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author | dominik <dominik@openttd.org> | 2005-01-22 09:17:58 +0000 |
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committer | dominik <dominik@openttd.org> | 2005-01-22 09:17:58 +0000 |
commit | 4ce10986b5f815ea00e4efb96e7dc97985ec75bc (patch) | |
tree | c0180253fa4441c5d8c03dd7706f7a09c10ee4b0 | |
parent | 0a944dc950a8c32e5ae23a9194134e833f840770 (diff) | |
download | openttd-4ce10986b5f815ea00e4efb96e7dc97985ec75bc.tar.xz |
(svn r1584) Fix: Highlighlighting tiles under bridges works again correctly for square selection tools.
-rw-r--r-- | viewport.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/viewport.c b/viewport.c index f1f99067b..96f84e598 100644 --- a/viewport.c +++ b/viewport.c @@ -375,7 +375,7 @@ void DrawGroundSprite(uint32 image) // offset ground sprite because of foundation? AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y); } else { - _added_tile_sprite = true; + _added_tile_sprite = true; DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z); } } @@ -595,7 +595,11 @@ static int dbg_draw_pushed(const TileInfo *ti) static void DrawSelectionSprite(uint32 image, const TileInfo *ti) { - AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); + if (_added_tile_sprite && !(_thd_ptr->drawstyle & HT_LINE)) { // draw on real ground + DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7); + } else { // draw on top of foundation + AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); + } } static bool IsPartOfAutoLine(int px, int py) |