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authorsmatz <smatz@openttd.org>2010-02-10 18:18:08 +0000
committersmatz <smatz@openttd.org>2010-02-10 18:18:08 +0000
commit8cd83f87df0683dff7e6a2e4c7f7dc4cf26cf0df (patch)
tree2c85ba95a143ad21f4543d3436d06ccbb210d7aa
parentc5b34444af495322255f4b427b3bcc10de8d3e7d (diff)
downloadopenttd-8cd83f87df0683dff7e6a2e4c7f7dc4cf26cf0df.tar.xz
(svn r19085) -Codechange: simplify hooking of console commands
-rw-r--r--src/console.cpp88
-rw-r--r--src/console_cmds.cpp80
-rw-r--r--src/console_internal.h29
3 files changed, 37 insertions, 160 deletions
diff --git a/src/console.cpp b/src/console.cpp
index 5775ccac0..bcf5e8d1f 100644
--- a/src/console.cpp
+++ b/src/console.cpp
@@ -191,76 +191,6 @@ bool GetArgumentInteger(uint32 *value, const char *arg)
return arg != endptr;
}
-/* * *************************
- * hooking code *
- * *************************/
-
-/**
- * General internal hooking code
- * @param hooks IConsoleHooks structure that will be set according to
- * @param type type access trigger
- * @param proc function called when the hook criteria is met
- */
-static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc)
-{
- if (hooks == NULL || proc == NULL) return;
-
- switch (type) {
- case ICONSOLE_HOOK_ACCESS:
- hooks->access = proc;
- break;
- case ICONSOLE_HOOK_PRE_ACTION:
- hooks->pre = proc;
- break;
- case ICONSOLE_HOOK_POST_ACTION:
- hooks->post = proc;
- break;
- default: NOT_REACHED();
- }
-}
-
-/**
- * Handle any special hook triggers. If the hook type is met check if
- * there is a function associated with that and if so, execute it
- * @param hooks IConsoleHooks structure that will be checked
- * @param type type of hook, trigger that needs to be activated
- * @return true on a successful execution of the hook command or if there
- * is no hook/trigger present at all. False otherwise
- */
-static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type)
-{
- IConsoleHook *proc = NULL;
- if (hooks == NULL) return false;
-
- switch (type) {
- case ICONSOLE_HOOK_ACCESS:
- proc = hooks->access;
- break;
- case ICONSOLE_HOOK_PRE_ACTION:
- proc = hooks->pre;
- break;
- case ICONSOLE_HOOK_POST_ACTION:
- proc = hooks->post;
- break;
- default: NOT_REACHED();
- }
-
- return (proc == NULL) ? true : proc();
-}
-
-/**
- * Add a hook to a command that will be triggered at certain points
- * @param name name of the command that the hook is added to
- * @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
- * @param proc function called when the hook criteria is met
- */
-void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
-{
- IConsoleCmd *cmd = IConsoleCmdGet(name);
- if (cmd == NULL) return;
- IConsoleHookAdd(&cmd->hook, type, proc);
-}
-
/**
* Perhaps ugly macro, but this saves us the trouble of writing the same function
* twice, just with different variables. Yes, templates would be handy. It was
@@ -308,18 +238,13 @@ void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *
* @param name name of the command that will be used
* @param proc function that will be called upon execution of command
*/
-void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc)
+void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook)
{
- char *new_cmd = strdup(name);
IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
-
+ item_new->name = strdup(name);
item_new->next = NULL;
item_new->proc = proc;
- item_new->name = new_cmd;
-
- item_new->hook.access = NULL;
- item_new->hook.pre = NULL;
- item_new->hook.post = NULL;
+ item_new->hook = hook;
IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command");
}
@@ -541,11 +466,8 @@ void IConsoleCmdExec(const char *cmdstr)
*/
cmd = IConsoleCmdGet(tokens[0]);
if (cmd != NULL) {
- if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) {
- IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION);
- if (cmd->proc(t_index, tokens)) { // index started with 0
- IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION);
- } else {
+ if (cmd->hook == NULL || cmd->hook()) {
+ if (!cmd->proc(t_index, tokens)) { // index started with 0
cmd->proc(0, NULL); // if command failed, give help
}
}
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index bde992874..716d6cdcc 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -106,6 +106,8 @@ DEF_CONSOLE_HOOK(ConHookNoNetwork)
return true;
}
+#else
+# define ConHookNoNetwork NULL
#endif /* ENABLE_NETWORK */
static void IConsoleHelp(const char *str)
@@ -1263,9 +1265,7 @@ DEF_CONSOLE_CMD(ConInfoCmd)
IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
- if (cmd->hook.access) IConsoleWarning("command is access hooked");
- if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
- if (cmd->hook.post) IConsoleWarning("command is post hooked");
+ if (cmd->hook != NULL) IConsoleWarning("command is hooked");
return true;
}
@@ -1721,7 +1721,7 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
- IConsoleCmdRegister("resetengines", ConResetEngines);
+ IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
IConsoleCmdRegister("return", ConReturn);
IConsoleCmdRegister("screenshot", ConScreenShot);
IConsoleCmdRegister("script", ConScript);
@@ -1761,66 +1761,42 @@ void IConsoleStdLibRegister()
/* networking functions */
#ifdef ENABLE_NETWORK
- /* Network hooks; only active in network */
- IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
-
/* Content downloading is only available with ZLIB */
#if defined(WITH_ZLIB)
IConsoleCmdRegister("content", ConContent);
#endif /* defined(WITH_ZLIB) */
/*** Networking commands ***/
- IConsoleCmdRegister("say", ConSay);
- IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
- IConsoleCmdRegister("companies", ConCompanies);
- IConsoleCmdHookAdd("companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("say", ConSay, ConHookNeedNetwork);
