); -#endif - return short_path; -} - -/* Get the font file to be loaded into Freetype by looping the registry - * location where windows lists all installed fonts. Not very nice, will - * surely break if the registry path changes, but it works. Much better - * solution would be to use CreateFont, and extract the font data from it - * by GetFontData. The problem with this is that the font file needs to be - * kept in memory then until the font is no longer needed. This could mean - * an additional memory usage of 30MB (just for fonts!) when using an eastern - * font for all font sizes */ -#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts" -#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts" -FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) -{ - FT_Error err = FT_Err_Cannot_Open_Resource; - HKEY hKey; - LONG ret; - TCHAR vbuffer[MAX_PATH], dbuffer[256]; - TCHAR *pathbuf; - const char *font_path; - uint index; - size_t path_len; - - /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the - * "Windows NT" key, on Windows 9x in the Windows key. To save us having - * to retrieve the windows version, we'll just query both */ - ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey); - if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey); - - if (ret != ERROR_SUCCESS) { - DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts"); - return err; - } - - /* Convert font name to file system encoding. */ - TCHAR *font_namep = _tcsdup(OTTD2FS(font_name)); - - for (index = 0;; index++) { - TCHAR *s; - DWORD vbuflen = lengthof(vbuffer); - DWORD dbuflen = lengthof(dbuffer); - - ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, nullptr, nullptr, (byte*)dbuffer, &dbuflen); - if (ret != ERROR_SUCCESS) goto registry_no_font_found; - - /* The font names in the registry are of the following 3 forms: - * - ADMUI3.fon - * - Book Antiqua Bold (TrueType) - * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType) - * We will strip the font-type '()' if any and work with the font name - * itself, which must match exactly; if... - * TTC files, font files which contain more than one font are separated - * by '&'. Our best bet will be to do substr match for the fontname - * and then let FreeType figure out which index to load */ - s = _tcschr(vbuffer, _T('(')); - if (s != nullptr) s[-1] = '\0'; - - if (_tcschr(vbuffer, _T('&')) == nullptr) { - if (_tcsicmp(vbuffer, font_namep) == 0) break; - } else { - if (_tcsstr(vbuffer, font_namep) != nullptr) break; - } - } - - if (!SUCCEEDED(OTTDSHGetFolderPath(nullptr, CSIDL_FONTS, nullptr, SHGFP_TYPE_CURRENT, vbuffer))) { - DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory"); - goto folder_error; - } - - /* Some fonts are contained in .ttc files, TrueType Collection fonts. These - * contain multiple fonts inside this single file. GetFontData however - * returns the whole file, so we need to check each font inside to get the - * proper font. */ - path_len = _tcslen(vbuffer) + _tcslen(dbuffer) + 2; // '\' and terminating nul. - pathbuf = AllocaM(TCHAR, path_len); - _sntprintf(pathbuf, path_len, _T("%s\\%s"), vbuffer, dbuffer); - - /* Convert the path into something that FreeType understands. */ - font_path = GetShortPath(pathbuf); - - index = 0; - do { - err = FT_New_Face(_library, font_path, index, face); - if (err != FT_Err_Ok) break; - - if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break; - /* Try english name if font name failed */ - if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break; - err = FT_Err_Cannot_Open_Resource; - - } while ((FT_Long)++index != (*face)->num_faces); - - -folder_error: -registry_no_font_found: - free(font_namep); - RegCloseKey(hKey); - return err; -} - -/** - * Fonts can have localised names and when the system locale is the same as - * one of those localised names Windows will always return that localised name - * instead of allowing to get the non-localised (English US) name of the font. - * This will later on give problems as freetype uses the non-localised name of - * the font and we need to compare based on that name. - * Windows furthermore DOES NOT have an API to get the non-localised name nor - * can we override the system locale. This means that we have to actually read - * the font itself to gather the font name we want. - * Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx - * @param logfont the font information