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authorrubidium <rubidium@openttd.org>2010-12-04 09:52:52 +0000
committerrubidium <rubidium@openttd.org>2010-12-04 09:52:52 +0000
commit1d8d0468238e4da367e946808919b11f3864575f (patch)
tree97c92194ea042dcdccefaaed5ee3bdf64bc1691d
parentd1db18757d4933bf83401f201e7056c0dff0592d (diff)
downloadopenttd-1d8d0468238e4da367e946808919b11f3864575f.tar.xz
(svn r21377) -Codechange: rewrite the savegame decompressors to behave more like filters
-rw-r--r--src/saveload/saveload.cpp411
1 files changed, 221 insertions, 190 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 13e12a18f..e096b8892 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -227,8 +227,6 @@ byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
char _savegame_format[8]; ///< how to compress savegames
bool _do_autosave; ///< are we doing an autosave at the moment?
-typedef size_t ReaderProc();
-
/** What are we currently doing? */
enum SaveLoadAction {
SLA_LOAD, ///< loading
@@ -247,6 +245,44 @@ enum NeedLength {
/** Save in chunks of 128 KiB. */
static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
+/** Interface for filtering a savegame till it is loaded. */
+struct LoadFilter {
+ /** Chained to the (savegame) filters. */
+ LoadFilter *chain;
+
+ /**
+ * Initialise this filter.
+ * @param chain The next filter in this chain.
+ */
+ LoadFilter(LoadFilter *chain) : chain(chain)
+ {
+ }
+
+ /** Make sure the writers are properly closed. */
+ virtual ~LoadFilter()
+ {
+ delete this->chain;
+ }
+
+ /**
+ * Read a given number of bytes from the savegame.
+ * @param buf The bytes to read.
+ * @param len The number of bytes to read.
+ * @return The number of actually read bytes.
+ */
+ virtual size_t Read(byte *buf, size_t len) = 0;
+};
+
+/**
+ * Instantiator for a load filter.
+ * @param chain The next filter in this chain.
+ * @tparam T The type of load filter to create.
+ */
+template <typename T> LoadFilter *CreateLoadFilter(LoadFilter *chain)
+{
+ return new T(chain);
+}
+
/** Interface for filtering a savegame till it is written. */
struct SaveFilter {
/** Chained to the (savegame) filters. */
@@ -363,20 +399,14 @@ struct SaveLoadParams {
MemoryDumper *dumper; ///< Memory dumper to write the savegame to.
SaveFilter *sf; ///< Filter to write the savegame to.
-
- ReaderProc *read_bytes; ///< savegame loader function
+ LoadFilter *lf; ///< Filter to read the savegame from.
/* When saving/loading savegames, they are always saved to a temporary memory-place
* to be flushed to file (save) or to final place (load) when full. */
byte *bufp, *bufe; ///< bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
- /* these 3 may be used by compressor/decompressors. */
- byte *buf; ///< pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
- byte *buf_ori; ///< pointer to the original memory location of buf, used to free it afterwards
- uint bufsize; ///< the size of the temporary memory *buf
- FILE *fh; ///< the file from which is read or written to
+ byte buf[MEMORY_CHUNK_SIZE]; ///< memory for reading savegame data
- void (*excpt_uninit)(); ///< the function to execute on any encountered error
StringID error_str; ///< the translatable error message to show
char *extra_msg; ///< the error message
};
@@ -551,7 +581,7 @@ void ProcessAsyncSaveFinish()
*/
static void SlReadFill()
{
- size_t len = _sl.read_bytes();
+ size_t len = _sl.lf->Read(_sl.buf, sizeof(_sl.buf));
if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
_sl.bufp = _sl.buf;
@@ -1771,6 +1801,38 @@ static void SlFixPointers()
assert(_sl.action == SLA_PTRS);
}
+
+/** Yes, simply reading from a file. */
+struct FileReader : LoadFilter {
+ FILE *file; ///< The file to read from.
+
+ /**
+ * Create the file reader, so it reads from a specific file.
+ * @param file The file to read from.
+ */
+ FileReader(FILE *file) : LoadFilter(NULL), file(file)
+ {
+ }
+
+ /** Make sure everything is cleaned up. */
+ ~FileReader()
+ {
+ if (this->file != NULL) fclose(this->file);
+ this->file = NULL;
+
+ /* Make sure we don't double free. */
+ _sl.sf = NULL;
+ }
+
+ /* virtual */ size_t Read(byte *buf, size_t size)
+ {
+ /* We're in the process of shutting down, i.e. in "failure" mode. */
+ if (this->file == NULL) return 0;
+
+ return fread(buf, 1, size, this->file);
+ }
+};
+
/** Yes, simply writing to a file. */
struct FileWriter : SaveFilter {
FILE *file; ///< The file to write to.
