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author | peter1138 <peter1138@openttd.org> | 2008-07-22 16:13:42 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-07-22 16:13:42 +0000 |
commit | 49769dffba7f54dcc392550f78650fb6eb016ba7 (patch) | |
tree | ac53d29fff555f0d12825f3db5bf9c97ea31c9f4 | |
parent | 1f0939f4e2cd44a7321c1dcc61b93e14ff1d5d71 (diff) | |
download | openttd-49769dffba7f54dcc392550f78650fb6eb016ba7.tar.xz |
(svn r13784) -Codechange: Truncate vehicle names in purchase list to width of window.
-rw-r--r-- | src/autoreplace_gui.cpp | 4 | ||||
-rw-r--r-- | src/build_vehicle_gui.cpp | 8 |
2 files changed, 7 insertions, 5 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 7dd69d3cc..964ded850 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -27,7 +27,7 @@ #include "table/sprites.h" #include "table/strings.h" -void DrawEngineList(VehicleType type, int x, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group); +void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group); static const StringID _rail_types_list[] = { STR_RAIL_VEHICLES, @@ -384,7 +384,7 @@ public: EngineID end = min((i == 0 ? this->vscroll.cap : this->vscroll2.cap) + start, list->Length()); /* Do the actual drawing */ - DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group); + DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].right, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group); /* Also draw the details if an engine is selected */ if (this->sel_engine[i] != INVALID_ENGINE) { diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index cfc67df61..39c58d415 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -736,7 +736,7 @@ static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, S * @param selected_id what engine to highlight as selected, if any * @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off */ -void DrawEngineList(VehicleType type, int x, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group) +void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group) { byte step_size = GetVehicleListHeight(type); byte x_offset = 0; @@ -769,13 +769,15 @@ void DrawEngineList(VehicleType type, int x, int y, const GUIEngineList *eng_lis default: NOT_REACHED(); } + uint maxw = r - x - x_offset; + for (; min < max; min++, y += step_size) { const EngineID engine = (*eng_list)[min]; /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */ const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine); SetDParam(0, engine); - DrawString(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK); + DrawStringTruncated(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK, maxw); DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player)); if (count_location != 0) { SetDParam(0, num_engines); @@ -1118,7 +1120,7 @@ struct BuildVehicleWindow : Window { this->DrawWidgets(); - DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP); + DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].right, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP); if (this->sel_engine != INVALID_ENGINE) { const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL]; |