to get the english name of. - * @return the English name (if it could be found). - */ -static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont) -{ - static char font_name[MAX_PATH]; - const char *ret_font_name = nullptr; - uint pos = 0; - HDC dc; - HGDIOBJ oldfont; - byte *buf; - DWORD dw; - uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset; - - HFONT font = CreateFontIndirect(&logfont->elfLogFont); - if (font == nullptr) goto err1; - - dc = GetDC(nullptr); - oldfont = SelectObject(dc, font); - dw = GetFontData(dc, 'eman', 0, nullptr, 0); - if (dw == GDI_ERROR) goto err2; - - buf = MallocT<byte>(dw); - dw = GetFontData(dc, 'eman', 0, buf, dw); - if (dw == GDI_ERROR) goto err3; - - format = buf[pos++] << 8; - format += buf[pos++]; - assert(format == 0); - count = buf[pos++] << 8; - count += buf[pos++]; - stringOffset = buf[pos++] << 8; - stringOffset += buf[pos++]; - for (uint i = 0; i < count; i++) { - platformId = buf[pos++] << 8; - platformId += buf[pos++]; - encodingId = buf[pos++] << 8; - encodingId += buf[pos++]; - languageId = buf[pos++] << 8; - languageId += buf[pos++]; - nameId = buf[pos++] << 8; - nameId += buf[pos++]; - if (nameId != 1) { - pos += 4; // skip length and offset - continue; - } - length = buf[pos++] << 8; - length += buf[pos++]; - offset = buf[pos++] << 8; - offset += buf[pos++]; - - /* Don't buffer overflow */ - length = std::min(length, MAX_PATH - 1); - for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j]; - font_name[length] = '\0'; - - if ((platformId == 1 && languageId == 0) || // Macintosh English - (platformId == 3 && languageId == 0x0409)) { // Microsoft English (US) - ret_font_name = font_name; - break; - } - } - -err3: - free(buf); -err2: - SelectObject(dc, oldfont); - ReleaseDC(nullptr, dc); - DeleteObject(font); -err1: - return ret_font_name == nullptr ? WIDE_TO_MB((const TCHAR*)logfont->elfFullName) : ret_font_name; -} -#endif /* WITH_FREETYPE */ - -class FontList { -protected: - TCHAR **fonts; - uint items; - uint capacity; - -public: - FontList() : fonts(nullptr), items(0), capacity(0) { }; - - ~FontList() { - if (this->fonts == nullptr) return; - - for (uint i = 0; i < this->items; i++) { - free(this->fonts[i]); - } - - free(this->fonts); - } - - bool Add(const TCHAR *font) { - for (uint i = 0; i < this->items; i++) { - if (_tcscmp(this->fonts[i], font) == 0) return false; - } - - if (this->items == this->capacity) { - this->capacity += 10; - this->fonts = ReallocT(this->fonts, this->capacity); - } - - this->fonts[this->items++] = _tcsdup(font); - - return true; - } -}; - -struct EFCParam { - FreeTypeSettings *settings; - LOCALESIGNATURE locale; - MissingGlyphSearcher *callback; - FontList fonts; -}; - -static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam) -{ - EFCParam *info = (EFCParam *)lParam; - - /* Skip duplicates */ - if (!info->fonts.Add((const TCHAR*)logfont->elfFullName)) return 1; - /* Only use TrueType fonts */ - if (!(type & TRUETYPE_FONTTYPE)) return 1; - /* Don't use SYMBOL fonts */ - if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1; - /* Use monospaced fonts when asked for it. */ - if (info->callback->Monospace() && (logfont->elfLogFont.lfPitchAndFamily & (FF_MODERN | FIXED_PITCH)) != (FF_MODERN | FIXED_PITCH)) return 1; - - /* The font has to have at least one of the supported locales to be usable. */ - if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) { - /* On win9x metric->ntmFontSig seems to contain garbage. */ - FONTSIGNATURE fs; - memset(&fs, 0, sizeof(fs)); - HFONT font = CreateFontIndirect(&logfont->elfLogFont); - if (font != nullptr) { - HDC dc = GetDC(nullptr); - HGDIOBJ oldfont = SelectObject(dc, font); - GetTextCharsetInfo(dc, &fs, 0); - SelectObject(dc, oldfont); - ReleaseDC(nullptr, dc); - DeleteObject(font); - } - if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1; - } - - char font_name[MAX_PATH]; - convert_from_fs((const TCHAR *)logfont->elfFullName, font_name, lengthof(font_name)); - -#ifdef WITH_FREETYPE - /* Add english name after font name */ - const char *english_name = GetEnglishFontName(logfont); - strecpy(font_name + strlen(font_name) + 1, english_name, lastof(font_name)); - - /* Check whether we can actually load the font. */ - bool ft_init = _library != nullptr; - bool found = false; - FT_Face face; - /* Init FreeType if needed. */ - if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) { - FT_Done_Face(face); - found = true; - } - if (!ft_init) { - /* Uninit FreeType if we did the init. */ - FT_Done_FreeType(_library); - _library = nullptr; - } - - if (!found) return 1; -#else - const char *english_name = font_name; -#endif /* WITH_FREETYPE */ - - info->callback->SetFontNames(info->settings, font_name, &logfont->elfLogFont); - if (info->callback->FindMissingGlyphs()) return 1; - DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name); - return 0; // stop enumerating -} - -bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) -{ - DEBUG(freetype, 1, "Trying fallback fonts"); - EFCParam langInfo; - if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) { - /* Invalid langid or some other mysterious error, can't determine fallback font. */ - DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid); - return false; - } - langInfo.settings = settings; - langInfo.callback = callback; - - LOGFONT font; - /* Enumerate all fonts. */ - font.lfCharSet = DEFAULT_CHARSET; - font.lfFaceName[0] = '\0'; - font.lfPitchAndFamily = 0; - - HDC dc = GetDC(nullptr); - int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0); - ReleaseDC(nullptr, dc); - return ret == 0; -} - -#elif defined(__APPLE__) /* end ifdef Win32 */ +#if defined(__APPLE__) /* ======================================================================================== * OSX support * ======================================================================================== */ @@ -643,10 +293,15 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i FcFini(); return ret; } +#endif /* end ifdef WITH_FONTCONFIG */ -#else /* without WITH_FONTCONFIG */ +#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) + +#ifdef WITH_FREETYPE FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;} +#endif /* WITH_FREETYPE */ + bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) { return false; } -#endif /* WITH_FONTCONFIG */ +#endif /* !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) */ #endif /* WITH_FREETYPE */ diff --git a/src/fontdetection.h b/src/fontdetection.h index 70b2fe236..9cf39d2b0 100644 --- a/src/fontdetection.h +++ b/src/fontdetection.h @@ -27,7 +27,6 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face); #endif /* WITH_FREETYPE */ -#if defined(WITH_FREETYPE) || defined(_WIN32) /** * We would like to have a fallback font as the current one * doesn't contain all characters we need. @@ -38,8 +37,6 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face); * @param callback The function to call to check for missing glyphs. * @return true if a font has been set, false otherwise. */ -bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback); - -#endif /* defined(WITH_FREETYPE) || defined(WIN32)*/ +bool SetFallbackFont(struct FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback); #endif diff --git a/src/os/windows/CMakeLists.txt b/src/os/windows/CMakeLists.txt index 19d1bd46e..8ac2de7ac 100644 --- a/src/os/windows/CMakeLists.txt +++ b/src/os/windows/CMakeLists.txt @@ -1,5 +1,7 @@ add_files( crashlog_win.cpp + font_win32.cpp + font_win32.h string_uniscribe.cpp string_uniscribe.h win32.cpp diff --git a/src/os/windows/font_win32.cpp b/src/os/windows/font_win32.cpp new file mode 100644 index 000000000..4bcbb145d --- /dev/null +++ b/src/os/windows/font_win32.cpp @@ -0,0 +1,675 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file font_win32.cpp Functions related to font handling on Win32. */ + +#include "../../stdafx.h" +#include "../../debug.h" +#include "font_win32.h" +#include "../../blitter/factory.hpp" +#include "../../core/alloc_func.hpp" +#include "../../core/math_func.hpp" +#include "../../fileio_func.h" +#include "../../fontdetection.h" +#include "../../fontcache.h" +#include "../../string_func.h" +#include "../../strings_func.h" +#include "../../zoom_func.h" + +#include "../../table/control_codes.h" + +#include <windows.h> +#include <shlobj.h> /* SHGetFolderPath */ +#include "os/windows/win32.h" +#undef small // Say what, Windows? + +#include "safeguards.h" + +#ifdef WITH_FREETYPE + +#include <ft2build.h> +#include FT_FREETYPE_H + +extern FT_Library _library; + +/** + * Get the short DOS 8.3 format for paths. + * FreeType doesn't support Unicode filenames and Windows' fopen (as used + * by FreeType) doesn't support UTF-8 filenames. So we have to convert the + * filename into something that isn't UTF-8 but represents the Unicode