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author | Joan Josep <juanjo.ng.83@gmail.com> | 2019-02-16 21:52:49 +0100 |
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committer | Ingo von Borstel <github@planetmaker.de> | 2019-02-16 21:52:49 +0100 |
commit | 4919c8db139c0ee626ae92f8ed5fc2106229791f (patch) | |
tree | b92def0d978d1503093b84979f9c8ca9ad3fefbd | |
parent | 5dc377244d74cfffffc98830cbfd009d6cb9cffa (diff) | |
download | openttd-4919c8db139c0ee626ae92f8ed5fc2106229791f.tar.xz |
Codechange: Re-arrange VehicleEnter_Track in rail_cmd. (#7239)
-rw-r--r-- | src/rail_cmd.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index f4b26c092..3230d9bf2 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -2912,48 +2912,48 @@ int TicksToLeaveDepot(const Train *v) */ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y) { - /* this routine applies only to trains in depot tiles */ + /* This routine applies only to trains in depot tiles. */ if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE; - Train *v = Train::From(u); - - /* depot direction */ + /* Depot direction. */ DiagDirection dir = GetRailDepotDirection(tile); - /* Calculate the point where the following wagon should be activated. */ - int length = v->CalcNextVehicleOffset(); + byte fract_coord = (x & 0xF) + ((y & 0xF) << 4); - byte fract_coord_leave = - ((_fractcoords_enter[dir] & 0x0F) + // x - (length + 1) * _deltacoord_leaveoffset[dir]) + - (((_fractcoords_enter[dir] >> 4) + // y - ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4); + /* Make sure a train is not entering the tile from behind. */ + if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER; - byte fract_coord = (x & 0xF) + ((y & 0xF) << 4); + Train *v = Train::From(u); - if (_fractcoords_behind[dir] == fract_coord) { - /* make sure a train is not entering the tile from behind */ - return VETSB_CANNOT_ENTER; - } else if (_fractcoords_enter[dir] == fract_coord) { - if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) { - /* enter the depot */ - v->track = TRACK_BIT_DEPOT, - v->vehstatus |= VS_HIDDEN; // hide it - v->direction = ReverseDir(v->direction); - if (v->Next() == NULL) VehicleEnterDepot(v->First()); - v->tile = tile; - - InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); - return VETSB_ENTERED_WORMHOLE; - } - } else if (fract_coord_leave == fract_coord) { - if (DiagDirToDir(dir) == v->direction) { - /* leave the depot? */ + /* Leaving depot? */ + if (v->direction == DiagDirToDir(dir)) { + /* Calculate the point where the following wagon should be activated. */ + int length = v->CalcNextVehicleOffset(); + + byte fract_coord_leave = + ((_fractcoords_enter[dir] & 0x0F) + // x + (length + 1) * _deltacoord_leaveoffset[dir]) + + (((_fractcoords_enter[dir] >> 4) + // y + ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4); + + if (fract_coord_leave == fract_coord) { + /* Leave the depot. */ if ((v = v->Next()) != NULL) { v->vehstatus &= ~VS_HIDDEN; v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); } } + } else if (_fractcoords_enter[dir] == fract_coord) { + /* Entering depot. */ + assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction); + v->track = TRACK_BIT_DEPOT, + v->vehstatus |= VS_HIDDEN; + v->direction = ReverseDir(v->direction); + if (v->Next() == NULL) VehicleEnterDepot(v->First()); + v->tile = tile; + + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + return VETSB_ENTERED_WORMHOLE; } return VETSB_CONTINUE; |