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authorDarkvater <darkvater@openttd.org>2005-05-08 21:00:56 +0000
committerDarkvater <darkvater@openttd.org>2005-05-08 21:00:56 +0000
commit5f6de3e47c1418388efeabef2a312f689a288175 (patch)
tree331c023c5759fdf34a229cdcdb84d5058f72c1e1
parent74671bd2c91354d2f566b54f431bb6cc2e256483 (diff)
downloadopenttd-5f6de3e47c1418388efeabef2a312f689a288175.tar.xz
(svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :)
-rw-r--r--terraform_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/terraform_gui.c b/terraform_gui.c
index df8acfe4a..10845c4d2 100644
--- a/terraform_gui.c
+++ b/terraform_gui.c
@@ -50,7 +50,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
BEGIN_TILE_LOOP(tile, size_x, size_y, TILE_XY(sx, sy)) {
if (GetTileType(tile) != MP_WATER) {
SetMapExtraBits(tile, (_ctrl_pressed) ? 0 : 1);
- DoClearSquare(tile);
+ DoCommandP(tile, 0, 0, NULL, CMD_LANDSCAPE_CLEAR);
MarkTileDirtyByTile(tile);
}
} END_TILE_LOOP(tile, size_x, size_y, 0);