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authorrubidium <rubidium@openttd.org>2009-01-06 22:37:42 +0000
committerrubidium <rubidium@openttd.org>2009-01-06 22:37:42 +0000
commit19edb3ccc3146c8ce4c739dadb2b53b1ed760850 (patch)
treed95cb0751c055d7052bc2f0af8a848c6476c6125
parent6138f6a2bbc5c7d63c6f5b3b0138931d8d59cdb3 (diff)
downloadopenttd-19edb3ccc3146c8ce4c739dadb2b53b1ed760850.tar.xz
(svn r14880) -Codechange: make it clear which way the FOR_ALL_WINDOWS goes (from back to front or vice versa) and make it iterate over the Window* instead of Window**.
-rw-r--r--src/sound.cpp7
-rw-r--r--src/viewport.cpp7
-rw-r--r--src/window.cpp206
-rw-r--r--src/window_gui.h3
4 files changed, 89 insertions, 134 deletions
diff --git a/src/sound.cpp b/src/sound.cpp
index 6c1039816..cd795560d 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -211,12 +211,11 @@ void SndCopyToPool()
*/
static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, int bottom)
{
- Window* const *wz;
-
if (msf.effect_vol == 0) return;
- FOR_ALL_WINDOWS(wz) {
- const ViewPort *vp = (*wz)->viewport;
+ const Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
+ const ViewPort *vp = w->viewport;
if (vp != NULL &&
left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 0d97d8cd0..8d2200f29 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -1666,10 +1666,9 @@ static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right,
*/
void MarkAllViewportsDirty(int left, int top, int right, int bottom)
{
- Window **wz;
-
- FOR_ALL_WINDOWS(wz) {
- ViewPort *vp = (*wz)->viewport;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
+ ViewPort *vp = w->viewport;
if (vp != NULL) {
assert(vp->width != 0);
MarkViewportDirty(vp, left, top, right, bottom);
diff --git a/src/window.cpp b/src/window.cpp
index cc5e6b700..6c1d4b11c 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -361,12 +361,11 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
*/
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
{
- Window* const *wz;
+ const Window *w;
DrawPixelInfo bk;
_cur_dpi = &bk;
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (right > w->left &&
bottom > w->top &&
left < w->left + w->width &&
@@ -401,10 +400,8 @@ void SetWindowDirty(const Window *w)
* @return a Window pointer that is the child of w, or NULL otherwise */
static Window *FindChildWindow(const Window *w)
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- Window *v = *wz;
+ Window *v;
+ FOR_ALL_WINDOWS_FROM_BACK(v) {
if (v->parent == w) return v;
}
@@ -418,10 +415,10 @@ static Window *FindChildWindow(const Window *w)
*/
Window **FindWindowZPosition(const Window *w)
{
- Window **wz;
+ const Window *v;
- FOR_ALL_WINDOWS(wz) {
- if (*wz == w) return wz;
+ FOR_ALL_WINDOWS_FROM_BACK(v) {
+ if (v == w) return wz;
}
DEBUG(misc, 3, "Window (cls %d, number %d) is not open, probably removed by recursive calls",
@@ -486,10 +483,8 @@ Window::~Window()
*/
Window *FindWindowById(WindowClass cls, WindowNumber number)
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls && w->window_number == number) return w;
}
@@ -518,14 +513,13 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
*/
void DeleteWindowByClass(WindowClass cls)
{
- Window* const *wz;
+ Window *w;
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls) {
delete w;
goto restart_search;
@@ -539,14 +533,13 @@ restart_search:
* @param id company identifier */
void DeleteCompanyWindows(CompanyID id)
{
- Window* const *wz;
+ Window *w;
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->caption_color == id) {
delete w;
goto restart_search;
@@ -564,11 +557,8 @@ restart_search:
* @param new_owner the new owner of the window */
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
-
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->caption_color != old_owner) continue;
switch (w->window_class) {
@@ -661,10 +651,8 @@ static void BringWindowToFront(const Window *w)
*/
static Window *FindDeletableWindow()
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY)) {
return w;
}
@@ -681,10 +669,8 @@ static Window *FindDeletableWindow()
*/
static Window *ForceFindDeletableWindow()
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
}
NOT_REACHED();
@@ -886,16 +872,14 @@ Window::Window(int x, int y, int width, int height, WindowClass cls, const Widge
*/
static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos)
{
- Window* const *wz;
-
int right = width + left;
int bottom = height + top;
if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height) return false;
/* Make sure it is not obscured by any window. */
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
+ const Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (right > w->left &&
@@ -924,8 +908,6 @@ static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &po
*/
static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &pos)
{
- Window* const *wz;
-
/* Left part of the rectangle may be at most 1/4 off-screen,
* right part of the rectangle may be at most 1/2 off-screen
*/
@@ -934,8 +916,8 @@ static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &po
if (top < 22 || top > _screen.height - (height>>2)) return false;
/* Make sure it is not obscured by any window. */
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
+ const Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (left + width > w->left &&
@@ -959,7 +941,6 @@ static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &po
*/
static Point GetAutoPlacePosition(int width, int height)
{
- Window* const *wz;
Point pt;
/* First attempt, try top-left of the screen */
@@ -969,8 +950,8 @@ static Point GetAutoPlacePosition(int width, int height)
* The new window must be entirely on-screen, and not overlap with an existing window.