@@ -1817,37 +1879,51 @@ struct FileWriter : SaveFilter {
/** Buffer size for the LZO compressor */
static const uint LZO_BUFFER_SIZE = 8192;
-static size_t ReadLZO()
-{
- /* Buffer size is from the LZO docs plus the chunk header size. */
- byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2];
- uint32 tmp[2];
- uint32 size;
- lzo_uint len;
+/** Filter using LZO compression. */
+struct LZOLoadFilter : LoadFilter {
+ /**
+ * Initialise this filter.
+ * @param chain The next filter in this chain.
+ */
+ LZOLoadFilter(LoadFilter *chain) : LoadFilter(chain)
+ {
+ if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
+ }
- /* Read header*/
- if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
+ /* virtual */ size_t Read(byte *buf, size_t ssize)
+ {
+ assert(ssize >= LZO_BUFFER_SIZE);
- /* Check if size is bad */
- ((uint32*)out)[0] = size = tmp[1];
+ /* Buffer size is from the LZO docs plus the chunk header size. */
+ byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2];
+ uint32 tmp[2];
+ uint32 size;
+ lzo_uint len;
- if (_sl_version != 0) {
- tmp[0] = TO_BE32(tmp[0]);
- size = TO_BE32(size);
- }
+ /* Read header*/
+ if (this->chain->Read((byte*)tmp, sizeof(tmp)) != sizeof(tmp)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
- if (size >= sizeof(out)) SlErrorCorrupt("Inconsistent size");
+ /* Check if size is bad */
+ ((uint32*)out)[0] = size = tmp[1];
- /* Read block */
- if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
+ if (_sl_version != 0) {
+ tmp[0] = TO_BE32(tmp[0]);
+ size = TO_BE32(size);
+ }
- /* Verify checksum */
- if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlErrorCorrupt("Bad checksum");
+ if (size >= sizeof(out)) SlErrorCorrupt("Inconsistent size");
- /* Decompress */
- lzo1x_decompress(out + sizeof(uint32) * 1, size, _sl.buf, &len, NULL);
- return len;
-}
+ /* Read block */
+ if (this->chain->Read(out + sizeof(uint32), size) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
+
+ /* Verify checksum */
+ if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlErrorCorrupt("Bad checksum");
+
+ /* Decompress */
+ lzo1x_decompress(out + sizeof(uint32) * 1, size, buf, &len, NULL);
+ return len;
+ }
+};
/** Filter using LZO compression. */
struct LZOSaveFilter : SaveFilter {
@@ -1884,44 +1960,27 @@ struct LZOSaveFilter : SaveFilter {
}
};
-static bool InitLZO(byte compression)
-{
- if (lzo_init() != LZO_E_OK) return false;
- _sl.bufsize = LZO_BUFFER_SIZE;
- _sl.buf = _sl.buf_ori = MallocT<byte>(LZO_BUFFER_SIZE);
- return true;
-}
-
-static void UninitLZO()
-{
- free(_sl.buf_ori);
-}
-
#endif /* WITH_LZO */
/*********************************************
******** START OF NOCOMP CODE (uncompressed)*
*********************************************/
-/** Buffer size used for the uncompressing 'compressor' */
-static const uint NOCOMP_BUFFER_SIZE = 8192;
-
-static size_t ReadNoComp()
-{
- return fread(_sl.buf, 1, NOCOMP_BUFFER_SIZE, _sl.fh);
-}
-
-static bool InitNoComp(byte compression)
-{
- _sl.bufsize = NOCOMP_BUFFER_SIZE;
- _sl.buf = _sl.buf_ori = MallocT<byte>(NOCOMP_BUFFER_SIZE);
- return true;
-}
+/** Filter without any compression. */
+struct NoCompLoadFilter : LoadFilter {
+ /**
+ * Initialise this filter.
+ * @param chain The next filter in this chain.
