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author | Michael Lutz <michi@icosahedron.de> | 2021-05-19 21:39:58 +0200 |
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committer | Michael Lutz <michi@icosahedron.de> | 2021-05-23 12:22:59 +0200 |
commit | 97722931a976dc3e6603611b8ec48f10920960e4 (patch) | |
tree | 7f7bcc6b7b62ff203e67869ecfa540993830363e | |
parent | 4f7d6cf1baae8536c1d3a32a83f2291e04aec239 (diff) | |
download | openttd-97722931a976dc3e6603611b8ec48f10920960e4.tar.xz |
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.
-rw-r--r-- | src/video/opengl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp index ecafeb613..df0d12d07 100644 --- a/src/video/opengl.cpp +++ b/src/video/opengl.cpp @@ -1150,7 +1150,7 @@ void OpenGLBackend::ClearCursorCache() void *OpenGLBackend::GetVideoBuffer() { #ifndef NO_GL_BUFFER_SYNC - if (this->sync_vid_mapping != nullptr) _glClientWaitSync(this->sync_vid_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 10000000); + if (this->sync_vid_mapping != nullptr) _glClientWaitSync(this->sync_vid_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 100000000); // 100ms timeout. #endif if (!this->persistent_mapping_supported) { @@ -1174,7 +1174,7 @@ uint8 *OpenGLBackend::GetAnimBuffer() if (this->anim_pbo == 0) return nullptr; #ifndef NO_GL_BUFFER_SYNC - if (this->sync_anim_mapping != nullptr) _glClientWaitSync(this->sync_anim_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 10000000); + if (this->sync_anim_mapping != nullptr) _glClientWaitSync(this->sync_anim_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 100000000); // 100ms timeout. #endif if (!this->persistent_mapping_supported) { |