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authortruelight <truelight@openttd.org>2005-01-05 14:39:48 +0000
committertruelight <truelight@openttd.org>2005-01-05 14:39:48 +0000
commit523a6a1cffd1a7567453835500f387f3499b10a2 (patch)
tree0321af6b507ef39cda02042c21cc3ae5e417a162
parentf1e9fdf76d951dec71c330f12783917cae464160 (diff)
downloadopenttd-523a6a1cffd1a7567453835500f387f3499b10a2.tar.xz
(svn r1389) -Add: [Network] Added packet protection. No longer a client or server
reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.
-rw-r--r--command.c11
-rw-r--r--command.h1
-rw-r--r--network.c6
-rw-r--r--network_client.c122
-rw-r--r--network_data.c58
-rw-r--r--network_data.h10
-rw-r--r--network_server.c68
-rw-r--r--network_udp.c53
8 files changed, 213 insertions, 116 deletions
diff --git a/command.c b/command.c
index 6c0e0d7c9..cf4ac7944 100644
--- a/command.c
+++ b/command.c
@@ -312,6 +312,17 @@ static CommandProc * const _command_proc_table[] = {
CmdReplaceVehicle, /* 114 */
};
+/* This function range-checks a cmd, and checks if the cmd is not NULL */
+bool IsValidCommand(int cmd)
+{
+ cmd = cmd & 0xFF;
+
+ if (cmd < 0 || cmd >= lengthof(_command_proc_table) || _command_proc_table[cmd] == NULL)
+ return false;
+
+ return true;
+}
+
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
return DoCommand(GET_TILE_X(tile)*16, GET_TILE_Y(tile)*16, p1, p2, flags, procc);
diff --git a/command.h b/command.h
index c2aad5a2f..c6c80756a 100644
--- a/command.h
+++ b/command.h
@@ -182,6 +182,7 @@ enum {
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
+bool IsValidCommand(int cmd);
int32 GetAvailableMoneyForCommand();
#endif /* COMMAND_H */
diff --git a/network.c b/network.c
index 31b3b09aa..26fd3b1ce 100644
--- a/network.c
+++ b/network.c
@@ -482,7 +482,10 @@ void NetworkCloseClient(NetworkClientState *cs)
{
NetworkClientInfo *ci;
// Socket is already dead
- if (cs->socket == INVALID_SOCKET) return;
+ if (cs->socket == INVALID_SOCKET) {
+ cs->quited = true;
+ return;
+ }
DEBUG(net, 1) ("[NET] Closed client connection");
@@ -509,6 +512,7 @@ void NetworkCloseClient(NetworkClientState *cs)
closesocket(cs->socket);
cs->writable = false;
+ cs->quited = true;
// Free all pending and partially received packets
while (cs->packet_queue != NULL) {
diff --git a/network_client.c b/network_client.c
index f367a6cad..a7b917b9c 100644
--- a/network_client.c
+++ b/network_client.c
@@ -22,7 +22,7 @@ extern const char _openttd_revision[];
static uint32 last_ack_frame;
-void NetworkRecvPatchSettings(Packet *p);
+void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p);
// **********
// Sending functions
@@ -277,36 +277,36 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
byte company_info_version;
int i;
- company_info_version = NetworkRecv_uint8(p);
+ company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
- if (company_info_version == 1) {
+ if (!MY_CLIENT->quited && company_info_version == 1) {
byte total;
byte current;
- total = NetworkRecv_uint8(p);
+ total = NetworkRecv_uint8(MY_CLIENT, p);
// There is no data at all..
