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author | Patric Stout <truebrain@openttd.org> | 2020-12-05 15:03:16 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-12-05 15:03:16 +0100 |
commit | 6ad3cca4caff8f1a45f96c69e1193a97dc072cc3 (patch) | |
tree | 507dc51646c91619d38972ecc9300c5c73d25510 | |
parent | a06fe8e8a7d749f1fbd08102a9516acd51171b24 (diff) | |
download | openttd-6ad3cca4caff8f1a45f96c69e1193a97dc072cc3.tar.xz |
Fix a49fdb7ebb: bootstrap crash when trying to load new baseset (#8353)
Using nullptr as "name" crashes on "name.empty()". Use an empty
string instead.
-rw-r--r-- | src/bootstrap_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp index d2445c23a..a0f040d1a 100644 --- a/src/bootstrap_gui.cpp +++ b/src/bootstrap_gui.cpp @@ -253,7 +253,7 @@ bool HandleBootstrap() if (_exit_game) return false; /* Try to probe the graphics. Should work this time. */ - if (!BaseGraphics::SetSet(nullptr)) goto failure; + if (!BaseGraphics::SetSet({})) goto failure; /* Finally we can continue heading for the menu. */ _game_mode = GM_MENU; |