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author | Darkvater <darkvater@openttd.org> | 2005-04-16 15:56:58 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-04-16 15:56:58 +0000 |
commit | 7a787a672dc0a345f2af25ab85fc7a59d925f10b (patch) | |
tree | d89ee5446a63568162ece6e709a0fecfe50bcbec | |
parent | 31dfae8aa200b40e32fece967409cba0966c5762 (diff) | |
download | openttd-7a787a672dc0a345f2af25ab85fc7a59d925f10b.tar.xz |
(svn r2207) - Update readme.txt about some windows compilation and troubleshooting running openttd without a soundcard.
-rw-r--r-- | readme.txt | 46 |
1 files changed, 36 insertions, 10 deletions
diff --git a/readme.txt b/readme.txt index 50545250c..9eb4c97e2 100644 --- a/readme.txt +++ b/readme.txt @@ -18,6 +18,7 @@ Table of Contents: * 8.1 Guidelines * 8.2 Translation * 8.3 Previewing +9.0) Troubleshooting X.X) Credits @@ -71,7 +72,7 @@ are: Windows - Win32 GDI (faster) or SDL Linux - SDL FreeBSD - SDL - MacOS - SDL + MacOSX - SDL BeOS - SDL MorphOS - SDL @@ -122,16 +123,21 @@ Several important non-standard controls: 6.0) Configuration File: ---- ------------------- The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like -.INI format. It's mostly undocumented. +.INI format. It's mostly undocumented. Almost all settings can be changed ingame by +using the 'Configure patches' window. 7.0) Compiling: ---- ---------- Windows: You need Microsoft Visual Studio 6 or .NET. Open the project file - and it should build automatically. In case you don't build with SDL, - you need to remove WITH_SDL from the project settings. - (see also docs/Readme_Windows_MSVC6.0.txt) + and it should build automatically. In case you want to build with SDL support + you need to add WITH_SDL to the project settings. + PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to + work you need their development files. Best is to download the openttd-useful.zip + file from SourceForge under the File tab. Put the header files into your compiler's + include/ directory and the library (.lib) files into the lib/ directory. For more help + with VS6 see docs/Readme_Windows_MSVC6.0.txt. You can also build it using the Makefile with MSys/MingW or Cygwin/MingW. Please read the Makefile for more information. @@ -158,10 +164,10 @@ MorphOS ---- ------------------- See http://www.openttd.org/translating.php for up-to-date information. -The use of the online Translator service, located at http://translator.openttd.org. -For a username password combo you should contact the development team, either by mail, irc -or the forums. The system is straight-forward to use, if you have any troubles, read the -online help located there. +The use of the online Translator service, located at http://translator.openttd.org is +highly encouraged. For a username password combo you should contact the development team, +either by mail, irc or the forums. The system is straight-forward to use, if you have any +troubles, read the online help located there. If for some reason the website is down for a longer period of time, the information below might be of help. @@ -174,6 +180,9 @@ Here are some translation guidelines which you should follow closely. This avoids double work, as someone else may have already started translating to the same language. * Translators must use the charater set ISO 8859-15. Otherwise, some characters will not display correctly in the game. + * Currently it is not possible to translate into other charactersets than Latin, also changing + the order of strings is unsupported. Eg. it is always '16tonnes of coal' and cannot be + 'coal existing of 16tonnes' 8.2) Translation: ---- ------------------- @@ -208,6 +217,23 @@ in the lang subdirectory, which is where your language file should also be. That's all! You should now be able to select the language in the game options. +9.0) Troubleshooting +To see all startup options available to you, start OpenTTD with the "./openttd -h" +option. This might help you tweak some of the settings. +If the game is acting weird and you feel adventorous you can try the "-d [[<name>]=[<level>]" +flag, where the higher levels will give you more debugging output. The name can help +you to filter out only some type of debugging messages. This is mostly undocumented +so best is to look in debug.c for the various debugging types. For more information +look at http://wiki.openttd.org/index.php/Command_line + +The most frequent problem is missing data files. Don't forget to put all grf +files from TTD into your data/ folder including sample.cat! +Another, less frequent problem is the game refusing to run when you don't have a +soundcard. To solve this, force OpenTTD to run without sound/music by running it with +the command line option: "./openttd -s null -m null". This will disable both sound +and music. +Under Windows98 and lower it is impossible to use a dedicated server; it will fail to +start. Perhaps this is for the better because those OS's are not known for their stability. X.X) Credits: ---- -------- @@ -215,13 +241,13 @@ The OpenTTD team (in alphabetical order): Bjarni Corfitzen (Bjarni) - MacOSX port, coder Victor Fischer (Celestar) - Programming everywhere you need him to Tamas Faragó (Darkvater) - Lead programmer - Dominik Scherer (dominik81) - Lead programmer Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies Owen Rudge (orudge) - Contributor, forum host, masterserver host Christoph Mallon (Tron) - Programmer, code correctness police Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host Retired Developers: + Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6) Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) |