* Eight starting points are tried, two at each corner.
*/
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
+ const Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace1(w->left + w->width + 2, w->top, width, height, pt)) return pt;
@@ -987,8 +968,7 @@ static Point GetAutoPlacePosition(int width, int height)
* The new window may be partly off-screen, and must not overlap with an existing window.
* Only four starting points are tried.
*/
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace2(w->left + w->width + 2, w->top, width, height, pt)) return pt;
@@ -1000,24 +980,20 @@ static Point GetAutoPlacePosition(int width, int height)
/* Fourth and final attempt, put window at diagonal starting from (0, 24), try multiples
* of (+5, +5)
*/
- {
- int left = 0, top = 24;
+ int left = 0, top = 24;
restart:
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
-
- if (w->left == left && w->top == top) {
- left += 5;
- top += 5;
- goto restart;
- }
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
+ if (w->left == left && w->top == top) {
+ left += 5;
+ top += 5;
+ goto restart;
}
-
- pt.x = left;
- pt.y = top;
- return pt;
}
+
+ pt.x = left;
+ pt.y = top;
+ return pt;
}
/**
@@ -1116,8 +1092,8 @@ Window::Window(const WindowDesc *desc, WindowNumber window_number)
* @return a pointer to the found window if any, NULL otherwise */
Window *FindWindowFromPt(int x, int y)
{
- for (Window * const *wz = _last_z_window; wz != _z_windows;) {
- Window *w = *--wz;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
if (IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
return w;
}
@@ -1162,10 +1138,8 @@ void ResetWindowSystem()
static void DecreaseWindowCounters()
{
- Window* const *wz;
-
- for (wz = _last_z_window; wz != _z_windows;) {
- Window *w = *--wz;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
/* Unclick scrollbar buttons if they are pressed. */
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
@@ -1174,9 +1148,7 @@ static void DecreaseWindowCounters()
w->OnMouseLoop();
}
- for (wz = _last_z_window; wz != _z_windows;) {
- Window *w = *--wz;
-
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
if (w->flags4 & WF_TIMEOUT_MASK && !(--w->flags4 & WF_TIMEOUT_MASK)) {
w->OnTimeout();
if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons();
@@ -1309,14 +1281,12 @@ static bool _dragging_window;
static bool HandleWindowDragging()
{
- Window* const *wz;
/* Get out immediately if no window is being dragged at all. */
if (!_dragging_window) return true;
/* Otherwise find the window... */
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
-
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->flags4 & WF_DRAGGING) {
const Widget *t = &w->widget[1]; // the title bar ... ugh
@@ -1334,15 +1304,13 @@ static bool HandleWindowDragging()
int ny = y;
if (_settings_client.gui.window_snap_radius != 0) {
- Window* const *vz;
+ const Window *v;
int hsnap = _settings_client.gui.window_snap_radius;
int vsnap = _settings_client.gui.window_snap_radius;
int delta;
- FOR_ALL_WINDOWS(vz) {
- const Window *v = *vz;
-
+ FOR_ALL_WINDOWS_FROM_BACK(v) {
if (v == w) continue; // Don't snap at yourself
if (y + w->height > v->top && y < v->top + v->height) {
@@ -1536,15 +1504,13 @@ static void StartWindowSizing(Window *w)
static bool HandleScrollbarScrolling()
{
- Window* const *wz;
+ Window *w;
/* Get out quickly if no item is being scrolled */
if (!_scrolling_scrollbar) return true;
/* Find the scrolling window */
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
-
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->flags4 & WF_SCROLL_MIDDLE) {
/* Abort if no button is clicked any more. */
if (!_left_button_down) {
@@ -1729,9 +1695,8 @@ void HandleKeypress(uint32 raw_key)
}
/* Call the event, start with the uppermost window. */
- for (Window* const *wz = _last_z_window; wz != _z_windows;) {
- Window *w = *--wz;
-
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
/* if a query window is open, only call the event for certain window types */
if (query_open &&
w->window_class != WC_QUERY_STRING &&
@@ -1745,7 +1710,7 @@ void HandleKeypress(uint32 raw_key)
if (w->OnKeyPress(key, keycode) == Window::ES_HANDLED) return;
}
- Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ w = FindWindowById(WC_MAIN_TOOLBAR, 0);
/* When there is no toolbar w is null, check for that */
if (w != NULL) w->OnKeyPress(key, keycode);
}
@@ -1756,8 +1721,8 @@ void HandleKeypress(uint32 raw_key)
void HandleCtrlChanged()
{
/* Call the event, start with the uppermost window. */
