diff options
author | Patric Stout <truebrain@openttd.org> | 2021-02-20 11:30:09 +0100 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-02-20 17:08:44 +0100 |
commit | 7996fadb91b6ff9a8ca17791d03677ddb438fc07 (patch) | |
tree | f693c87a820624fa57bf02afdac4bf20410e52fa | |
parent | 23d6f4eac9c85b050bf9efa8f0e94e333d969244 (diff) | |
download | openttd-7996fadb91b6ff9a8ca17791d03677ddb438fc07.tar.xz |
Change: [Win32] Remove force_full_redraw and display_hz settings
These were special settings only for the win32-drivers, and
introduced in the very first version we track.
Time kinda had caught up with those variables, so it is time to
say farewell.
force_full_redraw was most likely a debug functionality "in case
our dirty-rect fails". This should no longer be needed.
display_hz was cute, as it had a max of 120. That is kinda
out-dated information, but I also doubt anyone was really using
this.
-rw-r--r-- | src/table/win32_settings.ini | 19 | ||||
-rw-r--r-- | src/video/win32_v.cpp | 8 |
2 files changed, 2 insertions, 25 deletions
diff --git a/src/table/win32_settings.ini b/src/table/win32_settings.ini index cfa186804..406e8dd8f 100644 --- a/src/table/win32_settings.ini +++ b/src/table/win32_settings.ini @@ -7,8 +7,7 @@ [pre-amble] /* win32_v.cpp only settings */ #if defined(_WIN32) && !defined(DEDICATED) -extern bool _force_full_redraw, _window_maximize; -extern uint _display_hz; +extern bool _window_maximize; static const SettingDescGlobVarList _win32_settings[] = { [post-amble] @@ -35,22 +34,6 @@ extra = 0 startup = true - -[SDTG_VAR] -name = ""display_hz"" -type = SLE_UINT -var = _display_hz -def = 0 -min = 0 -max = 120 -cat = SC_EXPERT - -[SDTG_BOOL] -name = ""force_full_redraw"" -var = _force_full_redraw -def = false -cat = SC_EXPERT - [SDTG_BOOL] name = ""window_maximize"" var = _window_maximize diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index e3728a646..4a666cd1d 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -54,9 +54,7 @@ static struct { bool running; ///< Is the main loop running? } _wnd; -bool _force_full_redraw; bool _window_maximize; -uint _display_hz; static Dimension _bck_resolution; DWORD _imm_props; @@ -253,12 +251,10 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen) settings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | - DM_PELSHEIGHT | - (_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0); + DM_PELSHEIGHT; settings.dmBitsPerPel = BlitterFactory::GetCurrentBlitter()->GetScreenDepth(); settings.dmPelsWidth = _wnd.width_org; settings.dmPelsHeight = _wnd.height_org; - settings.dmDisplayFrequency = _display_hz; /* Check for 8 bpp support. */ if (settings.dmBitsPerPel == 8 && @@ -1245,8 +1241,6 @@ void VideoDriver_Win32::MainLoop() /* Avoid next_draw_tick getting behind more and more if it cannot keep up. */ if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks; - if (_force_full_redraw) MarkWholeScreenDirty(); - this->InputLoop(); ::InputLoop(); UpdateWindows(); |