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author | Berbe <4251220+Berbe@users.noreply.github.com> | 2019-08-08 16:27:02 +0200 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2020-01-12 23:47:19 +0100 |
commit | 2fc2058b3b2dacb458e53eadd9e956326b3d30d9 (patch) | |
tree | 97cbaf4364d02112d2eef6df4dabf3097d45a956 | |
parent | dbbd0f5ddc39b1624749575195f47a144361b1a5 (diff) | |
download | openttd-2fc2058b3b2dacb458e53eadd9e956326b3d30d9.tar.xz |
Feature: Auto-restart loads the original resources again
If the game was started loading a savegame or scenario, auto-restart will load a new random map.
This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game.
This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloaded
-rw-r--r-- | src/network/network_server.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index f9c9e91f2..f68cfd05c 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1589,7 +1589,20 @@ static void NetworkCheckRestartMap() if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) { DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year); - StartNewGameWithoutGUI(GENERATE_NEW_SEED); + _settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED; + switch(_file_to_saveload.abstract_ftype) { + case FT_SAVEGAME: + case FT_SCENARIO: + _switch_mode = SM_LOAD_GAME; + break; + + case FT_HEIGHTMAP: + _switch_mode = SM_START_HEIGHTMAP; + break; + + default: + _switch_mode = SM_NEWGAME; + } } } |