file + * name. This is the short DOS 8.3 format. This does not contain any + * characters that fopen doesn't support. + * @param long_path the path in system encoding. + * @return the short path in ANSI (ASCII). + */ +static const char *GetShortPath(const TCHAR *long_path) +{ + static char short_path[MAX_PATH]; +#ifdef UNICODE + WCHAR short_path_w[MAX_PATH]; + GetShortPathName(long_path, short_path_w, lengthof(short_path_w)); + WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, lengthof(short_path), nullptr, nullptr); +#else + /* Technically not needed, but do it for consistency. */ + GetShortPathName(long_path, short_path, lengthof(short_path)); +#endif + return short_path; +} + +/* Get the font file to be loaded into Freetype by looping the registry + * location where windows lists all installed fonts. Not very nice, will + * surely break if the registry path changes, but it works. Much better + * solution would be to use CreateFont, and extract the font data from it + * by GetFontData. The problem with this is that the font file needs to be + * kept in memory then until the font is no longer needed. This could mean + * an additional memory usage of 30MB (just for fonts!) when using an eastern + * font for all font sizes */ +#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts" +#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts" +FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) +{ + FT_Error err = FT_Err_Cannot_Open_Resource; + HKEY hKey; + LONG ret; + TCHAR vbuffer[MAX_PATH], dbuffer[256]; + TCHAR *pathbuf; + const char *font_path; + uint index; + size_t path_len; + + /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the + * "Windows NT" key, on Windows 9x in the Windows key. To save us having + * to retrieve the windows version, we'll just query both */ + ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey); + if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey); + + if (ret != ERROR_SUCCESS) { + DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts"); + return err; + } + + /* Convert font name to file system encoding. */ + TCHAR *font_namep = _tcsdup(OTTD2FS(font_name)); + + for (index = 0;; index++) { + TCHAR *s; + DWORD vbuflen = lengthof(vbuffer); + DWORD dbuflen = lengthof(dbuffer); + + ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, nullptr, nullptr, (byte *)dbuffer, &dbuflen); + if (ret != ERROR_SUCCESS) goto registry_no_font_found; + + /* The font names in the registry are of the following 3 forms: + * - ADMUI3.fon + * - Book Antiqua Bold (TrueType) + * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType) + * We will strip the font-type '()' if any and work with the font name + * itself, which must match exactly; if... + * TTC files, font files which contain more than one font are separated + * by '&'. Our best bet will be to do substr match for the fontname + * and then let FreeType figure out which index to load */ + s = _tcschr(vbuffer, _T('(')); + if (s != nullptr) s[-1] = '\0'; + + if (_tcschr(vbuffer, _T('&')) == nullptr) { + if (_tcsicmp(vbuffer, font_namep) == 0) break; + } else { + if (_tcsstr(vbuffer, font_namep) != nullptr) break; + } + } + + if (!SUCCEEDED(OTTDSHGetFolderPath(nullptr, CSIDL_FONTS, nullptr, SHGFP_TYPE_CURRENT, vbuffer))) { + DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory"); + goto folder_error; + } + + /* Some fonts are contained in .ttc files, TrueType Collection fonts. These + * contain multiple fonts inside this single file. GetFontData however + * returns the whole file, so we need to check each font inside to get the + * proper font. */ + path_len = _tcslen(vbuffer) + _tcslen(dbuffer) + 2; // '\' and terminating nul. + pathbuf = AllocaM(TCHAR, path_len); + _sntprintf(pathbuf, path_len, _T("%s\\%s"), vbuffer, dbuffer); + + /* Convert the path into something that FreeType understands. */ + font_path = GetShortPath(pathbuf); + + index = 0; + do { + err = FT_New_Face(_library, font_path, index, face); + if (err != FT_Err_Ok) break; + + if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break; + /* Try english name if font name failed */ + if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break; + err = FT_Err_Cannot_Open_Resource; + + } while ((FT_Long)++index != (*face)->num_faces); + + +folder_error: +registry_no_font_found: + free(font_namep); + RegCloseKey(hKey); + return err; +} + +/** + * Fonts can have