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authorbjarni <bjarni@openttd.org>2005-12-03 13:43:54 +0000
committerbjarni <bjarni@openttd.org>2005-12-03 13:43:54 +0000
commit8277a0651e8a9b74187bfbc8a83a80bc90600345 (patch)
tree29aa772fac1659530576fd4f4b351f5838ce5a9e
parentb860d1194d553e96678f438ea206b68b8d6db539 (diff)
downloadopenttd-8277a0651e8a9b74187bfbc8a83a80bc90600345.tar.xz
(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)
it caused way more problems than it solved
-rw-r--r--Makefile11
-rw-r--r--os/macosx/Makefile52
2 files changed, 10 insertions, 53 deletions
diff --git a/Makefile b/Makefile
index c513f3091..d1398d617 100644
--- a/Makefile
+++ b/Makefile
@@ -73,9 +73,6 @@
# do `make install', the game won't be able to find it's files (so you should
# also define all the following paths before building).
#
-# OSX specific paths are set in os/macosx/Makefile
-# MAKEMOVEABLE moves the dynamic libs into the bundle to make the app independent from end user's libs (OSX only)
-#
# So, the following paths should be defined if INSTALL is defined.
# None of these paths have to end with /
# PREFIX: Normally /usr/local
@@ -200,6 +197,14 @@ endif
endif
endif
+ifdef OSX
+ifdef RELEASE
+# all OSX releases needs to be static
+# end users don't tend to have the dynamic libs installed
+$(warning Compiling a dynamic release. It should be static unless you really know what you are doing!!!)
+endif
+endif
+
# Force SDL on UNIX platforms
ifndef WITH_SDL
ifdef UNIX
diff --git a/os/macosx/Makefile b/os/macosx/Makefile
index d93b3266d..9ce03f573 100644
--- a/os/macosx/Makefile
+++ b/os/macosx/Makefile
@@ -2,40 +2,6 @@
# This makefile is not a standalone makefile, but is called from the general one
# it contains targets specific to MacOS X
-# it's possible to link OpenTTD dynamically and move the needed libs into the bundle
-# this way it's possible to move the app around without thinking about libs on the computer it runs on
-# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD
-# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink)
-#
-# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/)
-# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs.
-# it's always an absolute path except when the keyword @executable_path is used, then it's the binary
-# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../
-
-
-ifdef RELEASE
- CONVERT_LIB_PATH:=convert_OSX_lib_path
-endif
-
-ifdef OSX_CHANGE_LIB_PATH
- CONVERT_LIB_PATH:=convert_OSX_lib_path
-endif
-
-ifndef OSX_LIB_PATH
- OSX_LIB_PATH:=/sw/lib/
-endif
-
-ifndef OSX_LOCAL_LIB_PATH
- OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
-endif
-
-ifdef MAKEMOVEABLE
- CONVERT_LIB_PATH:=convert_OSX_lib_path
- OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
- MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle
-endif
-
-# the rest is the targets. If more than one is called, they need to be called in the order they are written
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
@@ -52,20 +18,6 @@ build_OSX_bundle: $(TTD)
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
-
-# set the path that OpenTTD will use to search for dynamic libraries
-$(CONVERT_LIB_PATH):
- $(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
- $(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
-
-
-# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked
-$(MOVE_LIB_INTO_BUNDLE):
- $(Q)mkdir -p "$(OSXAPP)"/Contents/lib/
- $(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib
- $(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib
-
-
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all
$(Q)mkdir -p "OpenTTD $(RELEASE)"
@@ -85,6 +37,6 @@ release: all
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
$(Q)rm -fr "OpenTTD $(RELEASE)"
-$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH)
+$(OSX): $(TTD) build_OSX_bundle
-.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle
+.PHONY: release build_OSX_bundle