if (total == 0)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
- current = NetworkRecv_uint8(p);
+ current = NetworkRecv_uint8(MY_CLIENT, p);
if (current >= MAX_PLAYERS)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
_network_lobby_company_count++;
- NetworkRecv_string(p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
- _network_player_info[current].inaugurated_year = NetworkRecv_uint8(p);
- _network_player_info[current].company_value = NetworkRecv_uint64(p);
- _network_player_info[current].money = NetworkRecv_uint64(p);
- _network_player_info[current].income = NetworkRecv_uint64(p);
- _network_player_info[current].performance = NetworkRecv_uint16(p);
+ NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
+ _network_player_info[current].inaugurated_year = NetworkRecv_uint8(MY_CLIENT, p);
+ _network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
+ _network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
+ _network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
+ _network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
- _network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(p);
+ _network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
for (i = 0; i < NETWORK_STATION_TYPES; i++)
- _network_player_info[current].num_station[i] = NetworkRecv_uint16(p);
+ _network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
- NetworkRecv_string(p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
+ NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
InvalidateWindow(WC_NETWORK_WINDOW, 0);
@@ -322,13 +322,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
- uint16 index = NetworkRecv_uint16(p);
- byte playas = NetworkRecv_uint8(p);
+ uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
+ byte playas = NetworkRecv_uint8(MY_CLIENT, p);
char name[NETWORK_NAME_LENGTH];
char unique_id[NETWORK_NAME_LENGTH];
- NetworkRecv_string(p, name, sizeof(name));
- NetworkRecv_string(p, unique_id, sizeof(unique_id));
+ NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
+ NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
+
+ if (MY_CLIENT->quited)
+ return NETWORK_RECV_STATUS_CONN_LOST;
/* Do we receive a change of data? Most likely we changed playas */
if (index == _network_own_client_index)
@@ -372,7 +375,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
{
- NetworkErrorCode error = NetworkRecv_uint8(p);
+ NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED ||
error == NETWORK_ERROR_PLAYER_MISMATCH) {
@@ -398,7 +401,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
{
NetworkPasswordType type;
- type = NetworkRecv_uint8(p);
+ type = NetworkRecv_uint8(MY_CLIENT, p);
if (type == NETWORK_GAME_PASSWORD) {
ShowNetworkNeedGamePassword();
@@ -413,7 +416,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
{
- _network_own_client_index = NetworkRecv_uint16(p);
+ _network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
// Start receiving the map
SEND_COMMAND(PACKET_CLIENT_GETMAP)();
@@ -423,7 +426,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
{
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
- _network_join_waiting = NetworkRecv_uint8(p);
+ _network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// We are put on hold for receiving the map.. we need GUI for this ;)
@@ -440,7 +443,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
byte maptype;
- maptype = NetworkRecv_uint8(p);
+ maptype = NetworkRecv_uint8(MY_CLIENT, p);
+
+ if (MY_CLIENT->quited)
+ return NETWORK_RECV_STATUS_CONN_LOST;
// First packet, init some stuff
if (maptype == MAP_PACKET_START) {
@@ -453,11 +459,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
return NETWORK_RECV_STATUS_SAVEGAME;
}
- _frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(p);
+ _frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
_network_join_kbytes = 0;
- _network_join_kbytes_total = NetworkRecv_uint32(p) / 1024;
+ _network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// The first packet does not contain any more data
@@ -473,7 +479,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
}
if (maptype == MAP_PACKET_PATCH) {
- NetworkRecvPatchSettings(p);
+ NetworkRecvPatchSettings(MY_CLIENT, p);
}
// Check if this was the last packet
@@ -481,8 +487,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// We also get, very nice, the player_seeds in this packet
int i;
for (i = 0; i < MAX_PLAYERS; i++) {
- _player_seeds[i][0] = NetworkRecv_uint32(p);
- _player_seeds[i][1] = NetworkRecv_uint32(p);
+ _player_seeds[i][0] = NetworkRecv_uint32(MY_CLIENT, p);
+ _player_seeds[i][1] = NetworkRecv_uint32(MY_CLIENT, p);
}
fclose(file_pointer);
@@ -527,16 +533,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
{
- _frame_counter_server = NetworkRecv_uint32(p);
- _frame_counter_max = NetworkRecv_uint32(p);
+ _frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
+ _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Test if the server supports this option
// and if we are at the frame the server is
if (p->pos < p->size) {
_sync_frame = _frame_counter_server;
- _sync_seed_1 = NetworkRecv_uint32(p);
+ _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
#ifdef NETWORK_SEND_DOUBLE_SEED
- _sync_seed_2 = NetworkRecv_uint32(p);
+ _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
#endif
}
#endif
@@ -555,10 +561,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
{
- _sync_frame = NetworkRecv_uint32(p);
- _sync_seed_1 = NetworkRecv_uint32(p);
+ _sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
+ _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
#ifdef NETWORK_SEND_DOUBLE_SEED
- _sync_seed_2 = NetworkRecv_uint32(p);
+ _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
#endif
return NETWORK_RECV_STATUS_OKAY;
@@ -569,21 +575,21 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
int i;
char *dparam_char;
CommandPacket *cp = malloc(sizeof(CommandPacket));
- cp->player = NetworkRecv_uint8(p);
- cp->cmd = NetworkRecv_uint32(p);
- cp->p1 = NetworkRecv_uint32(p);
- cp->p2 = NetworkRecv_uint32(p);
- cp->tile = NetworkRecv_uint32(p);
+ cp->player = NetworkRecv_uint8(MY_CLIENT, p);
+ cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
+ cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
+ cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
+ cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
/* We are going to send them byte by byte, because dparam is misused
for chars (if it is used), and else we have a BigEndian / LittleEndian
problem.. we should fix the misuse of dparam... -- TrueLight */
dparam_char = (char *)&cp->dp[0];
for (i = 0; i < lengthof(cp->dp) * 4; i++) {
- *dparam_char = NetworkRecv_uint8(p);
+ *dparam_char = NetworkRecv_uint8(MY_CLIENT, p);
dparam_char++;
}
- cp->callback = NetworkRecv_uint8(p);
- cp->frame = NetworkRecv_uint32(p);
+ cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
+ cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
cp->next = NULL;
// The server did send us this command..
