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author | bjarni <bjarni@openttd.org> | 2007-09-05 10:15:23 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-09-05 10:15:23 +0000 |
commit | 7cdf6d1cbe83bb28f56819abc40092f4d865c5ac (patch) | |
tree | 4c5c8c63ea8fbb514fa7bd1574862c409bf2efdc | |
parent | 1028e2dc91d16bbaf837c74736968e52e3984f99 (diff) | |
download | openttd-7cdf6d1cbe83bb28f56819abc40092f4d865c5ac.tar.xz |
(svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
-rw-r--r-- | src/autoreplace_cmd.cpp | 6 | ||||
-rw-r--r-- | src/train.h | 10 | ||||
-rw-r--r-- | src/train_cmd.cpp | 6 | ||||
-rw-r--r-- | src/vehicle.cpp | 4 |
4 files changed, 18 insertions, 8 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 004d4627e..4791dde3c 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -202,7 +202,7 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost) /* Get the vehicle in front of the one we move out */ Vehicle *front = old_v->Previous(); /* If the vehicle in front is the rear end of a dualheaded engine, then we need to use the one in front of that one */ - if (IsMultiheaded(front) && !IsTrainEngine(front)) front = front->Previous(); + if (IsRearDualheaded(front)) front = front->Previous(); /* Now we move the old one out of the train */ DoCommand(0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); /* Add the new vehicle */ @@ -250,7 +250,7 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost) if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v)) { Vehicle *next_veh = GetNextVehicle(old_v); - if (IsMultiheaded(next_veh) && !IsTrainEngine(next_veh)) next_veh = next_veh->Next(); // don't try to move the rear multiheaded engine + if (IsRearDualheaded(next_veh)) next_veh = next_veh->Next(); // don't try to move the rear multiheaded engine if (next_veh != NULL) { /* Verify that the wagons can be placed on the engine in question. * This is done by building an engine, test if the wagons can be added and then sell the test engine. */ @@ -337,7 +337,7 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) cost = CommandCost(); w = v; do { - if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) { + if (w->type == VEH_TRAIN && IsRearDualheaded(w)) { /* we build the rear ends of multiheaded trains with the front ones */ continue; } diff --git a/src/train.h b/src/train.h index 55ef18663..d2cfa1268 100644 --- a/src/train.h +++ b/src/train.h @@ -225,6 +225,16 @@ static inline Vehicle *GetLastEnginePart(Vehicle *v) return v; } +/** Tell if we are dealing with the rear end of a multiheaded engine. + * @param v Vehicle. + * @return True if the engine is the rear part of a dualheaded engine. + */ +static inline bool IsRearDualheaded(const Vehicle *v) +{ + assert(v->type == VEH_TRAIN); + return (IsMultiheaded(v) && !IsTrainEngine(v)); +} + /** Get the next real (non-articulated part) vehicle in the consist. * @param v Vehicle. * @return Next vehicle in the consist. diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 2981eec40..a709470fc 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -798,7 +798,7 @@ int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped) * engines with more articulated parts than before works correctly. * * Also skip counting rear ends of multiheaded engines */ - if (!IsArticulatedPart(v) && !(!IsTrainEngine(v) && IsMultiheaded(v))) count++; + if (!IsArticulatedPart(v) && !IsRearDualheaded(v)) count++; if (v->u.rail.track != TRACK_BIT_DEPOT || v->tile != tile || (IsFrontEngine(v) && needs_to_be_stopped && !(v->vehstatus & VS_STOPPED))) { return -1; @@ -953,7 +953,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p dst_head = NULL; } - if (IsMultiheaded(src) && !IsTrainEngine(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR); + if (IsRearDualheaded(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR); /* when moving all wagons, we can't have the same src_head and dst_head */ if (HASBIT(p2, 0) && src_head == dst_head) return CommandCost(); @@ -1221,7 +1221,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED); } - if (IsMultiheaded(v) && !IsTrainEngine(v)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR); + if (IsRearDualheaded(v)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR); if (flags & DC_EXEC) { if (v == first && IsFrontEngine(first)) { diff --git a/src/vehicle.cpp b/src/vehicle.cpp index fc4b1ebff..44abc9f98 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -500,7 +500,7 @@ bool IsEngineCountable(const Vehicle *v) case VEH_AIRCRAFT: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors case VEH_TRAIN: return !IsArticulatedPart(v) && // tenders and other articulated parts - (!IsMultiheaded(v) || IsTrainEngine(v)); // rear parts of multiheaded engines + !IsRearDualheaded(v); // rear parts of multiheaded engines case VEH_ROAD: return IsRoadVehFront(v); case VEH_SHIP: return true; default: return false; // Only count player buildable vehicles @@ -1733,7 +1733,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = v_front; do { - if (v->type == VEH_TRAIN && IsMultiheaded(v) && !IsTrainEngine(v)) { + if (v->type == VEH_TRAIN && IsRearDualheaded(v)) { /* we build the rear ends of multiheaded trains with the front ones */ continue; } |