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authorDarkvater <darkvater@openttd.org>2006-07-30 14:57:28 +0000
committerDarkvater <darkvater@openttd.org>2006-07-30 14:57:28 +0000
commit7c87c2e752623b4f08b2aaa32899732c975ba171 (patch)
tree9af8803e1b970f4f56aedbf49dedc983a23b313d
parent9abf858aafc1f0b72b5416ab792003545bb2c9cf (diff)
downloadopenttd-7c87c2e752623b4f08b2aaa32899732c975ba171.tar.xz
(svn r5655) -Fix [SF 1424115]: Reversed arrow-sign in the multiplayer list column headers on sort by name
-rw-r--r--network_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gui.c b/network_gui.c
index c5e0aa356..eb7e37b4b 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -129,7 +129,7 @@ static int CDECL NGameClientSorter(const void *a, const void *b)
const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
/* Reverse as per default we are interested in most-clients first */
- int r = cmp2->info.clients_on - cmp1->info.clients_on;
+ int r = cmp1->info.clients_on - cmp2->info.clients_on;
if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);