+ */
+ NoCompLoadFilter(LoadFilter *chain) : LoadFilter(chain)
+ {
+ }
-static void UninitNoComp()
-{
- free(_sl.buf_ori);
-}
+ /* virtual */ size_t Read(byte *buf, size_t size)
+ {
+ return this->chain->Read(buf, size);
+ }
+};
/** Filter without any compression. */
struct NoCompSaveFilter : SaveFilter {
@@ -1958,49 +2017,49 @@ static ThreadedSave _ts;
#if defined(WITH_ZLIB)
#include <zlib.h>
-/** Buffer size for the LZO compressor */
-static const uint ZLIB_BUFFER_SIZE = 8192;
-
-static z_stream _z;
-
-static bool InitReadZlib(byte compression)
-{
- memset(&_z, 0, sizeof(_z));
- if (inflateInit(&_z) != Z_OK) return false;
-
- _sl.bufsize = ZLIB_BUFFER_SIZE;
- _sl.buf = _sl.buf_ori = MallocT<byte>(ZLIB_BUFFER_SIZE + ZLIB_BUFFER_SIZE); // also contains fread buffer
- return true;
-}
+/** Filter using Zlib compression. */
+struct ZlibLoadFilter : LoadFilter {
+ z_stream z; ///< Stream state we are reading from.
+ byte fread_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for reading from the file.
-static size_t ReadZlib()
-{
- int r;
+ /**
+ * Initialise this filter.
+ * @param chain The next filter in this chain.
+ */
+ ZlibLoadFilter(LoadFilter *chain) : LoadFilter(chain)
+ {
+ memset(&this->z, 0, sizeof(this->z));
+ if (inflateInit(&this->z) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
+ }
- _z.next_out = _sl.buf;
- _z.avail_out = ZLIB_BUFFER_SIZE;
+ /** Clean everything up. */
+ ~ZlibLoadFilter()
+ {
+ inflateEnd(&this->z);
+ }
- do {
- /* read more bytes from the file? */
- if (_z.avail_in == 0) {
- _z.avail_in = (uint)fread(_z.next_in = _sl.buf + ZLIB_BUFFER_SIZE, 1, ZLIB_BUFFER_SIZE, _sl.fh);
- }
+ /* virtual */ size_t Read(byte *buf, size_t size)
+ {
+ this->z.next_out = buf;
+ this->z.avail_out = size;
- /* inflate the data */
- r = inflate(&_z, 0);
- if (r == Z_STREAM_END) break;
+ do {
+ /* read more bytes from the file? */
+ if (this->z.avail_in == 0) {
+ this->z.next_in = this->fread_buf;
+ this->z.avail_in = (uint)this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
+ }
- if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
- } while (_z.avail_out);
+ /* inflate the data */
+ int r = inflate(&this->z, 0);
+ if (r == Z_STREAM_END) break;
- return ZLIB_BUFFER_SIZE - _z.avail_out;
-}
+ if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
+ } while (this->z.avail_out != 0);
-static void UninitReadZlib()
-{
- inflateEnd(&_z);
- free(_sl.buf_ori);
-}
+ return size - this->z.avail_out;
+ }
+};
/** Filter using Zlib compression. */
struct ZlibSaveFilter : SaveFilter {
@@ -2074,52 +2133,49 @@ struct ZlibSaveFilter : SaveFilter {
#if defined(WITH_LZMA)
#include <lzma.h>
-/**
- * Have a copy of an initialised LZMA stream. We need this as it's
- * impossible to "re"-assign LZMA_STREAM_INIT to a variable, i.e.
- * LZMA_STREAM_INIT can't be used to reset something. This var can.
- */
-static const lzma_stream _lzma_init = LZMA_STREAM_INIT;
-/** The current LZMA stream we're processing. */
-static lzma_stream _lzma;
-
-static bool InitReadLZMA(byte compression)
-{
- _lzma = _lzma_init;
- /* Allow saves up to 256 MB uncompressed */
- if (lzma_auto_decoder(&_lzma, 1 << 28, 0) != LZMA_OK) return false;
+/** Filter without any compression. */
+struct LZMALoadFilter : LoadFilter {
+ lzma_stream lzma; ///< Stream state that we are reading from.
+ byte fread_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for reading from the file.
- _sl.bufsize = MEMORY_CHUNK_SIZE;
- _sl.buf = _sl.buf_ori = MallocT<byte>(MEMORY_CHUNK_SIZE + MEMORY_CHUNK_SIZE); // also contains fread buffer
- return true;
-}
+ /**
+ * Initialise this filter.
+ * @param chain The next filter in this chain.
