summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPeter Nelson <peter1138@openttd.org>2021-04-17 21:08:47 +0100
committerMichael Lutz <michi@icosahedron.de>2021-04-17 22:23:43 +0200
commit3248a6c12b27801d44fbb67b405d204d10672c9f (patch)
treec01cc66d23497decd01f1fe51f5172e19055c009
parent195cf31cb9611594e8266d4145c8dbb0373fb4ab (diff)
downloadopenttd-3248a6c12b27801d44fbb67b405d204d10672c9f.tar.xz
Fix #9042: Make multiplayer server list height auto-fill window.
#9042 did not fix all combinations of scaling options. This additional change makes the server list automatically fill available height.
-rw-r--r--src/network/network_gui.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index c1f11e84e..33639584a 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -500,6 +500,7 @@ public:
switch (widget) {
case WID_NG_MATRIX:
resize->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
+ fill->height = resize->height;
size->height = 12 * resize->height;
break;