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authorPatric Stout <truebrain@openttd.org>2021-08-23 14:05:37 +0200
committerGitHub <noreply@github.com>2021-08-23 14:05:37 +0200
commit47ce306085be7018f58c5a9fb027ae5453dc95fb (patch)
tree9463729fa822a9ff945b5a477ae06a5b56f62f89
parent0d26359b5b18d2dd4202c28c898955339d7bcc5a (diff)
downloadopenttd-47ce306085be7018f58c5a9fb027ae5453dc95fb.tar.xz
Fix c4b700f1: remove left-over debug statement (#9510)
-rw-r--r--src/network/network_coordinator.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_coordinator.cpp b/src/network/network_coordinator.cpp
index 8f9c73e75..dd7911b57 100644
--- a/src/network/network_coordinator.cpp
+++ b/src/network/network_coordinator.cpp
@@ -378,7 +378,6 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *p)
this->game_connecter = nullptr;
}
- Debug(misc, 0, "{}", ticket);
this->turn_handlers[token] = ClientNetworkTurnSocketHandler::Turn(token, tracking_number, ticket, connection_string);
if (!_network_server) {