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author | alberth <alberth@openttd.org> | 2010-09-04 11:29:42 +0000 |
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committer | alberth <alberth@openttd.org> | 2010-09-04 11:29:42 +0000 |
commit | 6c34a044c818cb88cb0dd2bf373980e8e4c6c274 (patch) | |
tree | 41040f0781b6babcd6a432645246e67c57df1d8a | |
parent | 03f7733f8351f8ad7079b2d46e6a695453bbca35 (diff) | |
download | openttd-6c34a044c818cb88cb0dd2bf373980e8e4c6c274.tar.xz |
(svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability().
-rw-r--r-- | src/industry_cmd.cpp | 35 |
1 files changed, 21 insertions, 14 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 3343f14a2..f4485e88b 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1863,6 +1863,24 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc } } +/** + * Compute the probability for constructing a new industry during game play. + * @param it Industry type to compute. + * @return Relative probability for the industry to appear. + */ +static uint16 GetIndustryGamePlayProbability(IndustryType it) +{ + const IndustrySpec *ind_spc = GetIndustrySpec(it); + byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape]; + if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 || + ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) || + ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) || + !CheckIfCallBackAllowsAvailability(it, IACT_RANDOMCREATION)) { + return 0; + } + return chance; +} + /** Number of industries on a 256x256 map */ static const byte _numof_industry_table[] = { 0, // none @@ -1983,16 +2001,9 @@ static void MaybeNewIndustry() uint16 probability_max = 0; /* Generate a list of all possible industries that can be built. */ - const IndustrySpec *ind_spc; for (IndustryType j = 0; j < NUM_INDUSTRYTYPES; j++) { - ind_spc = GetIndustrySpec(j); - byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape]; - - if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0) continue; - - /* If there is no Callback CBID_INDUSTRY_AVAILABLE or if this one did not fail, - * and if appearing chance for this landscape is above 0, this industry can be chosen */ - if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION)) { + uint16 chance = GetIndustryGamePlayProbability(j); + if (chance > 0) { probability_max += chance; /* adds the result for this industry */ cumulative_probs[num].ind = j; @@ -2011,11 +2022,6 @@ static void MaybeNewIndustry() if (cumulative_probs[j].prob >= rndtype) break; } - ind_spc = GetIndustrySpec(cumulative_probs[j].ind); - /* Check if it is allowed */ - if ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) return; - if ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) return; - /* try to create 2000 times this industry */ Industry *ind; // Will receive the industry's creation pointer. num = 2000; @@ -2025,6 +2031,7 @@ static void MaybeNewIndustry() if (--num == 0) return; } + const IndustrySpec *ind_spc = GetIndustrySpec(cumulative_probs[j].ind); SetDParam(0, ind_spc->name); if (ind_spc->new_industry_text > STR_LAST_STRINGID) { SetDParam(1, STR_TOWN_NAME); |