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authorfrosch <frosch@openttd.org>2012-11-12 20:13:51 +0000
committerfrosch <frosch@openttd.org>2012-11-12 20:13:51 +0000
commit4471f6bca8fa8c703b9676b1465cbc97875d2aa2 (patch)
tree59ea6bd04e099e2e0622e77f081aff87f11c6c0a
parent96540079e790d293b7a5ad699ee310ff9d90546f (diff)
downloadopenttd-4471f6bca8fa8c703b9676b1465cbc97875d2aa2.tar.xz
(svn r24716) -Feature(ette): Reset engine pool when starting a scenario.
-rw-r--r--src/openttd.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index a286a22cb..183b8a97c 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1055,7 +1055,8 @@ void SwitchToMode(SwitchMode new_mode)
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
if (_saveload_mode == SLD_LOAD_SCENARIO) {
- StartupEngines();
+ /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */
+ EngineOverrideManager::ResetToCurrentNewGRFConfig();
}
/* Update the local company for a loaded game. It is either always
* company #1 (eg 0) or in the case of a dedicated server a spectator */