@@ -603,16 +609,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
{
- NetworkAction action = NetworkRecv_uint8(p);
+ NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
char msg[MAX_TEXT_MSG_LEN];
NetworkClientInfo *ci = NULL, *ci_to;
uint16 index;
char name[NETWORK_NAME_LENGTH];
bool self_send;
- index = NetworkRecv_uint16(p);
- self_send = NetworkRecv_uint8(p);
- NetworkRecv_string(p, msg, MAX_TEXT_MSG_LEN);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
+ self_send = NetworkRecv_uint8(MY_CLIENT, p);
+ NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
ci_to = NetworkFindClientInfoFromIndex(index);
if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
@@ -656,8 +662,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
uint16 index;
NetworkClientInfo *ci;
- index = NetworkRecv_uint16(p);
- errorno = NetworkRecv_uint8(p);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
+ errorno = NetworkRecv_uint8(MY_CLIENT, p);
GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno);
@@ -680,8 +686,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
uint16 index;
NetworkClientInfo *ci;
- index = NetworkRecv_uint16(p);
- NetworkRecv_string(p, str, 100);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
+ NetworkRecv_string(MY_CLIENT, p, str, 100);
ci = NetworkFindClientInfoFromIndex(index);
if (ci != NULL) {
@@ -704,7 +710,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
uint16 index;
NetworkClientInfo *ci;
- index = NetworkRecv_uint16(p);
+ index = NetworkRecv_uint16(MY_CLIENT, p);
ci = NetworkFindClientInfoFromIndex(index);
if (ci != NULL)
@@ -785,7 +791,7 @@ extern const SettingDesc patch_settings[];
// This is a TEMPORARY solution to get the patch-settings
// to the client. When the patch-settings are saved in the savegame
// this should be removed!!
-void NetworkRecvPatchSettings(Packet *p)
+void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p)
{
const SettingDesc *item;
@@ -796,15 +802,15 @@ void NetworkRecvPatchSettings(Packet *p)
case SDT_BOOL:
case SDT_INT8:
case SDT_UINT8:
- *(uint8 *)(item->ptr) = NetworkRecv_uint8(p);
+ *(uint8 *)(item->ptr) = NetworkRecv_uint8(cs, p);
break;
case SDT_INT16:
case SDT_UINT16:
- *(uint16 *)(item->ptr) = NetworkRecv_uint16(p);
+ *(uint16 *)(item->ptr) = NetworkRecv_uint16(cs, p);
break;
case SDT_INT32:
case SDT_UINT32:
- *(uint32 *)(item->ptr) = NetworkRecv_uint32(p);
+ *(uint32 *)(item->ptr) = NetworkRecv_uint32(cs, p);
break;
}
item++;
@@ -829,8 +835,8 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
- byte type = NetworkRecv_uint8(p);
- if (type < PACKET_END && _network_client_packet[type] != NULL) {
+ byte type = NetworkRecv_uint8(MY_CLIENT, p);
+ if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->quited) {
res = _network_client_packet[type](p);
} else {
res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
diff --git a/network_data.c b/network_data.c
index fbe8db32e..bc8074eb2 100644
--- a/network_data.c
+++ b/network_data.c
@@ -183,22 +183,54 @@ bool NetworkSend_Packets(NetworkClientState *cs)
// Receiving commands
// Again, the next couple of functions are endian-safe
// see the comment around NetworkSend_uint8 for more info.
