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authorpeter1138 <peter1138@openttd.org>2008-01-08 16:07:32 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-08 16:07:32 +0000
commit352f13dad15d2786d8aacaf814f1bfb2b8ea7d15 (patch)
tree2b7e5bb1d01b09bdb80a71850e652b45d01c3ac4
parent4479c06e2dada9acd4f407f90dc2233bc35bbbc3 (diff)
downloadopenttd-352f13dad15d2786d8aacaf814f1bfb2b8ea7d15.tar.xz
(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
-rw-r--r--src/oldloader.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index 3a85d7f89..68c5dfb9c 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -25,7 +25,6 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "variables.h"
-#include "autoreplace_gui.h"
enum {
HEADER_SIZE = 49,
@@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls)
for (Engine *e = _engines; e != endof(_engines); e++) {
if (_date >= (e->intro_date + 365)) {
e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
- AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
e->player_avail = (byte)-1;
}
}