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author | zuu <zuu@openttd.org> | 2013-12-17 20:41:51 +0000 |
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committer | zuu <zuu@openttd.org> | 2013-12-17 20:41:51 +0000 |
commit | b2f2a017b1581dd9a106216a5018540a8dc3e118 (patch) | |
tree | c2d079249f8ad63bd4b9d0dd0eed0b4e9617c621 | |
parent | 6817e97898b5550d3284ee0b25ab5ac104c423d6 (diff) | |
download | openttd-b2f2a017b1581dd9a106216a5018540a8dc3e118.tar.xz |
(svn r26164) -Doc: Fix Game Script API docs on that deity can build/prospect independent of advanced setting for that
-rw-r--r-- | src/script/api/script_industrytype.hpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/script/api/script_industrytype.hpp b/src/script/api/script_industrytype.hpp index bae0919e9..8dccc68c9 100644 --- a/src/script/api/script_industrytype.hpp +++ b/src/script/api/script_industrytype.hpp @@ -112,7 +112,9 @@ public: * @param industry_type The type of the industry. * @pre IsValidIndustryType(industry_type). * @return True if you can build this type of industry at locations of your choice. - * @note Returns false if you can only prospect this type of industry, or not build it at all. + * @ai @note Returns false if you can only prospect this type of industry, or not build it at all. + * @game @note If no valid ScriptCompanyMode active in scope, this method returns false if you can + * @game only prospect this type of industry, or not build it at all. * @game @note If no valid ScriptCompanyMode active in scope, the script can * @game build as long as the industry type can be built. (a NewGRF can for example * @game reject construction based on current year) @@ -124,8 +126,11 @@ public: * @param industry_type The type of the industry. * @pre IsValidIndustryType(industry_type). * @return True if you can prospect this type of industry. - * @note If the setting "Manual primary industry construction method" is set - * to either "None" or "as other industries" this function always returns false. + * @ai @note If the setting "Manual primary industry construction method" is set + * @ai to either "None" or "as other industries" this function always returns false. + * @game @note If no valid ScriptCompanyMode is active in scope, and if the setting + * @game "Manual primary industry construction method" is set to either "None" or + * @game "as other industries" this function always returns false. * @game @note If no valid ScriptCompanyMode active in scope, the script can * @game prospect as long as the industry type can be built. (a NewGRF can for * @game example reject construction based on current year) |