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author | rubidium <rubidium@openttd.org> | 2010-04-21 12:55:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-04-21 12:55:33 +0000 |
commit | 464a56420f76454e9141ec0caefb9552aa608293 (patch) | |
tree | b2095edab50dd53486d523ca7bf7cd69251eae21 | |
parent | bc81039cb8a5791055a101517280f71a65c05fa2 (diff) | |
download | openttd-464a56420f76454e9141ec0caefb9552aa608293.tar.xz |
(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 2ba238509..0c04838f2 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1204,8 +1204,6 @@ void StateGameLoop() CallWindowTickEvent(); NewsLoop(); } else { - CheckCaches(); - if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) { /* Save the desync savegame if needed. */ char name[MAX_PATH]; @@ -1213,6 +1211,8 @@ void StateGameLoop() SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); } + CheckCaches(); + /* All these actions has to be done from OWNER_NONE * for multiplayer compatibility */ CompanyID old_company = _current_company; |