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authoralberth <alberth@openttd.org>2011-02-06 17:21:49 +0000
committeralberth <alberth@openttd.org>2011-02-06 17:21:49 +0000
commita5921c0514bbed9152a1656af33235920d26c54e (patch)
tree41f5f79a3f3bae2f3d6d18846e4706a9dcf8279e
parent870d2eafbf87a2b4cddd7a73779f14697ac6677a (diff)
downloadopenttd-a5921c0514bbed9152a1656af33235920d26c54e.tar.xz
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
-rw-r--r--src/industry_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 5dc79dbb6..30aee8909 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1903,7 +1903,7 @@ static uint GetNumberOfIndustries()
};
assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table));
- uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
+ uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 2;
return ScaleByMapSize(numof_industry_table[difficulty]);
}