-uint8 NetworkRecv_uint8(Packet *packet)
+uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
{
+ /* Don't allow reading from a closed socket */
+ if (cs->quited)
+ return 0;
+
+ /* Check if variable is within packet-size */
+ if (packet->pos + 1 > packet->size) {
+ CloseConnection(cs);
+ return 0;
+ }
+
return packet->buffer[packet->pos++];
}
-uint16 NetworkRecv_uint16(Packet *packet)
+uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
{
uint16 n;
+
+ /* Don't allow reading from a closed socket */
+ if (cs->quited)
+ return 0;
+
+ /* Check if variable is within packet-size */
+ if (packet->pos + 2 > packet->size) {
+ CloseConnection(cs);
+ return 0;
+ }
+
n = (uint16)packet->buffer[packet->pos++];
n += (uint16)packet->buffer[packet->pos++] << 8;
return n;
}
-uint32 NetworkRecv_uint32(Packet *packet)
+uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
{
uint32 n;
+
+ /* Don't allow reading from a closed socket */
+ if (cs->quited)
+ return 0;
+
+ /* Check if variable is within packet-size */
+ if (packet->pos + 4 > packet->size) {
+ CloseConnection(cs);
+ return 0;
+ }
+
n = (uint32)packet->buffer[packet->pos++];
n += (uint32)packet->buffer[packet->pos++] << 8;
n += (uint32)packet->buffer[packet->pos++] << 16;
@@ -206,9 +238,20 @@ uint32 NetworkRecv_uint32(Packet *packet)
return n;
}
-uint64 NetworkRecv_uint64(Packet *packet)
+uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
{
uint64 n;
+
+ /* Don't allow reading from a closed socket */
+ if (cs->quited)
+ return 0;
+
+ /* Check if variable is within packet-size */
+ if (packet->pos + 8 > packet->size) {
+ CloseConnection(cs);
+ return 0;
+ }
+
n = (uint64)packet->buffer[packet->pos++];
n += (uint64)packet->buffer[packet->pos++] << 8;
n += (uint64)packet->buffer[packet->pos++] << 16;
@@ -221,9 +264,14 @@ uint64 NetworkRecv_uint64(Packet *packet)
}
// Reads a string till it finds a '\0' in the stream
-void NetworkRecv_string(Packet *p, char* buffer, size_t size)
+void NetworkRecv_string(NetworkClientState *cs, Packet *p, char* buffer, size_t size)
{
int pos;
+
+ /* Don't allow reading from a closed socket */
+ if (cs->quited)
+ return;
+
pos = p->pos;
while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
if (size == 0 || pos == p->size)
diff --git a/network_data.h b/network_data.h
index 2143be541..13da75823 100644
--- a/network_data.h
+++ b/network_data.h
@@ -203,11 +203,11 @@ void NetworkSend_uint64(Packet *packet, uint64 data);
void NetworkSend_string(Packet *packet, const char* data);
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
-uint8 NetworkRecv_uint8(Packet *packet);
-uint16 NetworkRecv_uint16(Packet *packet);
-uint32 NetworkRecv_uint32(Packet *packet);
-uint64 NetworkRecv_uint64(Packet *packet);
-void NetworkRecv_string(Packet *packet, char* buffer, size_t size);
+uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet);
+uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
+uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
+uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
+void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
bool NetworkSend_Packets(NetworkClientState *cs);
diff --git a/network_server.c b/network_server.c
index a294ea518..edd2aab6b 100644
--- a/network_server.c
+++ b/network_server.c
@@ -580,7 +580,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
char client_revision[NETWORK_REVISION_LENGTH];
- NetworkRecv_string(p, client_revision, sizeof(client_revision));
+ NetworkRecv_string(cs, p, client_revision, sizeof(client_revision));
#if defined(WITH_REV) || defined(WITH_REV_HACK)
// Check if the client has revision control enabled
@@ -594,10 +594,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
}
#endif
- NetworkRecv_string(p, name, sizeof(name));
- playas = NetworkRecv_uint8(p);
- client_lang = NetworkRecv_uint8(p);
- NetworkRecv_string(p, unique_id, sizeof(unique_id));
+ NetworkRecv_string(cs, p, name, sizeof(name));
+ playas = NetworkRecv_uint8(cs, p);
+ client_lang = NetworkRecv_uint8(cs, p);
+ NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
+
+ if (cs->quited)
+ return;