localised names and when the system locale is the same as + * one of those localised names Windows will always return that localised name + * instead of allowing to get the non-localised (English US) name of the font. + * This will later on give problems as freetype uses the non-localised name of + * the font and we need to compare based on that name. + * Windows furthermore DOES NOT have an API to get the non-localised name nor + * can we override the system locale. This means that we have to actually read + * the font itself to gather the font name we want. + * Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx + * @param logfont the font information to get the english name of. + * @return the English name (if it could be found). + */ +static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont) +{ + static char font_name[MAX_PATH]; + const char *ret_font_name = nullptr; + uint pos = 0; + HDC dc; + HGDIOBJ oldfont; + byte *buf; + DWORD dw; + uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset; + + HFONT font = CreateFontIndirect(&logfont->elfLogFont); + if (font == nullptr) goto err1; + + dc = GetDC(nullptr); + oldfont = SelectObject(dc, font); + dw = GetFontData(dc, 'eman', 0, nullptr, 0); + if (dw == GDI_ERROR) goto err2; + + buf = MallocT<byte>(dw); + dw = GetFontData(dc, 'eman', 0, buf, dw); + if (dw == GDI_ERROR) goto err3; + + format = buf[pos++] << 8; + format += buf[pos++]; + assert(format == 0); + count = buf[pos++] << 8; + count += buf[pos++]; + stringOffset = buf[pos++] << 8; + stringOffset += buf[pos++]; + for (uint i = 0; i < count; i++) { + platformId = buf[pos++] << 8; + platformId += buf[pos++]; + encodingId = buf[pos++] << 8; + encodingId += buf[pos++]; + languageId = buf[pos++] << 8; + languageId += buf[pos++]; + nameId = buf[pos++] << 8; + nameId += buf[pos++]; + if (nameId != 1) { + pos += 4; // skip length and offset + continue; + } + length = buf[pos++] << 8; + length += buf[pos++]; + offset = buf[pos++] << 8; + offset += buf[pos++]; + + /* Don't buffer overflow */ + length = std::min<uint16>(length, MAX_PATH - 1); + for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j]; + font_name[length] = '\0'; + + if ((platformId == 1 && languageId == 0) || // Macintosh English + (platformId == 3 && languageId == 0x0409)) { // Microsoft English (US) + ret_font_name = font_name; + break; + } + } + +err3: + free(buf); +err2: + SelectObject(dc, oldfont); + ReleaseDC(nullptr, dc); + DeleteObject(font); +err1: + return ret_font_name == nullptr ? WIDE_TO_MB((const TCHAR *)logfont->elfFullName) : ret_font_name; +} +#endif /* WITH_FREETYPE */ + +class FontList { +protected: + TCHAR **fonts; + uint items; + uint capacity; + +public: + FontList() : fonts(nullptr), items(0), capacity(0) { }; + + ~FontList() { + if (this->fonts == nullptr) return; + + for (uint i = 0; i < this->items; i++) { + free(this->fonts[i]); + } + + free(this->fonts); + } + + bool Add(const TCHAR *font) { + for (uint i = 0; i < this->items; i++) { + if (_tcscmp(this->fonts[i], font) == 0) return false; + } + + if (this->items == this->capacity) { + this->capacity += 10; + this->fonts = ReallocT(this->fonts, this->capacity); + } + + this->fonts[this->items++] = _tcsdup(font); + + return true; + } +}; + +struct EFCParam { + FreeTypeSettings *settings; + LOCALESIGNATURE locale; + MissingGlyphSearcher *callback; + FontList fonts; +}; + +static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam) +{ + EFCParam *info = (EFCParam *)lParam; + + /* Skip duplicates */ + if (!info->fonts.Add((const TCHAR *)logfont->elfFullName)) return 1; + /* Only use TrueType fonts */ + if (!(type & TRUETYPE_FONTTYPE)) return 1; + /* Don't use SYMBOL fonts */ + if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1; + /* Use monospaced fonts when asked for it. */ + if (info->callback->Monospace() && (logfont->elfLogFont.lfPitchAndFamily & (FF_MODERN | FIXED_PITCH)) != (FF_MODERN | FIXED_PITCH)) return 1; + + /* The font has to have at least one of the supported locales to be usable. */ + if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) { + /* On win9x metric->ntmFontSig seems to contain garbage. */ + FONTSIGNATURE fs; + memset(&fs, 0, sizeof(fs)); + HFONT font = CreateFontIndirect(&logfont->elfLogFont); + if (font != nullptr) { + HDC dc = GetDC(nullptr); + HGDIOBJ oldfont = SelectObject(dc, font); + GetTextCharsetInfo(dc, &fs, 