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author | rubidium <rubidium@openttd.org> | 2009-12-04 22:02:37 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-12-04 22:02:37 +0000 |
commit | 4047c142ebebb06cd85e8f3f6aab3f4746968bc7 (patch) | |
tree | 685688504af96d418f3fbe68333ddbb16daa4435 | |
parent | bc876098f739b36c39543f4b8dcaa6ae81f3e337 (diff) | |
download | openttd-4047c142ebebb06cd85e8f3f6aab3f4746968bc7.tar.xz |
(svn r18407) -Fix [FS#3338]: aqueducts were not influenced by the "long bridges" setting
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index f627a0bd2..164318384 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -241,6 +241,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u if (transport_type != TRANSPORT_WATER) { /* set and test bridge length, availability */ if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE); + } else { + if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE); } /* retrieve landscape height and ensure it's on land */ |