// Check if someone else already has that name
snprintf(test_name, sizeof(test_name), "%s", name);
@@ -644,8 +647,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
char password[NETWORK_PASSWORD_LENGTH];
NetworkClientInfo *ci;
- type = NetworkRecv_uint8(p);
- NetworkRecv_string(p, password, sizeof(password));
+ type = NetworkRecv_uint8(cs, p);
+ NetworkRecv_string(cs, p, password, sizeof(password));
if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
// Check game-password
@@ -761,21 +764,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
- cp->player = NetworkRecv_uint8(p);
- cp->cmd = NetworkRecv_uint32(p);
- cp->p1 = NetworkRecv_uint32(p);
- cp->p2 = NetworkRecv_uint32(p);
- cp->tile = NetworkRecv_uint32(p);
+ cp->player = NetworkRecv_uint8(cs, p);
+ cp->cmd = NetworkRecv_uint32(cs, p);
+ cp->p1 = NetworkRecv_uint32(cs, p);
+ cp->p2 = NetworkRecv_uint32(cs, p);
+ cp->tile = NetworkRecv_uint32(cs, p);
/* We are going to send them byte by byte, because dparam is misused
for chars (if it is used), and else we have a BigEndian / LittleEndian
problem.. we should fix the misuse of dparam... -- TrueLight */
dparam_char = (char *)&cp->dp[0];
for (i = 0; i < lengthof(cp->dp) * 4; i++) {
- *dparam_char = NetworkRecv_uint8(p);
+ *dparam_char = NetworkRecv_uint8(cs, p);
dparam_char++;
}
- callback = NetworkRecv_uint8(p);
+ callback = NetworkRecv_uint8(cs, p);
+
+ if (cs->quited)
+ return;
+
+ /* Check if cp->cmd is valid */
+ if (!IsValidCommand(cp->cmd)) {
+ SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
+ return;
+ }
ci = DEREF_CLIENT_INFO(cs);
// Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs
@@ -814,7 +826,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
// The frame can be executed in the same frame as the next frame-packet
// That frame just before that frame is saved in _frame_counter_max
cp->frame = _frame_counter_max + 1;
- cp->next = NULL;
+ cp->next = NULL;
// Queue the command for the clients (are send at the end of the frame
// if they can handle it ;))
@@ -826,6 +838,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
cp->callback = 0;
else
cp->callback = callback;
+
NetworkAddCommandQueue(new_cs, cp);
}
}
@@ -847,7 +860,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
// This packets means a client noticed an error and is reporting this
// to us. Display the error and report it to the other clients
NetworkClientState *new_cs;
- byte errorno = NetworkRecv_uint8(p);
+ byte errorno = NetworkRecv_uint8(cs, p);
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -888,7 +901,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
return;
}
- NetworkRecv_string(p, str, 100);
+ NetworkRecv_string(cs, p, str, 100);
NetworkGetClientName(client_name, sizeof(client_name), cs);
@@ -906,7 +919,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
{
// The client received the frame, make note of it
- cs->last_frame = NetworkRecv_uint32(p);
+ cs->last_frame = NetworkRecv_uint32(cs, p);
// With those 2 values we can calculate the lag realtime
cs->last_frame_server = _frame_counter;
@@ -1018,12 +1031,12 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
{
- NetworkAction action = NetworkRecv_uint8(p);
- DestType desttype = NetworkRecv_uint8(p);
- int dest = NetworkRecv_uint8(p);
+ NetworkAction action = NetworkRecv_uint8(cs, p);
+ DestType desttype = NetworkRecv_uint8(cs, p);
+ int dest = NetworkRecv_uint8(cs, p);
char msg[MAX_TEXT_MSG_LEN];
- NetworkRecv_string(p, msg, MAX_TEXT_MSG_LEN);
+ NetworkRecv_string(cs, p, msg, MAX_TEXT_MSG_LEN);
NetworkServer_HandleChat(action, desttype, dest, msg, cs->index);
}
@@ -1033,7 +1046,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
char password[NETWORK_PASSWORD_LENGTH];
NetworkClientInfo *ci;
- NetworkRecv_string(p, password, sizeof(password));
+ NetworkRecv_string(cs, p, password, sizeof(password));
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas <= MAX_PLAYERS) {
@@ -1046,9 +1059,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientInfo *ci;
- NetworkRecv_string(p, client_name, sizeof(client_name));
+ NetworkRecv_string(cs, p, client_name, sizeof(client_name));