+ IConsoleCmdRegister("companies", ConCompanies, ConHookServerOnly);
IConsoleAliasRegister("players", "companies");
- IConsoleCmdRegister("say_company", ConSayCompany);
- IConsoleCmdHookAdd("say_company", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("say_company", ConSayCompany, ConHookNeedNetwork);
IConsoleAliasRegister("say_player", "say_company %+");
- IConsoleCmdRegister("say_client", ConSayClient);
- IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
-
- IConsoleCmdRegister("connect", ConNetworkConnect);
- IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
- IConsoleCmdRegister("clients", ConNetworkClients);
- IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
- IConsoleCmdRegister("status", ConStatus);
- IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("server_info", ConServerInfo);
- IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("say_client", ConSayClient, ConHookNeedNetwork);
+
+ IConsoleCmdRegister("connect", ConNetworkConnect, ConHookClientOnly);
+ IConsoleCmdRegister("clients", ConNetworkClients, ConHookNeedNetwork);
+ IConsoleCmdRegister("status", ConStatus, ConHookServerOnly);
+ IConsoleCmdRegister("server_info", ConServerInfo, ConHookServerOnly);
IConsoleAliasRegister("info", "server_info");
- IConsoleCmdRegister("reconnect", ConNetworkReconnect);
- IConsoleCmdHookAdd("reconnect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
- IConsoleCmdRegister("rcon", ConRcon);
- IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
+ IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork);
- IConsoleCmdRegister("join", ConJoinCompany);
- IConsoleCmdHookAdd("join", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
IConsoleAliasRegister("spectate", "join 255");
- IConsoleCmdRegister("move", ConMoveClient);
- IConsoleCmdHookAdd("move", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("reset_company", ConResetCompany);
- IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("move", ConMoveClient, ConHookServerOnly);
+ IConsoleCmdRegister("reset_company", ConResetCompany, ConHookServerOnly);
IConsoleAliasRegister("clean_company", "reset_company %A");
- IConsoleCmdRegister("client_name", ConClientNickChange);
- IConsoleCmdHookAdd("client_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("kick", ConKick);
- IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("ban", ConBan);
- IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("unban", ConUnBan);
- IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("banlist", ConBanList);
- IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
-
- IConsoleCmdRegister("pause", ConPauseGame);
- IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("unpause", ConUnPauseGame);
- IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
-
- IConsoleCmdRegister("company_pw", ConCompanyPassword);
- IConsoleCmdHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("client_name", ConClientNickChange, ConHookServerOnly);
+ IConsoleCmdRegister("kick", ConKick, ConHookServerOnly);
+ IConsoleCmdRegister("ban", ConBan, ConHookServerOnly);
+ IConsoleCmdRegister("unban", ConUnBan, ConHookServerOnly);
+ IConsoleCmdRegister("banlist", ConBanList, ConHookServerOnly);
+
+ IConsoleCmdRegister("pause", ConPauseGame, ConHookServerOnly);
+ IConsoleCmdRegister("unpause", ConUnPauseGame, ConHookServerOnly);
+
+ IConsoleCmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
IConsoleAliasRegister("company_password", "company_pw %+");
IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");
diff --git a/src/console_internal.h b/src/console_internal.h
index b7c6362b7..d5f4734f1 100644
--- a/src/console_internal.h
+++ b/src/console_internal.h
@@ -19,24 +19,6 @@ enum {
ICON_MAX_STREAMSIZE = 2048, ///< maximum length of a totally expanded command
};
-enum IConsoleHookTypes {
- ICONSOLE_HOOK_ACCESS,
- ICONSOLE_HOOK_PRE_ACTION,
- ICONSOLE_HOOK_POST_ACTION
-};
-
-/** --Hooks--
- * Hooks are certain triggers that are executed on either
- * access, before execution or after execution. This allows
- * for general flow of permissions or special action needed in some cases
- */
-typedef bool IConsoleHook();
-struct IConsoleHooks {
- IConsoleHook *access; ///< trigger when accessing the command
- IConsoleHook *pre; ///< trigger before the command is executed
- IConsoleHook *post; ///< trigger after the command is executed
-};
-
/** --Commands--
* Commands are commands, or functions. They get executed once and any
* effect they produce are carried out. The arguments to the commands
@@ -44,14 +26,14 @@ struct IConsoleHooks {
* If you want to handle multiple words as one, enclose them in double-quotes
* eg. 'say "hello sexy boy"'
*/
-typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
-
+typedef bool IConsoleCmdProc(byte argc, char *argv[]);
+typedef bool IConsoleHook();
struct IConsoleCmd {
char *name; ///< name of command
IConsoleCmd *next; ///< next command in list
IConsoleCmdProc *proc; ///< process executed when command is typed
- IConsoleHooks hook; ///< any special trigger action that needs executing
+ IConsoleHook *hook; ///< any special trigger action that needs executing
};
/** --Aliases--
@@ -80,7 +62,7 @@ extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
void IConsoleClearBuffer();
/* Commands */
-void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
+void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook = NULL);
void IConsoleAliasRegister(const char *name, const char *cmd);
IConsoleCmd *IConsoleCmdGet(const char *name);
IConsoleAlias *IConsoleAliasGet(const char *name);
@@ -88,9 +70,6 @@ IConsoleAlias *IConsoleAliasGet(const char *name);
/* console std lib (register ingame commands/aliases) */
void IConsoleStdLibRegister();
-/* Hooking code */
-void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
-
/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);