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authoralberth <alberth@openttd.org>2015-04-11 18:42:48 +0000
committeralberth <alberth@openttd.org>2015-04-11 18:42:48 +0000
commit79c3bc081bfcf86262401d1816ddd6a5c7f4187c (patch)
tree240625d6d235e59818e2fb27aa126b354cd7c31c
parent8e2b3d170bbd51533f7a39289f08d4967405c18a (diff)
downloadopenttd-79c3bc081bfcf86262401d1816ddd6a5c7f4187c.tar.xz
(svn r27228) -Change: Slightly more water in the non-custom sea levels (chillcore)
-rw-r--r--src/tgp.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index 2583da9c2..af79e8d54 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -207,7 +207,7 @@ static HeightMap _height_map = {NULL, 0, 0, 0, 0};
static const int MAX_TGP_FREQUENCIES = 10;
/** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */
-static const amplitude_t _water_percent[4] = {20, 80, 250, 400};
+static const amplitude_t _water_percent[4] = {70, 170, 270, 420};
/**
* Gets the maximum allowed height while generating a map based on