ci = DEREF_CLIENT_INFO(cs);
+ if (cs->quited)
+ return;
+
if (ci != NULL) {
// Display change
if (NetworkFindName(client_name)) {
@@ -1388,8 +1404,8 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
Packet *p;
NetworkRecvStatus res;
while((p = NetworkRecv_Packet(cs, &res)) != NULL) {
- byte type = NetworkRecv_uint8(p);
- if (type < PACKET_END && _network_server_packet[type] != NULL)
+ byte type = NetworkRecv_uint8(cs, p);
+ if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited)
_network_server_packet[type](cs, p);
else
DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
diff --git a/network_udp.c b/network_udp.c
index 8abf9171b..bd319322a 100644
--- a/network_udp.c
+++ b/network_udp.c
@@ -38,6 +38,8 @@ enum {
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
+NetworkClientState _udp_cs;
+
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
{
Packet *packet;
@@ -86,8 +88,10 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
if (_network_udp_server)
return;
- game_info_version = NetworkRecv_uint8(p);
+ game_info_version = NetworkRecv_uint8(&_udp_cs, p);
+ if (_udp_cs.quited)
+ return;
DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
@@ -95,20 +99,20 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
if (game_info_version == 1) {
- NetworkRecv_string(p, item->info.server_name, sizeof(item->info.server_name));
- NetworkRecv_string(p, item->info.server_revision, sizeof(item->info.server_revision));
- item->info.server_lang = NetworkRecv_uint8(p);
- item->info.use_password = NetworkRecv_uint8(p);
- item->info.clients_max = NetworkRecv_uint8(p);
- item->info.clients_on = NetworkRecv_uint8(p);
- item->info.spectators_on = NetworkRecv_uint8(p);
- item->info.game_date = NetworkRecv_uint16(p);
- item->info.start_date = NetworkRecv_uint16(p);
- NetworkRecv_string(p, item->info.map_name, sizeof(item->info.map_name));
- item->info.map_width = NetworkRecv_uint16(p);
- item->info.map_height = NetworkRecv_uint16(p);
- item->info.map_set = NetworkRecv_uint8(p);
- item->info.dedicated = NetworkRecv_uint8(p);
+ NetworkRecv_string(&_udp_cs, p, item->info.server_name, sizeof(item->info.server_name));
+ NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
+ item->info.server_lang = NetworkRecv_uint8(&_udp_cs, p);
+ item->info.use_password = NetworkRecv_uint8(&_udp_cs, p);
+ item->info.clients_max = NetworkRecv_uint8(&_udp_cs, p);
+ item->info.clients_on = NetworkRecv_uint8(&_udp_cs, p);
+ item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
+ item->info.game_date = NetworkRecv_uint16(&_udp_cs, p);
+ item->info.start_date = NetworkRecv_uint16(&_udp_cs, p);
+ NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
+ item->info.map_width = NetworkRecv_uint16(&_udp_cs, p);
+ item->info.map_height = NetworkRecv_uint16(&_udp_cs, p);
+ item->info.map_set = NetworkRecv_uint8(&_udp_cs, p);
+ item->info.dedicated = NetworkRecv_uint8(&_udp_cs, p);
if (item->info.hostname[0] == '\0')
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
@@ -237,12 +241,15 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) {
* an uint32 (ip) and an uint16 (port) for each pair
*/
- ver = NetworkRecv_uint8(p);
+ ver = NetworkRecv_uint8(&_udp_cs, p);
+
+ if (_udp_cs.quited)
+ return;
if (ver == 1) {
- for (i = NetworkRecv_uint16(p); i != 0 ; i--) {
- ip.s_addr = TO_LE32(NetworkRecv_uint32(p));
- port = NetworkRecv_uint16(p);
+ for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
+ ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
+ port = NetworkRecv_uint16(&_udp_cs, p);
NetworkUDPQueryServer(inet_ntoa(ip), port);
}
}
@@ -282,9 +289,13 @@ void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
{
byte type;
- type = NetworkRecv_uint8(p);
+ /* Fake a client, so we can see when there is an illegal packet */
+ _udp_cs.socket = INVALID_SOCKET;
+ _udp_cs.quited = false;
+
+ type = NetworkRecv_uint8(&_udp_cs, p);
- if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL) {
+ if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
_network_udp_packet[type](p, client_addr);
} else {
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);