- for (Window* const *wz = _last_z_window; wz != _z_windows;) {
- Window *w = *--wz;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
if (w->OnCTRLStateChange() == Window::ES_HANDLED) return;
}
}
@@ -2031,20 +1996,19 @@ void InputLoop()
*/
void UpdateWindows()
{
- Window* const *wz;
+ Window *w;
static int we4_timer = 0;
int t = we4_timer + 1;
if (t >= 100) {
- for (wz = _last_z_window; wz != _z_windows;) {
- (*--wz)->OnHundredthTick();
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
+ w->OnHundredthTick();
}
t = 0;
}
we4_timer = t;
- for (wz = _last_z_window; wz != _z_windows;) {
- Window *w = *--wz;
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
if (w->flags4 & WF_WHITE_BORDER_MASK) {
w->flags4 -= WF_WHITE_BORDER_ONE;
@@ -2054,8 +2018,8 @@ void UpdateWindows()
DrawDirtyBlocks();
- FOR_ALL_WINDOWS(wz) {
- if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
+ if (w->viewport != NULL) UpdateViewportPosition(w);
}
NetworkDrawChatMessage();
/* Redraw mouse cursor in case it was hidden */
@@ -2069,10 +2033,8 @@ void UpdateWindows()
*/
void InvalidateWindow(WindowClass cls, WindowNumber number)
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
+ const Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls && w->window_number == number) w->SetDirty();
}
}
@@ -2085,10 +2047,8 @@ void InvalidateWindow(WindowClass cls, WindowNumber number)
*/
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- const Window *w = *wz;
+ const Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls && w->window_number == number) {
w->InvalidateWidget(widget_index);
}
@@ -2101,10 +2061,9 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
*/
void InvalidateWindowClasses(WindowClass cls)
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- if ((*wz)->window_class == cls) (*wz)->SetDirty();
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
+ if (w->window_class == cls) w->SetDirty();
}
}
@@ -2125,10 +2084,8 @@ void InvalidateThisWindowData(Window *w, int data)
*/
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data)
{
- Window* const *wz;
-
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls && w->window_number == number) InvalidateThisWindowData(w, data);
}
}
@@ -2139,10 +2096,10 @@ void InvalidateWindowData(WindowClass cls, WindowNumber number, int data)
*/
void InvalidateWindowClassesData(WindowClass cls, int data)
{
- Window* const *wz;
+ Window *w;
- FOR_ALL_WINDOWS(wz) {
- if ((*wz)->window_class == cls) InvalidateThisWindowData(*wz, data);
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
+ if (w->window_class == cls) InvalidateThisWindowData(w, data);
}
}
@@ -2157,8 +2114,9 @@ void CallWindowTickEvent()
_scroller_click_timeout = 0;
}
- for (Window * const *wz = _last_z_window; wz != _z_windows;) {
- (*--wz)->OnTick();
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
+ w->OnTick();
}
}
@@ -2170,14 +2128,13 @@ void CallWindowTickEvent()
*/
void DeleteNonVitalWindows()
{
- Window* const *wz;
+ Window *w;
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class != WC_MAIN_WINDOW &&
w->window_class != WC_SELECT_GAME &&
w->window_class != WC_MAIN_TOOLBAR &&
@@ -2199,7 +2156,7 @@ restart_search:
* that standard windows (status bar, etc.) are not stickied, so these aren't affected */
void DeleteAllNonVitalWindows()
{
- Window* const *wz;
+ Window *w;
/* Delete every window except for stickied ones, then sticky ones as well */
DeleteNonVitalWindows();
@@ -2208,9 +2165,9 @@ restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
- FOR_ALL_WINDOWS(wz) {
- if ((*wz)->flags4 & WF_STICKY) {
- delete *wz;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
+ if (w->flags4 & WF_STICKY) {
+ delete w;
goto restart_search;
}
}
@@ -2298,10 +2255,9 @@ void SetHScrollCount(Window *w, int num)
*/
void RelocateAllWindows(int neww, int newh)
{
- Window* const *wz;
+ Window *w;
- FOR_ALL_WINDOWS(wz) {
- Window *w = *wz;
+ FOR_ALL_WINDOWS_FROM_BACK(w) {
int left, top;
if (w->window_class == WC_MAIN_WINDOW) {
diff --git a/src/window_gui.h b/src/window_gui.h
index 1dff3b971..81d3f5062 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -541,7 +541,8 @@ extern Window *_z_windows[];
extern Window **_last_z_window;
/** Iterate over all windows */
-#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
+#define FOR_ALL_WINDOWS_FROM_BACK(w) for (Window **wz = _z_windows; wz != _last_z_window && (w = *wz) != NULL; wz++)
+#define FOR_ALL_WINDOWS_FROM_FRONT(w) for (Window **wz = _last_z_window; wz != _z_windows && (w = *--wz) != NULL;)
/**
* Disable scrolling of the main viewport when an input-window is active.