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author | frosch <frosch@openttd.org> | 2013-10-28 13:39:18 +0000 |
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committer | frosch <frosch@openttd.org> | 2013-10-28 13:39:18 +0000 |
commit | 56e5a80f5ab90b4924aca9823d1280fb74bcb262 (patch) | |
tree | 7fdd757c34dfdac8b1c6e1aaa70cb9732fdff2de | |
parent | 7351158b3cd7dfb45802193ed82bddca1c8c81db (diff) | |
download | openttd-56e5a80f5ab90b4924aca9823d1280fb74bcb262.tar.xz |
(svn r25929) -Fix [FS#5733]: Position signal sprites size-aware in the signal GUI, that is: Center sprites horizontally, and align the vertical reference point at some baseline which centers the tallest sprite.
-rw-r--r-- | src/rail_gui.cpp | 35 |
1 files changed, 16 insertions, 19 deletions
diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index f2ccf785d..70f1a49de 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -1452,7 +1452,8 @@ static void ShowStationBuilder(Window *parent) struct BuildSignalWindow : public PickerWindowBase { private: - Dimension sig_sprite_size; ///< Maximum size of signal GUI sprites. + Dimension sig_sprite_size; ///< Maximum size of signal GUI sprites. + int sig_sprite_bottom_offset; ///< Maximum extent of signal GUI sprite from reference point towards bottom. /** * Draw dynamic a signal-sprite in a button in the signal GUI @@ -1463,26 +1464,17 @@ private: */ void DrawSignalSprite(byte widget_index, SpriteID image) const { - /* Next get the actual sprite so we can calculate the right offsets. */ - const Sprite *sprite = GetSprite(image, ST_NORMAL); - - /* For the x offset we want the sprite to be centered, so undo the offset - * for sprite drawing and add half of the sprite's width. For the y offset - * we want the sprite to be aligned on the bottom, so again we undo the - * offset for sprite drawing and assume it is the bottom of the sprite. */ - int sprite_center_x_offset = UnScaleByZoom(sprite->x_offs + sprite->width / 2, ZOOM_LVL_GUI); - int sprite_bottom_y_offset = UnScaleByZoom(sprite->height + sprite->y_offs, ZOOM_LVL_GUI); - - /* Next we want to know where on the window to draw. Calculate the center - * and the bottom of the area to draw. */ + Point offset; + Dimension sprite_size = GetSpriteSize(image, &offset); const NWidgetBase *widget = this->GetWidget<NWidgetBase>(widget_index); - int widget_center_x = widget->pos_x + widget->current_x / 2; - int widget_bottom_y = widget->pos_y + widget->current_y - 2; + int x = widget->pos_x - offset.x + + (widget->current_x - sprite_size.width + offset.x) / 2; // centered + int y = widget->pos_y - sig_sprite_bottom_offset + WD_IMGBTN_TOP + + (widget->current_y - WD_IMGBTN_TOP - WD_IMGBTN_BOTTOM + sig_sprite_size.height) / 2; // aligned to bottom - /* Finally we draw the signal. */ DrawSprite(image, PAL_NONE, - widget_center_x - sprite_center_x_offset + this->IsWidgetLowered(widget_index), - widget_bottom_y - sprite_bottom_y_offset + this->IsWidgetLowered(widget_index)); + x + this->IsWidgetLowered(widget_index), + y + this->IsWidgetLowered(widget_index)); } public: @@ -1502,11 +1494,16 @@ public: /* Calculate maximum signal sprite size. */ this->sig_sprite_size.width = 0; this->sig_sprite_size.height = 0; + this->sig_sprite_bottom_offset = 0; const RailtypeInfo *rti = GetRailTypeInfo(_cur_railtype); for (uint type = SIGTYPE_NORMAL; type < SIGTYPE_END; type++) { for (uint variant = SIG_ELECTRIC; variant <= SIG_SEMAPHORE; variant++) { for (uint lowered = 0; lowered < 2; lowered++) { - this->sig_sprite_size = maxdim(this->sig_sprite_size, GetSpriteSize(rti->gui_sprites.signals[type][variant][lowered])); + Point offset; + Dimension sprite_size = GetSpriteSize(rti->gui_sprites.signals[type][variant][lowered], &offset); + this->sig_sprite_bottom_offset = max<int>(this->sig_sprite_bottom_offset, sprite_size.height); + this->sig_sprite_size.width = max<int>(this->sig_sprite_size.width, sprite_size.width - offset.x); + this->sig_sprite_size.height = max<int>(this->sig_sprite_size.height, sprite_size.height - offset.y); } } } |