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author | peter1138 <peter1138@openttd.org> | 2010-03-08 11:51:23 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2010-03-08 11:51:23 +0000 |
commit | 3c40fe42d46143431c808d7cf5ca5bb0e689aeac (patch) | |
tree | 0198f3dc99b15f3cc68776d486df361cdeffb385 | |
parent | e6de669bf26946a77f25a195769cd90d677327b6 (diff) | |
download | openttd-3c40fe42d46143431c808d7cf5ca5bb0e689aeac.tar.xz |
(svn r19374) -Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help.
-rw-r--r-- | src/console_cmds.cpp | 2 | ||||
-rw-r--r-- | src/network/network.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 716d6cdcc..72df91641 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -814,7 +814,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect) { if (argc == 0) { IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'"); - IConsoleHelp("IP can contain port and company: 'IP[[#Company]:Port]', eg: 'server.ottd.org#2:443'"); + IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'"); IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1"); return true; } diff --git a/src/network/network.cpp b/src/network/network.cpp index 2cf12bb61..6d574cceb 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -468,7 +468,7 @@ static void CheckPauseOnJoin() } /** Converts a string to ip/port/company - * Format: IP#company:port + * Format: IP:port#company * * connection_string will be re-terminated to seperate out the hostname, and company and port will * be set to the company and port strings given by the user, inside the memory area originally |