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author | Patric Stout <truebrain@openttd.org> | 2021-08-23 14:05:37 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-23 14:05:37 +0200 |
commit | 47ce306085be7018f58c5a9fb027ae5453dc95fb (patch) | |
tree | 9463729fa822a9ff945b5a477ae06a5b56f62f89 | |
parent | 0d26359b5b18d2dd4202c28c898955339d7bcc5a (diff) | |
download | openttd-47ce306085be7018f58c5a9fb027ae5453dc95fb.tar.xz |
Fix c4b700f1: remove left-over debug statement (#9510)
-rw-r--r-- | src/network/network_coordinator.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_coordinator.cpp b/src/network/network_coordinator.cpp index 8f9c73e75..dd7911b57 100644 --- a/src/network/network_coordinator.cpp +++ b/src/network/network_coordinator.cpp @@ -378,7 +378,6 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *p) this->game_connecter = nullptr; } - Debug(misc, 0, "{}", ticket); this->turn_handlers[token] = ClientNetworkTurnSocketHandler::Turn(token, tracking_number, ticket, connection_string); if (!_network_server) { |