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authorbelugas <belugas@openttd.org>2009-07-29 12:45:15 +0000
committerbelugas <belugas@openttd.org>2009-07-29 12:45:15 +0000
commitbc1e027d16bfa8d1b17f5345dae5188d52433e8f (patch)
treeebb46d21339884a80e13a026edb32081beabc9f4
parent482732c08af04337135d436089c265106171a9cd (diff)
downloadopenttd-bc1e027d16bfa8d1b17f5345dae5188d52433e8f.tar.xz
(svn r16978) -Fix(r16977): tab indentation instead of space indentation at beginning of a line, please
-rw-r--r--src/town_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index b36a26bb1..88222fe72 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1762,8 +1762,8 @@ bool GenerateTowns(TownLayout layout)
SetGeneratingWorldProgress(GWP_TOWN, n);
/* First attempt will be made at creating the suggested number of towns.
- * Note that this is really a suggested value, not a required one.
- * We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */
+ * Note that this is really a suggested value, not a required one.
+ * We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */
do {
bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns));
IncreaseGeneratingWorldProgress(GWP_TOWN);
@@ -1772,7 +1772,7 @@ bool GenerateTowns(TownLayout layout)
} while (--n);
/* If num is still zero at this point, it means that not a single town has been created.
- * So give it a last try, but now more aggressive */
+ * So give it a last try, but now more aggressive */
if (num == 0 && CreateRandomTown(10000, TS_RANDOM, _settings_game.economy.larger_towns != 0, layout) == NULL) {
if (Town::GetNumItems() == 0) {
if (_game_mode != GM_EDITOR) {