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author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2021-09-26 23:11:22 +0200 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2021-09-26 23:39:45 +0200 |
commit | 5e3ed3a05e4ca46d454901f2f50b214dffd18c7b (patch) | |
tree | 46f013f878072e84b00f62fc79964c11bdbf9ecb | |
parent | 7aacb2ed8ea0842310f57739b3550b4ea304da9c (diff) | |
download | openttd-5e3ed3a05e4ca46d454901f2f50b214dffd18c7b.tar.xz |
Add: Console command to list search directories for various things
-rw-r--r-- | src/console_cmds.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 8963c4751..5cdb744ab 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1975,6 +1975,71 @@ DEF_CONSOLE_CMD(ConNewGRFReload) return true; } +DEF_CONSOLE_CMD(ConListDirs) +{ + struct SubdirNameMap { + Subdirectory subdir; ///< Index of subdirectory type + const char *name; ///< UI name for the directory + bool default_only; ///< Whether only the default (first existing) directory for this is interesting + }; + static const SubdirNameMap subdir_name_map[] = { + /* Game data directories */ + { BASESET_DIR, "baseset", false }, + { NEWGRF_DIR, "newgrf", false }, + { AI_DIR, "ai", false }, + { AI_LIBRARY_DIR, "ailib", false }, + { GAME_DIR, "gs", false }, + { GAME_LIBRARY_DIR, "gslib", false }, + { SCENARIO_DIR, "scenario", false }, + { HEIGHTMAP_DIR, "heightmap", false }, + /* Default save locations for user data */ + { SAVE_DIR, "save", true }, + { AUTOSAVE_DIR, "autosave", true }, + { SCREENSHOT_DIR, "screenshot", true }, + }; + + if (argc != 2) { + IConsolePrint(CC_HELP, "List all search paths or default directories for various categories."); + IConsolePrint(CC_HELP, "Usage: list_dirs <category>"); + std::string cats = subdir_name_map[0].name; + bool first = true; + for (const SubdirNameMap &sdn : subdir_name_map) { + if (!first) cats = cats + ", " + sdn.name; + first = false; + } + IConsolePrint(CC_HELP, "Valid categories: {}", cats); + return true; + } + + std::set<std::string> seen_dirs; + for (const SubdirNameMap &sdn : subdir_name_map) { + if (strcasecmp(argv[1], sdn.name) != 0) continue; + bool found = false; + for (Searchpath sp : _valid_searchpaths) { + /* Get the directory */ + std::string path = FioGetDirectory(sp, sdn.subdir); + /* Check it hasn't already been listed */ + if (seen_dirs.find(path) != seen_dirs.end()) continue; + seen_dirs.insert(path); + /* Check if exists and mark found */ + bool exists = FileExists(path); + found |= exists; + /* Print */ + if (!sdn.default_only || exists) { + IConsolePrint(exists ? CC_DEFAULT : CC_INFO, "{} {}", path, exists ? "[ok]" : "[not found]"); + if (sdn.default_only) break; + } + } + if (!found) { + IConsolePrint(CC_ERROR, "No directories exist for category {}", argv[1]); + } + return true; + } + + IConsolePrint(CC_ERROR, "Invalid category name: {}", argv[1]); + return false; +} + DEF_CONSOLE_CMD(ConNewGRFProfile) { if (argc == 0) { @@ -2344,6 +2409,7 @@ void IConsoleStdLibRegister() IConsole::CmdRegister("list_settings", ConListSettings); IConsole::CmdRegister("gamelog", ConGamelogPrint); IConsole::CmdRegister("rescan_newgrf", ConRescanNewGRF); + IConsole::CmdRegister("list_dirs", ConListDirs); IConsole::AliasRegister("dir", "ls"); IConsole::AliasRegister("del", "rm %+"); |