+ */
+ LZMALoadFilter(LoadFilter *chain) : LoadFilter(chain)
+ {
+ this->lzma = LZMA_STREAM_INIT;
+ /* Allow saves up to 256 MB uncompressed */
+ if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
+ }
-static size_t ReadLZMA()
-{
- _lzma.next_out = _sl.buf;
- _lzma.avail_out = MEMORY_CHUNK_SIZE;
+ /** Clean everything up. */
+ ~LZMALoadFilter()
+ {
+ lzma_end(&this->lzma);
+ }
- do {
- /* read more bytes from the file? */
- if (_lzma.avail_in == 0) {
- _lzma.next_in = _sl.buf + MEMORY_CHUNK_SIZE;
- _lzma.avail_in = fread(_sl.buf + MEMORY_CHUNK_SIZE, 1, MEMORY_CHUNK_SIZE, _sl.fh);
- }
+ /* virtual */ size_t Read(byte *buf, size_t size)
+ {
+ this->lzma.next_out = buf;
+ this->lzma.avail_out = size;
- /* inflate the data */
- lzma_ret r = lzma_code(&_lzma, LZMA_RUN);
- if (r == LZMA_STREAM_END) break;
- if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
- } while (_lzma.avail_out != 0);
+ do {
+ /* read more bytes from the file? */
+ if (this->lzma.avail_in == 0) {
+ this->lzma.next_in = this->fread_buf;
+ this->lzma.avail_in = this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
+ }
- return MEMORY_CHUNK_SIZE - _lzma.avail_out;
-}
+ /* inflate the data */
+ lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
+ if (r == LZMA_STREAM_END) break;
+ if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
+ } while (this->lzma.avail_out != 0);
-static void UninitReadLZMA()
-{
- lzma_end(&_lzma);
- free(_sl.buf_ori);
-}
+ return size - this->lzma.avail_out;
+ }
+};
/** Filter using LZMA compression. */
struct LZMASaveFilter : SaveFilter {
@@ -2187,10 +2243,7 @@ struct SaveLoadFormat {
const char *name; ///< name of the compressor/decompressor (debug-only)
uint32 tag; ///< the 4-letter tag by which it is identified in the savegame
- bool (*init_read)(byte compression); ///< function executed upon initalization of the loader
- ReaderProc *reader; ///< function that loads the data from the file
- void (*uninit_read)(); ///< function executed when reading is finished
-
+ LoadFilter *(*init_load)(LoadFilter *chain); ///< Constructor for the load filter.
SaveFilter *(*init_write)(SaveFilter *chain, byte compression); ///< Constructor for the save filter.
byte min_compression; ///< the minimum compression level of this format
@@ -2202,19 +2255,19 @@ struct SaveLoadFormat {
static const SaveLoadFormat _saveload_formats[] = {
#if defined(WITH_LZO)
/* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */
- {"lzo", TO_BE32X('OTTD'), InitLZO, ReadLZO, UninitLZO, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
+ {"lzo", TO_BE32X('OTTD'), CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
#else
- {"lzo", TO_BE32X('OTTD'), NULL, NULL, NULL, NULL, 0, 0, 0},
+ {"lzo", TO_BE32X('OTTD'), NULL, NULL, 0, 0, 0},
#endif
/* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */
- {"none", TO_BE32X('OTTN'), InitNoComp, ReadNoComp, UninitNoComp, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
+ {"none", TO_BE32X('OTTN'), CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
#if defined(WITH_ZLIB)
/* After level 6 the speed reduction is significant (1.5x to 2.5x slower per level), but the reduction in filesize is
* fairly insignificant (~1% for each step). Lower levels become ~5-10% bigger by each level than level 6 while level
* 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */
- {"zlib", TO_BE32X('OTTZ'), InitReadZlib, ReadZlib, UninitReadZlib, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
+ {"zlib", TO_BE32X('OTTZ'), CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
#else
- {"zlib", TO_BE32X('OTTZ'), NULL, NULL, NULL, NULL, 0, 0, 0},
+ {"zlib", TO_BE32X('OTTZ'), NULL, NULL, 0, 0, 0},
#endif
#if defined(WITH_LZMA)
/* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves.
@@ -2222,9 +2275,9 @@ static const SaveLoadFormat _saveload_formats[] = {
* The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50%
* slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much.
