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author | smatz <smatz@openttd.org> | 2008-09-15 22:45:18 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-09-15 22:45:18 +0000 |
commit | a20dae0df1614f8701c1ac3a20a64fe6fd4fda5d (patch) | |
tree | e64c11883cc165fb6beddcfe0914050a8b8f6272 | |
parent | bffc5717bcdf5a18e4f1db6db8b2bcebef560a52 (diff) | |
download | openttd-a20dae0df1614f8701c1ac3a20a64fe6fd4fda5d.tar.xz |
(svn r14336) -Fix (r14334): when there was a station with custom name in an old savegame, it's default name was empty
-rw-r--r-- | src/openttd.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index f43fee95d..afbe2628a 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1348,7 +1348,8 @@ bool AfterLoadGame() Station *st; FOR_ALL_STATIONS(st) { st->name = CopyFromOldName(st->string_id); - if (st->name != NULL) st->string_id = STR_EMPTY; + /* generating new name would be too much work for little effect, use the station name fallback */ + if (st->name != NULL) st->string_id = STR_SV_STNAME_FALLBACK; } Town *t; |