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authorpeter1138 <peter1138@openttd.org>2017-03-12 15:26:31 +0000
committerpeter1138 <peter1138@openttd.org>2017-03-12 15:26:31 +0000
commit3109f158a6f413895afe4409cd3016d6cf82787a (patch)
treece9ed2079c52008ab0b54121dbc5c6700c7d0dd6
parentafcef7faa6d3ccfcbf3e46d74c9ae5120d268efc (diff)
downloadopenttd-3109f158a6f413895afe4409cd3016d6cf82787a.tar.xz
(svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu).
-rw-r--r--src/rail_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index a5face14c..5582666b1 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -1603,7 +1603,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
* Tunnels and bridges have special check later */
if (tt != MP_TUNNELBRIDGE) {
if (!IsCompatibleRail(type, totype)) {
- CommandCost ret = EnsureNoVehicleOnGround(tile);
+ CommandCost ret = IsPlainRailTile(tile) ? EnsureNoTrainOnTrackBits(tile, GetTrackBits(tile)) : EnsureNoVehicleOnGround(tile);
if (ret.Failed()) {
error = ret;
continue;