0); + SelectObject(dc, oldfont); + ReleaseDC(nullptr, dc); + DeleteObject(font); + } + if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1; + } + + char font_name[MAX_PATH]; + convert_from_fs((const TCHAR *)logfont->elfFullName, font_name, lengthof(font_name)); + +#ifdef WITH_FREETYPE + /* Add english name after font name */ + const char *english_name = GetEnglishFontName(logfont); + strecpy(font_name + strlen(font_name) + 1, english_name, lastof(font_name)); + + /* Check whether we can actually load the font. */ + bool ft_init = _library != nullptr; + bool found = false; + FT_Face face; + /* Init FreeType if needed. */ + if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) { + FT_Done_Face(face); + found = true; + } + if (!ft_init) { + /* Uninit FreeType if we did the init. */ + FT_Done_FreeType(_library); + _library = nullptr; + } + + if (!found) return 1; +#else + const char *english_name = font_name; +#endif /* WITH_FREETYPE */ + + info->callback->SetFontNames(info->settings, font_name, &logfont->elfLogFont); + if (info->callback->FindMissingGlyphs()) return 1; + DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name); + return 0; // stop enumerating +} + +bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) +{ + DEBUG(freetype, 1, "Trying fallback fonts"); + EFCParam langInfo; + if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) { + /* Invalid langid or some other mysterious error, can't determine fallback font. */ + DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid); + return false; + } + langInfo.settings = settings; + langInfo.callback = callback; + + LOGFONT font; + /* Enumerate all fonts. */ + font.lfCharSet = DEFAULT_CHARSET; + font.lfFaceName[0] = '\0'; + font.lfPitchAndFamily = 0; + + HDC dc = GetDC(nullptr); + int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0); + ReleaseDC(nullptr, dc); + return ret == 0; +} + + +#ifndef ANTIALIASED_QUALITY +#define ANTIALIASED_QUALITY 4 +#endif + +/** + * Create a new Win32FontCache. + * @param fs The font size that is going to be cached. + * @param logfont The font that has to be loaded. + * @param pixels The number of pixels this font should be high. + */ +Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont) +{ + this->dc = CreateCompatibleDC(nullptr); + this->SetFontSize(fs, pixels); +} + +Win32FontCache::~Win32FontCache() +{ + this->ClearFontCache(); + DeleteDC(this->dc); + DeleteObject(this->font); +} + +void Win32FontCache::SetFontSize(FontSize fs, int pixels) +{ + if (pixels == 0) { + /* Try to determine a good height based on the minimal height recommended by the font. */ + int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs)); + pixels = scaled_height; + + HFONT temp = CreateFontIndirect(&this->logfont); + if (temp != nullptr) { + HGDIOBJ old = SelectObject(this->dc, temp); + + UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr); + LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size); + GetOutlineTextMetrics(this->dc, size, otm); + + /* Font height is minimum height plus the difference between the default + * height for this font size and the small size. */ + int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL)); + pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE); + + SelectObject(dc, old); + DeleteObject(temp); + } + } else { + pixels = ScaleFontTrad(pixels); + } + this->used_size = pixels; + + /* Create GDI font handle. */ + this->logfont.lfHeight = -pixels; + this->logfont.lfWidth = 0; + this->logfont.lfOutPrecision = ANTIALIASED_QUALITY; + + if (this->font != nullptr) { + SelectObject(dc, this->old_font); + DeleteObject(this->font); + } + this->font = CreateFontIndirect(&this->logfont); + this->old_font = SelectObject(this->dc, this->font); + + /* Query the font metrics we needed. */ + UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr); + POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize); + GetOutlineTextMetrics(this->dc, otmSize, otm); + + this->units_per_em = otm->otmEMSquare; + this->ascender = otm->otmTextMetrics.tmAscent; + this->descender = otm->otmTextMetrics.tmDescent; + this->height = this->ascender + this->descender; + this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth; + this->glyph_size.cy = otm->otmTextMetrics.tmHeight; + + DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels); +} + +/** + * Reset cached glyphs. + */ +void Win32FontCache::ClearFontCache() +{ + /* GUI