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author | belugas <belugas@openttd.org> | 2008-06-30 14:58:58 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-06-30 14:58:58 +0000 |
commit | 4f5eae2789d8d6067af7242b451db0b86e950c01 (patch) | |
tree | e4bb4bee5aa171aaa3d4040fb388dcd10b67edb0 | |
parent | 7ed892411a29ae3cabd7834add886cf7628b914b (diff) | |
download | openttd-4f5eae2789d8d6067af7242b451db0b86e950c01.tar.xz |
(svn r13663) -Codechange: Use a default parameter, hoping to reduce the different signatures of functions in menus
-rw-r--r-- | src/toolbar_gui.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index f54508334..bb9d1e847 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -281,7 +281,7 @@ static void ToolbarScenSaveOrLoad(Window *w) PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT); } -static void MenuClickSaveLoad(int index) +static void MenuClickSaveLoad(int index = 0) { if (_game_mode == GM_EDITOR) { switch (index) { @@ -939,7 +939,7 @@ struct MainToolbarWindow : Window { switch (keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F3: MenuClickSaveLoad(); break; case WKC_F4: ShowSmallMap(); break; case WKC_F5: ShowTownDirectory(); break; case WKC_F6: ShowSubsidiesList(); break; @@ -1144,7 +1144,7 @@ public: switch (keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F3: MenuClickSaveLoad(); break; case WKC_F4: ToolbarScenGenLand(this); break; case WKC_F5: ToolbarScenGenTown(this); break; case WKC_F6: ToolbarScenGenIndustry(this); break; |