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author | belugas <belugas@openttd.org> | 2006-08-11 03:07:46 +0000 |
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committer | belugas <belugas@openttd.org> | 2006-08-11 03:07:46 +0000 |
commit | 811e79ba4c8f53f6db73eaabecbd221488762cb8 (patch) | |
tree | 3f87154e1adffbd7320f3edbc4a7596c7521ff3b | |
parent | 581476b7d2bb6713f10e160eb7c0b6365f71554a (diff) | |
download | openttd-811e79ba4c8f53f6db73eaabecbd221488762cb8.tar.xz |
(svn r5839) Fix : A ship in a depot must be stopped before allowed to be cloned.
As this is standard behaviour for all other vehicle types...
-rw-r--r-- | ship_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ship_gui.c b/ship_gui.c index 69b53fd38..a3b4ac3d3 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -559,7 +559,7 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) case WE_MOUSELOOP: { const Vehicle *v = GetVehicle(w->window_number); - uint32 h = IsShipInDepot(v) ? 1 << 7 : 1 << 11; + uint32 h = IsShipInDepotStopped(v) ? 1 << 7 : 1 << 11; if (h != w->hidden_state) { w->hidden_state = h; |