scaling might have changed, determine font size anew if it was automatically selected. */ + if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size); + + this->TrueTypeFontCache::ClearFontCache(); +} + +/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa) +{ + GLYPHMETRICS gm; + MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} }; + + /* Make a guess for the needed memory size. */ + DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows. + byte *bmp = AllocaM(byte, size); + size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); + + if (size == GDI_ERROR) { + /* No dice with the guess. First query size of needed glyph memory, then allocate the + * memory and query again. This dance is necessary as some glyphs will only render with + * the exact matching size; e.g. the space glyph has no pixels and must be requested + * with size == 0, anything else fails. Unfortunately, a failed call doesn't return any + * info about the size and thus the triple GetGlyphOutline()-call. */ + size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat); + if (size == GDI_ERROR) usererror("Unable to render font glyph"); + bmp = AllocaM(byte, size); + GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); + } + + /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */ + uint width = std::max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL)); + uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL)); + + /* Limit glyph size to prevent overflows later on. */ + if (width > 256 || height > 256) usererror("Font glyph is too large"); + + /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */ + SpriteLoader::Sprite sprite; + sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); + sprite.type = ST_FONT; + sprite.width = width; + sprite.height = height; + sprite.x_offs = gm.gmptGlyphOrigin.x; + sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y; + + if (size > 0) { + /* All pixel data returned by GDI is in the form of DWORD-aligned rows. + * For a non anti-aliased glyph, the returned bitmap has one bit per pixel. + * For anti-aliased rendering, GDI uses the strange value range of 0 to 64, + * inclusively. To map this to 0 to 255, we shift left by two and then + * subtract one. */ + uint pitch = Align(aa ? gm.gmBlackBoxX : std::max(gm.gmBlackBoxX / 8u, 1u), 4); + + /* Draw shadow for medium size. */ + if (this->fs == FS_NORMAL && !aa) { + for (uint y = 0; y < gm.gmBlackBoxY; y++) { + for (uint x = 0; x < gm.gmBlackBoxX; x++) { + if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { + sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; + sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; + } + } + } + } + + for (uint y = 0; y < gm.gmBlackBoxY; y++) { + for (uint x = 0; x < gm.gmBlackBoxX; x++) { + if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { + sprite.data[x + y * sprite.width].m = FACE_COLOUR; + sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; + } + } + } + } + + GlyphEntry new_glyph; + new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); + new_glyph.width = gm.gmCellIncX; + + this->SetGlyphPtr(key, &new_glyph); + + return new_glyph.sprite; +} + +/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key) +{ + assert(IsPrintable(key)); + + if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) { + return this->parent->MapCharToGlyph(key); + } + + /* Convert characters outside of the BMP into surrogate pairs. */ + WCHAR chars[2]; + if (key >= 0x010000U) { + chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800); + chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00); + } else { + chars[0] = (WCHAR)(key & 0xFFFF); + } + + WORD glyphs[2] = { 0, 0 }; + GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS); + + return glyphs[0] != 0xFFFF ? glyphs[0] : 0; +} + +/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length) +{ + DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0); + + void *result = nullptr; + if (len != GDI_ERROR && len > 0) { + result = MallocT<BYTE>(len); + GetFontData(this->dc, tag, 0, result, len); + } + + length = len; + return result; +} + + +/** + * Loads the GDI font. + * If a GDI font description is present, e.g. from the automatic font + * fallback search, use it. Otherwise, try to resolve it by font name. + * @param fs The font size to load. + */ +void LoadWin32Font(FontSize fs) +{ + static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; + + FreeTypeSubSetting *settings = nullptr; + switch (fs) { + case FS_SMALL: settings = &_freetype.small; break; + case FS_NORMAL: settings = &_freetype.medium; break; + case FS_LARGE: settings = &_freetype.large; break; + case FS_MONO: settings = &_freetype.mono; break; + default: NOT_REACHED(); + } + + if (StrEmpty(settings->font)) return; + + LOGFONT logfont; + MemSetT(&logfont, 0); + logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH; + logfont.lfCharSet = DEFAULT_CHARSET; + logfont.lfOutPrecision = OUT_OUTLINE_PRECIS; + logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS; + + if (settings->os_handle != nullptr) { + logfont = *(const LOGFONT *)settings->os_handle; + } else if (strchr(settings->font, '.') != nullptr) { + /* Might be a font file name, try load it. */ + + TCHAR fontPath[MAX_PATH] = {}; + + /* See if this is an absolute path. */ + if (FileExists(settings->font)) { + convert_to_fs(settings->font, fontPath, lengthof(fontPath), false); + } else { + /* Scan the search-paths to see if it can be found. */ + std::string full_font = FioFindFullPath(BASE_DIR, settings->font); + if (!full_font.empty()) { + convert_to_fs(full_font.c_str(), fontPath, lengthof(fontPath), false); + } + } + + if (fontPath[0] != 0) { + if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) { + /* Try a nice little undocumented function first for getting the internal font name. + * Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */ + typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD); +#ifdef UNICODE + static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW"); +#else + static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoA"); +#endif + + if (GetFontResourceInfo != nullptr) { + /* Try to query an array of LOGFONTs that describe the file. */ + DWORD len = 0; + if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) { + LOGFONT *buf = (LOGFONT *)AllocaM(byte, len); + if (GetFontResourceInfo(fontPath, &len, buf, 2)) { + logfont = *buf; // Just use first entry. + } + } + } + + /* No dice yet. Use the file name as the font face name, hoping it matches. */ + if (logfont.lfFaceName[0] == 0) { + TCHAR fname[_MAX_FNAME]; + _tsplitpath(fontPath, nullptr, nullptr, fname, nullptr); + + _tcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE); + logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr || strcasestr(settings->font, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts. + } + } else { + ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", settings->font, SIZE_TO_NAME[fs]); + } + } + } + + if (logfont.lfFaceName[0] == 0) { + logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts. + convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false); + } + + HFONT font = CreateFontIndirect(&logfont); + if (font == nullptr) { + ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError()); + return; + } + DeleteObject(font); + + new Win32FontCache(fs, logfont, settings->size); +} diff --git a/src/os/windows/font_win32.h b/src/os/windows/font_win32.h new file mode 100644 index 000000000..9a552125f --- /dev/null +++ b/src/os/windows/font_win32.h @@ -0,0 +1,42 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file font_win32.h Functions related to font handling on Win32. */ + +#ifndef FONT_WIN32_H +#define FONT_WIN32_H + +#include "../../fontcache_internal.h" +#include "win32.h" + +/** Font cache for fonts that are based on a Win32 font. */ +class Win32FontCache : public TrueTypeFontCache { +private: + LOGFONT logfont; ///< Logical font information for selecting the font face. + HFONT font = nullptr; ///< The font face associated with this font. + HDC dc = nullptr; ///< Cached GDI device context. + HGDIOBJ old_font; ///< Old font selected into the GDI context. + SIZE glyph_size; ///< Maximum size of regular glyphs. + + void SetFontSize(FontSize fs, int pixels); + +protected: + const void *InternalGetFontTable(uint32 tag, size_t &length) override; + const Sprite *InternalGetGlyph(GlyphID key, bool aa) override; + +public: + Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels); + ~Win32FontCache(); + void ClearFontCache() override; + GlyphID MapCharToGlyph(WChar key) override; + const char *GetFontName() override { return WIDE_TO_MB(this->logfont.lfFaceName); } + const void *GetOSHandle() override { return &this->logfont; } +}; + +void LoadWin32Font(FontSize fs); + +#endif /* FONT_WIN32_H */ |