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author | rubidium <rubidium@openttd.org> | 2009-02-20 00:03:29 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-20 00:03:29 +0000 |
commit | c5677da94d4851d2b5303d5ae80c5345c7f80d16 (patch) | |
tree | 34cc68c7c087091042f3c7d1ce3321a95fdd2ae1 | |
parent | ef67e591452175ab48c760f14ab05a1bfd00082f (diff) | |
download | openttd-c5677da94d4851d2b5303d5ae80c5345c7f80d16.tar.xz |
(svn r15529) -Fix [FS#2644]: the local command queue didn't get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game.
-rw-r--r-- | src/network/network.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 02121b347..9cd974aa2 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -619,6 +619,8 @@ static void NetworkClose() _networking = false; _network_server = false; + NetworkFreeLocalCommandQueue(); + free(_network_company_states); _network_company_states = NULL; |