* It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is prefered over .tar.lzma. */
- {"lzma", TO_BE32X('OTTX'), InitReadLZMA, ReadLZMA, UninitReadLZMA, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
+ {"lzma", TO_BE32X('OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
#else
- {"lzma", TO_BE32X('OTTX'), NULL, NULL, NULL, NULL, 0, 0, 0},
+ {"lzma", TO_BE32X('OTTX'), NULL, NULL, 0, 0, 0},
#endif
};
@@ -2294,15 +2347,9 @@ static inline void ClearSaveLoadState()
delete _sl.sf;
_sl.sf = NULL;
-}
-
-/** Small helper function to close the to be loaded savegame and signal error */
-static inline SaveOrLoadResult AbortSaveLoad()
-{
- if (_sl.fh != NULL) fclose(_sl.fh);
- _sl.fh = NULL;
- return SL_ERROR;
+ delete _sl.lf;
+ _sl.lf = NULL;
}
/**
@@ -2361,7 +2408,6 @@ static void SaveFileError()
*/
static SaveOrLoadResult SaveFileToDisk(bool threaded)
{
- _sl.excpt_uninit = NULL;
try {
byte compression;
const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format, &compression);
@@ -2379,8 +2425,6 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
return SL_OK;
} catch (...) {
- AbortSaveLoad();
- if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
ClearSaveLoadState();
/* Skip the "colour" character */
@@ -2461,7 +2505,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
/* Mark SL_LOAD_CHECK as supported for this savegame. */
if (mode == SL_LOAD_CHECK) _load_check_data.checkable = true;
- _sl.excpt_uninit = NULL;
_sl.bufe = _sl.bufp = NULL;
_sl.offs_base = 0;
switch (mode) {
@@ -2472,13 +2515,13 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
}
try {
- _sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
+ FILE *fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
/* Make it a little easier to load savegames from the console */
- if (_sl.fh == NULL && mode != SL_SAVE) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR);
- if (_sl.fh == NULL && mode != SL_SAVE) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
+ if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
+ if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR);
- if (_sl.fh == NULL) {
+ if (fh == NULL) {
SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
}
@@ -2488,8 +2531,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename);
_sl.dumper = new MemoryDumper();
- _sl.sf = new FileWriter(_sl.fh);
- _sl.fh = NULL; // This shouldn't be closed; goes via _sl.sf now.
+ _sl.sf = new FileWriter(fh);
_sl_version = SAVEGAME_VERSION;
@@ -2510,9 +2552,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
assert(mode == SL_LOAD || mode == SL_LOAD_CHECK);
DEBUG(desync, 1, "load: %s", filename);
+ _sl.lf = new FileReader(fh);
+
/* Can't fseek to 0 as in tar files that is not correct */
- long pos = ftell(_sl.fh);
- if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
+ long pos = ftell(fh);
+ if (fread(hdr, sizeof(hdr), 1, fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* see if we have any loader for this type. */
const SaveLoadFormat *fmt = _saveload_formats;
@@ -2520,8 +2564,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
/* No loader found, treat as version 0 and use LZO format */
if (fmt == endof(_saveload_formats)) {
DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
- clearerr(_sl.fh);
- fseek(_sl.fh, pos, SEEK_SET);
+ clearerr(fh);
+ fseek(fh, pos, SEEK_SET);
_sl_version = 0;
_sl_minor_version = 0;
@@ -2557,21 +2601,14 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
fmt++;
}
- _sl.read_bytes = fmt->reader;
- _sl.excpt_uninit = fmt->uninit_read;
-
/* loader for this savegame type is not implemented? */
- if (fmt->init_read == NULL) {
+ if (fmt->init_load == NULL) {
char err_str[64];
snprintf(err_str, lengthof(err_str), "Loader for '%s' is not available.", fmt->name);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
}
- if (!fmt->init_read(0)) {
- char err_str[64];
- snprintf(err_str, lengthof(err_str), "Initializing loader '%s' failed", fmt->name);
- SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
- }
+ _sl.lf = fmt->init_load(_sl.lf);
if (mode != SL_LOAD_CHECK) {
_engine_mngr.ResetToDefaultMapping();
@@ -2618,8 +2655,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
SlLoadChunks();
SlFixPointers();
}
- fmt->uninit_read();
- fclose(_sl.fh);
ClearSaveLoadState();
@@ -2644,10 +2679,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
return SL_OK;
} catch (...) {
- AbortSaveLoad();
-
- /* deinitialize compressor. */
- if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
ClearSaveLoadState();
/* Skip the "colour" character */